-
MAGDALENA TODA:
According to my watch,
-
we are right on time to start.
-
I may be one minute
early, or something.
-
Do you have questions out of the
material we covered last time?
-
What I'm planning on
doing-- let me tell you
-
what I'm planning to do.
-
I will cover triple
integrals today.
-
And this way, you
would have accumulated
-
enough to deal with most of
the problems in homework four.
-
You have mastered the
double integration by now,
-
in all sorts of coordinates,
which is a good thing.
-
Triple integrals
are your friend.
-
If you have understood
the double integration,
-
you will have no
problem understanding
-
the triple integrals.
-
The idea is the same.
-
You look at different
domains, and then you
-
realize that there are
Fubini-Tunelli type of results.
-
I'm going to present
one right now.
-
And there are also regions
of a certain type, that
-
can be treated
differentially, and then you
-
have cases in which reversing
the order of integration
-
for those triple integrals
is going to help you a lot.
-
OK, 12.5 is the name of the
section, triple integrals.
-
-
So what should you imagine?
-
You should imagine
that somebody gives you
-
a function of three variables.
-
Let's call that-- it doesn't
often have a name as a letter,
-
but let's call it w.
-
Being a function of three
coordinates, x, y, and z,
-
where x, y, z is in R3.
-
-
And we have some assumptions
about the domain D
-
that you are working
over, and you
-
have D as a closed-bounded
domain in R3.
-
-
Examples that you're going
to do use frequently.
-
Frequently used.
-
A sphere, a ball,
actually, because in here,
-
if a sphere is together with
a shell, it is the ball.
-
Then you have some types of
polyhedra in r3 of all types.
-
-
And by that, I mean
the classical polyhedra
-
whose sides are just polygons.
-
But you will also have some
curvilinear polyhedra, as well.
-
-
What do I mean?
-
I mean, we've seen that already.
-
For example, somebody
give you a graph
-
of a function, g of x and y, a
continuous function, and says,
-
OK, can you estimate the
volume under the graph?
-
Right?
-
And until now, we treated
this volume under the graph
-
as double integral of g of x, y,
continuous function over d, a,
-
where d, a was dx dy.
-
And we said double integral
over the projected domain
-
in the plane.
-
That's what I have.
-
But can I treat it, this
volume, can I treat it
-
as a triple integral?
-
This is the question,
and answer is--
-
so can I make three snakes?
-
The answer is yes.
-
And the way I'm
going to define that
-
would be a triple
integral over a 3D domain.
-
Let's call it curvilinear d in
r3, which is the volume-- which
-
is the body under the graph
of this positive function,
-
and above the projected
area in plane.
-
So it's going to be a
cylinder in this case.
-
And I'll put here 1 dv.
-
And dv is a mysterious element.
-
That's the volume element.
-
And I will talk a little
bit about it right now.
-
So what can you imagine?
-
They give you a way to
look at it in the book.
-
I mean, we give you a way
to look at it in the book.
-
It's not very thorough
in explanations,
-
but it certainly gives you the
general idea of what you want,
-
what you need.
-
So somebody gives you a potato.
-
It doesn't have to
be this cylinder.
-
It's something beautiful, a
body inside a compact surface.
-
Let's say there are
no self-intersections.
-
You have some compact surface,
like a sphere or a polyhedron,
-
assume it's simply
connected, and it doesn't
-
have any self-intersections.
-
So a beautiful
potato that's smooth.
-
If you imagine a potato
that has singularities,
-
like most potatoes have
singularities, boo-boos,
-
and cuts, so that's bad.
-
So think about some
regular surface
-
that's closed, no
self-intersections,
-
and that is a potato
that is [INAUDIBLE].
-
Oh let's call it--
p for potato, no,
-
because I have got to
use p for the partition.
-
So let me call it
D from 3D domain,
-
because it's a three-dimensional
domain, enclosed
-
by a curve, enclosed
by a compact surface.
-
-
So think potato.
-
What do we do in
terms of partitions?
-
Those pixels were pixels for
the 2D world in flat line.
-
But now, we don't
have pixels anymore.
-
Yes we do.
-
I was watching lots of
sci-fi, and the holograms
-
have the
three-dimensional pixels.
-
I'm going to try and
make a partition.
-
It's going to be a hard way
to partition this potato.
-
But you have to imagine you
have a rectangular partition,
-
so every little pixel
will be a-- is not cube.
-
It has to be a little
tiny parallelepiped.
-
So a 3D pixel, let me
put pixel in quotes,
-
because this is
kind of the idea.
-
Well have what
kind of dimensions?
-
We'll have three
dimensions, right?
-
Three dimensions, a delta xk,
a delta yk, and a delta zk
-
for the pixel number k.
-
That's pixel number k.
-
We have to number them,
see how many they are.
-
Where k is from 1 to n, and
is the total number of 3D
-
pixels that I'm covering
the whole thing.
-
So don't think graphing
paper, anymore,
-
because that's outdated.
-
Don't even think of 2D image.
-
Think of some hologram,
where you cover everything
-
with tiny, tiny,
tiny 3D pixels so
-
that in the limit, when you pass
to the limit, with respect to n
-
and going to infinity,
the discrete image,
-
you're going to have something
like a diamond shaped thingy,
-
will convert to
the smooth potato.
-
So as n goes to
infinity, that surface
-
made of tiny, tiny squares
will convert to the data.
-
So how do you actually find
a triple snake integral f
-
of x, y, z over the
domain D, dx dy dz.
-
-
OK, this theoretically
should be what?
-
Think pixels.
-
Limit as n goes to infinity
of the sum of the--
-
what do I need to do?
-
Think the whole
partition into pixels.
-
How many pixels? n pixels
total is called a p.
-
Script p.
-
And the normal p will be the
highest diameter of-- highest
-
diameter among all pixels.
-
-
And you're going to
say, Oh, what the heck?
-
I don't understand it.
-
I have these three-dimensional
cubes, or three-dimensional
-
barely by p that get tinier,
and tinier, and tinier.
-
What in the world is going to
be a diameter of such a pixel?
-
Well, you have to
take this pixel
-
and magnify it so we can look
at it a little bit better.
-
What do we mean by
diameter of this pixel?
-
-
Let's call this pixel k.
-
-
The maximum of all the distances
you can compute between two
-
arbitrary points inside.
