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Forty years ago, if you sat in front of a computer, this is what you would see,
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a blinking cursor waiting patiently for you to tell it what to do. If you wanted
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to see your files, you would type LS for list, and then it would show you your
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files like this. They'd all look the same, even though some might be text, some
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might be images. But now if you want to see your files, you just open up the
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folder and you look, and you can see some are text, some are images, because
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they look that way. If you wanted to move a file from one folder to another, you
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would type mv for move, the name of the file, issacsfile.doc, and then something
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like .doc/.doc/talks, which is the location of the destination folder local
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relative to the current folder. Now you drag the file from one folder to
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another. We take this visual display of our files and folders for granted, but
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somebody had to think of that. At a time when everybody who used computers typed
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those kinds of cryptic commands, somebody had to, first, notice that this wasn't
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so easy and second, think of a better way to do it. Someone had to think that
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you could draw little pictures of files and folders on the screen and manipulate
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them by dragging a little box around on the table top. Well, those people were
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Doug Engelbart and Alan Kay. Engelbart invented the mouse, and Kay invented
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what's called graphical user interfaces. At the time, Alan Kay worked at Xerox
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Park in California, which is where I work today. And in 1971, he said the best
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way to predict the future is to invent it, and that's what he did. So this is at
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a time when computers looked like this, giant boxes of technology in big rooms,
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hooked up to these terminals, which is where you typed those commands. They were
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very expensive. So you had to share them, and people would sign up for time on
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the computer. So it's not surprising that at a time like this, Ken Olsen, the
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head of a very big computer company called Digital, said there's no way anyone
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would want a computer in the home. Somebody had to think that you could take all
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that technology and compress it into a little box that would sit on the desktop,
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and it would be dedicated to just one person's use. So that's something we all
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take for granted now, but at the time, that would be extravagant. Well, those
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people worked at Xerox Park. And then in 1973, they invented the Alto, the first
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graphical personal computer, and that led to the Apple Macintosh, the IBM PC,
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and now all the slick desktop, laptop and tablet computers that we all use
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today. So we're here today talking about the best of what Broadway can be. And I
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think that the reason that I was invited here is that the organizers were hoping
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that some of that magic from the early Park scientists is still lingering in the
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halls where I work, revealing to me a vision of where you will be in 20 years.
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Well, I'm afraid that hasn't happened, but there is one bit of Park magic that I
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can share with you, and it has to do with a method that you can use to figure it
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out, called ethnography. So let's go back to the 1980s, when a Xerox copier took
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up an entire room. There was another Park scientist, Lucy Suchman, and she had
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the idea that maybe if you're building technology for people, you should watch
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them using it. So she decided to watch some people using a Xerox copier. She
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grabbed a couple of her colleagues from down the hall, and she asked them to
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make copies. So I'm going to show you a short clip from a video from this
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historic video of these two people making copies.
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So it turns out that those two people from down the hall are
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world-renowned computer scientists. One of them went on to win the equivalent of
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the Noble Prize in computer science. So clearly the problem is not that the
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people are dumb. The problem was with the design of the copier. Today, it is now
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common practice for companies to do what's called usability testing. But back
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then it wasn't done. Lucy Suchman had to think of it, and she went further. She
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realized that you could observe people, not just to figure out how to make their
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products easier to use, but also to figure out what products to build in the
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first place. So this practice of observing people in their natural environments
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to understand their needs is called ethnography. At the time, it was an academic
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practice. It grew out of anthropology. Lucy Suchman was the first one to apply
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it to industry. So even today not everybody uses ethnography. Most companies
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will try to understand their customers' needs by asking them directly, using
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tools like focus groups or surveys. But asking people to tell you what they want
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gets you only so far. As the anthropologist Margaret Mead said, "What people
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say, what people do and what people say they do are entirely different things."
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When people do their jobs or just any ordinary activity, much of what you do
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just becomes invisible to you. It's just what you do. But if you watch people,
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you start to realize a lot of times people are working around their tools. And
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it's these gaps, or problems people work around, that are opportunities for
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innovation. But, the thing is, a lot of times when you point them out to people,
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they'll say, well, sure, it's obvious that's a problem. But they don't think to
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tell you about it when you ask. To notice it, you have to get out and watch. So
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I like to think of my job as an ethnographer like this. You sit and you watch
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the chaos that is human behavior. And if you're patient, and you watch for a
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while, and you have a naive state of mind, you start to notice insights that are
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obvious after you point them out. You start to notice the hidden obvious. Well,
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how does this work? What is ethnography like? Well, let me give you two examples
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from my work. So the last couple of years, I've been studying parking. Now, I
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realize parking is an odd place to go looking for technology opportunities, but
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we all know New York is especially -- the parking is in the area where there's a
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lot of problems and a lot of needs not being met. So to study parking, my
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colleagues and I spent a lot of time hanging around on street corners watching
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cars parking, trucks unloading, enforcement officers giving tickets. And we've
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seen a lot of things you might expect and some that you might not.
