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[Music].
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40 years ago, if you sat in front of a
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computer, this is what you would see:
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a blinking cursor, waiting patiently for
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you to tell it what to do. If you wanted
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to see your files, you would type ls for
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list, and then it would show you your
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files like this. They'd all look the same,
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even though some might be text, some
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might be images.
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But now, if you want to see
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your files, you just open up the folder
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and you look--and you can see. Some are
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text, some are images, because they look
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that way. If you wanted to move a file
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from one folder to another, you would
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type mv for move, the name of the file,
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Isaac's bio.doc, and then something like
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../../talks, which is the location
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of the destination folder relative
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to the current folder.
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Now, you drag the file from one
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folder to another.
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We take this visual display of
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our files and folders for granted, but
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somebody had to think of that at a time
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when everybody who used computers typed
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those kinds of cryptic commands. Somebody
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had to first notice that this wasn't so
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easy, and second, think of a better way to
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do it. Someone had to think that you
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could draw little pictures of files and
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folders on the screen and manipulate
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them by dragging a little box around on
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the tabletop. Well, those people were Doug
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Engelbart and Alan Kay. Engelbart invented
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the mouse, and Kay invented what's called
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graphical user interfaces. At the time,
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Alan Kay worked at Xerox PARC in
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California, which is where I work
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today. And in 1971, he said, "The best way
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to predict the future is to invent it."
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And that's what he did. So this was at a
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time when computers looked like this: giant
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boxes of technology in big rooms, hooked
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up to these terminals where you
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typed those commands. They were very
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expensive, so you had to share them, and
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people would sign up for time on the
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computer. So it's not surprising that at
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a time like this, Ken Olsen, the head of a
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very big computer company called Digital,
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said, "There's no way anyone would want a
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computer in the home."
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Somebody had to think that you
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could take all that technology and
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compress it into a little box that would
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sit on the desktop, and it would be
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dedicated to just one person's use. So
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that's something we all take for granted
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now, but at the time, that would be
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extravagant. Well, those people worked at
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Xerox PARC, and then in 1973, they
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invented the Alto, the first graphical
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personal computer. And that led to the
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Apple Macintosh, the IBM PC, and now all
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the slick desktop, laptop, and tablet
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computers that we all use today.
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So we're here today talking about
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the best of what Broadway can be, and I
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think that the reason that I was invited
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here is that the organizers were hoping
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that some of that magic from the early
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PARC scientists is still lingering in the
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halls where I work,
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revealing to me a vision of where
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you will be in 20 years. Well, I'm afraid
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that hasn't happened. But there is one
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bit of PARC magic that I can share with
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you, and it has to do with a method that
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you can use to figure it out, called
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ethnography. So let's go back to the
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1980s, when a Xerox copier took up an
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entire room.
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There was another PARC scientist,
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Lucy Suchman, and she had the idea that
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maybe if you're building technology for
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people, you should watch them using it. So
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she decided to watch some people using a
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Xerox copier. She grabbed a couple of her
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colleagues from down the hall and she
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asked them to make copies. So I'm going
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to show you a short clip of a video from
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this historic moment--of these two people
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making copies.
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"Place 1 to 50 originals." "But wait a
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minute. I have a hundred
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originals." "Face up.
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Place all originals against the left wall."
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"We want two-sided copies." "Unload top paper tray."
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"Now do we want them collated?" "What?"
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"Reverse order the originals?" "You got to be kidding."
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"This is definitely a bug." "Press star.
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That relate to that?" "We didn't do that.
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That's not this." "That's not the paper tray... It didn't say what the paper tray is, huh?"
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"So our first batch--our first--is S.O.L."
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"What does that mean?" "Shit."
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"Well, we sure did come up with a lot of paper."
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So it turns out that those
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two people from down the hall are
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world-renowned computer scientists. One
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of them went on to win the equivalent of
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the Nobel Prize in Computer Science.
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So clearly, the problem is not
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that the people are dumb. The problem is
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with the design of the copier. Today, it
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is now common practice for companies to
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do what's called usability testing. But
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back then, it wasn't done. Lucy Suchman
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had to think of it. And she went further.
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She realized that you could observe
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people not just to figure out how to
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make their products easier to use, but
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also to figure out what products to
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build in the first place. So this
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practice of observing people in their
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natural environments to understand their
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needs is called ethnography. At the time,
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it was an academic practice. It grew out
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of anthropology. Lucy Suchman was the
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first one to apply it to industry.
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So even today, not everybody
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uses ethnography. Most companies will try
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to understand their customers' needs by
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asking them directly, using tools like
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focus groups or surveys. But asking
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people to tell you what they want gets
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you only so far. As the anthropologist
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Margaret Mead said, "What people say, what
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people do, and what people say they do
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are entirely different things." When
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people do their jobs--or just any
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ordinary activity--much of what they do
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just becomes invisible to them. It’s just
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what they do. But if you watch people, you
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start to realize: a lot of times, people
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are working around their tools. And it’s
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these gaps or problems people work
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around that are
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opportunities for innovation. The thing
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is, a lot of times when you point them
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out to people, they’ll say, “Well sure, it’s
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obvious that’s a problem.” But they don’t
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think to tell you about it when you ask.
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To notice it, you have to get out and watch.
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So I like to think of my job as an
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ethnographer like this: you sit and you
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watch the chaos that is human behavior.
