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Learn about CYOW - History, Examples, Ideas!

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    Hello everyone, and welcome to
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    The Papercut Arcade.
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    We're getting ready for a jam month of
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    our CYOW 4 event.
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    That's our fourth
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    interactive fiction event.
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    My name is Kay Slater, I use
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    they/them pronouns,
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    you should be able to see me -
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    I am a white person who is wearing
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    headphones, I have a headset to the left,
    ( gestures at a microphone to the left )
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    and there's a black screen behind me.
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    I am one of the collective members of
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    The Papercut Arcade.
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    Today, what we're going to do is
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    we're going to look at some of the
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    previous CYOW events,
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    some of the projects that we've made,
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    the history of choose your own way,
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    interactive fiction,
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    projects and publications,
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    we're going to look at some of the
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    things that we've done in the past
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    archived on our website,
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    and then we'll look over some of the
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    ways that you could start getting excited
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    and inspired to create
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    your own project during
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    the month of April 2021.
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    So to begin with,
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    I thought what I would do is
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    I would take us all the way back
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    two whole years ago in the
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    spring of 2019,
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    where we had our first CYOW,
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    it was actually called CYOA
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    at that event,
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    we've since renamed them all CYOW, for
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    "Choose Your Own Way".
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    And you might know the other acronym
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    that has the "A" there...
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    But we of course, we don't call
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    our series that so that we don't infringe
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    on their intellectual property.
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    So Choose Your Own Way
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    is a way of presenting fiction
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    or writing or art projects
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    where you allow the audience
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    to make choices in how they're going
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    to engage with your work.
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    If you're familiar with video games,
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    you might have played a
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    walking simulator in the past,
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    where there wasn't a lot of what you would
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    recognize as game elements.
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    But you get to make choices,
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    you get to choose whether or not
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    to go left or right,
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    engage with certain characters,
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    go down certain narrative branches.
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    It's the same thing in
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    a video game as it is in a book
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    where you hit a fork in the road
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    where you can choose choice A or B,
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    turn to page 50
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    or turn to page 75 to continue your story.
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    A great example that I'd love to share
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    is the To Be or Not To Be project
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    that was done several years ago now
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    by Ryan North, where they -
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    this was a Kickstarter project
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    - where they took the story of Hamlet
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    and made it a choose your own
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    adventure game.
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    And so when you're engaged in the content,
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    that is Hamlet,
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    whether you're reading it,
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    or you're watching a play,
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    you follow Hamlet.
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    In the recreation of this story,
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    in doing it in this format,
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    you can now play, or be, Ophelia
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    or you can be the king.
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    And so they've taken a recognizable story
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    and used that as the base.
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    And that's something that
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    you could totally do.
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    And just like any kind of other
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    adventure book or gaming book
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    where you get to a certain point,
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    I get to this page -
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    ( mumbles: I don't want to actually...)
    there we go.
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    I get to the end of this page,
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    and it says,
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    "Talk about how sometimes
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    you say terrible things,
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    and sometimes, in private moments,
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    you wonder what that says about you.
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    Turn to page 279."
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    Then the next one,
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    which has a skull beside it,
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    which follows the actual Hamlet story:
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    "Talk instead about the nature
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    of free will. Turn to page 310."
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    And so that's an example that
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    you could check out.
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    I encourage you to buy this book,
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    because it's delightful
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    or to check it out of the library.
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    But yeah, that's just one way of doing it:
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    video games or a book.
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    In year one, so in 2019,
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    I originally took us back there
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    I'm going to share my screen right now.
    ( mumbles: And go, there we go. )
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    And so there we go,
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    That's CYOW number one.
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    And this was a picture of some of
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    the folks who were joining us that day.
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    And if you checked out our website,
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    thepapercutarcade.ca,
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    you could check out this original
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    event where we've listed all of the
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    original projects that were made
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    during that event.
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    And so I was there and what I had tried
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    to do was -
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    I did want to create
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    my own adventure story.
