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Hey everyone, Sinix here!
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It's time for some more anatomy quick tips
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You guys have given me
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a lot of good suggestions
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on areas to cover
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but I have decided to pick
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the nose for this one
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As always, I shall be going over
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various topics that might
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help you draw reasonable anatomy
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from imagination.
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It might not be quite as
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thorough as some anatomy guides
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but hopefully this method
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keeps the important knowledge
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stuck in your memory.
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Alright, without any further nonsense
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let's talk about the nose.
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Starting off with structure,
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of course we all have
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a decent idea of
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what a nose looks like.
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It's basically just a triangle,
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but we can divide this triangle
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up into different sections
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and just go over the terminology
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that I'll be using in this video
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The most important section in my opinion
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is definitely the bulb
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of the nose
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it's a simple bulbous shape
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but it melts its for form sublty
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into every other aspect of the nose
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Next we have the nostrils
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which I will use to refer to
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both the opening in the bottom
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of the nose, and the structure that goes
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around that opening
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Next we have the bridge,
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which is not always visible,
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but it is important to at least understand
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While the rest of the nose is made
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of malleable cartilage
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this is the one area
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that is directly defined by
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skeletal structure.
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If I draw a little skull here on the side
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we can see how the bridge fits into things
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It's impossible to fully understand
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the form from just one angle
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so let's add in a front view
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You might be wondering
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why the nose is getting
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wider towards the top, instead of narrower,
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well, theres a couple of reasons,
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namely because we want to make sure
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that we represent the full
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form of the structure
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and not just the vertical ridge
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along the front that catches the most light
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This should help us be mindful
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of all related plains of the face
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that involve the nose,
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I also just think it's helpful to
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include these plains as
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part of the nose structure
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in order to escape drawing things
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too iconicly
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Lastly, it provides some good guidelines
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for the placement of eyes and eye sockets
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Be sure to also notice
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that the nostril are flowing
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off the bulb of the nose
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and not extending lower or higher
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than the bulb might naturally allow
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From a bottom view, we can be reminded
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that the nostrils also
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flow into the overall curve
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of the face, forming another
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triangular shape when viewed
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as a silhouette
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It's not written down here, but
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the septum of the nose
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is also important,
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that's the flesh between the two nostrils
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and it's also worth remembering
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that it flows from the bulb of the nose as well
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Tenurially toward a lower point of the face
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All of these forms really make
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a diamond-like flow of plains away
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from the tip of the nose
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and speaking of diamonds,
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you may once again notice
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that I strongly favor angles over curves
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when teaching anatomy
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Some people like to approach noses
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with circles instead and you can get away with it
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but a perfect circle always feels less organic
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I feel that the trick has always been
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to learn good angles and apexes
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and work your way towards rounding shapes out
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as you feel more and more comfortable with plains
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but like with knuckles and other round features
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I strongly recommend approaching the
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bulbs on noses with broken diamond shapes
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until you feel really good about
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being able to construct noses from all angles.
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Moving along, I should go over some
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structural differences that occur in noses,
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being able to draw different noses
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is going to be the key to
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preventing yourself from catching
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a bad case of 'same face'.
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Variations usually come from things such as;
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bridge, wideness, height, bulb size, bulb height,
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the most neutral nose for myslef
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might be one where the bulb of the nose
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is directly in-front of the nostrils
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and the bridge helps form a straight line between the bulb.
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Another popular style for girly characters is to
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flatten the bridge and have a small bulb that is pushed upwards slightly
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I also like keep that red line there in my mind,
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and sometimes on the page,
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it can be stylish at times.
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Anyway, the next example has incredibly strong features,
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the bridge is super pronounced,
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and the bulb angles a bit lower than normal,
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its worth stating that the nose should
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also be cohesive the rest of the face
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if the skull has soft shapes and features
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then the nose itself should also have soft shapes and vise versa
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I think I should also include some examples of these
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from the front, so I'll just toss those
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in here at the bottom
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I know for the first ones that i ignored the plains
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on the side of the bridge but as long as
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they're in our hearts - its fine
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Next we're going to talk about relationships
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It's no use drawing a great nose
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if you don't know where to put it
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You can usually just place the nose
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in a rectangle etching toward the lower side
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but close to the center of the face.
