The art of puzzles
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0:00 - 0:04For the last 20 years I've been designing puzzles.
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0:04 - 0:09And I'm here today to give you
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0:09 - 0:11a little tour, starting from the very first puzzle I designed,
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0:11 - 0:13through what I'm doing now.
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0:13 - 0:16I've designed puzzles for books, printed things.
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0:16 - 0:18I'm the puzzle columnist for Discover Magazine.
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0:18 - 0:20I've been doing that for about 10 years.
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0:20 - 0:22I have a monthly puzzle calendar.
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0:22 - 0:25I do toys. The bulk of my work is in computer games.
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0:25 - 0:27I did puzzles for "Bejeweled."
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0:27 - 0:28(Applause)
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0:28 - 0:30I didn't invent "Bejeweled." I can't take credit for that.
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0:30 - 0:33So, very first puzzle,
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0:33 - 0:35sixth grade, my teacher said,
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0:35 - 0:37"Oh, let's see, that guy, he likes to make stuff.
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0:37 - 0:40I'll have him cut out letters out of construction paper
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0:40 - 0:43for the board."
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0:43 - 0:45I thought this was a great assignment.
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0:45 - 0:48And so here is what I came up with. I start fiddling with it.
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0:48 - 0:51I came up with this letter. This is a letter of the alphabet
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0:51 - 0:53that's been folded just once.
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0:53 - 0:58The question is, which letter is it if I unfold it?
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0:58 - 1:00One hint: It's not "L."
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1:00 - 1:02(Laughter)
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1:02 - 1:04It could be an "L," of course.
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1:04 - 1:06So, what else could it be?
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1:06 - 1:09Yeah, a lot of you got it.
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1:09 - 1:12Oh yeah. So, clever thing.
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1:12 - 1:14Now, that was my first puzzle. I got hooked.
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1:14 - 1:18I created something new, I was very excited
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1:18 - 1:20because, you know, I'd made crossword puzzles,
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1:20 - 1:23but that's sort of like filling in somebody else's matrix.
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1:23 - 1:25This was something really original. I got hooked.
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1:25 - 1:28I read Martin Gardner's columns in Scientific American.
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1:28 - 1:32Went on, and eventually decided to devote myself, full time, to that.
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1:32 - 1:35Now, I should pause and say, what do I mean by puzzle?
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1:35 - 1:38A puzzle is a problem that is fun to solve
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1:38 - 1:40and has a right answer.
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1:40 - 1:44"Fun to solve," as opposed to everyday problems,
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1:44 - 1:47which, frankly, are not very well-designed puzzles.
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1:47 - 1:49You know, they might have a solution.
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1:49 - 1:52It might take a long time. Nobody wrote down the rules clearly.
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1:52 - 1:54Who designed this?
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1:54 - 1:56It's like, you know, life is not a very well-written story
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1:56 - 1:59so we have to hire writers to make movies.
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1:59 - 2:02Well, I take everyday problems, and I make puzzles out of them.
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2:02 - 2:05And "right answer," of course there might be more than one right answer;
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2:05 - 2:07many puzzles have more than one.
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2:07 - 2:09But as opposed to a couple other forms of play,
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2:09 - 2:11toys and games --
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2:11 - 2:14by toy I mean, something you play with that doesn't have a particular goal.
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2:14 - 2:16You can create one out of Legos.
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2:16 - 2:18You know, you can do anything you want.
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2:18 - 2:21Or competitive games like chess where,
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2:21 - 2:24well, you're not trying to solve ... You can make a chess puzzle,
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2:24 - 2:29but the goal really is to beat another player.
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2:29 - 2:31I consider that puzzles are an art form.
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2:31 - 2:34They're very ancient. It goes back as long as there is written history.
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2:34 - 2:36It's a very small form, like a joke,
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2:36 - 2:40a poem, a magic trick or a song, very compact form.
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2:40 - 2:43At worst, they're throwaways, they're for amusement.
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2:43 - 2:46But at best they can reach for something more
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2:46 - 2:48and create a memorable impression.
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2:48 - 2:50The progression of my career that you'll see
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2:50 - 2:54is looking for creating puzzles that have a memorable impact.
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2:54 - 2:57So, one thing I found early on, when I started doing computer games,
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2:57 - 3:00is that I could create puzzles that will alter your perception.