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    but what I also wanted to do was,
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    I wanted to see how it would translate
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    to Instagram.
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    And because I didn't actually have a
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    lot of familiarity with Instagram,
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    that year, I challenged myself to
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    learn the platform, while also making
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    this interactive story.
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    You don't have to aim that high;
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    you absolutely could use whatever tools
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    you feel comfortable with.
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    But I just started with paper and pen;
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    I just started to draw a story.
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    In fact, I had all of
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    these pages individually;
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    I just cut them out of a book,
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    and then I stapled them together in
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    order when I finally decided
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    what order I wanted them to be in.
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    That allowed me to create branching
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    paths of when you got to this page,
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    it says page 20,
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    page 23.
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    And down here, this is actually
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    numbered page 24.
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    Because I went back and forth.
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    It was just a quick prototype book.
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    If you wanted to do
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    something like this,
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    you absolutely could.
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    We could help you take pictures of it;
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    you could take a video of you reading
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    through the session,
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    there's no reason why a pen and paper
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    book couldn't be something that you
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    made and then presented at our
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    forthcoming salon.
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    As I went through this very rough draft,
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    I then created something that we -
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    that I could share at CYOW 1.
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    And it's basically the same book only
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    I created a just a slightly nicer
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    kraft cover to it.
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    And then I printed out the original
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    first pages or the pages that I wanted
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    to add into Instagram.
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    And because this was an exhibition,
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    I also have some sticky notes that have
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    some comments.
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    So for example, on page two,
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    I think I have
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    "I feel like this ending will change,
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    I wanted to seed an ending early,
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    so people would have to navigate back.
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    But the speech bubble is weird."
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    I'm going to take this moment to
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    encourage you to try something
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    but also not to stress yourself out
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    if it doesn't get finished.
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    That's something else that
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    our collective is very supportive of:
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    it's about the process - it's about
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    trying something
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    and it doesn't have to be a
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    finished, polished thing.
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    We're doing this jam,
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    we're doing this creation session over
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    the course of one month.
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    And it's really about the time that
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    you have to commit to it.
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    You might get an idea that is way
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    larger than the amount of time that
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    you can commit to a project
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    in one month.
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    And that's fine.
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    That doesn't mean that your
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    unfinished project at the end of the month
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    isn't worth sharing with all of us
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    who have also been under
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    that same time constraint.
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    So don't worry,
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    if you get to the end of it and
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    you're only three pages into the
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    300 that you have planned.
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    That's alright,
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    share those three pages with us.
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    And that's what I was able to accomplish.
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    Now what I'm going to share with you is-
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    I'm going to share with you what
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    happened on Instagram,
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    what I ultimately was able to create
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    when I when I put it in Instagram.
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    And so there we go,
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    this is my Instagram page.
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    And right here in my stories,
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    and you can check this out,
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    if you want to check it out, under #hungry
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    ...I'm to go back to the beginning...
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    And there was Instagram stories,
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    there was my front page.
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    And if you're familiar with stories,
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    the story will automatically
    ( mumbles: and there you go... )
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    flip every couple of seconds
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    without you touching it,
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    and so I created this
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    "how to play" window,
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    so that people could find out more
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    about the interactions.
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    And so I decided,
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    this is not part of Instagram.
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    Instagram has a way of navigating left
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    and right by clicking on
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    the left and right side.
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    And so I used that functionality,
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    mapped out my own game,
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    and I put the page numbers down at the
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    bottom there.
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    And then as you navigate through the story
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    the first story goes,
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    "Follow to 2 or to 39."
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    So if you go 2 (pause )
    there's the next page,
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    but you can also click forward.
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    And there we go.
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    And there's 39.
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    And so that's an ending that I wrote
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    in pretty early in my game.
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    And so that's that's a way that
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    I used Instagram.
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    But you don't have to use Instagram;
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    you can use whatever tool you want.
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    Last year, because we didn't actually
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    have the option of gathering and
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    having a public event,
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    we were forced to do a 100% digital
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    presentation of all the works,
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    and we were still able to come up with
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    some really cool projects.