-
Between two arbitrary
points inside,
-
you have many [INAUDIBLE].
-
So the maximum of the
distance between points,
-
let's call them r and
q inside the pixel.
-
So if it were for me
to ask you to find
-
that diameter in this
case, what would that be?
-
STUDENT: It's the diagonal.
-
MAGDALENA TODA: It's the
diagonal between this corner
-
and the opposite corner.
-
So this would be the highest
distance inside this pixel.
-
If it's a cube-- you see
that I wanted a cube.
-
If it's a parallelepiped,
it's the same idea.
-
So I have that opposite
corner distance kind of thing.
-
OK.
-
So I know what I want.
-
I want n to go to infinity.
-
That means I'm going to
have the p going to 0.
-
The length of the
highest diameter
-
will go shrinking to 0.
-
And then I'm going to say
here, what do I have inside?
-
F of some intermediate point.
-
In every pixel, I take a point.
-
Another pixel, another
point, and so on.
-
So how many such
points do I have?
-
n, because it's the
number of pixels.
-
So inside, let's call
this as pixel p k.
-
What is the little point that
I took out of the [INAUDIBLE]
-
inside the cube, or
inside the pixel?
-
Let's call that mister x k
star, y k star, x k star.
-
Why do we put a star?
-
Because he is a star.
-
He wants to be number one
in these little domains,
-
and says I'm a star.
-
So we take that intermediate
point, x k star,
-
y k star, x k star.
-
Then we have this function
multiplied by the delta v k.
-
somebody tell me what
this delta v k will mean,
-
because ir really looks weird.
-
And then k will be from 1 to n.
-
So what do you do?
-
You sum up all these
weighted volumes.
-
This is a weight.
-
So this is a volume.
-
All these weighted volumes.
-
We sum them up for all
the pixels k from 1 to n.
-
We are going to get
something like this cover
-
with tiny parallelepipeds
in the limit,
-
as the partitions' [? norm ?]
go to 0, or the number of pixels
-
goes to infinity.
-
This discrete
surface will converge
-
to the beautiful smooth
potato, and give you
-
a perfect linear image.
-
Actually, if we saw a
hologram, this is what it is.
-
Our eyes actually
see a bunch of I
-
tiny-- many, many, many,
many, millions of pixels
-
that are cubes in 3D.
-
But it's an optical illusion.
-
We see, OK, it's a curvilinear,
it's a smooth body of a person.
-
It's not smooth at all.
-
If you get closer and
closer to that diagram
-
and put your eye
glasses on, you are
-
going to see, oh, this
is not a real person.
-
It's made of pixels
that are all cubes.
-
just the same, you see your
digital image of your picture
-
on Facebook, whatever it is.
-
If you would be able
to be enlarge it,
-
you would see the pixels, being
little tiny squares there.
-
The graphical
imaging has improved.
-
The quality of our digital
imaging has improved a lot.
-
But of course, 20 years ago,
when you weren't even born,
-
we could still see the pixels
in the photographic images
-
in a digital camera.
-
Those tiny first cameras,
what was that, '98?
-
STUDENT: Kodak.
-
MAGDALENA TODA: Like AOL
cameras that were so cheap.
-
The cheaper the camera,
the worse the resolution.
-
I remember some resolutions
like 400 by 600.
-
STUDENT: Black and white.
-
MAGDALENA TODA: Not
black and white.
-
Black and white
would have been neat.
-
But really nasty in the sense
that you had the feeling
-
that the colors
were not even-- they
-
were blending into each
other, because the resolution
-
was so small.
-
So it was not at all
pleasing to the eye.
-
What was good is that
any kind of defects you
-
would have, something
like a pimple
-
could not be seen in that,
because the resolution was
-
so slow that you couldn't
see the boo-boos,
-
the pimples, the defects
of a face or something.
-
Now, you can see.
-
With the digital cameras
we have now, we can do,
-
of course, Adobe
Photoshop, and all of us
-
will look great if we
photoshop our pictures.
-
OK.
-
So this is what it
is in the limit.
-
But in reality, in
the everyday reality,
-
you cannot take Riemann
sums like that--
-
this is a Riemann
approximating sum--
-
and then cast to the limit, and
get ideal curvilinear domains.
-
No.
-
You don't do that.
-
You have to deal
with the equivalent
-
of the fundamental
theorem of calculus
-
from Calc I, which is called the
Fubini-Tonelli type of theorem
-
in Calc III.
-
So say it again.
-
So the Fubini-Tunelli
theorem that you
-
learned for double
integrals over a rectangle
-
can be generalized to the
Fubini-Tonelli theorem
-
over a parallelepiped.
-
And it's the same
thing, practically,
-
as applying the fundamental
theorem of calculus in Calc I.
-
So somebody says, well, let me
start with a simple example.
-
I give you a-- you
will say, Magdalena,
-
you are offending us.
-
This is way too easy.
-
What do you think, that we
cannot understand the concept?
-
I'll just try to start with
the simplest possible example
-
that I think of.
-
So x is between a and b.
-
In my case, they will
be positive numbers,
-
because I want everything
to be in the first octant.
-
First octant means x positive,
y positive, and z positive
-
all together.
-
To make my life easier,
I take that example,
-
and I say, I know the
numbers for x, y, z.
-
I would like you to
compute two integrals.
-
One would be the
volume of this object.
-
Let's call it body.
-
It's not a dead body,
it's just body in 3D.
-
The volume of the
body, we say it
-
like a mathematician, V of B.
What is that by definition?
-
Who's going to tell me?
-
Triple snake.
-
Don't say triple
snake to other people,
-
because other professors
are more orthodox than me.
-
They will laugh-- they
will not joke about it.
-
So triple integral over the
body of-- to get the volume,
-
the weight must be 1.
-
f integral must be 1, and
then you have exactly dV.
-
How can I convince
you what we have here,
-
in terms of Fubini-Tonelli?
-
It's really beautiful.
-
B is going to be a, b segment
cross product, c, d segment,
-
cross product.
-
What is the altitude?
-
E, f, e to f.
-
Interval e to f
means the height.
-
So length, width, height.
-
This is the box, or carry-on,
or USPS parcel, or whatever
-
box you want to measure.
-
So how am I going to set up
the Fubini-Tonelli integral?
-
a to b, c to d, e to f, 1.
