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STEVE JOBS: This is a day I've been looking forward to for two and a half years. (APPLAUSE)
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Every once in a while,
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a revolutionary product comes along that changes everything.
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First of all, one's very fortunate if you get to
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work on just one of these in your career.
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Apple's been very fortunate,
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it's been able to introduce a few of these into the world.
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In 1984, we introduced the Macintosh.
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It didn't just change Apple,
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it changed the whole computer industry. (APPLAUSE)
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In 2001, we introduced the first iPod,
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and it didn't just change the way we all listened to music,
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it changed the entire music industry.
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Well, today, we're introducing three revolutionary products of this class.
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The first one is a widescreen iPod with touch controls. (APPLAUSE)
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The second is a revolutionary mobile phone (APPLAUSE),
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and the third is a breakthrough Internet communications device. (APPLAUSE)
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So, three things: a widescreen iPod with touch controls,
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a revolutionary mobile phone,
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and a breakthrough Internet communications device.
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An iPod, a phone,
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and an
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Internet communicator.
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An iPod, a phone, are you getting it?
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These are not three separate devices,
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this is one device,
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and we are calling it iPhone.
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Today, Apple is going to reinvent the phone, and here it is.
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No?
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Actually, here it is,
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but we're going to leave it there for now.
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Before we get into it,
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let me talk about a category of things that most advanced phones are
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called smartphones, so they say.
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They typically combine a phone, plus some email capability,
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plus they say it's the baby Internet into one device,
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and they all have these plastic little keyboards on them.
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The problem is that they're not so smart and they're not so easy to use.
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If you make a business school 101 graph with a smart axis and the easy-to-use axis,
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regular cell phones are right there.
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They're not so smart,
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then they're not so easy to use.
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But smartphones are definitely a little smarter,
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but they actually are harder to use.
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They're really complicated.
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Just for the basic stuff,
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people have a hard time figuring out how to use them.
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Well, we don't want to do either one of these things.
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What we want to do is make a leap frog product that is
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way smarter than any mobile device has ever been and super easy to use.
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This is what iPhone is.
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We're going to reinvent the phone.
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Now, we're going to start with a revolutionary user interface.
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This is the result of years of research and
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development and, of course, it's an interplay of hardware and software.
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Now, why do we need a revolutionary user interface?
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Here's four smartphones: Motorola Q,
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the Blackberry, Palm Treo,
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Nokia E62, the usual suspects.
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What's wrong with their user interfaces?
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Well the problem with them is really in the bottom forty there,
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it's this stuff right here.
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They all have these keyboards that are there,
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whether you need them or not to be there,
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and they all have these control buttons that are fixed
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in plastic, and are the same for every application.
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Well, every application wants a slightly different user interface,
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a slightly optimized set of buttons just for it.
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What happens if you think of a great idea six months from now,
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you can't run around and add a button to these things,
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they're already shipped. What do you do?
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It doesn't work, because the buttons and the controls can't change.
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They can't change for each application and they can't
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change down the road if you think of another great idea you want to add to this product.
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Well, how do you solve this?
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It turns out we have solved it.
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We solved it in computers 20 years ago.
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We solved it with a bitmap screen that could display anything we want,
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put any user interface up,
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and a pointing device.
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We solved it with the mouse.
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We solved this problem. So how are we going to take this to a mobile device?
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Well, what we're going to do is get rid of
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all these buttons and just make a giant screen.
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A giant screen.
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Now, how are we going to communicate this?
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We don't want to carry around a mouse, right?
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So what are we going to do? A stylus,
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we're going to use a stylus.
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No. Who wants a stylus?
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You have to get them and put them away and you lose them, yuck.
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Nobody wants a stylus,
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so let's not use a stylus.
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We're going to use the best pointing device in the world.
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We're going to use a pointing device that we're all born with.
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We're born with ten of them, we're going to use our fingers.
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We're going to touch this with our fingers.
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We have invented a new technology called multi-touch, which is phenomenal.
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It works like magic.
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You don't need a stylus.
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It's far more accurate than any touch display that's ever been shipped.
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It ignores unintended touches, it's super smart.
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You can do multi-finger gestures on it,
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and boy, have we patented it.
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We've been very lucky to have brought
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a few revolutionary user interfaces to the market in our time.
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First was the mouse,
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the second was the click wheel,
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and now we're going to bring multi-touch to the market.
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Each of these revolutionary user interfaces has made possible a revolutionary product,
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the Mac, the iPod,
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and now the iPhone.
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A revolutionary user interface.
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We're going to build on top of that with software.
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Now, software on mobile phones, it's like baby software.
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It's not so powerful.
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Today we're going to show you a software breakthrough,
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software that's at least five years ahead of what's on any other phone.
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Now, how do we do this?
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Well, we start with a strong foundation.
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iPhone runs OS10.
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Now, why would
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we want to run such a sophisticated operating system on a mobile device?
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Well, because it's got everything we need.
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It's got multitasking, it's got the best networking,
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it already knows how to power manage.
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We've been doing this on mobile computers for years.
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It's got awesome security and to write apps,
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it's got everything from cocoa and the graphics,
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and it's got core animation built in,
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and it's got the audio and video that OS10 is famous for.
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It's got all the stuff we want, and it's built right in to iPhone.
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That has let us create desktop class applications and networking.
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Not the crippled stuff that you find on most phones,
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this is real desktop class applications.
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One of the pioneers of our industry,
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Alan Kay, has had a lot of great quotes throughout the years,
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and I ran across one of them recently that explains how we look at this,
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explains why we go about doing things the way we do,
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because we love software.
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Here's the quote, "People who are really
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serious about software should make their own hardware."
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Now, Alan said this thirty years ago,
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and this is how we feel about it,
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and so we're bringing breakthrough software to a mobile device for the first time.
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It's five years ahead of anything on any other phone.