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    I'm going to share my screen again,
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    so you can see some of these projects.
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    And so now you should see my web page
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    that says,
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    "Choose Your Own Way #3: Apocalypse",
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    which was our theme in 2020, last year.
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    And so you scroll down the page,
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    and there are all of our amazing
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    creators from last year.
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    And then down here,
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    you can check out
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    our archived conversation,
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    if you want some inspiration.
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    Maybe some of the questions you might
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    have have been answered
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    in last year's conversations.
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    But you can also click on itch.
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    So it's itch.io,
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    which is where we hosted all of these
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    amazing projects that we had.
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    And there they are down.
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    So we had these;
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    these were the projects from our
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    collective members.
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    This was from Lisa Smedman:
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    Quest for Home.
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    This was my maybe two thirds
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    of the way finished project,
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    Ending Bravery.
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    Jon created a project,
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    Death on Two Legs,
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    using Twine.
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    And then there's Chris'
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    Project Poseidon,
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    also using Twine.
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    And so you can come in,
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    these are all free to check out.
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    These are all projects that you can
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    check out right now.
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    They're all available on our itch page,
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    which you can get to from our website.
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    And even so, each one of these ones
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    had a slightly different way
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    of delivering.
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    I'm going to click on Awaken.
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    And Awaken used YouTube.
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    And so you actually have to go to
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    YouTube from this page,
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    and then go through and navigate using
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    YouTube.
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    And so that could be something
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    that you felt,
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    maybe you want to do an interactive
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    story using your own space,
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    maybe you want to go outside
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    for the area nearby,
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    and you make small videos of different
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    choices that people can make.
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    And then all you have to do is anchor
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    the links as you go along.
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    So yeah, you could use the space
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    around where you currently are.
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    We also had a student submission
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    ( mumbles: there we go )
    by Claire Jensen.
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    And they used an emulator for mobile.
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    ( mutters: ...click on this right now.)
    And there you go.
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    As if you were able to load this up
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    on your smartphone,
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    and you don't even have to have a
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    smartphone to use it.
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    My screen is doing something a little
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    strange to cut off the bottom.
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    But when you don't have
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    this in full screen
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    you can actually see
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    the entire mobile device,
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    but you can click on it as if
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    you had it on your phone,
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    and then read through it.
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    And then there are the decisions where
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    you could choose to go deeper into the
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    forest or be a fool
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    and go back into the city.
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    So there really isn't any one right
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    way to deliver a CYOW project.
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    It's really however you want to
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    present your story.
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    So you can find out more information
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    about the project this year by
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    visiting our CYOW page on
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    thepapercutarcade.ca website.
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    It's got more information, we've
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    created a promo video this year that
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    I encourage you to check out.
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    It has English captions.
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    And then we are also hosting
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    more workshops.
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    So this was the first workshop
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    of the month,
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    but we will have a workshop on
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    Sunday, April 11.
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    We're going to introduce Twine.
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    I talked about Twine a little bit earlier
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    in this video,
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    that some of our previous projects
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    were created using Twine.
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    And so I'm going to give a little bit
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    of a primer on that.
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    And then on Sunday, April 25,
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    we will also have a session about
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    getting your projects ready to present.
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    And so if you're at a point
    where you've created this
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    really cool project,
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    but you don't know how to
    present it online
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    or how to translate it to
    an open audience,
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    that's an opportunity for you to come
    and have those questions.
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    And we can brainstorm about the best
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    way to deliver your project on May 22,
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    which is our salon date.
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    One other thing that I want to
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    highlight is that,
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    while we're working together -apart-,
  • 14:18 - 14:20
    we are going to be hosting these
  • 14:20 - 14:22
    Wednesday working sessions with
  • 14:22 - 14:24
    Chris Slater on our Discord channel.
