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Let's explain a bit
the animation techniques.
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So, for starters,
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remember that animation is an illusion,
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so everything you see is not real.
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Even I am not really moving now.
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You're just seeing a semplification...
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...of the movement I made right now,
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because the video camera takes
thirty frames per second,
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which simplify my movement...
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...and create the illusion,
but you don't really see the movement.
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This illusion works incredibly well.
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How does animation work?
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Animation consists in:
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instead of taking someone
who is really moving,
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and using a movie camera
to record their movement...
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...and creating a simulation,
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we do the opposite.
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There is no movie camera in animation.
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There is none.
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You don't need
the techonolgy of the machine...
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...recording you
with thirty frames per second,
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because each picture can be taken...
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...potentially even years later.
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Animation is that illusion
in which I, human being,
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take pictures whenever I want,
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to create the illusion that something
that can't actually move, is moving.
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The most famous and used
technique ever is the traditional.
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The traditional technique
consists in a drawing,
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which gets redone from scratch,
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and redone again,
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and redone again.
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Each drawing you make has
some slight changes,
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so when you see
these drawings in sequence...
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...it creates
the illusion of movement.
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Pretty simple concept, right?
This is traditional animation.
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Then it takes many names
based on the support used to draw.
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If you use a cel,
that is an acetate sheet,
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with a paper sheet, strapped together,
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it's hard to explain,
but that is an animation cel.
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If you use a real classic drawing,
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done by pen nib and all that,
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that is traditional animation.
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If you instead used
the same technique,
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but the sheet was digital...
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...and the drawings are made
on a tablet, for instance,
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it's called paperless.
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And it's the same as
traditional technique,
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there's simply no paper waste.
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What if it's with pixels?
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That's pixel animation.
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Pixel animation is the same thing,
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but the drawing this time is made...
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...using little colored
squares called pixels.
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You could animate
in any other way, using sand,
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you could use any support...
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...but if every time
you have to redraw the character,
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it's traditional animation.
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Rotoscope is one of the types
of traditional animation.
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What is the rotoscope?
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It's the same thing,
but I didn't make up a drawing,
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I filmed a person...
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...and now I'm tracing
the individual frames.
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There are also full movies
made with rotoscope,
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tv series made with rotoscope,
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but in the past
the rotoscope was mainly used...
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...to create more realistic humans,
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who perhaps could
be a bit unsettling...
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...and, I don't know,
give off a strange feeling.
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In Pinocchio and 101 Dalmatians...
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...the vehicles are animated
with rotoscope,
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so there are tiny models
that actually move,
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they are filmed and then
the movement is traced.
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In The Lord of the Rings
everything is in rotoscope,
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there are real people actually moving,
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that get traced later.
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Nowadays we hear much
about cel-shading.
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What is cel-shading?
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It's just an effect
you apply to your drawing.
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So you make traditional animation,
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usually paperless, all chill,
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but then you use the computer
to help you with the lights.
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And maybe some other details too.
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That's what happened
in Klaus for example.
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So you drew everything by hand,
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the lights are simply
done with the computer.
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Disney already used
another technology called C.A.P.S.,
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which allowed it
to create drawings on paper...
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...then move them to the computer...
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...and handling them as it pleased.
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But you got the gist:
there's traditional animation,
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then there are the variants.
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The thousand ways to do it.
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Then there is stopmotion.
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Stopmotion is one of the most
talked about techniques ever,
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everyone knows the word stopmotion.
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And stopmotion animation,
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or stop frame, is the animation
where you take an inanimate object...
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...and you take a series of pictures...
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Don't take pictures
while you move the object,
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do it when it's alone,
so it will seem that it moved.
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The stopmotion type that almost
everyone thinks about is puppet,
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that is when you use
the so called articulated toys...
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...which move bit by bit
by taking many pictures.
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In traditional animation,
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if a character jumps it's not hard...
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...nor different than making it roll.
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In stopmotion animation,
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making a character jump means
having to find a special effect...
