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Augmented reality storytelling how it will change the way we play forever | Devon Lyon | TEDxSalem

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    It's pretty interesting being at The
    Elsinore and actually seeing the theater
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    from this perspective because my first
    memory of when I was seven or eight
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    years old was actually of going to the
    movie theater was here at The Elsinore
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    so that's pretty neat and now I have a 7
    year old daughter and until very recently,
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    we would go on a hikes in a
    forest designed to spot fairies.
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    You know, the little mythical creatures of human
    form but with magical powers.
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    Now of course, my daughter made sure that we
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    were looking for the winged variety
    native to Oregon's Central Valley and coastal forests.
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    This was our version of
    bird-watching and I'm serious.
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    It was looking for those little imagine moments
    of the buggers whipping through the
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    forest trailing their fairy dust. It was
    just fantastic, but that was it, right?
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    It was those few imagined moments of us
    together in that forest. Now of course,
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    there's nothing wrong with traditional
    imaginative play. In fact, it's critical
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    but I actually think it can be so much
    more and I'll come back to fairy hunts
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    in a forest in just a few minutes.
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    But, I think TED talk should have at least some
    impressive sounding facts and statistics
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    to ground what would otherwise be just
    really a purely fun and imaginative talk
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    into at least something plausible. So did
    you know that the art of moving pictures
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    has been around for about a hundred and twenty years?
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    So the art of visual linear storytelling and our passive consumption
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    of those stories has been refined over a
    good amount of time and we at least as
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    Americans spend an awful lot of our time
    passively consuming those stories.
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    The average American will buy about four
    tickets to the traditional movie theater
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    a year and the average American over the
    age of two will spend about thirty-five
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    hours a week or about 1800 hours a year
    watching TV and for the slightly less
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    passive activity of playing video games,
    the average American eight to eighteen
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    will spend about thirteen hours a week
    or six hundred and seventy hours a year
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    playing video games so it's an awful lot
    you know, so we're spending an awful lot
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    of time doing just that.
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    I think actually when I when I listen to speeches or when
    I read about the subject matter of film
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    or television, an awful lot of time is
    unfortunately spent on things like the
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    newest distribution model for film,
    bigger screens at our local multiplex,
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    greater immersive surround sound, bigger
    4k televisions, or Ultra HD and those
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    sorts of things and those are fun, right?
    But, they have nothing to do with storytelling.
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    They're fun to geek out on
    and my friends and I do an awful lot of
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    just that but fundamentally they're
    simply the technical delivery of
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    substance and not the substance itself.
    I've used the word "passive" a few times already
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    and I think the word passive is
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    important because although when we're
    watching film and TV, we may jump in our
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    seats at a scene in a scary movie or we
    may slap our knees or laugh out loud
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    when Will Ferrell rocks us with a
    magical moment of comedy gold,
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    we're still fundamentally just passively
    consuming those stories, right? Now of course,
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    traditional film and TV has moved
    us to action, has brought us to tears, and
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    has changed the way we think because
    fundamentally it's powerful and it works
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    but I actually believe that we are on
    the threshold of a brand new genre of storytelling,
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    and I call it Augmented Storytelling.
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    But before we go into the
    real specifics of Augmented Storytelling,
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    I think it would be helpful to
    understand what it is not and you've
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    heard a little bit about this from some
    of the other speakers today but first,
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    it's not virtual reality. Think of
    virtual reality as a computer simulated reality
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    where the user wears a
    head-mounted display and this is a
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    picture of the Oculus Rift and the
    Oculus Rift is currently the darling of
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    the virtual reality hardware world and
    was a recent purchase by Facebook for
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    over two billion dollars. Then the other
    thing, there is a sketch of my daughter,
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    Dagny and how she would look wearing the
    sort of unwieldy Oculus Rift on her head,
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    so in virtual reality, the computer
