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www.mathcentre.ac.uk/.../func-ext-2.mp4

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    Pythagoras theorem is one of the
    most fundamental theorems in
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    mathematics. It says that if you
    have a right angle triangle like
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    this. Then the square of the
    length of the hypotenuse is
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    equal to the sum of the squares
    of the lengths of these other
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    two sides. And that's something
    that has important in
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    trigonometry as well. For
    example, if I have an angle here
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    theater, and if I choose the
    unit so that the length of the
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    hypotenuse is one.
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    Then This distance is just the
    cosine of the angle Theta Cause
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    Theta. And this distance is the
    sign of the angle theater.
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    And so Pythagoras Theorem says
    that the square of cosine, Cos
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    squared theater, plus the square
    of the sign.
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    Sine squared theater
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    Equals 1.
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    Now this has applications in
    the real world. If we want to
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    measure positions and lengths
    using systems of coordinates.
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    So let's suppose that I have
    a pencil.
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    And I imagine that my pencil is
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    positioned. Just here.
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    So it's exactly on the
    hypotenuse of a triangle.
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    And it supposed that
    I've got some
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    coordinate axes. The
    usual X axis there and
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    AY axis here.
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    So now with my pencil back here
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    this point. Is the
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    point? XY.
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    And so. Pythagoras theorem tells
    me that X squared plus Y
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    squared must equal 1.
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    But of course, in the real world
    we don't have a given set of
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    coordinate axes. I might choose
    one set. You might choose a
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    different set. Let's suppose
    that you chose a set UV with the
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    same origin, but pointing in
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    different directions. So if I
    draw a new set of axes.
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    I'll have my U access
    going this way.
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    And my
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    viaccess
    Going this
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    way.
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    And then with respect to these
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    new axes. The pencil tip
    will be at the point.
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    UV.
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    So if I now drop perpendiculars.
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    Then this distances you
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    along here. This
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    distance. His V
    and this new angle.
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    Is 5.
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    But the length of the pencil
    still the same, it's still
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    one that hasn't changed.
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    And so we must have
    caused square 5 plus sign
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    squared Phi equals 1.
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    Be cause you squared plus B
    squared equals 1.
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    So called squared Theta plus
    sign squared theater equals 1
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    Costco at 5 plus sign. Squared 5
    equals 1. It doesn't matter what
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    these angles, Theta or Phi are.
    This equation must always hold,
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    so it's not just an equation,
    it's actually what we call an
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    identity. Something that's
    always true for any angle
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    theater or any angle fire.
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    Well, that's two dimensions, but
    of course we live in a 3
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    dimensional world. So how would
    pythagoras theorem work there?
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    Well our pencil.
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    Would now be sticking
    up out of the paper.
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    And we'd have to have not
    just an X coordinate and AY
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    coordinate, but also as Ed
    coordinate going vertically
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    upwards.
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    And then it would no longer be
    true that the X squared plus Y
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    squared value will be the square
    of the length of the pencil.
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    It would be a bit shorter
    because it would be the distance
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    to where the shadow of the
    pencil falls on the paper.
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    Instead, we have to add the
    square of the vertical distance
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    as well to get us to the tip of
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    the pencil. So in three
    dimensions we would have not X
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    squared plus Y squared equals
    the length of the pencil squared
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    plucked, but instead X squared
    plus Y squared.
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    Plus, Z squared equals the
    length of the pencil squared.
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    And if the pencil happened to be
    in three dimensions, but lying
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    flat in the plane.
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    That would mean that zed
    was zero, and so in our
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    formula, if said is zero,
    we just get the X squared
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    plus Y squared back again.
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    Well, that's three dimensions,
    and what mathematicians like to
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    do, of course, is to generalize.
    We've had two dimensions, 3
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    dimensions. What about four
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    dimensions? Well, that might
    seem a bit physically unreal,
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    but in fact in the middle of the
    19th century physicists did
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    start to use 4 dimensions to
    describe what was going on in
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    the world. They have XY and Z as
    the three dimensions of space.