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...or visual effect
that lets you hide the fact...
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...that the toy can't stay
hanging in the air...
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...to get a picture taken.
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So you need an alternative solution
in order to have it hanging,
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looking like it's jumping
but it's really not.
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So in stopmotion things
like rain are very hard to achieve,
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when in traditional animation
it takes nothing.
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However if your stopmotion
toy isn't just a toy,
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but you can actually modify it,
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you can reshape it
because it's made of clay,
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we're talking about claymation.
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Claymation.
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Not claymotion
as I said in the last video.
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I said it because it's easy
to make mistakes,
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but I swear that actually no,
it's always been claymation.
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And claymation is
the same as stopmotion,
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but you can actually
change your characters,
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modify them, and use
a lot of clay or modelling materials.
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Then there's cut-out,
same as stopmotion...
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...but you move pieces of cut paper
on a sheet of paper.
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You're not redrawing the characters,
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because the face
and the body are still the same.
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You are moving them
with the stopmotion technique,
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but the visual result is much more
similar to the traditional technique.
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It's the animation you always saw
with South Park, for example.
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But careful, because South Park
at some point changed technique.
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Before it used
real pieces of paper layed on,
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then it started using
vector animation,
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also called rigged animation.
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Gosh how do I explain the vector now?
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Let's do this way,
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vector animation could
allow it to say:
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happy birthday NordVPN!
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In reality it's a drawing,
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that I then cut in its joints...
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...and I can move them.
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If you buy one of
NordVPN's biannual plans...
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...through the link
of your favorite creator,
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which in this case I hope it's me,
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you will get
four extra months for you,
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a coupon to gift three months
of NordVPN to whoever you want,
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and your bestie will also get
the type of offer you bought.
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So if you subcribed to
NordVPN and Nordpass...
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...and give your friend the coupon,
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they will get NordVPN and Nordpass.
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In this type of animation
your character can have,
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for instance,
twenty possible movements,
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just twenty and they can't increase.
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But it's also such a fast
and cheap technique...
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...that I could use it
to make him say:
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If you're an entrepeneur you can also
pay NordVPN with your business,
-
you just need a VAT number
and ask for an invoice.
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And this year too NordVPN's
no-log policy has been confirmed.
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In doubt, go into the infobox,
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you will find my link
to get NordVPN, okay?
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And remember to check
all of its many features.
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But it's also important to tell
this technique apart from cgi.
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Cgi has basically infinite potential.
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The animator has a control over
the character that allows them...
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...to both preset some things,
and also sit there...
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...and correct on the way
any small movement,
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invent new movements
that the figure can do,
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teach the computer how to behave,
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or take complete control of
the character to animate,
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of the setting to animate,
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or whatever thing
they want to move...
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...inside this simulation.
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Classic cgi is so unlimited
that it's used...
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...to make special effects
in movies because, potentially,
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you can do anything with it.
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Remember that more realistic
does not mean better though.
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There is no correlation
between the two,
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cgi has its choices
based on its needs,
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you could
discuss over this for hours.
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Then we have mocap,
that is motion capture:
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it's same as cgi, so you create
everything on the computer,
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but the character's movement are not
given by an animator,
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like in the rotoscope they trace
the real movements of an actor...
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...who was likely wearing sensors...
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...that relayed to a computer
the movements made by the character...
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...and replayed them
with the animated character.
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And we can have cel-shading here too,
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it works in the opposite way
to what I said before.
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Earlier I talked about cel-shading
on a drawing, so it's flat...
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...but we put a 3D thing on top,
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I can also do the opposite.
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Therefore creating
a 3D evniroment etcetera...
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...and with cel-shading sticking...
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...over the 3D figures something
that looks like 2D drawings.
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Then we have the mixed technique.
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Mixed technique,
I mean...
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As a term it defines any technique
that mixes different techniques.
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The issue is that the techniques
always get mixed with each other.
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It's hard to find
a single animated movie...
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...that always uses only one single
technique without aid from the others.
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