    simulates the entire world and then projects it
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    onto screens embedded in the
    head-mounted unit and the head-mounted
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    unit does other things like track your
    head and positional data but no matter
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    how photorealistic that environment
    might be, you're in virtual reality.
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    You are only virtually there. Your real self
    back in reality is most likely sitting
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    maybe standing in a room somewhere
    tethered to a computer. Next is Google Glass,
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    and unless you've been living
    under a virtual reality rock for the
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    last few years, you have a general sense
    of what Google Glass is, right? It's a pair
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    of glasses but with an optical
    head-mounted display and unlike virtual reality,
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    Google Glass allows the user to
    operate mostly normally in the real
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    world and that's because Google Glass
    overlays text in information and
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    graphics on top of real reality. Then,
    there's Augmented Reality Games and for
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    those of you who have followed this in
    the past, or those of you who might be
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    interested to learn more about A.R.G's in
    the future, I encourage you to at least
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    read about the two I'm going to mention.
    First, was the "I love Bees" campaign that
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    led up to at the time what was a very
    big launch of a retail video game called Halo 2.
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    The second which I don't have a
    neat graphic for it was called The Beast
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    and it led up to the 2001 Stanley
    Kubrick/Steven Spielberg film, Artificial Intelligence.
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    And, the great thing about
    Augmented Reality Games is it allows the
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    player to engage, and participate, and
    often shape the story in a nonlinear way
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    and how is this done? It's done because
    the storytellers break the story up into
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    little bits and pieces like a puzzle and
    they sprinkle them around the internet
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    and other media and even tangibly..
    tangibly out in the real world, so when
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    you're playing an A.R.G, you go out and you
    put.. you find the bits and pieces of the
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    puzzle of the story and you assemble it
    and what's really neat is depending on
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    the order in which you find these clues,
    these bits of the story, you're going to
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    put the story together in a way that's
    wholly unique to you.
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    So that's what Augmented
    Storytelling is not, right? And now,
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    so imagine the near future where there's
    this convergence, where you have the
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    technology between virtual reality, you
    have the Google Glass like overlays and
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    you have some of the underpinnings in
    the structure of Augmented Reality Games
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    and they've come together to form what I
    call Virtual Storytelling. So, what is
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    excuse me, Augmented Storytelling. What
    is Augmented Storytelling. Well, I think
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    the easiest way in some ways to
    understand it is to actually go back to
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    the beginning and it's a misty morning
    on that Oregon coast and it's early but
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    the Sun is up and the light dapples through the trees
    above me and my daughter.
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    She's cold, so she's zipping up her coat as I pull out
    our Augmented Storytelling units,
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    I clip a belt on her waist that carries a
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    compute.. a black padded computer that's
    probably no bigger than three or four
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    iPhones stacked together and a single
    cord runs up the back and attaches to a set of clear glasses.
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    Then, I clip on my belt. You see, like Google glass, we are
    present in the environment around us.
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    We can see each other, we're together, and
    when we're present like I said.
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    So, I press the power button on her unit and I
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    press the power button on mine and
    otherwise not interfering with the world around us,
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    is what will be the beginning of our faerie fantasy story.
    Because you see, this forest that
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    we're standing in or a clearly defined
    area of the forest has been previously scanned and plotted.
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    It has hidden GPS units throughout as well as tracking markers.
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    Our units and our computers also
    also carry GPS and our head
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    units carry positional and tracking data
    as well so that the computer not only
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    knows where we are within this forest, it
    knows where we are in relation to
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    everything tangible in this forest and
    like Google Glass overlays, the graphics
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    and the interactivity is allowed to be
    that on top of this reality. So my
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    daughter looks up at me and I down at
    her and we kind of shrug because we've
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    never experienced this story before so
    we're not sure how it even begins.
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    Then, she spots something deep in the
    forest and sure enough whipping through
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    the trees and coming out as fast as a
    beautiful little fairy princess and
