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Classics in the Graphic Novel
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Draw with Daniel Chmielewski
a short course in creating comics
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episode four
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Our imagination lets us create and imagine
anything we want,
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but let's use the tools that we have to
help our imagination.
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In this episode, I'd like to look at how
we can use a simple camera,
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our cellphone camera, really,
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and our own bodies, to improve the ideas
from our storyboard and create something
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that will let us make the final version of
the comic.
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[soft, upbeat music playing]
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Let's come back to the situation from
Szymborska's poem.
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We have a mother entering the apartment,
she's carrying groceries.
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So let's set up our camera and imagine
this woman carrying bags full of groceries
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Except our storyboard says we only have 1
panel to show her opening the door.
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So we could give her just 1 bag, and she's
opening the door.
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But then we need a long panel and, for an
Instagram comic with square panels
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we should do more of a close-up, ideally
an American shot or medium shot
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so that we can show emotion on her face,
the hand opening the door and the groceries
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So a hanging bag is out of the question.
Let's go American: paper bag full of stuff
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She's holding the bag, opening the door,
smiling. Let's think...
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If we embody our characters... Just like
with writing dialogue, let's not think it
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but actually say it out loud. Similarly,
if something is happening in the comic,
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let's try to stage it - even if we don't
film or photograph it, it will let us see
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how the body actually works, how different
objects work.
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So we have our mom holding a bag, opening
the door. Okay, she enters the apartment.
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In the second panel, she sees her daughter
- it's good to have the girl's room near.
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If the camera is here, it's good for the
mom to move right to left along this line.
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We shouldn't turn the camera at strange
angles. If the daughter's room is here,
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and the girl is sitting on the bed, for
instance... Let's put it here and
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the bed will be on the side so that we can
see her sitting with the phone, crying,
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while the mom is walking with the bag and
sees - through a door here - the daughter.
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We can also use our own apartment, our
neighbourhood, right? To set up our panels
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That way we don't need to make up the
space, like I'll be doing here, focusing
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on characters. But I could just as well
film this in a regular apartment and use
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the layout to help me understand how
things move.
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So, we have the mother seeing the daughter
- okay, now she enters the room and has to
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do something with the groceries, right?
She's holding this bag, so again...
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To put it on the ground... Let's instead
have somewhere to set it down comfortably.
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Again, if I now turn my back to the
camera, you won't be able to see the room.
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Perhaps it's a good idea to change the
angle.
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Now we're inside the room,
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and here's the daughter on the bed,
suddenly seeing mom coming inside and
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putting the groceries on the chest of
drawers - that way we see the mom,
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the chest of drawers, the groceries being
set down, and in the foreground, we see
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the daughter looking up from her phone to
her mom.
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Okay, next one: mom sits next to daughter.
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We have the daughter sitting here, right?
There's the door. Mom went in, put down
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groceries and... Again, actions like
sitting, jumping, moving, drawing weapons,
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are all complex things. To make them look
right, dynamic, realistic,
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it's good to use photos. Or even better
than photos: film! For Antigone,
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I record films instead of taking photos.
That way I don't need to set the self-timer
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and pose - "3, 2, 1." I just record a film
and casually walk and sit, then
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select the one frame that fits perfectly.
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This uses a little more space on my PC or
camera, but really speeds up my work,
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because I can choose exactly the frame I
need.
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Let's imagine I'm recording a film,
playing a mom sitting next to her daughter
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The daughter was holding a phone, so maybe
she'll put it away to give us as much
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visual information per panel as possible.
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Okay, she's put her phone away - let's say
the bed continues here, so there.
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And they hug. Mom holds her daughter. If
you have family or friends who can help you
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and especially stage interactions, be sure
to use their help, because you'll get
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much better scenes than just posing by
yourself.
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If you ask 2 people to hug or fight, you
avoid situations where you're posing alone
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Instead, you can say, "Okay, imagine this
guy is doing an uppercut and he's blocking"
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And if these people really interact,
you'll get something really interesting
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that you can use as building blocks for
your comic. So you have a storyboard,
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an idea - someone hitting like this, the
other person blocking - but you'll see
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your friends staging the scene will add a
bit of life, of realism that
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your imagination can't quite think up.
We'll see this later with Antigone, when
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there was an interaction between Antigone
and Ismene where one pushes the other and
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Ismene falls on her back. When I was
filming, Creon was standing in the back
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and just as Antigone pushed Ismene, here,
her arms formed a frame for Creon's face.
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So suddenly we see something that I didn't
make up for the storyboard.
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Use photos.
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Of course, it's easy to look up photos on
the Internet, especially for when you
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suddenly need to draw a running horse or
a lion attacking a zebra -
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yes, that's easier to find online, but
some things that especially humans do
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aren't as easily found or they're not at
the right angle for you.
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If you draw characters and look through
your notebooks, and you find them
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standing straight in hieratic poses, arms
along the sides, try to photograph yourself
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in a natural pose, like hands on hips,
or... any other pose, right?
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And based on that, maybe trace it, maybe
just look at the screen and copy,
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try to draw a figure who's much more
dynamic than this very stiff.
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You'll see how this completely changes
your approach to drawing when
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you understand how your characters
actually move.
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Next episode, I'll show you how, using
photos and my experience of staging
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the whole mother-daughter interaction and
recording actors for Antigone,
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I can create the final drawings.
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TO BE CONTINUED