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- [Voiceover] When a major
league baseball player throws
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a fast ball, that ball's
definitely got kinetic energy.
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We know that cause if you get in the way,
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it could do work on
you, that's gonna hurt.
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You gotta watch out.
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But here's my question: does
the fact that most pitches,
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unless you're throwing a knuckle ball,
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does the fact that most
pitches head toward home plate
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with the baseball spinning
mean that that ball
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has extra kinetic energy?
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Well it does, and how
do we figure that out,
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that's the goal for this video.
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How do we determine what the rotational
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kinetic energy is of an object?
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Well if I was coming at
this for the first time,
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my first guest I'd say okay,
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I'd say I know what regular
kinetic energy looks like.
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The formula for regular kinetic energy is
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just one half m v squared.
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So let's say alright, I want
rotational kinetic energy.
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Let me just call that k rotational
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and what is that gonna be?
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Well I know for objects that are rotating,
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the rotational equivalent of
mass is moment of inertia.
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So I might guess alright instead of mass,
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I'd have moment of inertia
cause in Newton's second law
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for rotation I know that
instead of mass there's
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moment of inertia so maybe I replace that.
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And instead of speed
squared, maybe since I have
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something rotating I'd
have angular speed squared.
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It turns out this works.
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You can often derive, it's
not really a derivation,
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you're just kind of guessing
educatedly but you could
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often get a formula for the
rotational analog of some
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linear formula by just
substituting the rotational analog
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for each of the variables,
so if I replaced mass with
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rotational mass, I get
the moment of inertia.
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If I replace speed with rotational speed,
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I get the angular speed and
this is the correct formula.
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So in this video we needed
to ride this cause that
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is not really a derivation,
we didn't really
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prove this, we just showed
that it's plausible.
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How do we prove that
this is the rotational
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kinetic energy of an
object that's rotating
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like a baseball.
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The first thing to recognize
is that this rotational
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kinetic energy isn't really a new kind of
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kinetic energy, it's
still just the same old
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regular kinetic energy for
something that's rotating.
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What I mean by that is this.
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Imagine this baseball
is rotating in a circle.
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Every point on the baseball
is moving with some speed,
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so what I mean by that is
this, so this point at the top
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here imagine the little
piece of leather right here,
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it's gonna have some speed forward.
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I'm gonna call this mass
M one, that little piece
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of mass right now and I'll
call the speed of it V one.
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Similarly, this point on
the leather right there,
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I'm gonna call that M two,
it's gonna be moving down
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cause it's a rotating circle,
so I'll call that V two
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and points closer to the
axis are gonna be moving
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with smaller speed so
this point right here,
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we'll call it M three, moving
down with a speed V three,
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that is not as big as V two or V one.
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You can't see that very well,
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I'll use a darker green
so this M three right here
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closer to the axis, axis
being right at this point
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in the center, closer to the
axis so it's speed is smaller
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than points that are
farther away from this axis,
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so you can see this is kinda complicated.
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All points on this baseball
are gonna be moving with
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different speeds so points
over here that are really
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close to the axis, barely moving at all.
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I'll call this M four and it would be
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moving at speed V four.
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What we mean by the
rotational kinetic energy is
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really just all the regular
kinetic energy these
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masses have about the center
of mass of the baseball.
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So in other words, what
we mean by K rotational,
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is you just add up all of these energies.
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You have one half, this
little piece of leather
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up here would have some kinetic energy
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so you do one half M
one, V one squared plus.
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And this M two has some kinetic energy,
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don't worry that it points downward,
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downward doesn't matter for
things that aren't vectors,
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this V gets squared so
kinetic energy's not a vector
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so it doesn't matter that
one velocity points down
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cause this is just the
speed and similarly,
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you'd add up one half M
three, V three squared,
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but you might be like this is impossible,
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there's infinitely many
points in this baseball,
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how am I ever going to do this.
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Well something magical is about to happen,
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this is one of my favorite
little derivations,
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short and sweet, watch what happens.
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K E rotational is really just the sum,
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if I add all these up
I can write is as a sum
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of all the one half M V
squares of every point
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on this baseball so imagine
breaking this baseball
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up into very, very small pieces.
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Don't do it physically but
just think about it mentally,
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just visualize considering
very small pieces,
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particles of this baseball
and how fast they're going.
