-
The Knight’s journey into Hallownest
begins with it jumping off a huge cliff.
-
This is fitting because the whole game deals
with the main character traveling further
-
and further downward, through strange
and dangerous lands full of deadly foes
-
and unlikely allies until
it uncovers the dark truth
-
shrouded in the depths of Hallownest. It’s like
the whole game is us jumping off a giant cliff.
-
Hornet’s journey into Pharloom begins much
the same way, with her falling off a huge
-
cliff. However, instead of descending down,
Hornet will be climbing back up, making her
-
way to the top of Pharloom and defeating the big
baddie in charge of everything… except we don’t
-
really know who the big baddie is, and we don’t
really know what path Hornet takes to get there.
-
So in this video, we’re going to take a leisurely
stroll through everything we’ve seen of Pharloom
-
so far. From the lush greens of the Moss Grotto
to the dull grays of what I assume is supposed
-
to be Maine, we’ll keep our eyes peeled for
any clues about how these areas are connected.
-
And by the end, we’ll have nice little map all
put together. I should also mention that since
-
my last video, about 10 seconds of extra
Silksong footage was shown off by Xbox.
-
Man, that already feels like so long ago.
-
Of course, we’re trying to solve a
jigsaw puzzle with only half the pieces,
-
so our chances of actually getting things
mostly right are probably pretty slim. But
-
that’s never stopped me before. I once
said Silksong was coming out in 2020.
-
Before Hornet falls off that cliff in the
opening cutscene, we see a brief glimpse of the
-
entrance to Pharloom. There are large, opulent,
pear-shaped doorways leading the way to this thin,
-
dinky bridge. I guess Pharloom couldn’t
even spring for some guardrails or anything.
-
On the opposite side of the path, we
can see vines all along the cave wall.
-
From this location, there’s a chasm that runs
through lower Pharloom all the way down to
-
the Moss Grotto, an area we saw extensively in
footage of the Silksong demo from E3 2019. This
-
area appears to be like the King’s Pass portion
of Hollow Knight. So basically a tutorial level.
-
An important thing to note about this area are
these two strange doors we’ve seen nowhere else
-
in the game so far. Obviously, they’re tied to
the Weavers, the spider tribe which played a
-
pretty big role in the events of Hollow Knight.
They were very invested in Hornet’s birth,
-
but there’s still a lot of mystery surrounding
them. We know that they left Hallownest for
-
their old home, and I think it’s a safe bet to say
that Pharloom is where they originally came from.
-
In Silksong, Hornet can find Weavers throughout
the world that help her restore her lost power,
-
but it’s weird to see two of these gates
right at the very start of the game.
-
So perhaps there’s something
else hidden behind these doors.
-
Or the areas as shown in the demo don’t actually
reflect how the map will look in the final game.
-
At the end of this portion of the demo we
see Hornet approach a dark figure in a church
-
until she collapses from what I assume is
severe iron deficiency. Here, a mysterious
-
figure teaches Hornet how to play her needolin.
We’re not really sure what purpose playing this
-
instrument will serve in Silksong. We see some
doors are opened by playing melodic tunes,
-
but we have yet to see Hornet opening any doors
this way. We do see her jam out with a few
-
characters, so maybe she can learn different
songs to get certain reactions out of NPCs,
-
unlocking new dialogue and quests, sorta like
what the Dream Nails does in Hollow Knight.
-
What’s interesting about the Moss Grotto
is that there is more footage in trailers
-
of areas that look like the Moss Grotto that we
don’t see in the demo. Luckily, the Edge magazine
-
interview from December 2020 gives us quite a
few details about the early parts of Silksong.
-
The Druid of the Moss Temple is described as being
found in a place called the Overgrown Village.
-
These shots shown in the reveal trailer look like
they might belong in this Overgrown Village area.
-
We also get a clip and a screenshot
of some strange clover area.
-
We can see for a brief second that this region
is directly connected to the Moss Grotto,
-
so I assume it might be some sort of subarea.
But it’s not clear how this clover area,
-
or the Overgrown Village for that matter, connect
to what we saw in the demo. My guess would be that
-
they are a bit higher up, since I doubt we’d
go much further below the spot Hornet landed.
