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Hello everyone, and welcome to
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The Papercut Arcade.
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We're getting ready for a jam month of
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our CYOW 4 event.
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That's our fourth
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interactive fiction event.
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My name is Kay Slater, I use
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they/them pronouns,
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you should be able to see me -
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I am a white person who is wearing
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headphones, I have a headset to the left,
( gestures at a microphone to the left )
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and there's a black screen behind me.
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I am one of the collective members of
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The Papercut Arcade.
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Today, what we're going to do is
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we're going to look at some of the
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previous CYOW events,
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some of the projects that we've made,
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the history of choose your own way,
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interactive fiction,
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projects and publications,
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we're going to look at some of the
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things that we've done in the past
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archived on our website,
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and then we'll look over some of the
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ways that you could start getting excited
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and inspired to create
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your own project during
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the month of April 2021.
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So to begin with,
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I thought what I would do is
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I would take us all the way back
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two whole years ago in the
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spring of 2019,
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where we had our first CYOW,
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it was actually called CYOA
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at that event,
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we've since renamed them all CYOW, for
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"Choose Your Own Way".
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And you might know the other acronym
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that has the "A" there...
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But we of course, we don't call
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our series that so that we don't infringe
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on their intellectual property.
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So Choose Your Own Way
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is a way of presenting fiction
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or writing or art projects
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where you allow the audience
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to make choices in how they're going
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to engage with your work.
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If you're familiar with video games,
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you might have played a
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walking simulator in the past,
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where there wasn't a lot of what you would
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recognize as game elements.
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But you get to make choices,
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you get to choose whether or not
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to go left or right,
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engage with certain characters,
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go down certain narrative branches.
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It's the same thing in
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a video game as it is in a book
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where you hit a fork in the road
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where you can choose choice A or B,
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turn to page 50
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or turn to page 75 to continue your story.
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A great example that I'd love to share
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is the To Be or Not To Be project
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that was done several years ago now
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by Ryan North, where they -
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this was a Kickstarter project
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- where they took the story of Hamlet
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and made it a choose your own
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adventure game.
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And so when you're engaged in the content,
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that is Hamlet,
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whether you're reading it,
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or you're watching a play,
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you follow Hamlet.
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In the recreation of this story,
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in doing it in this format,
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you can now play, or be, Ophelia
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or you can be the king.
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And so they've taken a recognizable story
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and used that as the base.
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And that's something that
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you could totally do.
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And just like any kind of other
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adventure book or gaming book
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where you get to a certain point,
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I get to this page -
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( mumbles: I don't want to actually...)
there we go.
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I get to the end of this page,
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and it says,
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"Talk about how sometimes
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you say terrible things,
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and sometimes, in private moments,
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you wonder what that says about you.
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Turn to page 279."
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Then the next one,
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which has a skull beside it,
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which follows the actual Hamlet story:
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"Talk instead about the nature
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of free will. Turn to page 310."
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And so that's an example that
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you could check out.
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I encourage you to buy this book,
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because it's delightful
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or to check it out of the library.
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But yeah, that's just one way of doing it:
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video games or a book.
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In year one, so in 2019,
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I originally took us back there
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I'm going to share my screen right now.
( mumbles: And go, there we go. )
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And so there we go,
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That's CYOW number one.
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And this was a picture of some of
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the folks who were joining us that day.
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And if you checked out our website,
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thepapercutarcade.ca,
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you could check out this original
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event where we've listed all of the
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original projects that were made
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during that event.
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And so I was there and what I had tried
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to do was -
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I did want to create
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my own adventure story.
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but what I also wanted to do was,
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I wanted to see how it would translate
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to Instagram.
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And because I didn't actually have a
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lot of familiarity with Instagram,
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that year, I challenged myself to
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learn the platform, while also making
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this interactive story.
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You don't have to aim that high;
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you absolutely could use whatever tools
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you feel comfortable with.
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But I just started with paper and pen;
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I just started to draw a story.
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In fact, I had all of
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these pages individually;
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I just cut them out of a book,
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and then I stapled them together in
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order when I finally decided
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what order I wanted them to be in.
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That allowed me to create branching
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paths of when you got to this page,
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it says page 20,
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page 23.
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And down here, this is actually
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numbered page 24.
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Because I went back and forth.
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It was just a quick prototype book.
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If you wanted to do
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something like this,
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you absolutely could.