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3:00 - 3:03I'll show you how. Here is a famous one.
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3:03 - 3:06So, it's two profiles in black, or a white vase in the middle.
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3:06 - 3:08This is called a figure-ground illusion.
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3:08 - 3:10The artist M.C. Escher exploited that
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3:10 - 3:12in some of his wonderful prints.
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3:12 - 3:14Here we have "Day and Night."
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3:14 - 3:17Here is what I did with figure and ground.
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3:22 - 3:24So, here we have "figure" in black.
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3:24 - 3:26Here we have "figure" in white.
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3:26 - 3:29And it's all part of the same design.
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3:29 - 3:31The background to one is the other.
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3:31 - 3:33Originally I tried to do the words "figure" and "ground."
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3:33 - 3:36But I couldn't do that, I realized. I changed the problem.
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3:36 - 3:38It's all "figure."
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3:38 - 3:40(Laughter)
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3:40 - 3:43A few other things. Here is my name.
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3:43 - 3:48And that turns into the title of my first book, "Inversions."
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3:48 - 3:52These sorts of designs now go by the word "ambigram."
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3:52 - 3:54I'll show you just a couple others. Here we have
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3:54 - 3:57the numbers one through 10, the digits zero through nine, actually.
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3:57 - 4:00Each letter here is one of these digits.
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4:00 - 4:03Not strictly an ambigram in the conventional sense.
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4:03 - 4:06I like pushing on what an ambigram can mean.
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4:06 - 4:08Here's the word "mirror." No, it's not the same upside-down.
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4:08 - 4:12It's the same this way.
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4:12 - 4:14And a marvelous fellow from the Media Lab
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4:14 - 4:18who just got appointed head of RISD, is John Maeda.
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4:18 - 4:22And so I did this for him. It's sort of a visual canon.
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4:22 - 4:23(Laughter)
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4:25 - 4:30And recently in Magic magazine
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4:30 - 4:32I've done a number of ambigrams on magician's names.
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4:32 - 4:37So here we have Penn and Teller, same upside-down.
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4:37 - 4:40This appears in my puzzle calendar.
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4:40 - 4:42Okay, let's go back to the slides.
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4:42 - 4:44Thank you very much.
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4:44 - 4:46Now, those are fun to look at.
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4:46 - 4:49Now how would you do it interactively?
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4:49 - 4:51For a while I was an interface designer.
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4:51 - 4:53And so I think a lot about interaction.
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4:53 - 4:55Well, let's first of all simplify the vases illusion,
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4:55 - 4:57make the thing on the right.
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4:57 - 4:59Now, if you could pick up the black vase,
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4:59 - 5:01it would look like the figure on top.
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5:01 - 5:03If you could pick up the white area,
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5:03 - 5:05it would look like the figure on the bottom.
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5:05 - 5:07Well, you can't do that physically,
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5:07 - 5:09but on a computer you can do it. Let's switch over to the P.C.
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5:09 - 5:13And here it is, figure-ground.
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5:13 - 5:16The goal here is to take the pieces on the left
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5:16 - 5:19and make them so they look like the shape on the right.
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5:19 - 5:21And this follows the rules I just said:
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5:21 - 5:24any black area that is surrounded by white can be picked up.
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5:24 - 5:26But that is also true of any white area.
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5:26 - 5:28So, here we got the white area in the middle,
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5:28 - 5:30and you can pick it up.
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5:30 - 5:32I'll just go one step further.
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5:32 - 5:34So, here is --
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5:34 - 5:36here is a couple pieces. Move them together,
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5:36 - 5:39and now this is an active piece.
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5:39 - 5:41You can really get inside somebody's perception
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5:41 - 5:43and have them experience something.
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5:43 - 5:45It's like the old maxim of
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5:45 - 5:47"you can tell somebody something
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5:47 - 5:49and show them, but if they do it they really learn it."
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5:49 - 5:51Here is another thing you can do.
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5:51 - 5:53There is a game called Rush Hour.
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5:53 - 5:55This is one of the true masterpieces in puzzle design
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5:55 - 5:57besides Rubik's cube.
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5:57 - 5:59So, here we have a crowded parking lot
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5:59 - 6:01with cars all over the place.
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6:01 - 6:04The goal is to get the red car out. It's a sliding block puzzle.