-
From the Moss Grotto, Hornet
arrives in Bonebottom,
-
which serves as the entrance to the
Boneforest. It also connects to the Marrow,
-
which is the bell tunnel system that
seems to run throughout Pharloom,
-
sorta like bone marrow? I don’t know if that was
intentional. When Hornet arrives in this area,
-
she’ll find the Bell Beast tied up in silk,
although she won’t be able to free it yet.
-
As Hornet travels further into the Boneforest
she meets Shakra, this game’s cartographer
-
who might also be a boss fight, maybe,
it’s hinted at anyway. Hornet might also
-
have a boss encounter near here with this hermit
crab-like bug that we see a few times in trailers.
-
There seems to be tiers of these black ball
creatures that hide themselves in leaves
-
and skulls throughout Pharloom. Yup, black
balls are an enemy type in Silksong it seems.
-
They’re really cute looking. I can’t wait
to find out what their tragic lore is.
-
Hornet also meets a character named Sherma, who is
able to help us open this door by jamming out with
-
a little jingle. On the other side of this door
is an elevator that leads back down to Bonebottom.
-
According to the Edge magazine interview,
at some point along this circuit,
-
Hornet will also discover a Weaver
chamber, opened by some series of levers.
-
Perhaps the chamber looks
like what we saw earlier?
-
We do see a few shots of Hornet standing in
front of a Weaver resting in some kind of cocoon.
-
This weaver gives Hornet the Silk Spear,
which allows her to free the Bell Beast
-
trapped in the Marrow. This leads to a boss
battle, which Team Cherry describes as an exam
-
fight before the player can get out into the
rest of the world. However, once defeating the
-
Bell Beast, she actually runs away, meaning Hornet
still won’t have access to public transportation.
-
After this, Hornet will find a bell that she can
activate, which rings out the notes, E, F# G E.
-
Structures like this will appearly
be scattered throughout Pharloom,
-
and we even see a structure just like it at the
end of the Deep Docks portion of the E3 demo.
-
This musical progression gives a sense of closure,
-
making it an appropriate way to end a
level. It stands out as a nice contrast
-
to the main motif we’ve heard hidden
throughout Silksong. You know the one,
-
right? This is heard several times throughout
the reveal trailer, notably at the very end.
-
It also plays after Hornet defeats a boss.
-
And a lower pitched version of it can
even be heard in the opening cutscene.
-
This phrase, which is sometimes
referred to as the Dies Irae,
-
gives off a sense of foreboding danger. The
name originates from a poem describing the
-
Last Judgment of God, and the theme used to
be closely tied to religious institutions,
-
making it a fitting theme for Citadel
caste. As for the theme played by this bell,
-
I’m guessing we’ll be hearing it plenty
in other places throughout Pharloom.
-
The Edge magazine interview ends with Hornet
reaching a bridge that looks over where she
-
met Shakra earlier. There isn’t much to go
on with the one Shakra screenshot we do have,
-
other than these metallic walls found in
the room. This is somewhat reminiscent of
-
the bronze-like structure of the
Deep Docks. Which makes sense,
-
because it seems like the Deep Docks are
the next area the player will likely visit.
-
There are even several sections that
appear to be where the Boneforest connects
-
into Deep Docks. We know that the Deep Docks
appear early on in the game, according to the
-
Nintendo Life Treehouse event. There’s this
room that seems to have pathways set up,
-
this long ass platform with literally zero
guardrails, and these areas that appear to be just
-
on the outside of the Docks. Of course, we’ve seen
quite a bit of the inside thanks to the E3 demo,
-
but we do get one clip of footage from
somewhere inside the docks we haven’t seen yet.
-
The Deep Docks are our first real good look at
Pharloom’s active industrial infrastructure.
-
In Hollow Knight, the miner bugs in the Crystal
Peak were basically mindless zombies, but it seems
-
like the bugs of the Deep Dock are a bit more
aware of their surroundings and are still working.
