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Steve Jobs introduces iPhone in 2007

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    STEVE JOBS: This is a day I've been looking forward to for two and a half years. (APPLAUSE)
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    Every once in a while,
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    a revolutionary product comes along that changes everything.
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    First of all, one's very fortunate if you get to
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    work on just one of these in your career.
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    Apple's been very fortunate,
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    it's been able to introduce a few of these into the world.
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    In 1984, we introduced the Macintosh.
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    It didn't just change Apple,
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    it changed the whole computer industry. (APPLAUSE)
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    In 2001, we introduced the first iPod,
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    and it didn't just change the way we all listened to music,
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    it changed the entire music industry.
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    Well, today, we're introducing three revolutionary products of this class.
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    The first one is a widescreen iPod with touch controls. (APPLAUSE)
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    The second is a revolutionary mobile phone (APPLAUSE),
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    and the third is a breakthrough Internet communications device. (APPLAUSE)
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    So, three things: a widescreen iPod with touch controls,
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    a revolutionary mobile phone,
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    and a breakthrough Internet communications device.
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    An iPod, a phone,
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    and an
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    Internet communicator.
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    An iPod, a phone, are you getting it?
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    These are not three separate devices,
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    this is one device,
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    and we are calling it iPhone.
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    Today, Apple is going to reinvent the phone, and here it is.
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    No?
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    Actually, here it is,
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    but we're going to leave it there for now.
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    Before we get into it,
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    let me talk about a category of things that most advanced phones are
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    called smartphones, so they say.
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    They typically combine a phone, plus some email capability,
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    plus they say it's the baby Internet into one device,
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    and they all have these plastic little keyboards on them.
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    The problem is that they're not so smart and they're not so easy to use.
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    If you make a business school 101 graph with a smart axis and the easy-to-use axis,
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    regular cell phones are right there.
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    They're not so smart,
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    then they're not so easy to use.
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    But smartphones are definitely a little smarter,
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    but they actually are harder to use.
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    They're really complicated.
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    Just for the basic stuff,
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    people have a hard time figuring out how to use them.
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    Well, we don't want to do either one of these things.
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    What we want to do is make a leap frog product that is
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    way smarter than any mobile device has ever been and super easy to use.
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    This is what iPhone is.
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    We're going to reinvent the phone.
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    Now, we're going to start with a revolutionary user interface.
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    This is the result of years of research and
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    development and, of course, it's an interplay of hardware and software.
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    Now, why do we need a revolutionary user interface?
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    Here's four smartphones: Motorola Q,
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    the Blackberry, Palm Treo,
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    Nokia E62, the usual suspects.
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    What's wrong with their user interfaces?
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    Well the problem with them is really in the bottom forty there,
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    it's this stuff right here.
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    They all have these keyboards that are there,
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    whether you need them or not to be there,
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    and they all have these control buttons that are fixed
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    in plastic, and are the same for every application.
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    Well, every application wants a slightly different user interface,
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    a slightly optimized set of buttons just for it.
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    What happens if you think of a great idea six months from now,
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    you can't run around and add a button to these things,
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    they're already shipped. What do you do?
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    It doesn't work, because the buttons and the controls can't change.
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    They can't change for each application and they can't
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    change down the road if you think of another great idea you want to add to this product.
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    Well, how do you solve this?
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    It turns out we have solved it.
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    We solved it in computers 20 years ago.
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    We solved it with a bitmap screen that could display anything we want,
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    put any user interface up,
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    and a pointing device.
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    We solved it with the mouse.
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    We solved this problem. So how are we going to take this to a mobile device?
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    Well, what we're going to do is get rid of
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    all these buttons and just make a giant screen.
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    A giant screen.
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    Now, how are we going to communicate this?
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    We don't want to carry around a mouse, right?
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    So what are we going to do? A stylus,
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    we're going to use a stylus.
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    No. Who wants a stylus?
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    You have to get them and put them away and you lose them, yuck.
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    Nobody wants a stylus,
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    so let's not use a stylus.
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    We're going to use the best pointing device in the world.
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    We're going to use a pointing device that we're all born with.
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    We're born with ten of them, we're going to use our fingers.
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    We're going to touch this with our fingers.
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    We have invented a new technology called multi-touch, which is phenomenal.
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    It works like magic.
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    You don't need a stylus.
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    It's far more accurate than any touch display that's ever been shipped.
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    It ignores unintended touches, it's super smart.
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    You can do multi-finger gestures on it,
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    and boy, have we patented it.
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    We've been very lucky to have brought
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    a few revolutionary user interfaces to the market in our time.
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    First was the mouse,
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    the second was the click wheel,
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    and now we're going to bring multi-touch to the market.
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    Each of these revolutionary user interfaces has made possible a revolutionary product,
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    the Mac, the iPod,
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    and now the iPhone.
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    A revolutionary user interface.
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    We're going to build on top of that with software.
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    Now, software on mobile phones, it's like baby software.
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    It's not so powerful.
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    Today we're going to show you a software breakthrough,
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    software that's at least five years ahead of what's on any other phone.
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    Now, how do we do this?
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    Well, we start with a strong foundation.
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    iPhone runs OS10.
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    Now, why would
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    we want to run such a sophisticated operating system on a mobile device?
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    Well, because it's got everything we need.
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    It's got multitasking, it's got the best networking,
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    it already knows how to power manage.
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    We've been doing this on mobile computers for years.
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    It's got awesome security and to write apps,
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    it's got everything from cocoa and the graphics,
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    and it's got core animation built in,
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    and it's got the audio and video that OS10 is famous for.
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    It's got all the stuff we want, and it's built right in to iPhone.
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    That has let us create desktop class applications and networking.
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    Not the crippled stuff that you find on most phones,
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    this is real desktop class applications.
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    One of the pioneers of our industry,
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    Alan Kay, has had a lot of great quotes throughout the years,
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    and I ran across one of them recently that explains how we look at this,
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    explains why we go about doing things the way we do,
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    because we love software.
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    Here's the quote, "People who are really
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    serious about software should make their own hardware."
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    Now, Alan said this thirty years ago,
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    and this is how we feel about it,
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    and so we're bringing breakthrough software to a mobile device for the first time.
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    It's five years ahead of anything on any other phone.
Title:
Steve Jobs introduces iPhone in 2007
Description:

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Video Language:
English
Team:
BYU Continuing Education
Project:
BMRKT-041 (BYUO)
Duration:
10:19

English subtitles

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