-
And now, who counts first?
-
dz, dy, dx.
-
So it is like the equivalent
of the vertical strip
-
thingy in double corners,
double integrals.
-
Yes, sir?
-
STUDENT: Professor,
why did you use 1 dV?
-
Why 1?
-
MAGDALENA TODA: OK.
-
You'll see in a second.
-
This is the same
thing we do for areas.
-
So when you compute an
area-- very good question.
-
If you use 1 here, and
you put delta [? ak ?]
-
that is the graphing paper area.
-
It's going to be
all the tiny areas,
-
summed up, sum of all
the delta [? ak ?] which
-
means this little pixel,
plus this little pixel,
-
plus this little pixel,
plus this little pixel,
-
plus 1,000 pixels all together
will cover up the area.
-
If you have the
volume of a potato,
-
a body that is alive,
but shouldn't move.
-
OK, it should stay in one place.
-
Then, to compute the
volume of the potato,
-
you have to say, the
potato, the smooth potato,
-
is the limit of the sum of
all the tiny cubes of potato,
-
if you cut the potato in many
cubes, like you cut cheese.
-
They got a bunch of cheddar
cheese into small cubes,
-
and they feed us with crackers
and wine-- OK, no comments.
-
So you have delta vk, you
have 1,000 little cubes,
-
tiny, tiny, tiny,
like that Lego.
-
OK, forget about the cheese.
-
The cheese cubes
are way too big.
-
So imagine Legos that
are really performing
-
with millions of little pieces.
-
Have you seen the exhibit, Lego
exhibit with almost invisible
-
Legos at the Civic Center?
-
They have that art festival.
-
How many of you go
to the art festival?
-
Is it every April?
-
Something like that.
-
So imagine those little
tiny Legos, but being cubes
-
and put together.
-
This is what it is.
-
So f Vy.
-
Now, can we verify
the volume of a box?
-
It's very easy.
-
What do we do?
-
Well, first of all, I
would do it in a slow way,
-
and you are going to
shout at me, I know.
-
But I'll tell you why
you need to bear with me.
-
So integral of 1 dz goes first.
-
That's z between f and e.
-
So it's f minus e, am I right?
-
You say, duh, that's
to easy for me.
-
I'm know it's too
easy for me, but I'm
-
going somewhere with it.
-
dy dx.
-
The one inside, f minus e
is a constant, pulls out,
-
completely out of the product.
-
And then I have integral from
a to b of-- what is that left?
-
1 dy, y between d and c.
-
So d minus c, right?
-
d minus c dx.
-
And so on and so
forth, until I get it.
-
If minus c times d
minus c times b minus a,
-
and goodbye, because this
is the volume of the box.
-
It's the height.
-
This is the height.
-
No, excuse me, guys.
-
The height is-- this
one is the height.
-
This is the width, and this is
the length, whatever you want.
-
All right.
-
How could I have done it if
I were a little bit smarter?
-
STUDENT: You could have just
put it in three integrals.
-
MAGDALENA TODA:
Right Hey, I have
-
a theorem, just like
before, which says
-
three integrals in a product.
-
This is what Matt
immediately remembered.
-
We had two integrals
in a product last time.
-
So what have we proved
in double integrals
-
remains valid in
triple integrals
-
if we have something like that.
-
So I'm going the same theorem.
-
It's in the book.
-
We have a proof.
-
So you have integral from
a to b, c to d, e to f.
-
And then, some guys that you
like, f of x, times g of y,
-
times h of z.
-
Functions of x, y, z,
separated variables.
-
So f, a function of
x only, g a function
-
of y only, h a
function of z only.
-
This is the complicated case.
-
And then I have
-
STUDENT: dz, dy, dx.
-
MAGDALENA TODA: dz, dy, dx.
-
Excellent.
-
Thanks for whispering,
because I was a little bit
-
confused for a second.
-
So, just as Matt said,
go ahead and observe
-
that you can treat them one
at a time like you did here,
-
and integrate one at a time, and
integrate again, and pull out
-
a constant, integrate
again, pull out a constant.
-
But practically this is
exactly the same as integral
-
from a to b of f of x
alone, dx, times integral
-
from c to d, g of y alone,
dy, and times integral from e
-
to f of h of z, dz, and close.
-
So you've seen the version
of the double integral,
-
and this is the same result
for triple integrals.
-
And it's practically--
what is the proof?
-
You just pull out one
at a time, so the proof
-
is that you start working and
say, mister z counts here,
-
and he's the only
one that counts.
-
These guys get out for a
walk one at a time outside
-
of the first integral inside.
-
And then, integral
of h of z, dz,
-
over the corresponding domain,
will be just a constant, c1,
-
that pulls out.
-
And that is that--
c1 that pulls out.
-
Ans since you pull them out
in this product one at a time,
-
that's what you get.
-
I'm not going to give you this
as an exercise in the midterm
-
with a proof, but this is
one of the first exercises
-
I had as a freshman
in my multi--
-
I took it as a freshman,
as multivariable calculus.
-
And it was a pop quiz.
-
My professor just came
one day, and said, guys,
-
you have to try to do this
[? before ?] by yourself.
-
And some of us did,
some of us didn't.
-
To me, it really
looked very easy.
-
I was very happy to prove it,
in an elementary way, of course.
-
OK.
-
So how hard is it
to generalize, to go
-
to non-rectangular domains?
-
Of course it's a pain.
-
It's really a pain,
like it was before.
-
But you will be able to
figure out what's going on.
-
In most cases,
you're going to have
-
a domain that's really
not bad, a domain that
-
has x between fixed values.
-
For example y between
your favorite guys,
-
something like f of x and
g of x, top and bottom.
-
That's what you had
for double integral.
-
Well, in addition,
in this case, you
-
will have z between--
let's make this guy
-
big F and big G,
other functions.
-
This is going to be
a function of x, y.
-
This is going to be
a function of x, y,
-
and that's the
upper and the lower.
-
And find the triple integral
of, let's say 1 over d dV
-
will be a volume of the potato.
-
Now, I'm sick of potatoes,
because they're not
-
my favorite food.
-
Let me imagine I'm making a
tetrahedron, a lot of cheese.
-
-
I'm going to draw this same
tetrahedron from last time.
-
So what did we do last time?
-
We took a plane
that was beautiful,
-
and we said let's
cut with that plane.