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6:04 - 6:06It's made by the company Think Fun.
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6:06 - 6:08It's done very well. I love this puzzle.
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6:08 - 6:11Well, let's play one. Here. So, here is a very simple puzzle.
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6:11 - 6:13Well, that's too simple, let's add another piece.
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6:13 - 6:15Okay, so how would you solve this one?
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6:15 - 6:17Well, move the blue one out of the way.
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6:17 - 6:19Here, let's make it a little harder. Still pretty easy.
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6:19 - 6:22Now we'll make it harder, a little harder.
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6:22 - 6:24Now, this one is a little bit trickier.
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6:24 - 6:26You know? What do you do here?
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6:26 - 6:28The first move is going to be what?
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6:28 - 6:32You're going to move the blue one up in order to get the lavender one to the right.
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6:32 - 6:35And you can make puzzles like this one that aren't solvable at all.
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6:35 - 6:37Those four are locked in a pinwheel; you can't get them apart.
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6:37 - 6:39I wanted to make a sequel.
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6:39 - 6:41I didn't come up with the original idea. But this is another way
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6:41 - 6:44I work as an inventor is to create a sequel.
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6:44 - 6:46I came up with this. This is Railroad Rush Hour.
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6:46 - 6:49It's the same basic game except I introduced a new piece,
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6:49 - 6:52a square piece that can move both horizontally and vertically.
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6:52 - 6:55In the other game the cars can only move forward and back.
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6:55 - 6:58Created a whole bunch of levels for it.
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6:58 - 7:00Now I'm making it available to schools.
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7:00 - 7:02And it includes exercises that show you
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7:02 - 7:04not just how to solve these puzzles,
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7:04 - 7:07but how to extract the principles that will let you solve
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7:07 - 7:11mathematical puzzles or problems in science, other areas.
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7:11 - 7:14So, I'm really interested in you learning how to make your own puzzles
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7:14 - 7:16as well as just me creating them.
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7:16 - 7:19Garry Trudeau calls himself an investigative cartoonist.
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7:19 - 7:22You know, he does a lot of research before he writes a cartoon.
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7:22 - 7:25In Discover Magazine, I'm an investigative puzzle maker.
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7:25 - 7:27I got interested in gene sequencing.
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7:27 - 7:30And I said, "Well, how on Earth can you come up with a sequence
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7:30 - 7:33of the base pairs in DNA?"
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7:33 - 7:35Cut up the DNA, you sequence individual pieces,
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7:35 - 7:37and then you look for overlaps,
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7:37 - 7:39and you basically match them at the edges. And I said,
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7:39 - 7:42"This is kind of like a jigsaw puzzle, except the pieces overlap."
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7:42 - 7:45So, here is what I created for Discover Magazine.
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7:45 - 7:47And it has to be solvable in a magazine.
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7:47 - 7:49You know, you can't cut out the pieces and move them around.
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7:49 - 7:54So, here is the nine pieces. And you're supposed to put them into this grid.
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7:54 - 7:57And you have to choose pieces that overlap on the edge.
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7:57 - 7:59There is only one solution. It's not that hard.
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7:59 - 8:01But it takes some persistence.
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8:01 - 8:03And when you're done, it makes this design,
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8:03 - 8:08which, if you squint, is the word "helix."
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8:08 - 8:11So, that's the form of the puzzle coming out of the content,
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8:11 - 8:13rather than the other way around.
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8:13 - 8:16Here is a couple more. Here is a physics-based puzzle.
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8:16 - 8:18Which way will these fall?
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8:18 - 8:21One of these weighs 50 pounds, 30 pounds and 10 pounds.
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8:21 - 8:23And depending on which one weighs which amount,
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8:23 - 8:25they'll fall different directions.
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8:25 - 8:27And here is a puzzle based on color mixing.
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8:27 - 8:30I separated this image into cyan, magenta, yellow, black,
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8:30 - 8:32the basic printing colors, and then mixed up the separations,
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8:32 - 8:34and you get these peculiar pictures.
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8:34 - 8:37Which separations were mixed up to make those pictures?
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8:37 - 8:39Gets you thinking about color.
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8:39 - 8:42Finally, what I'm doing now. So, ShuffleBrain.com,
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8:42 - 8:46website you can go visit, I joined up with my wife, Amy-Jo Kim.