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We could help you take pictures of it;
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you could take a video of you reading
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through the session,
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there's no reason why a pen and paper
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book couldn't be something that you
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made and then presented at our
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forthcoming salon.
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As I went through this very rough draft,
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I then created something that we -
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that I could share at CYOW 1.
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And it's basically the same book only
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I created a just a slightly nicer
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kraft cover to it.
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And then I printed out the original
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first pages or the pages that I wanted
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to add into Instagram.
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And because this was an exhibition,
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I also have some sticky notes that have
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some comments.
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So for example, on page two,
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I think I have
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"I feel like this ending will change,
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I wanted to seed an ending early,
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so people would have to navigate back.
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But the speech bubble is weird."
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I'm going to take this moment to
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encourage you to try something
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but also not to stress yourself out
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if it doesn't get finished.
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That's something else that
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our collective is very supportive of:
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it's about the process - it's about
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trying something
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and it doesn't have to be a
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finished, polished thing.
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We're doing this jam,
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we're doing this creation session over
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the course of one month.
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And it's really about the time that
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you have to commit to it.
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You might get an idea that is way
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larger than the amount of time that
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you can commit to a project
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in one month.
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And that's fine.
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That doesn't mean that your
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unfinished project at the end of the month
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isn't worth sharing with all of us
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who have also been under
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that same time constraint.
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So don't worry,
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if you get to the end of it and
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you're only three pages into the
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300 that you have planned.
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That's alright,
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share those three pages with us.
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And that's what I was able to accomplish.
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Now what I'm going to share with you is-
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I'm going to share with you what
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happened on Instagram,
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what I ultimately was able to create
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when I when I put it in Instagram.
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And so there we go,
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this is my Instagram page.
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And right here in my stories,
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and you can check this out,
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if you want to check it out, under #hungry
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...I'm to go back to the beginning...
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And there was Instagram stories,
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there was my front page.
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And if you're familiar with stories,
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the story will automatically
( mumbles: and there you go... )
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flip every couple of seconds
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without you touching it,
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and so I created this
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"how to play" window,
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so that people could find out more
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about the interactions.
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And so I decided,
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this is not part of Instagram.
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Instagram has a way of navigating left
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and right by clicking on
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the left and right side.
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And so I used that functionality,
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mapped out my own game,
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and I put the page numbers down at the
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bottom there.
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And then as you navigate through the story
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the first story goes,
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"Follow to 2 or to 39."
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So if you go 2 (pause )
there's the next page,
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but you can also click forward.
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And there we go.
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And there's 39.
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And so that's an ending that I wrote
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in pretty early in my game.
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And so that's that's a way that
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I used Instagram.
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But you don't have to use Instagram;
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you can use whatever tool you want.
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Last year, because we didn't actually
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have the option of gathering and
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having a public event,
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we were forced to do a 100% digital
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presentation of all the works,
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and we were still able to come up with
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some really cool projects.
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I'm going to share my screen again,
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so you can see some of these projects.
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And so now you should see my web page
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that says,
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"Choose Your Own Way #3: Apocalypse",
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which was our theme in 2020, last year.
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And so you scroll down the page,
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and there are all of our amazing
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creators from last year.
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And then down here,
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you can check out
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our archived conversation,
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if you want some inspiration.
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Maybe some of the questions you might
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have have been answered
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in last year's conversations.
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But you can also click on itch.
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So it's itch.io,
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which is where we hosted all of these
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amazing projects that we had.
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And there they are down.
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So we had these;
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these were the projects from our
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collective members.
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This was from Lisa Smedman:
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Quest for Home.
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This was my maybe two thirds
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of the way finished project,
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Ending Bravery.
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Jon created a project,
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Death on Two Legs,
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using Twine.
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And then there's Chris'
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Project Poseidon,
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also using Twine.
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And so you can come in,
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these are all free to check out.
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These are all projects that you can
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check out right now.
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They're all available on our itch page,
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which you can get to from our website.
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And even so, each one of these ones
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had a slightly different way
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of delivering.
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I'm going to click on Awaken.
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And Awaken used YouTube.
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And so you actually have to go to
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YouTube from this page,
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and then go through and navigate using
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YouTube.
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And so that could be something
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that you felt,
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maybe you want to do an interactive
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story using your own space,
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maybe you want to go outside
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for the area nearby,
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and you make small videos of different
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choices that people can make.
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And then all you have to do is anchor
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the links as you go along.
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So yeah, you could use the space
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around where you currently are.