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    They also have an extra fourth
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    dimension. T for time and in
    fact this was very important in
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    Einstein's theory of Relativity,
    which he published in 19105.
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    So how does that work?
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    Well, if we look
    at what a four
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    dimensional length might be.
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    Well, it's Square would be X
    squared plus Y squared plus set
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    squared. And then you might
    think it would be plus T
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    squared, but actually there's a
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    little twist. Because we don't
    have plus T squared.
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    In fact we have minus T squared
    because time is physically
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    different from the spatial
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    coordinates. And really, in
    there there's a hidden factor
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    of C squared. Really, it's X
    squared plus Y squared +6
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    squared minus C squared T
    squared. To get the
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    dimensions right and see is
    the speed of light.
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    But I suppose that we've chosen
    our units so that the speed of
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    light is actually equal to 1,
    and so X squared plus Y squared
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    plus Z squared minus T squared
    is the formula for the square of
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    the four dimensional length.
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    And now, as in the three
    dimensional case, we could ask
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    what happens if we. Just look at
    length line one particular
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    plane. Well, let's take the XY
    plane then. That would mean that
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    zed and T were both 0.
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    And so we would get for
    our formula X squared plus
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    Y squared.
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    But what if we look instead not
    at the XY plane, but at the XT
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    plane. And then.
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    Y and said will be 0 and
    we would have.
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    X squared not plus T squared.
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    But minus T squared.
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    And now that gives us a problem.
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    Give us a problem if we try
    to express the angle between
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    our 4 dimensional length and
    a fixed direction.
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    Because if we say that the angle
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    was theater. Then we would
    be looking at Cos squared
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    Theta minus.
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    Sine squared Theta.
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    And the problem is that this is
    not a constant for different
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    values of Theta. If there were a
    plus there, it would be constant
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    with a minus. It's not a
    constant, so that doesn't work.
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    We can't use trigonometric
    functions to talk about these
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    angles. Instead, we have to use
    new kinds of functions called
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    hyperbolic functions. And these
    are similar to the trigonometric
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    functions, calls them sign, but
    we write them with the letter H
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    on the end. So this one.
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    Is caution and this one is a bit
    harder to pronounce, so I'll
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    pronounce it as shine.
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    And for the angle I'll put you
    rather than theater, because
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    this isn't a real angle. It's a
    hyperbolic angle, and it works
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    in a different sort of way.
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    And now.
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    We can use these to obtain a
    formula like this one that
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    didn't work for the
    trigonometric functions, but one
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    which does work with the
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    hyperbolic functions. The reason
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    it works? Is to do with where
    these functions come from. The
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    trick functions come from.
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    A circle. Where is the
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    hyperbolic functions? Come
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    from. A hyperbola.
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    And if you know about the
    equations of these curves, the
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    equation of a circle is X
    squared plus Y squared equals
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    the radius squared.
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    But for I hyperbola like this.
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    The equation is similar, but
    without a plus sign. Instead it
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    has a minus sign.
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    Uncaught a minus sign
    is just what we want.
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    And we find that rather than
    having this formula, which
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    doesn't work for trig functions,
    the corresponding one for
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    hyperbolic functions, cosh
    squared U minus.
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    Shine squared you.
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    Does work and that this is
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    actually equal? To one, no
    matter what the hyperbolic angle
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    you might be.
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    So the way that scientists think
    about the four dimensions of
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    space time is very similar to
    the way in which they think
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    about 3 dimensions of ordinary
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    space. But there is this little
    twist that in the formula for
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    the square of the length,
    there's a minus sign in front of
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    tea, and that means that when
    they look at rotations involving
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    the time coordinate, they're not
    ordinary rotations using
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    trigonometric functions, they
    are hyperbolic rotations using
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    these new hyperbolic functions.
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www.mathcentre.ac.uk/.../func-ext-2.mp4
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