- 
Hello.
 
- 
My name is Herman.,
 
- 
and I've always been struck by how
the most important, impactful,
 
- 
tsunami-like changes
to our culture and our society
 
- 
always come from those things
 
- 
that we least think
are going to have that impact.
 
- 
I mean, as a computer scientist,
 
- 
I remember when Facebook
was just image-sharing in dorm rooms,
 
- 
and depending upon who you ask,
 
- 
it's now involved in toppling elections.
 
- 
I remember when cryptocurrency
or automated trading
 
- 
were sort of ideas by a few renegades
 
- 
in the financial institutions
in the world for automated trading,
 
- 
or online for cryptocurrency,
 
- 
and then out coming to quickly shape
the way that we operate.
 
- 
And I think each of you
can recall that moment
 
- 
where one of these ideas felt
like some ignorable, derisive thing,
 
- 
and suddenly, oh, crap,
the price of Bitcoin is what it is.
 
- 
Or, oh, crap, guess who's been elected.
 
- 
The reality is that
 
- 
you know, from my perspective,
 
- 
I think that we're about
to encounter that again.
 
- 
And I think one of the biggest,
 
- 
most impactful changes
in the way we live our lives,
 
- 
to the ways we're educated,
 
- 
probably even to how we end up
making an income,
 
- 
is about to come not from AI,
 
- 
not from space travel or biotech,
 
- 
these are all very important
future inventions.
 
- 
But in the next five years,
 
- 
I think it's going to come
from video games.
 
- 
So that's a bold claim, OK.
 
- 
I see some skeptical faces
in the audience.
 
- 
But if we take a moment
 
- 
to try to look at what video games
are already becoming in our lives today,
 
- 
and what just a little bit
of technological advancement
 
- 
is about to create,
 
- 
it starts to become
more of an inevitability.
 
- 
And I think the possibilities
are quite electrifying.
 
- 
So let's just take a moment
to think about scale.
 
- 
I mean, there's already
2.6 billion people who play games.
 
- 
And the reality is, that's a billion more
than five years ago.
 
- 
A billion more people in that time.
 
- 
No religion, no media,
nothing has spread like that.
 
- 
And there's likely to be a billion more
 
- 
when Africa and India
gain the infrastructure
 
- 
to sort of fully realize
the possibilities of gaming.
 
- 
But what I find really special is,
and this often shocks a lot of people,
 
- 
is that the average age of a gamer,
like have a guess, think about it.
 
- 
It's not six, it's not 18, it's not 12.
 
- 
It's 34.
 
- 
It's older than me.
 
- 
And that tells us something,
 
- 
that this isn't entertainment
for children anymore.
 
- 
This is already a medium
like literature or anything else
 
- 
that's becoming a fundamental
part of our lives.
 
- 
One stat I like is that people
who generally picked up gaming
 
- 
in the last sort of 15, 20 years,
 
- 
generally don't stop.
 
- 
Something changed in the way
that this medium is organized.
 
- 
And more than that,
it's not just play anymore, right.
 
- 
You've heard some examples today,
 
- 
but people are earning
an income playing games.
 
- 
And not in the obvious ways.
 
- 
Yes, there's Esports, there's prizes,
 
- 
there's the opportunity to make money
in a competitive way.
 
- 
But there's also people earning incomes
 
- 
modding games, building content in them,
 
- 
doing art in them.
 
- 
I mean, that's something at scale
 
- 
akin to the Florentine renaissance,
 
- 
happening on your kid's iPhone
in your living room.
 
- 
And it's being ignored.
 
- 
Now, what's even more exciting for me
is what's about to happen.
 
- 
And when you think about gaming,
 
- 
you're probably already imagining
 
- 
that it features these massive,
infinite worlds,
 
- 
but the truth is,
 
- 
games have been deeply limited
for a very long time,
 
- 
in a way that kind of we in the industry
 
- 
have tried very hard to cover up
with as much trickery as possible.
 
- 
The metaphor I like to use,
if you'd let me geek out for a moment,
 
- 
is the notion of a theater.
 
- 
For the last 10 years,
 
- 
games have massively advanced
the visual effects,
 
- 
the physical immersion,
the front end of games.
 
- 
But behind the scenes,
 
- 
the actual experiential reality
of a game world
 
- 
has remained woefully limited.
 
- 
[unclear] put on perspective for a moment.
 
- 
I could leave this theater right now,
 
- 
I could do some graffiti,
get in a fight, fall in love.
 
- 
I might actually do
all of those things after this,
 
- 
but the point is that all of that
would have consequence.
 
- 
It would ripple through reality,
 
- 
all of you could interact with that
at the same time.
 
- 
It would be persistent.
 
- 
And those are very important qualities
 
- 
to what makes the real world real.
 
- 
Now, behind the scenes in games,
 
- 
we've had a limit for a very long time.
 
