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We begin in 1850 when a wealthy Englishman,
Zepheniah Mann, owner of Mann & Sons Co.,
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is convinced by his idiot twin sons - Redmond
and Blutarch - to purchase land in the United
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States to expand their company. Zepheniah
Mann discovers that the gravel pits and dustbowls
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he purchased were useless and on top of that,
he contracted various illnesses traveling
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to the United States. With his last will,
which he wrote on his skin, he left his sons
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equal halves of his land, ensuring that they
would fight over it for the rest of their
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lives.
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To capture his brother's half, Blutarch hired
9 mercenaries but unbeknownst to him, Redmond
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had ALSO contracted exactly 9 mercenaries
to do exactly the same thing. And for the
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next 40 years, they would engage in an endless
war because neither brother was bright enough
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to, perhaps, hire more mercenaries. Blutarch,
nearing death from old age, contracts expert
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craftsman Radigan Conagher to build a machine
that would extend his life. However, Radigan
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was also convinced to build the same machine
for Redmond by a stranger offering Australium,
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a rare and powerful element only found in
Australia that turned a nation of savages
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into hyper-intelligent beings.
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Fast forwarding to 1968, Builders League United
and Reliable Excavation & Demolition, once
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again, recruit 9 mercenaries, the Scout, Soldier,
Pyro, Demoman, Heavy Weapons Guy, Engineer,
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Medic, Sniper, and Spy to continue the war
for the land left behind by Zepheniah Mann.
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Helen, known as The Administrator, oversees
the conflict between RED and BLU with the
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help of Saxton Hale who provides weapons and
headgear to each side.
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Just remember, EVERYONE is a Spy.
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Have fun!