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Pythagoras theorem is one of the
most fundamental theorems in
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mathematics. It says that if you
have a right angle triangle like
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this. Then the square of the
length of the hypotenuse is
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equal to the sum of the squares
of the lengths of these other
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two sides. And that's something
that has important in
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trigonometry as well. For
example, if I have an angle here
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theater, and if I choose the
unit so that the length of the
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hypotenuse is one.
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Then This distance is just the
cosine of the angle Theta Cause
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Theta. And this distance is the
sign of the angle theater.
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And so Pythagoras Theorem says
that the square of cosine, Cos
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squared theater, plus the square
of the sign.
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Sine squared theater
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Equals 1.
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Now this has applications in
the real world. If we want to
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measure positions and lengths
using systems of coordinates.
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So let's suppose that I have
a pencil.
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And I imagine that my pencil is
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positioned. Just here.
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So it's exactly on the
hypotenuse of a triangle.
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And it supposed that
I've got some
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coordinate axes. The
usual X axis there and
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AY axis here.
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So now with my pencil back here
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this point. Is the
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point? XY.
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And so. Pythagoras theorem tells
me that X squared plus Y
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squared must equal 1.
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But of course, in the real world
we don't have a given set of
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coordinate axes. I might choose
one set. You might choose a
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different set. Let's suppose
that you chose a set UV with the
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same origin, but pointing in
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different directions. So if I
draw a new set of axes.
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I'll have my U access
going this way.
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And my
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viaccess
Going this
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way.
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And then with respect to these
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new axes. The pencil tip
will be at the point.
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UV.
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So if I now drop perpendiculars.
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Then this distances you
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along here. This
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distance. His V
and this new angle.
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Is 5.
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But the length of the pencil
still the same, it's still
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one that hasn't changed.
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And so we must have
caused square 5 plus sign
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squared Phi equals 1.
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Be cause you squared plus B
squared equals 1.
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So called squared Theta plus
sign squared theater equals 1
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Costco at 5 plus sign. Squared 5
equals 1. It doesn't matter what
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these angles, Theta or Phi are.
This equation must always hold,
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so it's not just an equation,
it's actually what we call an
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identity. Something that's
always true for any angle
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theater or any angle fire.
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Well, that's two dimensions, but
of course we live in a 3
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dimensional world. So how would
pythagoras theorem work there?
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Well our pencil.
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Would now be sticking
up out of the paper.
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And we'd have to have not
just an X coordinate and AY
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coordinate, but also as Ed
coordinate going vertically
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upwards.
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And then it would no longer be
true that the X squared plus Y
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squared value will be the square
of the length of the pencil.
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It would be a bit shorter
because it would be the distance
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to where the shadow of the
pencil falls on the paper.
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Instead, we have to add the
square of the vertical distance
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as well to get us to the tip of
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the pencil. So in three
dimensions we would have not X
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squared plus Y squared equals
the length of the pencil squared
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plucked, but instead X squared
plus Y squared.
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Plus, Z squared equals the
length of the pencil squared.
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And if the pencil happened to be
in three dimensions, but lying
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flat in the plane.
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That would mean that zed
was zero, and so in our
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formula, if said is zero,
we just get the X squared
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plus Y squared back again.
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Well, that's three dimensions,
and what mathematicians like to
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do, of course, is to generalize.
We've had two dimensions, 3
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dimensions. What about four
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dimensions? Well, that might
seem a bit physically unreal,
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but in fact in the middle of the
19th century physicists did
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start to use 4 dimensions to
describe what was going on in
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the world. They have XY and Z as
the three dimensions of space.
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They also have an extra fourth
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dimension. T for time and in
fact this was very important in
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Einstein's theory of Relativity,
which he published in 19105.
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So how does that work?
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Well, if we look
at what a four
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dimensional length might be.
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Well, it's Square would be X
squared plus Y squared plus set
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squared. And then you might
think it would be plus T
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squared, but actually there's a
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little twist. Because we don't
have plus T squared.
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In fact we have minus T squared
because time is physically
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different from the spatial
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coordinates. And really, in
there there's a hidden factor
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of C squared. Really, it's X
squared plus Y squared +6
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squared minus C squared T
squared. To get the
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dimensions right and see is
the speed of light.
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But I suppose that we've chosen
our units so that the speed of
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light is actually equal to 1,
and so X squared plus Y squared
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plus Z squared minus T squared
is the formula for the square of
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the four dimensional length.
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And now, as in the three
dimensional case, we could ask
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what happens if we. Just look at
length line one particular
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plane. Well, let's take the XY
plane then. That would mean that
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zed and T were both 0.
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And so we would get for
our formula X squared plus
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Y squared.
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But what if we look instead not
at the XY plane, but at the XT
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plane. And then.
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Y and said will be 0 and
we would have.
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X squared not plus T squared.
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But minus T squared.
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And now that gives us a problem.
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Give us a problem if we try
to express the angle between
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our 4 dimensional length and
a fixed direction.
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Because if we say that the angle
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was theater. Then we would
be looking at Cos squared
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Theta minus.
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Sine squared Theta.
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And the problem is that this is
not a constant for different
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values of Theta. If there were a
plus there, it would be constant
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with a minus. It's not a
constant, so that doesn't work.
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We can't use trigonometric
functions to talk about these
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angles. Instead, we have to use
new kinds of functions called
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hyperbolic functions. And these
are similar to the trigonometric
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functions, calls them sign, but
we write them with the letter H
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on the end. So this one.
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Is caution and this one is a bit
harder to pronounce, so I'll
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pronounce it as shine.
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And for the angle I'll put you
rather than theater, because
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this isn't a real angle. It's a
hyperbolic angle, and it works
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in a different sort of way.
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And now.
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We can use these to obtain a
formula like this one that
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didn't work for the
trigonometric functions, but one
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which does work with the
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hyperbolic functions. The reason
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it works? Is to do with where
these functions come from. The
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trick functions come from.
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A circle. Where is the
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hyperbolic functions? Come
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from. A hyperbola.
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And if you know about the
equations of these curves, the
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equation of a circle is X
squared plus Y squared equals
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the radius squared.
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But for I hyperbola like this.
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The equation is similar, but
without a plus sign. Instead it
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has a minus sign.
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Uncaught a minus sign
is just what we want.
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And we find that rather than
having this formula, which
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doesn't work for trig functions,
the corresponding one for
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hyperbolic functions, cosh
squared U minus.
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Shine squared you.
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Does work and that this is
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actually equal? To one, no
matter what the hyperbolic angle
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you might be.
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So the way that scientists think
about the four dimensions of
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space time is very similar to
the way in which they think
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about 3 dimensions of ordinary
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space. But there is this little
twist that in the formula for
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the square of the length,
there's a minus sign in front of
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tea, and that means that when
they look at rotations involving
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the time coordinate, they're not
ordinary rotations using
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trigonometric functions, they
are hyperbolic rotations using
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these new hyperbolic functions.