-
This is the plane we are
cutting the cheese with.
-
It's a knife.
-
x plus y plus z equals 1.
-
Imagine that there's
an infinite knife that
-
comes into the frame.
-
Everything is cheese.
-
The space, the universe is
covered in solid cheese.
-
So the whole thing,
the Euclidean space
-
is covered in cheddar cheese.
-
That's all there.
-
From everywhere, you
come with this knife,
-
and you cut along
this plane-- hi
-
let's call this
[? high plane. ?]
-
And then you cut the x
plane along the x, y plane,
-
y, z plane and x, z plane.
-
What are these called?
-
Planes of coordinates.
-
And what do you obtain?
-
Then, you throw
everything away, and you
-
maintain only the
tetrahedron made of cheese.
-
Now, you remember
what the corners were.
-
This is 0, 0, 0.
-
It's a piece of cake.
-
But I want to know the vertices.
-
And you know them, and I
don't want to spend time
-
discussing why you know them.
-
So
-
STUDENT: 0--
-
MAGDALENA TODA: 1, 0, 0.
-
Thank you.
-
Huh?
-
STUDENT: 0, 1, 0.
-
MAGDALENA TODA: Yes.
-
And 0, 0, 1.
-
All right.
-
Great.
-
The only thing is, if we see
the cheese being a solid,
-
we don't see this part, the
three axes of corners behind.
-
so I'm going to make them
dotted, and you see the slice,
-
here, it has to
be really planar.
-
And you ask yourself,
how do you set up
-
the triple integral
that represents
-
the volume of this object?
-
Is it hard?
-
It shouldn't be hard.
-
You just have to think what
the domain will be like,
-
and you say the domain is
inside the tetrahedron.
-
Do you want d or t?
-
T from tetrahedron.
-
It doesn't matter.
-
We have a new name.
-
We get bored of all sorts
of names and notations.
-
We change them.
-
Mathematicians have imagination,
so we change our notations.
-
Like we cannot change
our identities,
-
and we suffer because of that.
-
So you can be a nerd
mathematician imagining
-
you're Spiderman,
and you can take,
-
give any name you want, and
you can adopt a new name,
-
and this is behind
our motivation
-
why we like to change names
and change notation so much.
-
OK?
-
So we have triple integral of
this T. All right, of what?
-
1 dV.
-
Good.
-
Now we understand
what we need to do,
-
just like [? Miteish ?]
asked me why.
-
OK, now we know this is going
to be a limit of little cubes.
-
If were to cover
this piece of cheese
-
in tiny, tiny,
infinitesimally small cubes.
-
But now we know a
method to do it.
-
So according to--
Fubini-Tonelli type of result.
-
We would have a between--
no, x-- is first, dz.
-
z is first, y is moving
next, x is moving last.
-
z is constrained to
move between a and b.
-
But in this case, a and b should
be prescribed by you guys,
-
because you should think
where everybody lives.
-
Not you, I mean the coordinates
in their imaginary world.
-
The coordinates
represent somebodies.
-
STUDENT: 0.
-
MAGDALENA TODA: x, 0 to 1.
-
How should I give you
a feeling for that?
-
Just draw this line.
-
This red segment between 0 to 1.
-
That expresses everything
instead of words
-
into pictures, because every
picture is worth 1,000 words.
-
y is married to
x, unfortunately.
-
y cannot say, oh, I am y,
I'm going wherever I want.
-
He hits his head against
this purple line.
-
He cannot go beyond
that purple line.
-
He's constrained, poor y.
-
So he says, I'm moving.
-
I'm mister y.
-
I'm moving in this direction,
but I cannot go past the purple
-
line in plane here.
-
-
I need you, because
if you go, I'm lost.
-
y is between 0 and--
-
STUDENT: 1 minus x.
-
MAGDALENA TODA: 1 minus x.
-
Excellent Roberto.
-
How did we think about this?
-
The purple line has
equation-- how do you
-
get to the equation of the
purple line, first of all?
-
In your imagination,
your plug in z equals 0.
-
So the purple line would
be x plus y equals 1.
-
And so mister y will
be 1 minus x here.
-
That's how you got it.
-
And finally, z is that--
mister z foes from the floor
-
all the way--
imagine somebody who
-
is like-- z is a
helium balloon, and he
-
is left-- you let him
go from the floor,
-
and he goes all the
way to the ceiling.
-
And the ceiling is not
flat like our ceiling.
-
The ceiling is
this oblique plane.
-
So z is going to hit his head
against the roof at some point,
-
and he doesn't know
where he is going
-
to hit his head, unless you
tell him where that happens.
-
So he knows he leaves at 0,
and he's going to end up where?
-
STUDENT: 1 minus y minus x.
-
MAGDALENA TODA: Excellent.
-
1 minus x minus y.
-
How do we do that?
-
We pull z out of that, and
say, 1 minus x minus y.
-
So that is the equation of
the shaded purple plane,
-
and this is as
far as you can go.
-
You cannot go past the
roof of your house,
-
which is the purple plane,
the purple shaded plane.
-
So here you are.
-
Is this hard?
-
No.
-
In many problems on the
final and on the midterm,
-
we tell you, don't even
think about solving that,
-
because we believe you.
-
Just set up the integral.
-
I might give you something
like that again, just
-
set up the integral and
you have to do that.
-
But now, I would like
to actually work it out,
-
see how hard it is.
-
So is this hard
to work this out?
-
-
I have to do it one at
a time, because you see,
-
I don't have fixed endpoints.
-
I cannot say, I'm applying the
problem with the integral if f
-
times the integral of g, times--
so I have to integrate one
-
at a time, because I don't
have fixed endpoints.
-
And the integral of 1dz is
z between that and that.
-
So z, 1 minus x minus y
will be what's left over,
-
and then I have dy,
and then I have dx.
-
And at this point it
looks horrible enough,
-
but we have to pray
that in the end
-
it's not going to be so hard,
and I'm going to keep going.
-
So we have integral from 0 to 1.
-
We have integral
from 0 to 1 minus x..
-
I'll just copy and paste it.
-
Which is integral from 0 to 1.
-
Now I have to think,
and that's dangerous.
-
I have 1 minux x
with respect to y.
-
This is going to be ugly.