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    before we can even react, it's upon us.
    She's frantic, and she's scared, she's
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    being hunted, and she's telling us this
    because we can hear it in the earbuds.
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    She's being hunted by a troll and needs
    our help and then zip, she's off in a way.
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    My daughter and I look at each other. We
    smile and we take off after her.
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    Our fairy fantasy story that we're out doing
    together has begun. Now, imagine the
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    creative freedom this will allow storytellers and imagine
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    as a consumer the adventures you're
    going to be able to have with friends
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    and family out in the real world not
    passively sitting back on a couch.
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    Storytellers can also write the stories
    to shift and change and split based on
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    the decisions that are made in the
    moment by the people playing or
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    experiencing the story like me and my daughter.
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    And once that forest has been scanned and plotted,
    others can write stories to it as well.
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    Historians could walk us through what it
    might be like to experience a Native
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    American camp as it existed hundreds of
    years ago. Military strategists could simulate battles.
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    Play it at night and adults could experience a horror survival game.
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    But you know, not everything has to be frenetic fast paced
    like a video game type of story.
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    It could be slow and plotted like a
    novel broken into chapters and played on
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    weekends over many months because really
    the possibilities are endless.
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    So for those of you who are interested to learn
    more and follow this in the future,
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    I encourage you of three things. First of
    course, you can check out Google Glass that exists.
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    It's expensive, but it exists.
    Second, follow the upcoming retail
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    release of the Oculus Rift. You'll be
    able to probably actually go to a
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    a Frys or something and try it on your
    head at some point. And, third, if you have
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    a smart phone, I encourage you to go to
    the App Store and actually check out
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    type in "virtual reality" or "augmented
    reality games." There's some examples some
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    of them are hokey, some of them are fun,
    but they'll all give you a general
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    understanding of what virtual reality
    and augmented reality apps are like right now.
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    But augmented storytelling and
    the technological underpinnings of that
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    can do so much more and be so much more
    personal. So, I'd like to leave you with this thought.
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    My grandfather suffers from dementia and
    although we're blessed that he is able to live with my mother,
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    of course she cannot spend every moment of the day with him.
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    How fantastic will it be when grant.. the
    rooms that grandfather lives in have
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    been scanned and plotted and he can wear
    one of these devices and still be
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    present in the environment that he is
    most comfortable in. A companion can be
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    programmed to interact with him at a
    basic level and play the tile and
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    card games that he loves so much,
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    and I'm not talking about a creepy attempt at a
    photorealistic rendering of a human.
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    I don't think that would be appropriate,
    but how about something simple like a
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    robotic orb that could float around the
    environment that has a cartoon rendering
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    of a face and could interact with them
    at a basic level when no one else is there.
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    I believe in those moments that he
    lives in everyday because he lives in
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    the moment to moment that that would
    help improve his quality of life and
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    actually depending on the quality of the
    games and where the person like someone
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    who suffers from dementia is at on the
    continuum, I actually think it has the
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    potential to improve their mental
    functions as well. So, thank you for
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    spending a few minutes with me imagining
    the near future and I encourage you to
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    stay engaged and evolve with it as it
    becomes reality. Thank you.
Title:
Augmented reality storytelling how it will change the way we play forever | Devon Lyon | TEDxSalem
Description:

This talk was given at a local TEDx event, produced independently of the TED Conferences. Storytelling combined with interactive media can be the beginning of a revolution in creative content creation as well as consumption according to filmmaker Devon Lyon.

Devon Lyon is an award-winning writer, director and producer with over 200 commercials under his belt. He is also a co-creator of the transmedia Angel Punk story world, which will be featured in an upcoming edition of “Dark Horse Presents” and published as an urban fantasy novel. When Devon isn't working, his seven-year-old daughter Dagny is leading him on crazy adventures around what former Oregon governor Tom McCall affectionately called the Sunset Empire.

About TEDx, x = independently organized event In the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.* (*Subject to certain rules and regulations)

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Video Language:
English
Duration:
13:29

English subtitles

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