- 
And the limit is, behind the visuals,
 
- 
the actual information being exchanged
between players or entities
 
- 
in a single game world
 
- 
has been deeply bounded
 
- 
by the fact that games
mostly take place on a single server
 
- 
or a single machine.
 
- 
Even The World of Warcraft
is actually thousands of smaller worlds.
 
- 
When you hear about concerts in Fortnite,
 
- 
you're actually hearing
about thousands of small concerts.
 
- 
You know, individual,
as was said earlier today,
 
- 
camp fires or couches.
 
- 
There isn't really this possibility
to bring it all together.
 
- 
Let's take a moment to just
really understand what that means.
 
- 
When you look at a game,
you might see this, beautiful visuals,
 
- 
all of these things
happening in front of you.
 
- 
But behind the scenes in an online game,
 
- 
this is what it looks like.
 
- 
To a computer scientist,
 
- 
all you see is just
a little bit of information
 
- 
being exchanged by a tiny handful
of meaningful entities or objects.
 
- 
You might be thinking,
I've played in an infinite world.
 
- 
Well it's more that
you've played on a treadmill.
 
- 
And as you've been walking
through that world,
 
- 
we've been cleverly causing
the parts of it that you're not in
 
- 
to vanish
 
- 
and the parts of it
in front of you to appear.
 
- 
A good trick, but not the basis
for the revolution
 
- 
that I promised you
in the beginning of this talk.
 
- 
But the reality is, for those of you
that are passionate gamers,
 
- 
and might be excited about this,
 
- 
and for those of you
that are afraid and may not be,
 
- 
that all of that is about to change.
 
- 
And it's going to change
because finally the technology is in place
 
- 
to go well beyond the limits
that we've previously seen.
 
- 
I've dedicated my career to this,
 
- 
there are many others
working on the problem,
 
- 
I'd hardly take credit for Ir myself,
 
- 
but we're at the point now
where we can finally
 
- 
do this impossible hard thing
 
- 
of weaving together thousands
of disparate machines
 
- 
into single simulations
 
- 
that are convenient enough
to not be one-offs,
 
- 
but to be buildable by anybody.
 
- 
And to be at the point
 
- 
where we can start to experience
those things that we can't yet fathom.
 
- 
Let's just take a moment
to visualize that.
 
- 
I'm talking about not individual
little simulations,
 
- 
but a massive possibility of huge
networks of interaction.
 
- 
Massive global events
that can happen inside that.
 
- 
Things that even in the real world
 
- 
become challenging to produce
at that kind of scale.
 
- 
And I know some of you are gamers,
 
- 
so I'm going to show you
some footage of some things
 
- 
that I'm pretty sure I'm allowed to do,
from some of our partners.
 
- 
TED and me had a back-and-forth on this.
 
- 
These are a few things
that not many people have seen before.
 
- 
These are some new experiences
powered by this type of technology.
 
- 
I'll just give a moment
to show you some of this stuff.
 
- 
This is a single game world
 
- 
with thousands of simultaneous
people participating in a conflict.
 
- 
It also has its own ecosystem.
 
- 
Its own sense of predator and prey.
 
- 
Every single object you see here
is simulated in some way.
 
- 
This is a game being built by one
of the biggest companies in the world,
 
- 
NetEase, a huge Chinese company.
 
- 
And they've made
an assistant creative simulation
 
- 
where groups of players
can co-create together,
 
- 
across multiple devices,
 
- 
in a world that doesn't vanish
when you're done.
 
- 
It's a place to tell stories
and have adventure.
 
- 
Even the weather is simulated.
 
- 
And that's kind of awesome.
 
- 
And this is my personal favorite.
 
- 
This is a group of people,
pioneers in Berlin,
 
- 
a group called Klang Games,
 
- 
and they're completely insane,
and they'll love me for saying that.
 
- 
And they found a way to model
basically an entire planet.
 
- 
They're going to have a simulation
with millions of non-player characters
 
- 
and players engaging.
 
- 
They actually grab Lawrence Lessig
 
- 
to help understand
the political ramifications
 
- 
of the world they're creating.
 
- 
This is the sort of astounding
set of experiences,
 
- 
well beyond what we might have imagined,
 
- 
that are now going to be possible.
 
- 
And that's just the first step
in this technology.
 
- 
So if we step beyond that, what happens?
 
- 
Well, computer science
tends to be all exponential
 
- 
once we crack the really hard problems.
 
- 
And I'm pretty sure that very soon
 
- 
we're going to be in a place
where we can make
 
- 
this type of computational power
look Ike nothing.
 
- 
And when that happens,
the opportunities --
 
- 
It's worth taking a moment to try
to imagine what I'm talking about here.
 
- 
I'm talking about hundreds of thousands
or millions of people
 
- 
being able to coinhabit the same space.
 