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And if you're patient, and you watch for
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a while, and you have a naive state of
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mind, you start to notice insights that
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are obvious after you point them out. You
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start to notice the hidden obvious.
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Well, how does this work? What is ethnography
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like? Well, let me give you two examples
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from my work. So, the last couple of years,
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I've been studying parking. Now, I realize
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parking is an odd place to go looking
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for technology opportunities. But we
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all know--New Yorkers especially--that
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parking is an area where there's a lot
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of problems and a lot of needs not being met.
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So, to study parking, my colleagues
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and I have spent a lot of time hanging
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around on street corners, watching cars
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parking, trucks unloading,
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enforcement officers giving
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tickets--and we've seen a lot of things
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you might expect and some that you might not.
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So one of the things that we started to
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notice gradually was the parking signs
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and how difficult it can be to tell the
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one thing you want to know quickly: Can I
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park here now?--in the few seconds you
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have as you're driving by. So I'm going to
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show you a sign for about that amount of
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time, and I want you to figure out: Can
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you park here now? Let's say it's
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Wednesday early in the morning at 7 a.m.
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Can you park here now?
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Okay. Let's look again. This is hard
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not just because there's so much going
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on, but you'll notice that Wednesday is
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not mentioned, and 7 a.m. is not in any
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of the time ranges. So you have to infer
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that because it's not covered, you can
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park here--at least to the left of the signs.
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Okay. Here's another one. It's 3 p.m. Can you stop here now?
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Okay. Let's look again. So the bottom
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sign says no parking at 3 p.m., so that
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implies that you can stop. And the top no
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stopping sign doesn't cover 3 p.m., so
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that implies again--you have to
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figure out that you can stop here. Okay?
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And here's one more where I challenge
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you to figure out what you can do here
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at any time.
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The problem here is that parking
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signs focus on restrictions--no this,
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no that--when what you want to know is
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what you can do. Now, when I say it like
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this, it seems obvious. But when you go
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and you ask people to tell you what are
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some of the problems they have with
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parking, they generally don't go
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complaining and saying, "You know, parking
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signs are difficult to read quickly as
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you drive by because they focus on
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restrictions." To really understand this,
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you have to get out and watch. And it can
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take a while. We—because we were looking
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at so many different aspects of parking--
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the signs didn't really come into focus
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for us until the fourth city and over a
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thousand photos and videos. Once we
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noticed it, it was obvious. So, what could
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you do about this? Well, one thing you
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could do is redesign the signs.
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Here's one possible way you
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could design that second sign.
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On the right, you see it's organized by
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time of day from morning through night.
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So, at any time, you can find now, and then
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you can just look to the right and see:
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Can I park? Green, yes. Red, no. Orange,
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there's some kind of restriction--
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deliveries only. And if you
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want to be kind to internationals, you
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could include symbols.
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Okay. So that's one example of
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how ethnography found an unmet need. Let
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me give you another one. We noticed, a
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lot of times when we were out looking,
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that there were a lot of loading zones--
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marked by yellow curbs--that weren’t
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being used. Here we are, looking for a
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parking spot, and it's just loading as
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far as the eye can see, and not very many
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trucks using it--and yet, we can't park.
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On the other hand, we saw a lot of times
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when trucks were trying to make
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deliveries and couldn’t find a loading zone.
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And since they have to park near
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where they're going to be delivering,
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they get creative. So they double park
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and they block in cars--both diagonal and
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parallel. They park in the median,
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blocking cars from turning left. They
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park in the crosswalk, blocking
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people from crossing the street. And they
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park on the sidewalk.
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So the problem here is that
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loading zones take up precious parking
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resources, and yet they don’t really meet
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the need. Again, I point this out--it seems
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obvious--but when we talk to people about
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their parking problems, they don’t say,
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“Loading zones are inefficient.” They say,
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“There’s not enough parking.” So, what can
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you do about this? Well, what you’d really
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like to do is to have the spots for
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loading when they’re needed and then
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make them available to everyone else
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when they’re not. This is something
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we’re doing right now. We have built a
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prototype parking meter that can change
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its state--from parking to loading, no
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parking, and other states. And since trucks
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have GPSs--oops, so they have GPSs and
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they know where they’re going--we
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can take a spot and change it from
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parking to loading. And then, when they
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come and they park, they can put it back to parking.
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Okay. So what does all this have
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to do with Broadway?
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Well, what I'm trying to say is
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that--well, I don't know what you need to
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do to make Broadway the best it can be--
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you can get some ideas by using
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ethnography. It's a very general tool.
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We've used it in many different domains--
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hospitals, nursing, call centers, retail
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stores, young people using mobile devices,
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lots more—and you could use it on Broadway.
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You could accompany a family
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as they're spending a day out on Broadway.
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Or you could watch someone as
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they're planning a day--or an evening--
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for a night out and a show. Or you could
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just hang out at the ticket booth and
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watch people buying tickets, or people
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checking into hotels, or people choosing
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a restaurant, or window shopping, or going
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to a show. All those things. And maybe, if
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you're patient and you do it for a while
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and you keep a naive state of mind, maybe
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you will discover the hidden obvious.
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Maybe you'll be the one to think of a
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novel idea that people will take for
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granted in 20 years. Thank you.
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[Music].