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We also had a student submission
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( mumbles: there we go )
by Claire Jensen.
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And they used an emulator for mobile.
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( mutters: ...click on this right now.)
And there you go.
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As if you were able to load this up
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on your smartphone,
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and you don't even have to have a
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smartphone to use it.
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My screen is doing something a little
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strange to cut off the bottom.
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But when you don't have
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this in full screen
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you can actually see
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the entire mobile device,
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but you can click on it as if
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you had it on your phone,
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and then read through it.
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And then there are the decisions where
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you could choose to go deeper into the
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forest or be a fool
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and go back into the city.
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So there really isn't any one right
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way to deliver a CYOW project.
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It's really however you want to
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present your story.
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So you can find out more information
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about the project this year by
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visiting our CYOW page on
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thepapercutarcade.ca website.
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It's got more information, we've
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created a promo video this year that
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I encourage you to check out.
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It has English captions.
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And then we are also hosting
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more workshops.
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So this was the first workshop
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of the month,
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but we will have a workshop on
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Sunday, April 11.
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We're going to introduce Twine.
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I talked about Twine a little bit earlier
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in this video,
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that some of our previous projects
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were created using Twine.
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And so I'm going to give a little bit
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of a primer on that.
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And then on Sunday, April 25,
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we will also have a session about
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getting your projects ready to present.
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And so if you're at a point
where you've created this
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really cool project,
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but you don't know how to
present it online
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or how to translate it to
an open audience,
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that's an opportunity for you to come
and have those questions.
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And we can brainstorm about the best
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way to deliver your project on May 22,
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which is our salon date.
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One other thing that I want to
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highlight is that,
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while we're working together -apart-,
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we are going to be hosting these
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Wednesday working sessions with
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Chris Slater on our Discord channel.
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And there, even if you don't want to
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be commenting or writing,
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you can still be there while other
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people are having conversations.
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That's a place where you could share
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your ideas.
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You could brainstorm through any
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challenges you're having.
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Or even just watch what other people
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are making to be inspired.
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So that's going to happen every
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Wednesday throughout April.
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And I think it's going to happen from
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six 6pm Pacific to 8pm
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every Wednesday.
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Oh, one last thing while I'm still sharing
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I did want to show one other thing.
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So, last year on
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The Papercut Arcade Instagram,
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and you can check it out,
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it's one of the archived stories
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up at the top,
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you can see some of the things that
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we had posted to get people excited
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at the beginning of the month.
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And so, here is one of the things that
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we wrote, which was,
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"Write a list of events, small single
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scene events, like
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'confronted with a big red button',
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'meet a stranger',
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'need to fix my glasses'."
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So if you check out this archived story,
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we've got a couple of ways that
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you can get inspired to start generating
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ideas for this year.
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This year's theme is "blackout".
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And really, you can go
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whatever direction you want
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to go with that,
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whether that's looking at the word
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'blackout' as one word or breaking it up
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into "black" and "out".
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So the theme really is up to you.
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We accept projects from basically
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anyone and everyone,
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you don't have to consider yourself
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an artist or writer to submit anything.
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We do ask that you make sure that
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your projects are respectful
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to the audiences;
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we're not going to accept anything
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that has hate speech that is
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trans-antagonistic
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or homophobic, racist,
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or misogynistic.
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That's just not the kind of
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environment that we are hosting.
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But we do welcome projects that have
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complicated themes.
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If you want to explore something that
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is complicated,
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what we'll do is we'll work with you
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in May, when you've completed your
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project or gotten the project to
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a point where you're ready to present it,
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we'll work with you on content warnings,
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because not all content is something
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that all audiences want to check out.
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But that doesn't mean that it needs to
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be in any way censored by being a part
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of our project.
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Okay, so I think that is covering all
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the things that I kind of wanted to
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share of the pre-existing stuff
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that we had.
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Here's an opportunity for me
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to suggest a couple of ways that you
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could take some projects that don't
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necessarily fit in the mold of
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interactive fiction,
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and making them interactive so that
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you can present them.
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So for example, perhaps you are
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interested in writing some poetry.
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How do you make poetry interactive?
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Well, the poem itself, the content itself,
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is going to have parts to it.
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And whether that's going to be lines,
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or stanzas,
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or full pages,
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you can start exploring poetry in
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those pieces.
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And whether that's people being able
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to choose the order that they read
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through your poetry.
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Or if you have multiple poems,
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you could create a framework or a
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story about people coming to
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whether they're walking through something,
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or they're flipping through a book,
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and they find poems,
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you can encourage them to turn to page 47.