- 
The last time any of us as a species
 
- 
had the opportunity
to build or do something together
 
- 
with that may people, was in antiquity.
 
- 
And the circumstances
were less than optimal, shall we say.
 
- 
Mostly conflicts or building pyramids.
 
- 
Not necessarily the best thing for us
to be spending our time doing.
 
- 
But if you bring together
that many people,
 
- 
the kind of shared experience
that can create ...
 
- 
I think it exercises a social muscle in us
 
- 
that we've lost and forgotten.
 
- 
Going even beyond that,
 
- 
I want to take a moment
to think about what it means
 
- 
for relationships, for identity.
 
- 
If we can give each other worlds,
experiences at scale
 
- 
where we can spend
a meaningful amount of our time,
 
- 
we can change what it means
to be an individual.
 
- 
We can go beyond a single identity
 
- 
to a diverse set of personal identities.
 
- 
The gender, the race,
the personality traits you were born with
 
- 
might be something you want
to experiment differently with.
 
- 
You might be someone
what wants to be more than one person.
 
- 
We all are, inside, multiple people.
 
- 
We rarely get
the opportunity to flex that.
 
- 
It's also about empathy.
 
- 
I have a grandmother
 
- 
who I have literally
nothing in common with.
 
- 
I love her to bits,
 
- 
but every story she has begins in 1940
and ends sometime in 1950.
 
- 
And every story I have
is like 50 years later.
 
- 
But if we could coinhabit,
 
- 
co-experience things together,
 
- 
that undiminished by physical frailty
or by lack of context,
 
- 
create opportunities together,
 
- 
that changes things,
that bonds people in different ways.
 
- 
I'm struck by how social media
has amplified our many differences,
 
- 
and really made us more who we are
in the presence of other people.
 
- 
I think games could really start to create
 
- 
an opportunity for us
to empathize again.
 
- 
To have shared adversity,
shared opportunity.
 
- 
I mean, statistically,
at this moment in time,
 
- 
there are people who are
on the opposite sides of a conflict,
 
- 
who have been matched
made together into a game,
 
- 
and don't even know it.
 
- 
That's an incredible opportunity
to change the way we look at things.
 
- 
Finally, for those of you who perhaps are
more cynical about all of this,
 
- 
who maybe don't think that virtual worlds
and games are your cup of tea.
 
- 
There's a reality you have to accept,
 
- 
and that is that the economic impact
of what I'm talking about
 
- 
will be profound.
 
- 
Right now, thousands of people
have full-time jobs in gaming.
 
- 
Soon it will be millions of people.
 
- 
Wherever there's a mobile phone,
there will be a job.
 
- 
An opportunity for something
that is creative and rich
 
- 
and gives you an income,
no matter what country you're in,
 
- 
no matter what skills or opportunities
you might think you have.
 
- 
Probably the first dollar
most kids born today make
 
- 
might be in a game.
 
- 
That will be the new paper route,
 
- 
that will be the new
opportunity for an income
 
- 
at the earliest time in your life.
 
- 
So I kind of want to end
with almost a plea,
 
- 
really, more than thoughts.
 
- 
A sense of, I think, how we need
to face this new opportunity
 
- 
a little differently
to some we have in the past.
 
- 
It's so hypocritical
for yet another technologist
 
- 
to stand up onstage and say,
 
- 
the future will be great,
technology will fix it.
 
- 
And the reality is,
this is going to have downsides.
 
- 
But those downsides will only be amplified
 
- 
if we approach, once again,
with cynicism and derision,
 
- 
the opportunities that this presents.
 
- 
The worst thing that we could possibly do
 
- 
is let the same four or five companies
 
- 
end up dominating
yet another adjacent space.
 
- 
(Applause)
 
- 
Because they're not just going to define
 
- 
how and who makes money from this.
 
- 
The reality is, we're now talking
about defining how we think,
 
- 
what the rules are
around identity and collaboration,
 
- 
the rules of the world we live in.
 
- 
This has got to be something we all own,
 
- 
we all cocreate.
 
- 
So, my final plea is really
to those engineers,
 
- 
those scientists, those artists
in the audience today.
 
- 
Maybe some of you dreamed
of working on space travel.
 
- 
The reality is, there are worlds
you can build right here, right now,
 
- 
that can transform people's lives.
 
- 
There are still huge
technological frontiers
 
- 
that need to be overcome here,
 
- 
akin to those we faced
when building the early internet.
 
- 
All the technology behind
virtual worlds is different.
 
- 
So, my plea to you is this.
 
- 
Let's engage, let's all engage,
 
- 
let's actually try to make this something
that we shape in a positive way,
 
- 
rather than once again have be done to us.
 
- 
Thank you.
 
- 
(Applause)
 
              
            
Yasushi Aoki
6:37
And they've made
an assistant creative simulation
# an assistant -> a persistent