  • 14:24 - 14:27
    And there, even if you don't want to
  • 14:27 - 14:30
    be commenting or writing,
  • 14:30 - 14:31
    you can still be there while other
  • 14:31 - 14:33
    people are having conversations.
  • 14:33 - 14:35
    That's a place where you could share
  • 14:35 - 14:36
    your ideas.
  • 14:36 - 14:37
    You could brainstorm through any
  • 14:37 - 14:39
    challenges you're having.
  • 14:39 - 14:41
    Or even just watch what other people
  • 14:41 - 14:42
    are making to be inspired.
  • 14:42 - 14:44
    So that's going to happen every
  • 14:44 - 14:45
    Wednesday throughout April.
  • 14:45 - 14:47
    And I think it's going to happen from
  • 14:47 - 14:51
    six 6pm Pacific to 8pm
  • 14:51 - 14:53
    every Wednesday.
  • 14:53 - 14:55
    Oh, one last thing while I'm still sharing
  • 14:55 - 14:57
    I did want to show one other thing.
  • 14:57 - 14:59
    So, last year on
  • 14:59 - 15:01
    The Papercut Arcade Instagram,
  • 15:01 - 15:02
    and you can check it out,
  • 15:02 - 15:04
    it's one of the archived stories
  • 15:04 - 15:05
    up at the top,
  • 15:05 - 15:08
    you can see some of the things that
  • 15:08 - 15:09
    we had posted to get people excited
  • 15:09 - 15:11
    at the beginning of the month.
  • 15:11 - 15:14
    And so, here is one of the things that
  • 15:14 - 15:16
    we wrote, which was,
  • 15:16 - 15:19
    "Write a list of events, small single
  • 15:19 - 15:22
    scene events, like
  • 15:22 - 15:24
    'confronted with a big red button',
  • 15:24 - 15:25
    'meet a stranger',
  • 15:25 - 15:27
    'need to fix my glasses'."
  • 15:27 - 15:30
    So if you check out this archived story,
  • 15:30 - 15:31
    we've got a couple of ways that
  • 15:31 - 15:35
    you can get inspired to start generating
  • 15:35 - 15:37
    ideas for this year.
  • 15:38 - 15:40
    This year's theme is "blackout".
  • 15:40 - 15:42
    And really, you can go
  • 15:42 - 15:43
    whatever direction you want
  • 15:43 - 15:44
    to go with that,
  • 15:44 - 15:46
    whether that's looking at the word
  • 15:46 - 15:49
    'blackout' as one word or breaking it up
  • 15:49 - 15:52
    into "black" and "out".
  • 15:52 - 15:54
    So the theme really is up to you.
  • 15:54 - 15:57
    We accept projects from basically
  • 15:57 - 15:58
    anyone and everyone,
  • 15:58 - 16:00
    you don't have to consider yourself
  • 16:00 - 16:02
    an artist or writer to submit anything.
  • 16:02 - 16:05
    We do ask that you make sure that
  • 16:05 - 16:06
    your projects are respectful
  • 16:06 - 16:07
    to the audiences;
  • 16:07 - 16:09
    we're not going to accept anything
  • 16:09 - 16:11
    that has hate speech that is
  • 16:11 - 16:13
    trans-antagonistic
  • 16:13 - 16:14
    or homophobic, racist,
  • 16:14 - 16:16
    or misogynistic.
  • 16:16 - 16:18
    That's just not the kind of
  • 16:18 - 16:22
    environment that we are hosting.
  • 16:22 - 16:25
    But we do welcome projects that have
  • 16:25 - 16:27
    complicated themes.
  • 16:27 - 16:29
    If you want to explore something that
  • 16:29 - 16:30
    is complicated,
  • 16:30 - 16:32
    what we'll do is we'll work with you
  • 16:32 - 16:34
    in May, when you've completed your
  • 16:34 - 16:35
    project or gotten the project to
  • 16:35 - 16:37
    a point where you're ready to present it,
  • 16:37 - 16:40
    we'll work with you on content warnings,
  • 16:40 - 16:43
    because not all content is something
  • 16:43 - 16:45
    that all audiences want to check out.