-
According to the lore tablet found here, the
workers are being required to send materials
-
and even pay fealty to the toll of some
bell, presumably connected to the Citadel.
-
There are even a few friendly NPCs here, including
Forge-Daughter, who acts as a vendor that can
-
upgrade Hornet’s tools. In Hollow Knight, bugs
seemingly could avoid the Radiance’s infection
-
as long as they had strong wills, but it’s
not clear what makes the certain bugs in
-
Pharloom hostile or friendly. When enemies
are hit, they give off threads of silk,
-
and on death we see what might be
threads leading up towards the sky.
-
So it seems like silk is like the infection
in this game, but instead of becoming mindless
-
zombies, the bugs are being instructed and
guided by some kind of bell toll. Of course,
-
this raises the question of how some NPCs don’t
seem affected by it. But we just don’t know yet.
-
At the end of the Deep Docks, we encounter Lace
-
who says the iconic line “BLANK
CELL (Wanderers/LACE_MEET_3)”.
-
Lace taunts Hornet about the fate she would
face higher up in Pharloom and offers to help
-
by murdering her. So it seems Lace is not aligned
with the bugs that originally captured Hornet.
-
This lines up with the fact that we see Lace
conducting these white butterflies which look
-
awfully similar to the one that broke the Seal of
Binding on Hornet’s cage at the start of the game.
-
So Lace might be working with some other faction
within Pharloom. Beyond the Lace fight room lies
-
a mysterious shrine dedicated to another giant
bell. The bell rings out those same four notes.
-
This is where the Deep Dock demo
level ends. Before we move on,
-
I should mention this scene with the giant
robot-like creature from the reveal trailer.
-
The area looks more like the Boneforest
than the Deep Docks, but the enemy itself
-
looks like it belongs in the Deep Docks, so I’m
not exactly sure where this scene takes place.
-
So what comes after the Deep
Docks? During the Lace fight,
-
we can see moss growing on the right side of
the giant statue in the background, and in one
-
trailer shot we also see Hornet walking into a
green forest area, leaving behind what appears
-
to be a bell shrine. So the Deep Docks might
actually be sandwiched between the Boneforest,
-
and another, more regular boneless forest,
which I like to call the Dark Forest.
-
This forest is crawling with ant enemies
as well, and it seems their main fortress
-
is located somewhere in the more lava rich
section of Pharloom albeit higher up in the air,
-
which means these two areas probably aren’t
far apart. This will be where Hornet fights
-
Hunter Queen Carmalita. The ants seem like
they’ll be the mantis tribe of this game.
-
Except ants are little assholes so I doubt
they’ll be as nice as the mantises are.
-
This forest region is also
where Hornet meets this bug.
-
If I had to guess, this guy is dressing
up like an ant to avoid getting attacked,
-
which is an insanely common phenomenon in real
life because, like I said, ants are assholes.
-
It also appears that the Huntress
might show up in this area as well.
-
Other than that, when Hornet first enters the
region, we see a sign for what is probably a city.
-
It’s not clear what city this is supposed to be,
-
so I’m guessing it’s a city
we haven’t actually seen yet.
-
Anyways, we have one teeny tiny lead
about where the map might go from here.
-
In this region of Pharloom we see these green
vines in a few locations, and we can actually
-
see these same vines growing in a dark section
of Greymoor. It’s very subtle but there is a
-
connection here, and it’s our only lead right now.
So the top of the Dark Forest might connect to the
-
bottom of Greymoor, which according to Team
Cherry is the largest area they’ve ever made.
-
Greymoor can be broken down into a few subareas.
There are wide open fields with nothing but
-
gravestones and distant towers and windmills
in the background. There’s the indoor sections
-
with tight hallways and large, open rooms. There
appears to be a small village or rest area of some
-
kind. And of course there’s this dank basement
area that appears to connect to the forest region.
-
From Team Cherry’s blog posts, it is explained
that the tenders of the land have become haunted,
-
and that the place is infested with Dustroaches.
-
Despite that, we do catch glimpses of what
the bugs of Greymoor have been doing here.
-
I’ve mentioned before that these objects seem to
be able to catch silk that floats through the air.