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So one of the things that we started to notice gradually was the parking signs
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and how difficult it can be to tell the one thing you want to know quickly: Can
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I park here now in the few seconds you have as you're driving by? So I'm going
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to show you a sign for about that amount of time, and I want you to figure out
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can you park here now. Let's say it's Wednesday, early in the morning. It's 7
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AM. Can you park here now? Okay, let's look again. Okay, this is hard, not just
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because there's so much going on, but you'll notice that Wednesday is not
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mentioned, and 7 AM is not in any of the time ranges. So you have to infer that
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because it's not covered, you can park here, at least to the left of the signs.
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Okay, here's another one. It's 3 PM. Can you stop here now? Okay, let's look
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again. So the bottom sign says no parking at 3 PM. So that implies that you can
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stop. And the top no stopping sign doesn't cover 3 PM. So that implies, again,
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you have to figure out that you can stop here. Okay, and here's one more, where
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I challenge you to figure out what you can do here at any time. The problem here
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is that parking signs focus on restrictions, no this, no that, when what you
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want to know is what you can do. Now, when I say it like this, it seems obvious.
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But when you go and you ask people to tell you what are some of your problems
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you have with parking, they generally don't go complaining and saying, you
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know, parking signs are difficult to read quickly as you drive by because they
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focus on restrictions. To really understand this, you have to get out and
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watch, and it can take a while. Because we were looking at so many different
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aspects of parking, the signs didn't really come into focus for us until the
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fourth city and over 1,000 photos and videos. Once we noticed it, it was
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obvious. So what could you do about this? Well, one
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thing you could do is redesign the signs, and so here's one possible way you
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could design that second sign. And on the right, you see it's organized by time
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of day, from morning through night. So at any time, you can find now, and then
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you could just look to the right and see, can I park? Green, yes, red, no,
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orange, there's some kind of restriction, like here it's deliveries only. And if
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you want to be kind to internationals, you could include symbols. Okay, so
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that's one example of how ethnography found an unmet need. Let me give you
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another one. So we noticed a lot of times when we we're out looking that were a
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lot of loading zones marked by yellow curbs that weren't being used. Here we are
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looking for a parking spot, and there's just loading as far as the eye can see,
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and not very many trucks using it and, yet we can't park. On the other hand, we
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saw a lot of times when trucks were trying to make deliveries and couldn't find
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a loading zone. And since they have to park near where they're going to be
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delivering, they get creative. So they double park, and they block in cars, both
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diagonal and parallel, they park in the median, blocking cars from turning left,
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they park in the crosswalk, blocking people from crossing the street, and they
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park on the sidewalk. So the problem here is that loading zones take up precious
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parking resources and, yet, they don't really meet the need. Again, I point this
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out. It seems obvious, but when we talk to people about their parking problems,
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they don't say loading zones are inefficient. They say there's not enough
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parking. So what can you do about this? Well, what you really like to do is to
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have the spots for loading when they're needed and then make them available to
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everyone else when they're not. So this is something we're doing right now. We
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have built a prototype parking meter that can change its state from parking to
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loading, no parking and other states. And since trucks have GPS's -- oops --
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they have GPS's, and they know where they're going, we can take a spot and
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change it from parking to loading, and then when they come and they park, they
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can put it back to parking. Okay, so what does all this have to do with
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Broadway? Well, what I'm trying to say is that while I don't know what you need
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to do to make Broadway the best it can be, you can get some ideas by using
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ethnography. It's a very general tool. We've used it in many different domains:
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hospitals, nursing, call centers, retail stores, young people using mobile
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devices, lots more, and you could use it on Broadway. So you could accompany a
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family as they're spending a day out on Broadway. Or you could watch someone as
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they're planning a day or an evening for a night out and a show. Or you could
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just hang out at the tickets booth and watch people buying tickets or people
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checking into hotels or people choosing a restaurant or window shopping or going
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to a show. All those things. And maybe if you're patient, and you do it for a
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while, and you keep a naive state of mind, maybe you will discover the hidden
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obvious. Maybe you'll be the one to think of a novel idea that people will take
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for granted in 20 years. Thank you.