-
That's a constant with
respect to y, and times y,
-
minus-- integrate with
respect to y, y is [? what? ?]
-
y squared over 2.
-
-
Between y equals 0 down.
-
That's going to save my
life, because for y equals 0,
-
0 is going to be a
great simplification.
-
And for y equals
1 minus x on top,
-
hopefully it's not going
to be the end of the world.
-
It looks ugly now, but
I'm an optimistic person,
-
so I hope that this is
going to get better.
-
And I can see it's
going to get better.
-
So I have integral
from here to 1.
-
And now I say, OK, let me think.
-
Life is not so bad.
-
Why?
-
1 minus x, 1 minus x
is 1 minus x squared.
-
I could think faster, you
could think faster than me,
-
but I don't want to rush.
-
1 minus x squared over 2.
-
So it's not bad at all.
-
Look, I'm getting this guy who
is beautiful in the end, when
-
I'm going to
integrate, and you have
-
to keep your fingers
crossed for me,
-
because I don't know
what I'm going to get.
-
So I get integral from 0 to 1,
1/2 out, 1 minus x squared dx.
-
Is this bad?
-
Can you do this by
yourself without my help?
-
What are you going to do?
-
x squared minus 2x plus 1.
-
That's the square.
-
STUDENT: Why not just change it?
-
MAGDALENA TODA: Huh?
-
STUDENT: Why not just change it?
-
MAGDALENA TODA: You
can do it in many ways.
-
You can do whatever you want.
-
I don't care.
-
I want you to the right
answer one way or another.
-
So I'm going to clean a
little bit around here.
-
-
It's dirty.
-
You do it.
-
You have one minute
and a half to finish.
-
And tell me what you get.
-
STUDENT: 1 minus x
cubed over six negative.
-
MAGDALENA TODA: No, no.
-
In the end is the number.
-
What number?
-
But you have to go slow.
-
I need three people to
give me the same answer.
-
Because then it's like in that
proverb, if two people tell
-
you drunk, you go to bed.
-
I need three people to tell
me what the answer is in order
-
to believe them.
-
Three witnesses.
-
STUDENT: 1 [? by ?] 6.
-
MAGDALENA TODA: Who got
1 over 6, raise hand?
-
Wow, guys, you're fast.
-
Can you raise hands again?
-
OK, being fast doesn't
mean you're the best,
-
but I agree you do a very good
job, all of you in general.
-
So I believe there were
eight people or nine people.
-
1 over 6.
-
Now, how could I have cheated
on this problem on the final?
-
STUDENT: It's a
[? junction ?] from this--
-
MAGDALENA TODA: Right.
-
In this case, being a volume,
I would have been lucky enough,
-
and say, it is the
volume of a tetrahedron.
-
I go, the tetrahedron
has area of the base 1/2,
-
the height is 1.
-
1/2 times 1 divided by 3 is 1/6.
-
And just pretend on the
final that I actually
-
computed everything.
-
I could have done that, from
here jump to here, or from here
-
jump straight to here.
-
And ask you, how did you
get from here to here?
-
And you say, I'm a genius.
-
Could I not believe you?
-
I have to give you full credit.
-
However, what would you
have done if I said compute,
-
I don't know, something
worse, something
-
like triple integral of x,
y, z over the tetrahedron 2.
-
In that case, you cannot cheat.
-
You're not lucky
enough to cheat.
-
You're lucky enough
to cheat when
-
you have a volume
of a prism, you
-
have a volume of-- and volume
means this should be the number
-
1 here, number 1.
-
So if you have number 1, here,
or I ask you for the volume,
-
and it's a prism, or
tetrahedron, or sphere,
-
or something, go
ahead and cheat,
-
and pretend that you're
actually solving the integral.
-
Yes, sir.
-
STUDENT: What would that
represent, geometrically,
-
the triple integral of x, y, z?
-
MAGDALENA TODA: It's a
weighted triple integral.
-
I'm going to give
you examples later.
-
When you have mass and momentum,
when you compute the center
-
map, or you compute the
mass, and somebody give you
-
densities.
-
Let me get -- If you have a
triple integral over row at x,
-
y, z, this could be it,
but I [? recall ?] it row
-
for a reason, not just for fun.
-
And here, dx, dy, dz.
-
Very good question, and
it's very insightful.
-
For a physicist or
engineer, the guy
-
needs to know why we take
this weighted [? integral. ?]
-
If row is the
density of an object,
-
if it's everywhere the same, if
row is a homogeneous density,
-
for that piece of cheddar
cheese-- Oh my God
-
I'm so hungry-- row
would be constant.
-
If it's a quality cheddar
made in Vermont in the best
-
factory, whatever, row would
be considered to be a constant,
-
right?
-
And in that case, what happens?
-
If it's a constant,
it's a gets out,
-
and then you have row
times triple integral 1
-
dV, which is what?
-
The volume.
-
And then the volume times the
density of the piece of cheese
-
will be?
-
STUDENT: [INAUDIBLE]
-
MAGDALENA TODA: The mass
of the piece of cheese,
-
in kilograms, because I
think in kilograms because I
-
can eat more.
-
OK?
-
Actually, no, I'm just kidding.
-
You guys have really-- I
mean, 2 pounds and 1 kilogram
-
is not the same thin.
-
Can somebody tell me why?
-
I mean, you know it's not
the same thing because,
-
the approximation.
-
But I'm claiming you cannot
compare pounds with kilograms
-
at all.
-
STUDENT: Pounds is
a measure of weight,
-
whereas kilograms is
a measure of mass.
-
MAGDALENA TODA: Excellent.
-
Kilogram is a measure
of mass, pound
-
is a measure of the
gravitational force.
-
It's a force measure.
-
So OK.
-
-
Which reminds me,
there was-- I don't
-
know if you saw this short
movie for 15 minutes that
-
got an award the
previous Oscar last year,
-
and there was an old lady
telling another old lady
-
in Great Britain, get
2 pounds of sausage.
-
And the other one says,
I thought we got metric,
-
because we are in
the European Union.
-
And she said, then get me
just the one meter of sausage,
-
or something.
-
So it was funny.
-
So it can be mass.
-
But what if this
density is not the same?
-
This is exactly why we
need to do the integral.
-
Imagine that the
density is-- we have
-
a piece of cake with layers.
-
And again, you see
how hungry I am.