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What I'm saying is that
if you add all of that up,
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you get the total
rotational kinetic energy,
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this looks impossible to do.
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But something magical is about to happen,
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here's what we can do.
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We can rewrite, see the problem here is V.
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All these points have a different speed V,
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but we can use a trick,
a trick that we love
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to use in physics, instead
of writing this as V,
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we're gonna write V as, so
remember that for things
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that are rotating, V
is just R times omega.
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The radius, how far from the axis you are,
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times the angular velocity,
or the angular speed
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gives you the regular speed.
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This formula is really
handy, so we're gonna replace
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V with R omega, and this
is gonna give us R omega
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and you still have to
square it and at this point
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you're probably thinking
like this is even worse,
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what do we do this for.
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Well watch, if we add this
is up I'll have one half M.
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I'm gonna get an R squared
and an omega squared,
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and the reason this is
better is that even though
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every point on this baseball
has a different speed V,
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they all have the same
angular speed omega,
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that was what was good about
these angular quantities
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is that they're the same for
every point on the baseball
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no matter how far away
you are from the axis,
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and since they're the
same for every point I can
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bring that out of the
summation so I can rewrite
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this summation and bring
everything that's constant
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for all of the masses out
of the summation so I can
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write this as one half times the summation
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of M times R squared
and end that quantity,
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end that summation and just
pull the omega squared out
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because it's the same for each term.
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I'm basically factoring
this out of all of these
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terms in the summation, it's like up here,
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all of these have a one half.
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You could imagine factoring out a one half
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and just writing this whole quantity as
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one half times M one V one squared plus
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M two V two squared and so on.
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That's what I'm doing
down here for the one half
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and for the omega squared,
so that's what was good
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about replacing V with R omega.
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The omega's the same for all of them,
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you can bring that out.
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You might still be
concerned, you might be like,
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we're still stuck with
the M in here cause you've
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got different Ms at different points.
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We're stuck with all
these R squareds in here,
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all these points at the
baseball are different Rs,
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they're all different
points from the axis,
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different distances from
the axis, we can't bring
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those out so now what do we
do, well if you're clever
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you recognize this term.
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This summation term is
nothing but the total moment
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of inertia of the object.
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Remember that the moment
of inertia of an object,
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we learned previously,
is just M R squared,
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so the moment of inertia of a point mass
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is M R squared and the moment of inertia
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of a bunch of point
masses is the sum of all
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the M R squareds and that's
what we've got right here,
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this is just the moment of
inertia of this baseball
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or whatever the object is,
it doesn't even have to be
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of a particular shape, we're gonna add all
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the M R squareds, that's
always going to be
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the total moment of inertia.
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So what we've found is
that the K rotational
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is equal to one half times this quantity,
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which is I, the moment of inertia,
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times omega squared and that's the formula
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we got up here just by guessing.
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But it actually works
and this is why it works,
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because you always get
this quantity down here,
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which is one half I omega
squared, no matter what
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the shape of the object is.
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So what this is telling
you, what this quantity
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gives us is the total
rotational kinetic energy
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of all the points on that
mass about the center
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of the mass but here's
what it doesn't give you.
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This term right here does not include
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the translational kinetic
energy so the fact that
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this baseball was flying
through the air does not
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get incorporated by this formula.
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We didn't take into account the fact that
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the baseball was moving through the air,
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in other words, we
didn't take into account
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that the actual center
of mass in this baseball
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was translating through the air.
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But we can do that easily
with this formula here.
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This is the translational kinetic energy.
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Sometimes instead of writing
regular kinetic energy,
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now that we've got two we
should specify this is really
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translational kinetic energy.
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We've got a formula for
translational kinetic energy,
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the energy something has due
to the fact that the center
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of mass of that object is
moving and we have a formula
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that takes into account the
fact that something can have
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kinetic energy due to its rotation.
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That's this K rotational,
so if an object's rotating,
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it has rotational kinetic energy.
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If an object is translating it has
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translational kinetic energy,
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i.e. if the center of mass is moving,
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and if the object is
translating and it's rotating
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then it would have those both
of these kinetic energies,
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both at the same time and
this is the beautiful thing.
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If an object is translating
and rotating and you want
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to find the total kinetic
energy of the entire thing,
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you can just add these two terms up.
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If I just take the translational
one half M V squared,
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and this would then be the
velocity of the center of mass.