  • 16:45 - 16:47
    But that doesn't mean that it needs to
  • 16:47 - 16:50
    be in any way censored by being a part
  • 16:50 - 16:51
    of our project.
  • 16:52 - 16:55
    Okay, so I think that is covering all
  • 16:55 - 16:57
    the things that I kind of wanted to
  • 16:57 - 17:00
    share of the pre-existing stuff
  • 17:00 - 17:02
    that we had.
  • 17:02 - 17:04
    Here's an opportunity for me
  • 17:04 - 17:06
    to suggest a couple of ways that you
  • 17:06 - 17:08
    could take some projects that don't
  • 17:08 - 17:11
    necessarily fit in the mold of
  • 17:11 - 17:13
    interactive fiction,
  • 17:13 - 17:16
    and making them interactive so that
  • 17:16 - 17:18
    you can present them.
  • 17:18 - 17:20
    So for example, perhaps you are
  • 17:20 - 17:22
    interested in writing some poetry.
  • 17:22 - 17:25
    How do you make poetry interactive?
  • 17:25 - 17:28
    Well, the poem itself, the content itself,
  • 17:28 - 17:30
    is going to have parts to it.
  • 17:30 - 17:32
    And whether that's going to be lines,
  • 17:32 - 17:34
    or stanzas,
  • 17:34 - 17:35
    or full pages,
  • 17:35 - 17:38
    you can start exploring poetry in
  • 17:38 - 17:39
    those pieces.
  • 17:39 - 17:41
    And whether that's people being able
  • 17:41 - 17:43
    to choose the order that they read
  • 17:43 - 17:45
    through your poetry.
  • 17:45 - 17:46
    Or if you have multiple poems,
  • 17:46 - 17:49
    you could create a framework or a
  • 17:49 - 17:51
    story about people coming to
  • 17:51 - 17:54
    whether they're walking through something,
  • 17:54 - 17:56
    or they're flipping through a book,
  • 17:56 - 17:58
    and they find poems,
  • 17:58 - 18:01
    you can encourage them to turn to page 47.
  • 18:01 - 18:04
    And check out a piece of poetry that
  • 18:04 - 18:05
    you have written.
  • 18:05 - 18:07
    You could also do some chance poetry,
  • 18:07 - 18:09
    where you do actually cut up
  • 18:09 - 18:10
    your poetry into pieces,
  • 18:10 - 18:12
    and allow people to build the poetry
  • 18:12 - 18:14
    based on the individual lines.
  • 18:14 - 18:16
    And so they're actually taking your
  • 18:16 - 18:19
    original work and reconstructing kind
  • 18:19 - 18:22
    of an ephemeral or one time
  • 18:22 - 18:24
    or one moment with your poem,
  • 18:24 - 18:25
    where they actually got to put their
  • 18:25 - 18:28
    fingers into the making process.
  • 18:29 - 18:31
    If you're a musician, it's the same thing.
  • 18:31 - 18:34
    Your music is going to have
  • 18:34 - 18:35
    different parts.
  • 18:35 - 18:37
    So there's no reason why you couldn't
  • 18:37 - 18:40
    cut your bridge or your chorus
  • 18:40 - 18:41
    from your music
  • 18:41 - 18:43
    and allow people to choose the order
  • 18:43 - 18:45
    in which they check out your music.
  • 18:45 - 18:47
    You could also use YouTube where you
  • 18:47 - 18:49
    have multiple pieces of music,
  • 18:49 - 18:51
    and have people choose which way they
  • 18:51 - 18:54
    want to go to get closer or further
  • 18:54 - 18:56
    away from your music.
  • 18:56 - 18:58
    What would happen if they
  • 18:58 - 19:00
    played at the same time.
  • 19:00 - 19:02
    Talking about YouTube,
  • 19:02 - 19:03
    when we were saying before,
  • 19:03 - 19:05
    where you could film different things.
  • 19:05 - 19:08
    These don't have to be high res videos.
