25fps The "Centrifuge Brain Project" started in the 70's. Dr. Brenswick at the University of the State of New York was involved in a research on the effects of kindergarden rides on the learning curve of 4 year old children. We developed the idea of building a larger, stronger device to examine the effects also on adults. The first tests were a desaster. It reached 6 G's and it broke apart. We lost our academic standing. And then we had an idea. Matt's brother-in-law was on the board of a company that designed and manufactured amusement park rides. They had all the resources for us to continue our experiments. We designed our first real prototype which was the "Spherothon". When the rotation starts the seats are lifted slowly, causing the people to float upside down. The difficulty was stopping the rotation without people coming crashing down in the upper levels. We established an independent company funded by amusement park visitors. Well, the more people that came around to the amusement park the more funding we had. The second machine was named the "Wedding Cake" because of the four platforms set on top of each other. These machines provide total freedom. Cutting all connections from the world you live in: Communication, responsibility, weight everything is on hold while you're being centrifuged. Some of the test results that year were a little too extreme to be published so for the next phase we shifted our attention to height instead of acceleration. Well actually the first day wasn't really planned out very well. Everybody wanted to get on and not realizing that it was a 14 hour ride some people fell asleep, missed their stops and had another 14 hours, you know, and you could imagine the problems that entailed. Well, after the experience of the"High Altitude Conveyance" we found that people needed something to do in there and we introduced an interactive option. Each cabin was equipped with a button. This way they felt they had a little bit control over the ride itself. Except for one incident where the "Expander" was placed a little bit too close to a building there were no real problems with it and there was a level of undefined brain activity around 30% higher than the kids who stayed on the ground. This contraption was the "Dandelion". It was designed to simulate the prenatal experience. For example, when a mother is walking, the baby would kind of move around. So we tried to compensate for the weight and size differential between an adult and a baby. The concept behind this one was that the subject had no idea which track it was going to take Unpredictability was an important aspect of our work which in many people resulted in readjustments of key goals and life aspirations. We are using only ten thousand horsepower now, but l am convinced once we reach twenty thousand we are going to be free of all boundaries. Permanently, and it will be very stable. We had set backs, but I wouldn't say that it was a mistake. It was not a mistake. If anything, the mistake is in nature. Gravity is a mistake. We fight the forces that hold us down and the whole life is an effort to escape from reality.