-
So you have a layer, and
then cream, or whipped cream,
-
or mousse, and another
layer, and another mousse.
-
The density will vary.
-
But then there are bodies in
physics where the density is
-
even a smooth function.
-
It doesn't matter that you have
such a discontinuous function.
-
What would you do?
-
You just split.
-
You have triple row 1 for the
first layer, then triple row 2
-
for the second later,
the layer of mousse,
-
and then let's
say it's tiramisu,
-
you have another layer, row
three, dV3 for the top layer
-
of the tiramisu.
-
STUDENT: Can any row
be kept constant?
-
MAGDALENA TODA: So
these are discontinuous.
-
They are all constant, though.
-
That would be the
great advantage,
-
because presumably mousse would
have the constant density,
-
the dough has a constant,
homogeneous density, and so on.
-
But what if the density
varies in that body from point
-
to point?
-
Then nobody can do
it by approximation.
-
You'd say volume, mass 1 plus
mass 2 plus mass 3 plus mass 1.
-
You have to have a triple
integral where this row varies,
-
constantly varies.
-
And for an engineer,
that would be a puzzle.
-
Poor engineers says,
oh my God, the density
-
is different from
one point to another.
-
I have to find an
approximated function
-
for that density moving from one
point to another on that body.
-
And then the only way to do it
would be to solve an integral.
-
Imagine that somebody--
now it just occurred,
-
I never thought
about it-- we would
-
be measured in terms of
this type of integral.
-
Of course, people would be able
to measure mass right away.
-
But then, if you were
to know the density--
-
you cannot even know the density
at every point of the body.
-
It varies a lot, so
every point of our bodies
-
has a different
material and a density.
-
OK.
-
STUDENT: Tiramisu. [INAUDIBLE]
-
-
MAGDALENA TODA: Huh?
-
STUDENT: So you
use the tiramasu,
-
you're making me hungry.
-
MAGDALENA TODA:
Yeah, because now,
-
OK take your mind
off the tiramisu.
-
Think about an exam.
-
Then you don't--
-
STUDENT: Now I'm sick.
-
MAGDALENA TODA: Exactly.
-
Now you need something
against nausea.
-
Let's see what else
is interesting to do.
-
-
I'll give you ten minutes.
-
How much did I steal from you?
-
I stole constantly about
five minutes of your breaks
-
for the last few Tuesdays.
-
STUDENT: So the integral--
-
MAGDALENA TODA: The
integral of that.
-
I think I would be fair
to give you 10 minutes
-
as a gift today to compensate.
-
OK, so remind me to let
you go 10 minutes early.
-
Especially since
spring break is coming.
-
We have a 3D application.
-
We have several 3D applications.
-
Let me see which one
I want to mimic first.
-
-
Yeah.
-
I'm going to pick my favorite,
because I just want to.
-
-
So imagine you
have a disc that is
-
x squared plus y squared
equals 1 would be the circle.
-
That's the unit
disc on the floor.
-
-
And then I have the plane
x plus y plus z equals 8.
-
Then I'm going to
draw that plane.
-
I'll try my best.
-
-
It's similar to two
examples from the book,
-
but I did not want to
repeat the ones in the book
-
because I want you to
actually read them.
-
That's kind of the idea.
-
So you have this
picture, and you
-
realize that we had that
in the first octant before.
-
So I say, I don't
want the volume
-
of the body over the whole disc,
only over the part of the disc
-
which is in the first octant.
-
So I say, I want this domain
D, which is going to be what?
-
x squared plus y squared
less than or equal to 1
-
in plane, with x
positive, y positive.
-
Do you know what we call
that in trigonometry?
-
-
Does anybody know what we
call this in trigonometry?
-
-
Let me put the points
while you think.
-
Hopefully, you are
thinking about this.
-
This is 1 in x-axis.
-
1, 0, 0, and this is
0, 1, 0, and this is y.
-
If I were to go up
until I meet the plane,
-
what point would this--
-
STUDENT: [INAUDIBLE]
-
MAGDALENA TODA: What point
would this-- on the thing.
-
-
STUDENT: 1, 0, 7
and then 0, 1, 7.
-
MAGDALENA TODA: 1, 0, 7.
-
-
This would be you said 0, 1, 6.
-
And this would be 1, 0, 7.
-
How did you think about this?
-
How do you know?
-
STUDENT: Y plus z--
-
MAGDALENA TODA: Because z,
because it's on the y-axis,
-
and since you are on the
x-axis here, y has to be 0.
-
So you're right.
-
Very good.
-
Excellent.
-
Now I'm going to
say, I'd like to know
-
the-- compute the volume of
the body that is bounded above
-
from above by x plus y plus
z equals 8, who's projection
-
on the floor is the
domain D. And I'll say
-
volume of the cylindrical body.
-
-
So how could you obtain
such a, again-- No,
-
this is Murphy's Law.
-
OK, how could you obtain such
an object, such a cylinder?
-
STUDENT: Take a pencil,
and cut it into fourths.
-
MAGDALENA TODA: Huh?
-
STUDENT: Take like a cylindrical
pencil and cut it into fourths.
-
MAGDALENA TODA: Take a
salami, a piece of salami.
-
Cut that piece of salami into
four, into four quarters.
-
-
And then we take, we slice,
and we slice like that.
-
So we have something like--
-
STUDENT: I tried to think
of a non- food example.
-
MAGDALENA TODA: --a quarter.
-
How can I draw this?
-
OK, this is what it means.
-
You don't see this one.
-
You don't see this part.
-
You don't see this part.
-
This is curved.
-
And here, instead of cutting
with another perpendicular
-
plane, along the
salami-- so this
-
is the axis of the salami--
instead of taking the knife
-
and cutting like that, I'm
cutting an oblique plane,
-
and this is what this
oblique plane will do.
-
STUDENT: If you cut
that way, then you
-
would have only squares.
-
MAGDALENA TODA: Hmm?
-
So I'm going to have some
oblique-- I cannot draw better.
-
I don't know how to draw better.
-
So it's going to be an
oblique cut in the salami.
-
-
Let's think how we
do this problem.
-
Elementary, it will
be a piece of cake--
-
it would be a piece of--
-
STUDENT: A piece of salami.
-
MAGDALENA TODA: No.
-
It wouldn't be apiece of salami.
-
STUDENT: It could be done.