  • 19:08 - 19:10
    If you have a mobile device
  • 19:10 - 19:11
    that takes video
  • 19:11 - 19:13
    there's no reason why you couldn't
  • 19:13 - 19:14
    test out what that would be.
  • 19:14 - 19:16
    But you could also use stills, you
  • 19:16 - 19:18
    could take your camera and you could
  • 19:18 - 19:21
    take individual images and apply music
  • 19:21 - 19:22
    on top of that,
  • 19:22 - 19:24
    to allow people to go through just a
  • 19:24 - 19:26
    visual version of a story.
  • 19:26 - 19:28
    And again, as long as you're providing
  • 19:28 - 19:31
    the option for people to take at least
  • 19:31 - 19:34
    an A or B choice as they move through -
  • 19:34 - 19:37
    If you had one photo that led you to
  • 19:37 - 19:38
    two different photos that people
  • 19:38 - 19:39
    could check out,
  • 19:39 - 19:41
    then you could say,
  • 19:41 - 19:43
    go check out photo A and then they
  • 19:43 - 19:44
    would go along that path.
  • 19:44 - 19:46
    And then where they're going to go next
  • 19:46 - 19:50
    depends on how you link that content
  • 19:50 - 19:52
    to the next part of your story.
  • 19:53 - 19:55
    If we're looking just at visual art,
  • 19:55 - 19:57
    there's no reason why you couldn't
  • 19:57 - 20:00
    film yourself in Photoshop,
  • 20:00 - 20:02
    where you present different layers.
  • 20:02 - 20:05
    And so now you're going to take images
  • 20:05 - 20:08
    of the different layers of your artwork.
  • 20:08 - 20:09
    And people can choose the path
  • 20:09 - 20:11
    or the layer that you're going to be
  • 20:11 - 20:12
    putting up on top
  • 20:12 - 20:14
    and then craft an image
  • 20:14 - 20:16
    based on the layers
  • 20:16 - 20:20
    or the order of layers that happen.
  • 20:20 - 20:24
    So you don't have to stick to fiction,
  • 20:24 - 20:27
    you don't have to just write a story.
  • 20:27 - 20:30
    To explore this interactive storytelling,
  • 20:30 - 20:33
    you really are open to however you
  • 20:33 - 20:34
    want to explore.
  • 20:34 - 20:37
    However, if you are a writer,
  • 20:37 - 20:39
    or you just want to try writing a story,
  • 20:39 - 20:41
    there are also ways that
  • 20:41 - 20:43
    you can do it beyond using,
  • 20:43 - 20:44
    say the Twine format,
  • 20:44 - 20:46
    which we're going to talk about later,
  • 20:46 - 20:48
    or a published book.
  • 20:48 - 20:50
    If you were to use a program like
  • 20:50 - 20:52
    Google Drive,
  • 20:52 - 20:54
    hich is a free cloud based word
  • 20:54 - 20:57
    rocessor that you can use online,
  • 20:57 - 21:00
    what you could do is create your story,
  • 21:00 - 21:03
    and then you could label each one of
  • 21:03 - 21:05
    your paragraphs with numbers.
  • 21:05 - 21:06
    And there's a table of contents that
  • 21:06 - 21:09
    is automatically generated on the right.
  • 21:09 - 21:11
    Same thing, at the end of every paragraph,
  • 21:11 - 21:13
    you could encourage people to jump in
  • 21:13 - 21:15
    and out of your story,
  • 21:15 - 21:17
    just based on the table of contents
  • 21:17 - 21:18
    that's interactive.
  • 21:18 - 21:20
    And that doesn't require any coding
  • 21:20 - 21:21
    on your part,
  • 21:21 - 21:23
    it really is just about you numbering
  • 21:23 - 21:28
    and creating a sequence of your story.
  • 21:28 - 21:30
    You could go to a plain text editor.