-
This area in Greymoor is also filled
with enemies carrying around scissors,
-
and we can see several empty spools discarded all
over the place. In this basement room we can even
-
see stacks upon stacks of these spools. So these
bugs seem specifically equipped to deal with silk.
-
The only spools we ever see that actually have
silk on them can only be seen in the background
-
of this cropped screenshot from a Team Cherry
blog post. I’m guessing that these giant spools
-
are related to the windmills we see. They use
the wind to wind up these giant spools. These
-
spools or their silk are possibly transported up
to the Citadel. It seems the Citadel is always in
-
want of silk, since it's what they desire from
those who would choose to pilgrimage there.
-
And the whole capturing Hornet thing might
be related to their desire for silk as well.
-
Another strange section of Greymoor is this boss
encounter. I originally thought this character
-
was some kind of chef, cooking some kind of
mosquito soup. But the Discord user, Arch_Imedes,
-
made a very interesting connection between
this character and medieval candle makers.
-
Strap in, boys, cuz we’re about
to learn about candle lore.
-
Candle wax can be made by rendering fat in a big
vat, which can then be poured over wicks hanging
-
above. We can see what appears to be a vat stored
in the floor, and there’s also bug corpses which
-
would serve as a source of fat. This would also
explain the off-white color stains on the bug’s
-
apron. And it would even explain where all these
candles came from seen in this room in Greymoor.
-
That said, this could just be a repeat of what we
already saw in Hollow Knight with the cannibals
-
in the City of Tears. But the candle theory
seems a bit more unique and interesting to me.
-
There’s one room in Greymoor that gives us
a connection to another area in Pharloom.
-
This room appears to lead left into this
bell heap city. There isn’t much to see here,
-
other than it seems Hornet can unlock a series
of platforms to get higher up into the city.
-
But we don’t know exactly where this leads.
-
This city reminds me of the Marrow, the pile of
bells that make up the tunnels we fast travel
-
through throughout the game. But we also know
that there are other sections of the Marrow that
-
Hornet can actually traverse through. Perhaps the
Marrow connects the Boneforest to the Bell Heap?
-
I’ve been going through Pharloom fairly linearly
in this video, but I think we all know that there
-
will be multiple routes through the world. In
fact, Team Cherry has even said that during
-
the game Hornet “may” pass through Greymoor.
It’s literally the largest region in the game,
-
and you apparently don’t even have to go through
it. If you’ve seen Mark Brown’s video about Hollow
-
Knight, you’ll know how many different routes
you can take through that game, and how certain
-
areas can be completely skipped. And I’m sure
Silksong will be similar, if not even more crazy.
-
Regardless, we actually have
another connection to the Bell Heap.
-
This swamp-like region appears to
be located to the left of the city.
-
This region of Pharloom is extremely
fascinating for a couple reasons.
-
First of all, this appears to be where the player
can fight Seth. Seth is said to reside at the
-
“Base of the Citadel” where he guards a hidden
secret, one that the Citadel’s caste seem to be
-
interested in as well. Seth believes he has been
chosen by a mysterious force known as “The Voice”.
-
We don’t know what Seth is protecting, but
Team Cherry points out that the base of
-
the Citadel is covered in tangled roots, and
this region of Pharloom is where we see these
-
strange white flowers growing naturally. These
flowers have some significance in Silksong,
-
given that they appear prominently during
the Lace fight, but also because floral
-
patterns also appear frequently in the
architecture of the Citadel. There’s likely
-
a connection here, and it’s a connection
Team Cherry has never really commented on.
-
Another interesting detail in the Citadel base
area are these giant plants sticking out of the
-
ceiling. This tells us that whatever plant
life lives here at the base of the Citadel
-
is quite encompassing. I’m not quite sure if
these are vines or roots or if they come from
-
multiple plants or one big one, but they appear
to be pretty barren. One possibility is that the
-
Citadel covets these flowers, and perhaps they
stripped these once lush vines of their flowers.
-
This would reinforce how
industrially driven Pharloom is,
-
eating up natural resources to fuel their society.