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There are also a lot of ways
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we can relate the nose to the eyes
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from a profile view, the sides of the nostrils
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form a nice line that will flow up along
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the cheek and into the eye socket
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From the front, the sides of the nose
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can we a nice indicator on where the eyeballs begin
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More importantly, the center of the eyes
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and bulb of the nose will form a nice little triangle
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and the consistency and the shape of this triangle
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can also become a huge factor
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for getting different looking characters
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to always be drawn consistently
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When it comes to the other side of things,
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the nose also relates strongly to the mouth
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the philtrum is that groove that
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runs between the septum and the upper lip
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adding a good angle to the philtrum can
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add a lot of style to your faces,
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the sides of the mouth should
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also relate to the sides of the nose
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a small mouth might squeeze between the sides of the nose
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but most mouths will probably be a little bit wider
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depending on your taste
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The nose is really a great anchor for all
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other aspects of the face
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If you start with the nose, you can always draw a great face
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by working your way outward and
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following the relationships
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Of course, things don't always work out
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as well as we want
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so it's time to start going over
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the most common mistakes I see
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people make with noses.
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Now, I can't prevent your questionable piercing decisions
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but hopefully I can help you avoid
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some simple drawing issues.
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For starters,
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make sure you don't hold the nostrils down too low
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especially not any lower than the septum
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it will start to look pretty weird
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especially if you see it from a lower angle
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often times, you can just place the
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nostrils straight back from the apex of the bulb
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the nostrils seem to be a source
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of trouble for a lot of people
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so try to avoid making them too round
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or positioned in a way that removes
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the bulb of the nose completely
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As mentioned earlier in the video,
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flow is everything
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the bulb needs to flow in the nostrils and the septum
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if the bulb doesn't flow
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then chances are the nose will look terrible
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Inorganic shapes also make it difficult to have good flow
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assuming your forms and flow are solid,
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the last thing you'll really need to watch out for
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is putting in too many lines
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always remember to draw
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with a sense of lighting
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if the bottom of the form has a dark line,
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then the top of the form shouldn't have a dark line also,
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Noses are a true testament to the saying
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'less is more'
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and since 'less is more', it's time to talk about reductions
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Simplifying the nose isn't too troublsome
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the form is already basic and relies heavily on subtlty
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so the more you erase, the more stylized it becomes
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The sides of the nose are almost always the first to go
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for a lot of styles, a hint of the nostril openings
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is all that will usually be left in the end
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In the three fourths view,
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we often just see one side of the bulb defined
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with a single nostril opening on the other side
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If you're good with your plains
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then simplification and stylization should come naturally
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A lot of stylization will also come from
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how you make the nose flow into the rest of the face
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I can demonstrate this best
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by drawing a profile view of things
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starting with the more realistic approach,
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I can move into a slightly more stylized face
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by rounding the features into each other a bit more
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The bulb of the nose becomes more important
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as the turning point for the full form
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as things move into a heavily stylized look
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this starts to resemble much more of an anime vibe
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as the flow of the profile is streamlined even more
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I think that is pretty much all
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I had to say for reductions
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Yeah, I think that's enough
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Time to start having fun with our noses
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Okay, maybe not that much fun
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but it's at least time to explore
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what we learned about drawing random
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noses from imagination
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I shall do my best to get a nice mix
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of noses from different angles
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although to be honest
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I definitely didn't include enough flat noses
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or other interesting shapes now that I look back on it
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but regardless,
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once my nose collection is complete,
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it's time to start adding colour,
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as usual, I'm going to colorize the line work first
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into a deeper red tone for easier painting
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you can do this by adding a lighting layer above the line work
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