  • 21:30 - 21:32
    And same thing, you don't have to have
  • 21:32 - 21:35
    that interactive click feature, you
  • 21:35 - 21:37
    just have to clearly number where each
  • 21:37 - 21:39
    one of your paragraphs are.
  • 21:39 - 21:41
    If you're using Word
  • 21:41 - 21:43
    or a another word processor,
  • 21:43 - 21:45
    you could do page breaks in between.
  • 21:45 - 21:48
    and just the number of the pages could be
  • 21:48 - 21:50
    what people need to navigate through
  • 21:50 - 21:52
    to get through your story.
  • 21:52 - 21:54
    There are lots of different ways that
  • 21:54 - 21:57
    you can explore interactive fiction,
  • 21:57 - 21:59
    and we really are encouraging you to
  • 21:59 - 22:01
    try whatever works for your format.
  • 22:01 - 22:04
    We also encourage you to embrace it,
  • 22:04 - 22:05
    if it doesn't work.
  • 22:05 - 22:07
    That's something worth sharing with
  • 22:07 - 22:08
    our community.
  • 22:08 - 22:09
    If you have some big ideas,
  • 22:09 - 22:11
    and you want to try something,
  • 22:11 - 22:12
    and it just doesn't work,
  • 22:12 - 22:14
    that's something that we'd love to
  • 22:14 - 22:15
    hear about on our Wednesday
  • 22:15 - 22:17
    Discord sessions.
  • 22:17 - 22:18
    It could also be something that
  • 22:18 - 22:19
    you write about,
  • 22:19 - 22:21
    and that could be the thing that you
  • 22:21 - 22:23
    present at our salon.
  • 22:23 - 22:25
    Explain how you had these ideas and
  • 22:25 - 22:27
    the things you wanted to try and where
  • 22:27 - 22:28
    it just didn't work for you.
  • 22:28 - 22:30
    That can encourage you to make new
  • 22:30 - 22:32
    projects in the future,
  • 22:32 - 22:34
    and can also potentially encourage
  • 22:34 - 22:36
    other people to take that idea,
  • 22:36 - 22:38
    and then problem solve through things
  • 22:38 - 22:41
    that you weren't able to sort through
  • 22:41 - 22:43
    with your project.
  • 22:43 - 22:45
    It really is a collaborative project
  • 22:45 - 22:47
    where all of us are working together
  • 22:47 - 22:49
    to try and create something cool.
  • 22:49 - 22:51
    And by sharing your mistakes,
  • 22:51 - 22:53
    it really becomes something that we
  • 22:53 - 22:54
    can all own together.
  • 22:54 - 22:56
    It doesn't actually have to be a problem.
  • 22:56 - 22:58
    It's not a failure.
  • 22:58 - 23:01
    It's just something that didn't work.
  • 23:01 - 23:03
    Alright, so that's the end of the
  • 23:03 - 23:05
    formal part of what I wanted
  • 23:05 - 23:06
    to share today.
  • 23:06 - 23:08
    I'm going to turn off the video and
  • 23:08 - 23:10
    that's what we're going share.
  • 23:10 - 23:13
    But what I'm going to be available online
  • 23:13 - 23:15
    for a little while later for any kind
  • 23:15 - 23:18
    of questions or comments that folks have.
  • 23:18 - 23:20
    Thanks so much for joining me for this
  • 23:20 - 23:21
    first half hour.
  • 23:21 - 23:22
    I hope I've inspired you to try
  • 23:22 - 23:24
    different things for
  • 23:24 - 23:25
    this upcoming project.
  • 23:25 - 23:27
    And again, I encourage you to join us
  • 23:27 - 23:29
    this coming Wednesday on our Discord.
  • 23:29 - 23:31
    Thanks!
  • 23:45 - 23:48
    [Transcript and captions by
    Jon Dawes & Kay Slater, 2021
  • 23:48 - 23:51
    [Captions by Kay Slater, 2021]
Title:
Learn about CYOW - History, Examples, Ideas!
Description:

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Video Language:
English
Duration:
23:51

English subtitles

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