Either that or this plant life is naturally dying
-
out. That could explain why we see an unending
stream of flower petals falling from the sky.
-
It seems like this overgrown temple is
located somewhere in this region as well.
-
The more muted colors match this area better than
something like the Moss Grotto. We can also see
-
floating flower petals in this boss fight
arena. So that pretty much seals the deal.
-
Finally, all the vines located here are
reminiscent of the vines seen right at the
-
entrance of Pharloom, so it seems the base of the
Citadel might actually be close to this doorway.
-
But if that were the case, why do pilgrims
like Sherma end up way lower than this
-
in places like the Boneforest? Maybe
his stupid ass fell off the cliff too?
-
Now this is complete speculation on my part, but
I think this area might also be where the player
-
can find this elevator up to the Citadel. It is
the base, after all. That said, we also see the
-
elevator crashing back down at some point. This
implies that Hornet might get to explore a bit
-
of the Citadel before being locked off from it, or
it breaks the first time she even tries to use it.
-
And we’re pretty much out of leads at this point.
Honestly, I think we’ve done pretty good so far.
-
We were able to connect quite a few of
Pharloom’s areas, but there’s still a few
-
stragglers left before we reach the Citadel, so
let’s just do some guess work for these last few.
-
We’ve got the barnacle area, the coral forest,
this sandy desert, Grindle’s prison cell,
-
the Last Judge boss arena,
the room with the penis dude,
-
the room with Trobbio, and
this giant grinding pit room.
-
I’m going to place the barnacle area above
Greymoor for one simple reason: there's rain
-
in Greymoor. This is probably wrong but it's
the only lead we really have. Unfortunately,
-
there’s also rain in the barnacle area, and
I really don’t know what could be above it.
-
There’s the coral forest, but this area
doesn’t really seem to have much water
-
at all. It’s kinda like Fog Canyon where it
kinda looks like it’s underwater, but it’s not.
-
That said, it’s really our best bet so… I’m
just gonna put it above the Barnance area.
-
This might be controversial, but I’m
going to roll all of these rooms into
-
the desert region of Pharloom, as I think
they are all in relatively the same place.
-
This room shares architecture with what we see in
the Weaver’s Den and other Weaver-related areas.
-
This might be a mini-dungeon where Hornet can
find another Weaver to gain a new spell from.
-
We don’t really know anything about the
Last Judge, but we do know that he bears
-
some resemblance to these three enemies shown
off in a Team Cherry blog post. These enemies
-
are described as the former tenders of a
dusty vault of ancient knowledge. However,
-
it appears that one of them can be seen in what
might be a church somewhere in the Citadel. The
-
similarity in design to the Last Judge might imply
that he is the current tender of the dusty vault.
-
Dusty. Desert. I dunno, it’s kinda similar.
-
As a side note, maybe these three characters
were the other Judges, who abandoned this guy,
-
because he was stupid or ugly or something,
explaining how he got the name “Last Judge”.
-
I think Grindle is in the same facility as
the Last Judge, like some sort of prison.
-
As for where the desert is as a whole, I’m going
to put it just above the Moss Grotto. I feel like
-
it’s somewhere on the outskirts of the Kingdom, so
that’s where it’s going. Cry about it, liberals.
-
These last three rooms I think are somewhere
near the bottom of the Citadel, like you’re in
-
the lower parts of the Citadel at this point,
but you’re still not to the shining part of the
-
Citadel. This is what I’m going to call the Gilded
Cities. Keep in mind, this is mostly speculation.
-
These areas might be in completely different
locations, but this is what I’m going with
-
for now. This is where we can see a few more
examples of Pharloom’s industrial complex.
-
Smokerock and Sweetsmelt brought up from
the Deep Docks are placed in furnaces here.
-
Waste is discarded into
this giant grinding machine.
-
And finally, there’s the room with Trobbio,
which, as it turns out, is pretty important.
-
In this room, we see what appears to be
a model replica of the Citadel itself.
-
The two main indicators of this are the
various bulbous domes and the giant,
-
winding pipes. So this is possibly representative
of what the entire Citadel looks like.
