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230 Head Demo

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    Hey there folks.
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    I just wanted to do a little video
    about how I would approach
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    this drawing of the head,
    this assignment that you have.
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    Remember that the goal
    is to work from general towards the specifics
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    so I'm thinking
    structure and gesture here.
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    So I'm thinking about how
    if I were sculpting this out of clay,
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    I would start with a giant mass
    in the front that would be like an egg,
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    and then kind of a ball-like form
    in the back.
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    And then the neck is basically a cylinder.
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    Now I'm drawing a line across the brow,
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    and the bottom of the nose,
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    and the middle of the lips,
    between the lips.
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    This is the central axis that runs
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    through the middle of the nose,
    middle of the mouth.
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    That's going to avoid a common problem
    which is having the nose at one angle
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    and then the mouth pushed off
    to the side at another angle.
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    Now I'm carving out, again,
    the side of the head.
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    I'm thinking about this mouth barrel.
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    I'm thinking about the roundness
    of the form of the chin.
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    Drawing the eyeline now,
    just roughly placing the eye.
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    But I'm not getting into little details.
    Just trying to see about where it would go.
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    There's that side plane
    of the temple, the hairline.
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    Don't want to ignore things like
    the hairline and the forehead.
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    I don't want to get too caught up
    in facial features and looking at eyes,
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    nose, mouth too soon because these things,
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    these big, big masses
    are the most important.
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    The features are going to develop
    out of those major masses of the skull.
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    The first part was real time.
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    I've sped it up now a little bit just so,
    it makes this video a little bit shorter.
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    Okay, I don't want to forget the shoulders,
    either, because I need something
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    for this head to sit on.
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    Now I'm going back in and
    I'm looking at some of those secondary forms.
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    So I've started out with, you know, a chainsaw,
    and now I'm going in with a chisel,
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    and I'm getting a little bit more refinement.
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    I'm looking at things like
    the shapes of shadow
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    between one thing and another.
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    I'm trying to see what's the space like
    between the tip of the nose to the cheek.
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    I think it's really important that
    you don't get too tied down
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    to one little area at a time.
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    Think general, work around the whole thing.
    It's easier to keep your proportions that way.
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    So I'm looking at these shapes
    of light and shadow that I'm seeing
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    next to the nose, below the nose.
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    That's helpful, really, somewhat for structure,
    but also it helps me to see shape
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    of light next to shape of dark.
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    I can sort of compare that size
    of one shape to the size of another.
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    Looking at shapes of lights and shadows,
    just another kind of a right brained approach
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    where you're trying to think
    of the shape of a light,
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    and the shape of a dark,
    and they're fitting together
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    like pieces of a jigsaw puzzle,
    and if those shapes are both correct,
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    and they fit together right,
    then that's your proportion.
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    So it's a wonderful way to draw the head
    without really thinking so much about the head.
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    So it's kind of back and forth
    thinking about structure,
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    but then also thinking in a,
    in a more right brained kind of way also.
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    And now, it's important to think
    about horizontal relationships.
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    So I'm noticing that the top of the ear
    is just below the brow line.
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    That the earlobe is even, more or less,
    with the bottom of the nose.
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    It's pretty much the rule of thumb.
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    I'm coming back, I'm just
    refining these shapes a little bit.
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    I'm getting the planar quality
    of the nose more.
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    Really important to remember
    that the lids wrap around the eyeballs.
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    So you gotta make those lower lids
    curve around that ball of the eye.
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    The tip of the nose is also very ball like,
    a little more angular, but like a ball.
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    And the wing of the nose
    is also like a ball.
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    Good idea to look at the eyes
    at the same time.
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    Draw a little bit on one eye,
    and then look at the other one.
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    That way you avoid that problem
    of getting one eye perfect,
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    and then you realize that it's too far over
    to the right
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    when you compare it
    to the other one.
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    So when you work on them
    at the same time,
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    it's easier to keep the proportion,
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    it's easier to make sure
    the two go together well.
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    So still trying to think big picture here.
    I'm refining things.
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    I'm carving out those little forms
    a little bit more,
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    but always comparing one thing to another,
    trying not to get too tunnel visioned
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    in getting caught up
    in one little area at a time.
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    Trying to think of this nose
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    as a 3 dimensional cylinder,
    like a rounded form.
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    So trying to draw around the form.
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    The whites of the eyes are
    almost always in shadows.
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    If you squint at Bill, here,
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    you notice that his eyeballs
    are, really disappear into the shadows.
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    I could keep going with this,
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    but just for time's sake,
    I'm going to leave it at that.
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    If I were to keep going,
    I would just continue
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    to refine all of those details,
    but I feel like the structure is pretty good.
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    Of course, as you go,
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    things are always going to be adjusted
    and modified as you find new information.
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    But for the most part, that structure is there.
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    So the details will be just refining
    these things more and more.
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    In a sense, that's the easy part is refining.
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    Once you get everything in place,
    all those little details will just fall into place.
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    Okay, thanks for watching
    and have fun with this.
Title:
230 Head Demo
Video Language:
English
Duration:
06:04
odscaptioning edited English subtitles for 230 Head Demo
odscaptioning edited English subtitles for 230 Head Demo
odscaptioning edited English subtitles for 230 Head Demo

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