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chmielewski 04 F

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    Classics in the Graphic Novel
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    Draw with Daniel Chmielewski
    a short course in creating comics
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    episode four
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    Our imagination lets us create and imagine
    anything we want,
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    but let's use the tools that we have to
    help our imagination.
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    In this episode, I'd like to look at how
    we can use a simple camera,
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    our cellphone camera, really,
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    and our own bodies, to improve the ideas
    from our storyboard and create something
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    that will let us make the final version of
    the comic.
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    [soft, upbeat music playing]
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    Let's come back to the situation from
    Szymborska's poem.
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    We have a mother entering the apartment,
    she's carrying groceries.
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    So let's set up our camera and imagine
    this woman carrying bags full of groceries
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    Except our storyboard says we only have 1
    panel to show her opening the door.
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    So we could give her just 1 bag, and she's
    opening the door.
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    But then we need a long panel and, for an
    Instagram comic with square panels
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    we should do more of a close-up, ideally
    an American shot or medium shot
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    so that we can show emotion on her face,
    the hand opening the door and the groceries
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    So a hanging bag is out of the question.
    Let's go American: paper bag full of stuff
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    She's holding the bag, opening the door,
    smiling. Let's think...
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    If we embody our characters... Just like
    with writing dialogue, let's not think it
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    but actually say it out loud. Similarly,
    if something is happening in the comic,
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    let's try to stage it - even if we don't
    film or photograph it, it will let us see
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    how the body actually works, how different
    objects work.
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    So we have our mom holding a bag, opening
    the door. Okay, she enters the apartment.
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    In the second panel, she sees her daughter
    - it's good to have the girl's room near.
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    If the camera is here, it's good for the
    mom to move right to left along this line.
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    We shouldn't turn the camera at strange
    angles. If the daughter's room is here,
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    and the girl is sitting on the bed, for
    instance... Let's put it here and
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    the bed will be on the side so that we can
    see her sitting with the phone, crying,
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    while the mom is walking with the bag and
    sees - through a door here - the daughter.
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    We can also use our own apartment, our
    neighbourhood, right? To set up our panels
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    That way we don't need to make up the
    space, like I'll be doing here, focusing
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    on characters. But I could just as well
    film this in a regular apartment and use
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    the layout to help me understand how
    things move.
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    So, we have the mother seeing the daughter
    - okay, now she enters the room and has to
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    do something with the groceries, right?
    She's holding this bag, so again...
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    To put it on the ground... Let's instead
    have somewhere to set it down comfortably.
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    Again, if I now turn my back to the
    camera, you won't be able to see the room.
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    Perhaps it's a good idea to change the
    angle.
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    Now we're inside the room,
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    and here's the daughter on the bed,
    suddenly seeing mom coming inside and
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    putting the groceries on the chest of
    drawers - that way we see the mom,
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    the chest of drawers, the groceries being
    set down, and in the foreground, we see
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    the daughter looking up from her phone to
    her mom.
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    Okay, next one: mom sits next to daughter.
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    We have the daughter sitting here, right?
    There's the door. Mom went in, put down
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    groceries and... Again, actions like
    sitting, jumping, moving, drawing weapons,
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    are all complex things. To make them look
    right, dynamic, realistic,
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    it's good to use photos. Or even better
    than photos: film! For Antigone,
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    I record films instead of taking photos.
    That way I don't need to set the self-timer
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    and pose - "3, 2, 1." I just record a film
    and casually walk and sit, then
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    select the one frame that fits perfectly.
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    This uses a little more space on my PC or
    camera, but really speeds up my work,
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    because I can choose exactly the frame I
    need.
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    Let's imagine I'm recording a film,
    playing a mom sitting next to her daughter
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    The daughter was holding a phone, so maybe
    she'll put it away to give us as much
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    visual information per panel as possible.
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    Okay, she's put her phone away - let's say
    the bed continues here, so there.
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    And they hug. Mom holds her daughter. If
    you have family or friends who can help you
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    and especially stage interactions, be sure
    to use their help, because you'll get
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    much better scenes than just posing by
    yourself.
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    If you ask 2 people to hug or fight, you
    avoid situations where you're posing alone
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    Instead, you can say, "Okay, imagine this
    guy is doing an uppercut and he's blocking"
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    And if these people really interact,
    you'll get something really interesting
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    that you can use as building blocks for
    your comic. So you have a storyboard,
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    an idea - someone hitting like this, the
    other person blocking - but you'll see
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    your friends staging the scene will add a
    bit of life, of realism that
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    your imagination can't quite think up.
    We'll see this later with Antigone, when
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    there was an interaction between Antigone
    and Ismene where one pushes the other and
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    Ismene falls on her back. When I was
    filming, Creon was standing in the back
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    and just as Antigone pushed Ismene, here,
    her arms formed a frame for Creon's face.
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    So suddenly we see something that I didn't
    make up for the storyboard.
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    Use photos.
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    Of course, it's easy to look up photos on
    the Internet, especially for when you
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    suddenly need to draw a running horse or
    a lion attacking a zebra -
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    yes, that's easier to find online, but
    some things that especially humans do
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    aren't as easily found or they're not at
    the right angle for you.
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    If you draw characters and look through
    your notebooks, and you find them
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    standing straight in hieratic poses, arms
    along the sides, try to photograph yourself
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    in a natural pose, like hands on hips,
    or... any other pose, right?
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    And based on that, maybe trace it, maybe
    just look at the screen and copy,
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    try to draw a figure who's much more
    dynamic than this very stiff.
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    You'll see how this completely changes
    your approach to drawing when
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    you understand how your characters
    actually move.
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    Next episode, I'll show you how, using
    photos and my experience of staging
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    the whole mother-daughter interaction and
    recording actors for Antigone,
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    I can create the final drawings.
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    TO BE CONTINUED
Title:
chmielewski 04 F
Video Language:
Polish
Duration:
13:42
pan_buchalski edited English subtitles for chmielewski 04 F
pan_buchalski edited English subtitles for chmielewski 04 F
pan_buchalski edited English subtitles for chmielewski 04 F
pan_buchalski edited English subtitles for chmielewski 04 F
pan_buchalski edited English subtitles for chmielewski 04 F

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