-
MAGDALENA TODA: How could we do
that quickly with the Calculus
-
III we know?
-
STUDENT: Find the
triple integral.
-
Oh, you want us to do
the double integral?
-
MAGDALENA TODA: Double, triple,
I don't know what to do.
-
What do you think is best?
-
Let's do that triple
integral first,
-
and you'll see that it's the
same thing as double integral.
-
Triple integral over B, the
body of the salami, 1 dV.
-
How can we set it up?
-
Well, this is a
little bit tricky.
-
It's going to be like that.
-
-
We can say, I have a double
integral over my domain,
-
D. When it comes to the z,
mister z has to be first.
-
So mister z says, I'm first.
-
I know where I'm going.
-
You guys, x and y
are bound together,
-
mired in the element
of area of the circles.
-
This is like dx dy.
-
But I am independent from you.
-
I am z.
-
So I'm going all the way
from the floor to what?
-
You taught me that.
-
8 minus x minus y, and 1.
-
This is the way to do
it as a triple integral,
-
but then Alex will
say, I could have
-
done this as a double integral.
-
Let me show you how.
-
I could have done it over
the domain D in plane.
-
Put the function,
8 minus x minus y
-
is [? B and ?] z from
the very beginning,
-
because that's my altitude
function, f of x and y.
-
So then I say dx dy, dx
dy, it doesn't matter.
-
That's the only theory element.
-
Fine.
-
It's the same thing.
-
This is what I wanted
you to observe.
-
Whether you view it like the
triple integral like that,
-
or you view it as the
double integral like that,
-
it's the same thing.
-
This is not a headache.
-
The headache is coming next.
-
This is not a headache.
-
So you can do it in two ways.
-
And I'd like to
look at the-- check
-
the two methods of doing this.
-
-
And set up the integrals
without solving them.
-
-
Can you read my mind?
-
Do you realize what I'm asking?
-
Imagine that would
be on the midterm.
-
What do you think I'm
asking, the two methods?
-
This can be interpreted
in many ways.
-
There are two methods.
-
I mean, one method by
doing it with Cartesian
-
coordinates x and y.
-
The other method is switching
to polar coordinates
-
and set up the integral
without solving.
-
And you say, why not solving?
-
Because I'm going to cheat.
-
I'm going to use a
TI-92 to solve it,
-
or I'm going to use
a Matlab or Maple.
-
If it looks a little
bit complicated,
-
then I don't want
to spend my time.
-
Actually, engineers,
after taking Calc III,
-
they know a lot.
-
They understand a lot
about volumes, areas.
-
But do you think if you work on
a real-life problem like that,
-
that your boss will
let you waste your time
-
and do the integral by hand?
-
STUDENT: No.
-
MAGDALENA TODA: Most integrals
are really complicated
-
in everyday life.
-
So what you're
going to do is going
-
to be a scientific software,
like Matlab, which is primarily
-
for engineers, Mathematica,
which is similar to Matlab,
-
but is mainly for
mathematicians.
-
It was invented
at the University
-
of Illinois Urbana-Champaign,
and they're still
-
very proud of it.
-
I prefer Matlab
because I feel Matlab
-
is stronger, has higher
capabilities than Mathematica.
-
You can use Maple.
-
Maple lets you set up the
endpoints even as functions.
-
And then it's user
friendly, you type in this,
-
you type in the endpoints.
-
It has little windows, here.
-
You don't need to
know any programming.
-
It's made for people who
have no programming skills.
-
So it's going to show
a little window on top,
-
here, here, here and here.
-
You [? have ?] those,
and you press Enter,
-
and it's going to spit
the answer back at you.
-
So this is how
engineers actually
-
solve the everyday integrals.
-
Not by hand.
-
I want to be able to
set it up in both ways
-
before I go home or
eat something, right?
-
So we don't have to spend
a lot of time on it.
-
But if you want to tell me
how I am going to set it up,
-
I would be very grateful.
-
So this is Cartesian,
and this is polar.
-
-
All right.
-
Who helps me?
-
In Cartesian-- which
one do you prefer?
-
I mean, it doesn't matter.
-
You guys are good
and smart, and you'll
-
figure out what I need to do.
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If I want to do it in terms
of vertical strip-- so
-
for vertical strip
method-- first
-
I integrate with respect to
y, and then with respect to x.
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And maybe, to test
your understanding,
-
let me change the
order of integrals
-
and see how much you
understood from that last time.
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STUDENT: [INAUDIBLE]
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MAGDALENA TODA: So x is
between what and what?
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STUDENT: 0 and 1.
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MAGDALENA TODA: Look
at this picture.
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I have to reproduce
this picture like that.
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0 to 1, says Alex,
and he's right.
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And why will he decide against--
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STUDENT: 1 minus x squared.
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MAGDALENA TODA: --square
root 1 minus x squared.
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So we know very well
what we are going to do,
-
what Maple is
going to do for us.
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1 square root 1 minus x squared.
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And then what do I put here?
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8 minus x minus y.
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Can I do it by hand?
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Yes, I guarantee to you
I can do it by hand.
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Let me tell you why.
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Because when we integrate
with respect to y, I get xy.
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So I get xy, and y will be
plugged in 1 minus x squared.
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How am I going to solve
an integral like this?
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I can the first one with a
table, the second one with a u
-
substitution.
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On the last one is a
little bit painful.
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I'm going to have
y squared over 2--
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STUDENT: That's
the easiest part.
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MAGDALENA TODA: According
to Alex, yes, you're right.
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Maybe that is the easiest.
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STUDENT: That's the [INAUDIBLE]
part you can integrate--
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MAGDALENA TODA: And I can
integrate one at a time,
-
and I'm going to
waste all my time.
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So if I want to be an
efficient engineer,
-
and my boss is waiting for
the end-of-the-day project,
-
of course I'm not going
to do this by hand.
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How about the other integral?
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Same integral.
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Same idea, y between 0 and 1.
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And x between 0 and
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STUDENT: Square root
of 1 minus y squared.
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MAGDALENA TODA: Square
root of 1 minus y squared.
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Because I'll do this guy
with horizontal strips,
-
and forget about
the vertical strips.
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And here's the y-- I rotate
my head and it cracks,
-
so that means that
I need some yoga.
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y is between 0 and 1.
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Or gymnastics.
