-
"Ok! Good meeting."
-
"Oh, it's not over."
-
"You two!"
-
"Grab the fabricator and follow me!"
-
"Carmine!"
-
It's been 10 years since
-
Marcus, Dom,
-
and the other members of Delta Squad
-
first shot and chainsawed their way
-
across the planet, Sera,
-
in a desperate attempt to defeat the Locust.
-
And in some ways,
-
both those characters and
-
the gameplay we so strongly associate with them
-
now feel like relics from another era.
-
Gears of War 4 seems to recognize this,
-
reinvigorating the series signature combat
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without reinventing it;
-
and shifting the narrative focus
-
from Marcus and his buddies
-
to a younger generation,
-
who have grown up without the threat
-
of the Locust looming over them.
-
Unfortunately, Gears of War 4 still
-
plays it safe:
-
teasing us with the potential for a story
-
that could have taken the franchise
-
in a fascinating new direction --
-
before settling into yet another
-
simple and straightforward
-
fight against the Locust.
-
The result is a solid, competent shooter;
-
a decent game that could have been much better.
-
Gears 4 gets off to a promising start,
-
suggesting that the COG,
-
the Coalition of Ordered Governments,
-
that fought so valiantly for humanity
-
in the original games,
-
has become an oppressive, authoritarian force
-
in a post-Locust world.
-
The press conference that begins the game
-
shows us how the government-controlled media
-
glorifies the COG and its de facto leader,
-
First Minister Jinn --
-
presenting her as a noble figure,
-
with humanity's best interests at heart.
-
"It's a world of safety. Of family."
-
The reality of Jinn's politics turn out to be
-
more complicated, however,
-
as people are required by law to live in
-
fabricated cities;
-
and women are required to participate in post-war
-
repopulation efforts.
-
Kait, the squad's one female member,
-
understandably takes issue with this.
-
"You got an issue with babies?"
-
"No. I have an issue with being told
-
I need to have one."
-
And I'd hoped the game might explore
-
this idea some more.
-
But it's quickly dropped and never mentioned gain.
-
The game play also starts off strong,
-
before becoming more conventional
-
and expected.
-
As "Outsiders,"
-
humans who have chosen
-
to defy the government
-
and live in their own settlements,
-
the protagonists face off against
-
the COG's robot army
-
in the early sections of the game.
-
During these encounters,
-
the combat feels simultaneously
-
swift and hefty.
-
Spherical enemies called "trackers"
-
can be kicked away like soccer balls,
-
lending the combat a playful physicality.
-
And the spectacle of robots being dropped
-
into the environment by massive planes
-
flying overhead
-
makes these battles feel dramatic
-
and desperate.
-
It's also during these first few acts that
-
we see far more of Sera's natural beauty
-
than we ever have before.
-
But soon, the game retreats into
-
more standard and familiar territory.
-
All the interesting early concerns about
-
how the COG is misusing its
-
military and industrial power
-
go out the window,
-
when the game once again pits you against
-
the Locust,
-
in the sorts of grimy, industrial environments
-
that were so common in the original Gears games.
-
The Locust continue to be an enemy
-
with all the nuance of J.R.R. Tolkien's orcs;
-
they're seemingly an inherently hostile,
-
aggressive species that we can feel
-
justified in slaughtering without
-
any moral qualms whatsoever.
-
Still, the interpersonal dynamics within your squad
-
set Gears 4 apart a bit from its predecessors.
-
The central character, Marcus Fenix's son, JD,
-
isn't terribly interesting.
-
He's the sort of blandly likable protagonist
-
who might have been played by Chris Pratt
-
if this had been a movie --
-
and not the funny, quirky Chris Pratt,
-
more like the Jurassic World Chris Pratt.
-
But what is interesting is the difference between
-
Marcus and the younger members
-
of the squad.
-
Marcus is as gruff, grizzled, and crusty as ever;
-
but JD, Kait, and Del
-
bring a different kind of energy to Gears.
-
They're a bit more lighthearted than
-
the men of Delta Squad were --
-
joking and making wisecracks,
-
suggesting that they've grown up in
-
a more peaceful time
-
than the previous generation did.
-
"Looks like their ship just came in!"
-
Unfortunately, Del, the squad's
-
one black member,
-
doesn't get to do much of anything
-
but joke and make wisecracks.
-
"Uh, how can someone be terrible
-
at Rock Paper Scissors?"
-
"Easily. Because you always pick paper."
-
"...do I?"
-
JD, Marcus, and Kait all have the suggestion
-
of lives that extend beyond the battlefield.
-
But Del's character arc begins and ends
-
with being JD's warm, wisecracking buddy.
-
Meanwhile, Oscar, Kait's uncle,
-
is presented as reckless and drunk,
-
teetering over into being a racial stereotype.
-
"How about I call you hungover?"
-
[laughs]
-
"Oh, you got some tough, boy, don't you?"
-
"Uncle!"
-
It's also frustrating that the game employs
-
a standard damsel-in-distress device,
-
with Kate's mother, Reina,
-
who is introduced as a strong leader,
-
being reduced to a plot mechanism
-
when she's taken by the Locust early on.
-
Sure Marcus is also captured
-
for a brief period of time,
-
but it's not the same sort of overarching
-
plot motivator that Reina's capture is.
-
On the other hand,
-
Kait is presented as a capable,
-
and competent member of the team,
-
with Marcus and everyone else
-
treating her with respect and a sense of solidarity.
-
"We'll be right beside you."
-
Of course, not treating a female character terribly
-
is hardly something we should celebrate -
-
it's simply something we should expect.
-
And ultimately, Gears of War 4 is all about
-
giving us exactly what we expect:
-
nothing less and nothing more.
-
It's a solidly built machine that,
-
10 years after the release of the original game,
-
wants to convince us that this franchise
-
can still be relevant.
-
But if it's going to be relevant,
-
it needs to take some chances.
-
Gears 4 starts off suggesting that it
-
might take us to new places,
-
but then shies away from that.
-
And in the end,
-
it's yet another cover shooter
-
that centers the experiences of its
-
white male characters
-
and has us fighting the same straightforward
-
battles we've fought before.
-
It could have been
-
fun, and suprising, and special --
-
but in the end, it's content to just be
-
fun, and familiar, and predictable.