-
In this model, we can actually see a few tall
towers on either side of the city. We don’t know
-
what these towers are, but one possibility is that
one of them is the clock tower level we’ve seen a
-
few times. This clocktower is probably the driving
force of Pharloom’s productivity, responsible for
-
the tolls mentioned all the way down in the
Deep Docks. I think the tower might actually
-
drop down into the underpart of the Citadel,
making a good connection between the two areas.
-
From this model, we also get a clear view of
these strange pipes that run throughout the city.
-
These things are everywhere in the Citadel,
just casually hiding away in the background,
-
and apparently they all converge at the very top.
-
This leads us to our final shot, the Lace fight.
-
Now given the sheer amount of pipes in the
background, you’d think this would be the
-
place where all the pipes converge, but if
that’s the case, why is the room so dark?
-
Wouldn’t it be close to whatever the light
source of the Shining Citadel is? So perhaps
-
this is closer to the base of the Citadel, with
lights from up above just barely peeking through.
-
Regardless of where the Lace fight takes place, we
can guess from the diagram in Trobbio’s room that
-
at the peak of Pharloom rests this giant ball, a
symbol we see plastered all throughout Pharloom.
-
It looks like a giant wound up ball of silk
with a curved needle positioned above it.
-
To me, this symbolizes the control of silk
the Citadel has over the land of Pharloom.
-
But there’s something the Citadel is up to that
we should talk about, and that’s these pipes.
-
These things are so weird. What’s inside them? Why
do some of them taper off like this? Why did Team
-
Cherry change this scene between the two trailers
to remove the threads of silk in the room?
-
Clearly there’s something between the top of
the Citadel and the bottom of the Citadel that
-
these pipes help transfer. So… maybe it’s silk?
If we believe the whole puppet idea, that the
-
threads extend all the way down to the various
bugs across the kingdom, then these pipes that
-
start from the center and move outwards would be a
good way to distribute the threads across Parloom.
-
Here’s another idea I originally heard from
another user named Araraura. These pipes have a
-
vague similarity to something else we’ve seen in
Hollow Knight before: the Beast’s Den shrine in
-
Deepnest. This contraption also has pipes coming
out of it. Perhaps this device is just a tomb
-
for Deepnest’s dead king. Or maybe it’s hiding
whatever beast attacked us when we first entered
-
Beast’s Den. All that said, it doesn’t really help
us solve what these pipes are for. But maybe the
-
two are related somehow. And the coming reveal
in Silksong will tell us more about this thing.
-
Another connection we can make with these pipes
is the flowers. The flowers seemingly grow at
-
the base of the Citadel, yet we see them here in
the Lace fight, and even growing on the sides of
-
the pipe. If we assume the Lace fight is at the
top of the Citadel, why would flowers be found
-
all the way up here? So perhaps the vines
that we see tangled at the base of the Citadel
-
also extend through the Citadel up to the top
through these pipes. This is another theory
-
suggested by Arch_Imedes, and he thinks that
these pipes are a way of hiding this giant plant
-
from the bugs of the Citadel, relating back to
the hidden truth alluded to in Pharloom’s Folly,
-
the poem shown off at the start of the
game. That would be an interesting twist,
-
and it seems pretty likely that these flowers will
have some greater connection to Silksong’s story.
-
So there’s a lot going on here. You’ve got the
Citadel caste with their abundance of bells and
-
weapons for cutting and controlling silk. You’ve
got Lace who seems to have her mysterious motives.
-
There’s the Conductor Romino, who…
we know nothing about. And like,
-
we don’t even know what’s creating the
light found in the Shining Citadel.
-
What is that all about? Lots and lots
of loose threads, to say the least.
-
But the point of this video wasn’t to
necessarily worry about all that stuff.
-
We’re just trying to draw a map of Pharloom, and
-
here it is. I can’t wait to explore every inch
of this game, from its stubbly little feet
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to its round head. This potential map for Silksong
really is just so beautiful looking. Like,
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this map already looks so familiar to me, even
though Silksong isn’t even out yet. It’s like
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I’ve been seeing this map everywhere for years and
never even realized it. It looks… It’s kinda sus.