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So x is between
0 and square root
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1 minus y squared. [INAUDIBLE].
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And I'll leave it
here on the meter.
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And I'm going to make a
sample like I promised.
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OK, good.
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How would you do this to set up
the polar coordinate integral?
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And that is why Alex said
maybe that's a pain because
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of a reason.
-
And he's right, it's a little
bit painful to solve by hand.
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But again, once you
switch to polar,
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you can solve it with a
calculator or a computer
-
software, scientific
software in no time.
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In Maple, you just have
to plug in the numbers.
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You cannot plug in theta,
I think, as a symbol.
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I'm not sure.
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But you can put theta
as t and r will be r,
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or you can use
whatever letters you
-
want that are roman letters.
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So you have to
integrate smartly, here,
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switching to r and
theta, and think
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about the meaning of that.
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So first of all, if
I put dr d theta,
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I'm not worried that you won't
be able to get r and theta,
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because I know you can do it.
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You can prove it to me
right now. r between 0 and
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STUDENT: 1.
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MAGDALENA TODA: Excellent.
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And theta, pay
attention, between 0 and
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STUDENT: pi over 2
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MAGDALENA TODA: Excellent.
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I'm proud.
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Yes, sir?
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STUDENT: Is it supposed
to be r dr 2 theta,
-
or are you going
to add that later?
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MAGDALENA TODA: I
will add it here.
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So the integrand
will contain the r.
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Now what do I put
in terms of this?
-
I left enough room.
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STUDENT: Is it pi over 2,
or is it negative pi over 2?
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MAGDALENA TODA:
It doesn't matter,
-
because I'll have to take that--
we assume always theta to go
-
counterclockwise, and go
between 0 and pi over 2,
-
so that when you start--
let me make this motion.
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You are here at theta equals 0.
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STUDENT: Oh, OK.
-
Sorry.
-
I got my coordinates
mixed around--
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MAGDALENA TODA: --and
counterclockwise to pi over 2.
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[INTERPOSING VOICES]
-
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MAGDALENA TODA: Yeah.
-
So you go in the trigonometric--
Here, you have 8 minus,
-
and who tells me what
I'm supposed to type?
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STUDENT: r over x.
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MAGDALENA TODA: r
cosine theta minus
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STUDENT: Sine.
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MAGDALENA TODA: r sine theta.
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And let mister
whatever his name is,
-
the computer, find the answer.
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Can I do it by hand?
-
Actually, I can.
-
I can, but again, it's not worth
it, because it drives me crazy.
-
How would I do it by hand?
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I would split the
integral into three,
-
and I would easily
compute 8 times r,
-
integrand is going to be easy.
-
Right?
-
Agree with me?
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Then what am I going to do?
-
I'm going to say, an r out
times an r, out comes r squared.
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And I have integral of r
squared times a function
-
of theta only,
which is going to be
-
sine theta plus cosine theta.
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We are going to say, yes,
with a minus, with a minus.
-
-
Now, when I compute
r and theta thingy,
-
theta will be between
0 and pi over 2.
-
r will be between 0 and 1.
-
But I don't care, because
Matthew reminded me,
-
if you have a product
of separate variables,
-
life becomes all of the
sudden easier for you.
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STUDENT: You've also got to
add your integral of [? 8r ?]
-
[? dr. ?]
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MAGDALENA TODA: Yeah.
-
At the end, I'm going to
add the integral of 8r.
-
So I take them separately.
-
I just look at one chunk.
-
And this chunk will be what?
-
Can you even see how easy it's
going to be with the naked eye?
-
Firs of all,
integral from 0 to 1,
-
r squared dr is a piece of cake.
-
How much is that--
piece of salami.
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STUDENT: 1/3.
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MAGDALENA TODA: 1/3.
-
Right?
-
Because it's r cubed over 3.
-
Then you have 1/3.
-
That's easy.
-
With a minus in front, but I
don't care about it in the end.
-
What is the integral of
sine theta cosine theta?
-
STUDENT: Negative [INAUDIBLE].
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MAGDALENA TODA: Minus
cosine theta plus sine theta
-
taken between 0 and pi over 2.
-
Will this be hard?
-
Who's going to tell me what,
or how I'm going to get what--
-
we don't compute it now,
but I just give you.
-
Cosine of pi over 3 is?
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STUDENT: 0.
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MAGDALENA TODA: 0.
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Sine of pi over 2 is?
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STUDENT: Oh yeah.
-
1.
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MAGDALENA TODA: 1.
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So this is going to
be 1 minus, what's
-
the whole thingy computed at 0?
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STUDENT: [INAUDIBLE].
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MAGDALENA TODA: It's going to
be minus 1, but minus minus 1
-
is plus 1.
-
So I have 2.
-
So only this chunk of the
integral would be easy.
-
Minus 2/3.
-
OK?
-
So it can be done by hand,
but why waste the time when
-
you can do it with Maple?
-
Yes, sir?
-
STUDENT: Where did
you get rid of 8?
-
On the second, after the 8--
-
MAGDALENA TODA: No, I didn't.
-
That's exactly what
we were talking.
-
Alex says, but you just
talked about integral of 8r,
-
but you didn't want to do it.
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I said, I didn't want to do it.
-
This is just the second
chunk of this integral.
-
So I know that I can do integral
of integral of 8r in no time.
-
Then I would need to
take this and add that,
-
and get the number.
-
I don't care about the number.
-
I just care about the method.
-
Yes, sir?
-
STUDENT: Why are the limits
from 0 to 1 instead of like 0
-
to r squared?
-
Because didn't we say
earlier the domain
-
is x squared plus y squared?
-
Wouldn't that be r squared?
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MAGDALENA TODA: No.
-
No, wait.
-
This is r squared.
-
STUDENT: Right.
-
Why didn't we plug r
squared into the 1 again.
-
MAGDALENA TODA: And that means
r is between 0 and 1, right?
-
STUDENT: Oh, OK.
-
MAGDALENA TODA: r squared
being less than 1.
-
That means r is between 0 and 1.
-
OK?
-
And one last problem-- no.
-
No last problem.
-
We have barely 10 minutes.
-
So you read from the book some.
-
I will come back to this
section, and I'll do review.
-
Have a wonderful
spring break, and I'm
-
going to see you after
spring break on Tuesday.
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[INTERPOSING VOICES]
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