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So you have to be careful.
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Let me make some room
here, so let me get rid
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of all this stuff here.
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If you take one half M,
times the speed of the center
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of mass squared, you'll
get the total translational
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kinetic energy of the baseball.
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And if we add to that the
one half I omega squared,
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so the omega about the
center of mass you'll get
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the total kinetic energy, both
translational and rotational,
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so this is great, we can
determine the total kinetic energy
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altogether, rotational
motion, translational motion,
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from just taking these two terms added up.
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So what would an example of this be,
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let's just get rid of all this.
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Let's say this baseball,
someone pitched this thing,
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and the radar gun shows that
this baseball was hurled
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through the air at 40 meters per second.
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So it's heading toward home
plate at 40 meters per second.
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The center of mass of
this baseball is going
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40 meters per second toward home plate.
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Let's say it's also, someone
really threw the fastball.
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This thing's rotating
with an angular velocity
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of 50 radians per second.
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We know the mass of a
baseball, I've looked it up.
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The mass of a baseball
is about 0.145 kilograms
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and the radius of the baseball,
so a radius of a baseball
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is around seven centimeters,
so in terms of meters that
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would be 0.07 meters, so
we can figure out what's
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the total kinetic energy,
well there's gonna be
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a rotational kinetic
energy and there's gonna be
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a translational kinetic energy.
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The translational kinetic
energy, gonna be one half
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the mass of the baseball
times the center of mass speed
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of the baseball squared which
is gonna give us one half.
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The mass of the baseball was
0.145 and the center of mass
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speed of the baseball is 40,
that's how fast the center
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of mass of this baseball is traveling.
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If we add all that up we
get 116 Jules of regular
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translational kinetic energy.
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How much rotational
kinetic energy is there,
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so we're gonna have
rotational kinetic energy
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due to the fact that the
baseball is also rotating.
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How much, well we're gonna
use one half I omega squared.
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I'm gonna have one half, what's
the I, well the baseball is
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a sphere, if you look up the
moment of inertia of a sphere
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cause I don't wanna have
to do summation of all
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the M R squareds, if you
do that using calculus,
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you get this formula.
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That means in an algebra
based physics class
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you just have to look this
up, it's either in your book
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in a chart or a table or you
could always look it up online.
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For a sphere the moment of
inertia is two fifths M R squared
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in other words two fifths
the mass of a baseball
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times the raise of the baseball squared.
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That's just I, that's the
moment of inertia of a sphere.
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So we're assuming this
baseball is a perfect sphere.
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It's got uniform density,
that's not completely true.
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But it's a pretty good approximation.
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Then we multiply by this omega squared,
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the angular speed squared.
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So what do we get, we're
gonna get one half times
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two fifths, the mass of
a baseball was 0.145.
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The radius of the baseball
was about, what did we say,
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.07 meters so that's .07
meters squared and then finally
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we multiply by omega squared
and this would make it
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50 radians per second and we square
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it which adds up to 0.355 Jules
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so hardly any of the
energy of this baseball
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is in its rotation.
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Almost all of the energy is
in the form of translational
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energy, that kinda makes sense.
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It's the fact that this
baseball is hurling toward
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home plate that's gonna
make it hurt if it hits you
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as opposed to the fact
that it was spinning when
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it hits you, that doesn't
actually cause as much damage
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as the fact that this
baseball's kinetic energy
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is mostly in the form of
translational kinetic energy.
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But if you wanted the total
kinetic energy of the baseball,
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you would add both of these terms up.
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K total would be the
translational kinetic energy
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plus the rotational kinetic energy.
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That means the total kinetic
energy which is the 116 Jules
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plus 0.355 Jules which give us
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116.355 Jules.
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So recapping if an object is both rotating
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and translating you can
find the translational
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kinetic energy using one
half M the speed of the
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center of mass of that
object squared and you can
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find the rotational
kinetic energy by using
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one half I, the moment of inertia.
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We'll infer whatever shape it is,
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if it's a point mass
going in a huge circle
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you could use M R
squared, if it's a sphere
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rotating about its center
you could use two fifths
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M R squared, cylinders
are one half M R squared,
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you can look these up
in tables to figure out
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whatever the I is that
you need times the angular
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speed squared of the object
about that center of mass.
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And if you add these
two terms up you get the
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total kinetic energy of that object.