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IntroToDrawingFixed

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    Let's start programming.
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    We need to begin
    with understanding shapes, the basics.
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    But don't worry, soon enough,
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    your shapes will be
    flying around the screen,
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    and changing colors, and all kinds
    of other cool programming things.
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    Just stay with us!
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    So let's start with drawing rectangles.
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    We type rect for rectangle,
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    then (, and then four numbers
    10, 20, 100, 200--
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    and I'll explain what these mean
    in a moment--
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    then ), and at the end,
    we'll just put a ;
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    Look, amazing, a rectangle!
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    And that was so neat,
    so let's do that again.
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    We can try different numbers this time.
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    Maybe bigger numbers,
    (300, 240
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    and then smaller numbers at the end,
    10, 20)
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    and hey look, another rectangle!
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    In fact, if we try changing
    this first number to make it smaller,
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    it'll start moving.
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    If we change this last number
    to make it bigger and then smaller,
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    then it's just going to grow
    and then shrink.
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    Interesting!
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    So, how is all this magic happening,
    you might wonder?
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    Well, remember that your computer
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    is just like a really intelligent
    and obedient dog.
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    With a dog, maybe we could tell it
    to sit, stay, even roll over.
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    You would just have to give the command.
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    So in code, how would you tell
    your computer dog to sit?
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    Well, the way you would do that
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    is you would write
    the command name, say sit,
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    and then you would put
    ( ) afterwards
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    to tell it to go do that command
    you just said,
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    and then you put a ;
    at the end just to say,
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    "Yeah, this command is over."
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    Then your computer dog would sit down.
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    Well of course, your computer
    on Khan Academy isn't a dog,
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    so it doesn't know how
    to sit or roll over,
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    but it does know how to draw rectangles
    when you tell it rect,
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    and that's kind of neat too, right?
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    So, that's what
    we're going to do on this line.
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    We'll say the command rect,
    which is just the name,
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    and then we'll put the ( and the )
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    to say "go do that",
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    and then we'll put the ; at the end.
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    That's how your computer knows
    to go do this special ability, rect.
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    Okay, so now let's go back to our rect.
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    We have the command name right here
    and we have those parentheses.
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    But what about all these crazy numbers?
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    Well, the idea is that the computer
    really doesn't know enough
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    if you just tell it rect.
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    To see this, imagine if I gave you
    a piece of paper,
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    and I said I wanted you
    to draw a rectangle
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    exactly the way I wanted it to be.
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    Unless you can read my mind,
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    you're going to have
    some questions right away.
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    First, you might wonder,
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    "Where do you want me
    to draw the rectangle?"
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    And then, what I would say is,
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    "How about we just agree
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    that this left side of the paper
    that I just gave you,
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    let's just call that zero.
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    And let's just agree that this right side
    is going to be 400."
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    Then I could give you a number,
    say like 100,
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    and you would know that that's
    going to be right about there, maybe,
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    roughly.
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    Except that will satisfy you for a moment,
    but then you'd think,
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    "Okay, that tells me how far across,
    but how about how far up and down?"
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    Then I could give you another number,
    let's say maybe 200,
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    and I would say,
    "This is the top, this is 0,
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    and again we'll just say that the bottom,
    that's going to be 400."
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    And you would think,
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    "200, that's going to be
    right in the middle here."
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    And that's perfect,
    because now you think, and you say,
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    "Okay great, I'm going to draw
    your rectangle right here
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    because it's 100 across,
    and it's 200 down."
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    Except that's still not enough,
    because now what are you asking?
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    Right, you're wondering,
    "How big do you want the rectangle?"
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    And I would say,
    "How about like, 150 wide?"
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    And you'd think,
    "Well, this is 100, and this is 400,
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    so if we want it to be 150 wide,
    maybe we're gonna go to here?"
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    And you think,
    "Okay, cool, 150 wide, about."
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    Then you'd say,
    "How tall do you want it?"
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    I would say, "Not very tall.
    How about 50 tall?"
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    You'll say, "Okay, well 50,
    maybe that's going to be about that tall?"
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    Then you would say, "Awesome!
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    I know exactly where you want
    your rectangle,
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    exactly what it should look like.
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    I'll go ahead and draw it."
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    That's a lot of work
    for a rectangle, isn't it?
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    But the idea is just by giving you
    those four numbers--
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    remember we said 100 across, 200 down,
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    150 wide, and then just 50 tall--
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    we now are exactly on the same page
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    about what this rectangle
    should look like.
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    That's how the computer works too.
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    You can just write the command name
    like we said earlier,
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    write the ( and then
    add in these four numbers,
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    100, 200, 150, and then 50,
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    ) and then a ;
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    And it will draw a rectangle
    exactly where we wanted it to be.
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    I guess if we're honest with ourselves,
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    that's not really where
    we wanted the rectangle.
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    It's not where we drew it, right?
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    So our numbers are a little bit off.
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    Let's go ahead and say we want it
    to really match exactly what we drew.
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    We'll move this
    so it's a little bit further over,
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    a little bit less up and down,
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    a little bit skinnier,
    and maybe a tiny bit less tall.
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    Now we have it that our rectangle
    pretty much exactly matches what we drew,
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    because we understood
    what each of these numbers meant,
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    and we could change it
    so it looks like we want it to.
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    Now let's think about drawing
    another rectangle.
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    Because the beauty of this is,
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    we can draw rectangles
    wherever we want now.
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    How about we draw it
    all the way in this upper corner,
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    all the way up there?
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    Let's think of where that would be.
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    I guess that would be like 0 across,
    0 up and down,
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    and maybe pretty small,
    let's say just 50 wide
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    and maybe just 10 tall,
    like a pretty small rectangle.
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    We can go ahead and do that.
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    We'll type rect,
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    and then separating
    these parameters with , , ,
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    we'll go ahead and say,
    "Alright, cool".
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    Well, not so cool because we have
    this error message that's saying,
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    "Oh no!
    It looks like you're missing a )"
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    And we say, "Oh yeah, we are."
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    So phew, we'll put it back in.
    It looks great, right?
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    Well, not so great because now
    we have another message
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    saying we have a missing semicolon.
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    This one is also correct;
    we could just press "Show Me Where"
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    and it would point
    to the line we just wrote.
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    And we just remember,
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    "Oh yeah, semicolons are like periods
    at the ends of the sentences
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    to end our lines, and we forgot one!"
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    But we can just put it back, no big deal,
    and everything is good again.
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    Check it out, a tiny little rectangle,
    exactly like we wanted.
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    Just like before, we can grow it
    so that it's bigger,
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    we can move it around,
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    and we can position it
    exactly where we want it to be.
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    So now you know in detail
    exactly how this rect thing works.
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    We covered what these numbers mean,
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    and how you always need to put
    the command name, the parentheses,
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    have a comma separate the numbers,
    and put the semicolon at the end.
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    It seems like a lot,
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    but you can go ahead and try it
    for yourself and get a feel for it.
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    Next time, we'll learn about
    making more shapes,
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    and then we'll move on to awesome things
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    like making them colorful
    and having them fly around the screen.
Title:
IntroToDrawingFixed
Description:

This is just a screen grab of our interactive coding talk-through, prepared to make captioning and translation easier. It is better to watch our talk-throughs here:
https://www.khanacademy.org/cs/programming/

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Video Language:
English
Duration:
06:27
April Porter edited English subtitles for IntroToDrawingFixed
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Mary Beth Strawn edited English subtitles for IntroToDrawingFixed
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