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And check out a piece of poetry that
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you have written.
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You could also do some chance poetry,
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where you do actually cut up
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your poetry into pieces,
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and allow people to build the poetry
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based on the individual lines.
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And so they're actually taking your
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original work and reconstructing kind
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of an ephemeral or one time
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or one moment with your poem,
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where they actually got to put their
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fingers into the making process.
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If you're a musician, it's the same thing.
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Your music is going to have
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different parts.
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So there's no reason why you couldn't
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cut your bridge or your chorus
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from your music
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and allow people to choose the order
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in which they check out your music.
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You could also use YouTube where you
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have multiple pieces of music,
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and have people choose which way they
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want to go to get closer or further
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away from your music.
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What would happen if they
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played at the same time.
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Talking about YouTube,
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when we were saying before,
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where you could film different things.
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These don't have to be high res videos.
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If you have a mobile device
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that takes video
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there's no reason why you couldn't
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test out what that would be.
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But you could also use stills, you
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could take your camera and you could
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take individual images and apply music
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on top of that,
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to allow people to go through just a
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visual version of a story.
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And again, as long as you're providing
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the option for people to take at least
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an A or B choice as they move through -
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If you had one photo that led you to
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two different photos that people
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could check out,
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then you could say,
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go check out photo A and then they
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would go along that path.
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And then where they're going to go next
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depends on how you link that content
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to the next part of your story.
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If we're looking just at visual art,
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there's no reason why you couldn't
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film yourself in Photoshop,
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where you present different layers.
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And so now you're going to take images
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of the different layers of your artwork.
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And people can choose the path
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or the layer that you're going to be
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putting up on top
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and then craft an image
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based on the layers
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or the order of layers that happen.
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So you don't have to stick to fiction,
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you don't have to just write a story.
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To explore this interactive storytelling,
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you really are open to however you
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want to explore.
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However, if you are a writer,
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or you just want to try writing a story,
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there are also ways that
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you can do it beyond using,
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say the Twine format,
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which we're going to talk about later,
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or a published book.
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If you were to use a program like
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Google Drive,
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hich is a free cloud based word
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rocessor that you can use online,
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what you could do is create your story,
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and then you could label each one of
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your paragraphs with numbers.
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And there's a table of contents that
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is automatically generated on the right.
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Same thing, at the end of every paragraph,
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you could encourage people to jump in
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and out of your story,
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just based on the table of contents
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that's interactive.
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And that doesn't require any coding
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on your part,
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it really is just about you numbering
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and creating a sequence of your story.
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You could go to a plain text editor.
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And same thing, you don't have to have
-
that interactive click feature, you
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just have to clearly number where each
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one of your paragraphs are.
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If you're using Word
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or a another word processor,
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you could do page breaks in between.
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and just the number of the pages could be
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what people need to navigate through
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to get through your story.
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There are lots of different ways that
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you can explore interactive fiction,
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and we really are encouraging you to
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try whatever works for your format.
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We also encourage you to embrace it,
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if it doesn't work.
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That's something worth sharing with
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our community.
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If you have some big ideas,
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and you want to try something,
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and it just doesn't work,
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that's something that we'd love to
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hear about on our Wednesday
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Discord sessions.
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It could also be something that
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you write about,
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and that could be the thing that you
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present at our salon.
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Explain how you had these ideas and
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the things you wanted to try and where
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it just didn't work for you.
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That can encourage you to make new
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projects in the future,
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and can also potentially encourage
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other people to take that idea,
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and then problem solve through things
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that you weren't able to sort through
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with your project.
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It really is a collaborative project
-
where all of us are working together
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to try and create something cool.
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And by sharing your mistakes,
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it really becomes something that we
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can all own together.
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It doesn't actually have to be a problem.
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It's not a failure.
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It's just something that didn't work.
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Alright, so that's the end of the
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formal part of what I wanted
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to share today.
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I'm going to turn off the video and
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that's what we're going share.
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But what I'm going to be available online
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for a little while later for any kind
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of questions or comments that folks have.
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Thanks so much for joining me for this
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first half hour.
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I hope I've inspired you to try
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different things for
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this upcoming project.
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And again, I encourage you to join us
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this coming Wednesday on our Discord.
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Thanks!
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[Transcript and captions by
Jon Dawes & Kay Slater, 2021
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[Captions by Kay Slater, 2021]