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The Centrifuge Brain Project

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    The "Centrifuge Brain Project" started in the 70's.
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    Dr. Brenswick at the University of the State of New York
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    was involved in a research
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    on the effects of kindergarden rides
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    on the learning curve of 4 year old children.
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    We developed the idea of building a larger, stronger device
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    to examine the effects also on adults.
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    The first tests were a desaster.
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    It reached 6 G's and it broke apart.
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    We lost our academic standing.
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    And then we had an idea.
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    Matt's brother-in-law was on the board of a company
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    that designed and manufactured amusement park rides.
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    They had all the resources for us to continue our experiments.
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    We designed our first real prototype which was the "Spherothon".
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    When the rotation starts the seats are lifted slowly,
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    causing the people to float upside down.
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    The difficulty was stopping the rotation
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    without people coming crashing down in the upper levels.
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    We established an independent company funded by amusement park visitors.
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    Well, the more people that came around to the amusement park
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    the more funding we had.
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    The second machine was named the "Wedding Cake"
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    because of the four platforms set on top of each other.
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    These machines provide total freedom.
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    Cutting all connections from the world you live in:
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    Communication, responsibility, weight
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    everything is on hold while you're being centrifuged.
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    Some of the test results that year were a little too extreme to be published
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    so for the next phase we shifted our attention to height instead of acceleration.
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    Well actually the first day wasn't really planned out very well.
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    Everybody wanted to get on and not realizing that it was a 14 hour ride
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    some people fell asleep, missed their stops
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    and had another 14 hours, you know,
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    and you could imagine the problems that entailed.
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    Well, after the experience of the"High Altitude Conveyance"
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    we found that people needed something to do in there
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    and we introduced an interactive option.
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    Each cabin was equipped with a button.
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    This way they felt they had a little bit control over the ride itself.
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    Except for one incident where the "Expander"
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    was placed a little bit too close to a building
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    there were no real problems with it
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    and there was a level of undefined brain activity
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    around 30% higher than the kids who stayed on the ground.
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    This contraption was the "Dandelion".
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    It was designed to simulate the prenatal experience.
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    For example, when a mother is walking, the baby would kind of move around.
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    So we tried to compensate for the weight
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    and size differential between an adult and a baby.
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    The concept behind this one was that the subject
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    had no idea which track it was going to take
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    Unpredictability was an important aspect of our work
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    which in many people resulted in readjustments of key goals and life aspirations.
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    We are using only ten thousand horsepower now,
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    but l am convinced once we reach twenty thousand
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    we are going to be free of all boundaries.
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    Permanently, and it will be very stable.
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    We had set backs, but I wouldn't say that it was a mistake.
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    It was not a mistake. If anything, the mistake is in nature.
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    Gravity is a mistake.
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    We fight the forces that hold us down
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    and the whole life is an effort to escape from reality.
Title:
The Centrifuge Brain Project
Description:

The "Centrifuge Brain Project" gives an insight on scientific experiments with amusement park rides.

Zur deutschen Version: http://www.youtube.com/watch?v=Y8uDG2R2brw

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Video Language:
English
Duration:
06:36
Amara Bot added a translation

English subtitles

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