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8:46 - 8:49She could easily be up here giving a talk about her work.
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8:49 - 8:51So, we're making smart games for social media.
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8:51 - 8:55I'll explain what that means. We're looking at three trends.
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8:55 - 8:58This is what's going on in the games industry right now.
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8:58 - 9:01First of all, you know, for a long time
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9:01 - 9:03computer games meant things like "Doom,"
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9:03 - 9:06where you're going around shooting things, very violent games, very fast,
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9:06 - 9:09aimed at teenage boys. Right? That's who plays computer games.
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9:09 - 9:11Well, guess what? That's changing.
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9:11 - 9:13"Bejeweled" is a big hit. It was the game that really broke open
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9:13 - 9:16what's called casual games.
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9:16 - 9:20And the main players are over 35, and are female.
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9:20 - 9:22Then recently "Rock Band" has been a big hit.
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9:22 - 9:24And it's a game you play with other people.
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9:24 - 9:27It's very physical. It looks nothing like a traditional game.
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9:27 - 9:31This is what's becoming the dominant form of electronic gaming.
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9:31 - 9:33Now, within that there is some interesting things happening.
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9:33 - 9:36There is also a trend towards games that are good for you.
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9:36 - 9:38Why? Well, we aging Boomers,
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9:38 - 9:41Baby Boomers, we're eating our healthy food,
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9:41 - 9:43we're exercising. What about our minds?
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9:43 - 9:47Oh no, our parents are getting Alzheimer's. We better do something.
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9:47 - 9:51Turns out doing crossword puzzles can stave off some of the effects of Alzheimer's.
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9:51 - 9:56So, we got games like "Brain Age" coming out for the Nintendo DS, huge hit.
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9:56 - 10:00A lot of people do Sudoku. In fact some doctors prescribe it.
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10:00 - 10:03And then there is social media, and what's happening on the Internet.
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10:03 - 10:06Everybody now considers themselves a creator,
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10:06 - 10:08and not just a viewer.
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10:08 - 10:10And what does this add up to?
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10:10 - 10:12Here is what we see coming.
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10:12 - 10:15It's games that fit into a healthy lifestyle.
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10:15 - 10:18They're part of your life. They're not necessarily a separate thing.
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10:18 - 10:21And they are both, something that is good for you, and they're fun.
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10:21 - 10:24I'm a puzzle guy. My wife is an expert in social media.
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10:24 - 10:26And we decided to combine our skills.
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10:26 - 10:29Our first game is called "Photo Grab." The game takes about a minute and 20 seconds.
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10:29 - 10:31This is your first time playing my game. Okay.
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10:31 - 10:34Let's see how well we can do. There are three images.
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10:34 - 10:36And we have 24 seconds each.
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10:36 - 10:38Where is that?
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10:38 - 10:40I'll play as fast as I can.
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10:40 - 10:43But if you can see it, shout out the answer.
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10:43 - 10:46You get more -- Down, okay, yeah where is that?
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10:46 - 10:50Oh, yeah. There, okay. J-O and --
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10:50 - 10:53I guess that's that part. We got the bow. That bow helps.
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10:53 - 10:56That's his hair. You get a lot of figure-ground problems.
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10:56 - 11:01Yeah, that one is easy. Okay. So, ahhh! Okay on to the next one.
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11:01 - 11:03Okay, so that's the lens.
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11:03 - 11:05Anybody?
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11:05 - 11:08Looks like a black shape. So, where is that?
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11:08 - 11:11That's the corner of the whole thing.
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11:11 - 11:13Yeah, I've played this image before,
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11:13 - 11:15but even when I make up my own puzzles --
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11:15 - 11:17and you can put your own images in here.
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11:17 - 11:21And we have people all over the world doing that now.
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11:21 - 11:23There we are. Visit ShuffleBrain.com
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11:23 - 11:25if you want to try it yourself. Thank you.
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11:25 - 11:29(Applause)
- Title:
- The art of puzzles
- Speaker:
- Scott Kim
- Description:
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At the 2008 EG conference, famed puzzle designer Scott Kim takes us inside the puzzle-maker's frame of mind. Sampling his career's work, he introduces a few of the most popular types, and shares the fascinations that inspired some of his best.
- Video Language:
- English
- Team:
closed TED
- Project:
- TEDTalks
- Duration:
- 11:29
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