How Nintendo Solved Zelda's Open World Problem
- Title:
- How Nintendo Solved Zelda's Open World Problem
- Description:
-
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To mark the release of The Legend of Zelda: Tears of the Kingdom, let's look back at the making of Breath of the Wild's open world.
GMTK Minis are shorter, scrappier, more topical videos that I can make in between bigger episodes. Support GMTK on Patreon, here - https://www.patreon.com/GameMakersToolkit
Sources
How the "Open Air" world was created... | Gamer.Ne
https://www.gamer.ne.jp/news/201709010048/Legend of Zelda: Breath of the Wild has become a game... | IGN Japan
https://jp.ign.com/cedec-2017/16928/news/botwThe Perfect Game World Born under Nintendo's New Development Approach... | GNN Gamer
https://gnn.gamer.com.tw/detail.php?sn=152054The perfect game world of The Legend of Zelda: Breath of the Wild... | 4Gamer
https://www.4gamer.net/games/341/G034168/20170901120/Did the map for "Zelda" start in Kyoto!? | Game.Watch.Impress
https://game.watch.impress.co.jp/docs/news/1078569.htmlThe Making of The Legend of Zelda: Breath of the Wild Video – Open-Air Concept | Nintendo
https://youtu.be/vLMGrmf4xaYThe Legend of Zelda: Breath of the Wild’s map is based on Kyoto | Polygon
https://www.theverge.com/2017/3/6/14827832/the-legend-of-zelda-breath-of-the-wild-map-kyoto-japan=== Credits ===
Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link)
- Video Language:
- English
- Duration:
- 09:31
Nekofloor edited Japanese subtitles for How Nintendo Solved Zelda's Open World Problem | ||
ilba ilba edited Turkish subtitles for How Nintendo Solved Zelda's Open World Problem | ||
ilba ilba edited Turkish subtitles for How Nintendo Solved Zelda's Open World Problem | ||
Nekofloor edited Japanese subtitles for How Nintendo Solved Zelda's Open World Problem | ||
Kligeck edited Spanish subtitles for How Nintendo Solved Zelda's Open World Problem | ||
Kligeck edited Spanish subtitles for How Nintendo Solved Zelda's Open World Problem | ||
Kligeck edited Spanish subtitles for How Nintendo Solved Zelda's Open World Problem | ||
Nekofloor edited Japanese subtitles for How Nintendo Solved Zelda's Open World Problem |