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All ANIMATION TECHNIQUES - List

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    Let's explain a bit
    the animation techniques.
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    So, for starters,
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    remember that animation is an illusion,
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    so everything you see is not real.
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    Even I am not really moving now.
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    You're just seeing a semplification...
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    ...of the movement I made right now,
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    because the video camera takes
    thirty frames per second,
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    which simplify my movement...
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    ...and create the illusion,
    but you don't really see the movement.
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    This illusion works incredibly well.
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    How does animation work?
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    Animation consists in:
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    instead of taking someone
    who is really moving,
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    and using a movie camera
    to record their movement...
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    ...and creating a simulation,
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    we do the opposite.
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    There is no movie camera in animation.
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    There is none.
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    You don't need
    the techonolgy of the machine...
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    ...recording you
    with thirty frames per second,
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    because each picture can be taken...
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    ...potentially even years later.
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    Animation is that illusion
    in which I, human being,
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    take pictures whenever I want,
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    to create the illusion that something
    that can't actually move, is moving.
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    The most famous and used
    technique ever is the traditional.
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    The traditional technique
    consists in a drawing,
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    which gets redone from scratch,
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    and redone again,
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    and redone again.
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    Each drawing you make has
    some slight changes,
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    so when you see
    these drawings in sequence...
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    ...it creates
    the illusion of movement.
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    Pretty simple concept, right?
    This is traditional animation.
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    Then it takes many names
    based on the support used to draw.
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    If you use a cel,
    that is an acetate sheet,
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    with a paper sheet, strapped together,
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    it's hard to explain,
    but that is an animation cel.
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    If you use a real classic drawing,
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    done by pen nib and all that,
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    that is traditional animation.
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    If you instead used
    the same technique,
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    but the sheet was digital...
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    ...and the drawings are made
    on a tablet, for instance,
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    it's called paperless.
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    And it's the same as
    traditional technique,
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    there's simply no paper waste.
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    What if it's with pixels?
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    That's pixel animation.
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    Pixel animation is the same thing,
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    but the drawing this time is made...
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    ...using little colored
    squares called pixels.
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    You could animate
    in any other way, using sand,
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    you could use any support...
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    ...but if every time
    you have to redraw the character,
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    it's traditional animation.
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    Rotoscope is one of the types
    of traditional animation.
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    What is the rotoscope?
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    It's the same thing,
    but I didn't make up a drawing,
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    I filmed a person...
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    ...and now I'm tracing
    the individual frames.
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    There are also full movies
    made with rotoscope,
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    tv series made with rotoscope,
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    but in the past
    the rotoscope was mainly used...
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    ...to create more realistic humans,
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    who perhaps could
    be a bit unsettling...
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    ...and, I don't know,
    give off a strange feeling.
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    In Pinocchio and 101 Dalmatians...
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    ...the vehicles are animated
    with rotoscope,
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    so there are tiny models
    that actually move,
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    they are filmed and then
    the movement is traced.
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    In The Lord of the Rings
    everything is in rotoscope,
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    there are real people actually moving,
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    that get traced later.
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    Nowadays we hear much
    about cel-shading.
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    What is cel-shading?
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    It's just an effect
    you apply to your drawing.
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    So you make traditional animation,
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    usually paperless, all chill,
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    but then you use the computer
    to help you with the lights.
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    And maybe some other details too.
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    That's what happened
    in Klaus for example.
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    So you drew everything by hand,
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    the lights are simply
    done with the computer.
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    Disney already used
    another technology called C.A.P.S.,
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    which allowed it
    to create drawings on paper...
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    ...then move them to the computer...
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    ...and handling them as it pleased.
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    But you got the gist:
    there's traditional animation,
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    then there are the variants.
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    The thousand ways to do it.
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    Then there is stopmotion.
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    Stopmotion is one of the most
    talked about techniques ever,
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    everyone knows the word stopmotion.
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    And stopmotion animation,
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    or stop frame, is the animation
    where you take an inanimate object...
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    ...and you take a series of pictures...
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    Don't take pictures
    while you move the object,
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    do it when it's alone,
    so it will seem that it moved.
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    The stopmotion type that almost
    everyone thinks about is puppet,
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    that is when you use
    the so called articulated toys...
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    ...which move bit by bit
    by taking many pictures.
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    In traditional animation,
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    if a character jumps it's not hard...
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    ...nor different than making it roll.
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    In stopmotion animation,
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    making a character jump means
    having to find a special effect...
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    ...or visual effect
    that lets you hide the fact...
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    ...that the toy can't stay
    hanging in the air...
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    ...to get a picture taken.
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    So you need an alternative solution
    in order to have it hanging,
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    looking like it's jumping
    but it's really not.
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    So in stopmotion things
    like rain are very hard to achieve,
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    when in traditional animation
    it takes nothing.
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    However if your stopmotion
    toy isn't just a toy,
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    but you can actually modify it,
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    you can reshape it
    because it's made of clay,
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    we're talking about claymation.
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    Claymation.
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    Not claymotion
    as I said in the last video.
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    I said it because it's easy
    to make mistakes,
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    but I swear that actually no,
    it's always been claymation.
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    And claymation is
    the same as stopmotion,
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    but you can actually
    change your characters,
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    modify them, and use
    a lot of clay or modelling materials.
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    Then there's cut-out,
    same as stopmotion...
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    ...but you move pieces of cut paper
    on a sheet of paper.
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    You're not redrawing the characters,
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    because the face
    and the body are still the same.
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    You are moving them
    with the stopmotion technique,
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    but the visual result is much more
    similar to the traditional technique.
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    It's the animation you always saw
    with South Park, for example.
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    But careful, because South Park
    at some point changed technique.
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    Before it used
    real pieces of paper layed on,
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    then it started using
    vector animation,
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    also called rigged animation.
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    Gosh how do I explain the vector now?
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    Let's do this way,
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    vector animation could
    allow it to say:
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    happy birthday NordVPN!
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    In reality it's a drawing,
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    that I then cut in its joints...
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    ...and I can move them.
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    If you buy one of
    NordVPN's biannual plans...
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    ...through the link
    of your favorite creator,
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    which in this case I hope it's me,
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    you will get
    four extra months for you,
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    a coupon to gift three months
    of NordVPN to whoever you want,
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    and your bestie will also get
    the type of offer you bought.
  • 6:47 - 6:49
    So if you subcribed to
    NordVPN and Nordpass...
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    ...and give your friend the coupon,
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    they will get NordVPN and Nordpass.
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    In this type of animation
    your character can have,
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    for instance,
    twenty possible movements,
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    just twenty and they can't increase.
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    But it's also such a fast
    and cheap technique...
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    ...that I could use it
    to make him say:
  • 7:05 - 7:08
    If you're an entrepeneur you can also
    pay NordVPN with your business,
  • 7:08 - 7:11
    you just need a VAT number
    and ask for an invoice.
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    And this year too NordVPN's
    no-log policy has been confirmed.
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    In doubt, go into the infobox,
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    you will find my link
    to get NordVPN, okay?
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    And remember to check
    all of its many features.
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    But it's also important to tell
    this technique apart from cgi.
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    Cgi has basically infinite potential.
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    The animator has a control over
    the character that allows them...
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    ...to both preset some things,
    and also sit there...
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    ...and correct on the way
    any small movement,
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    invent new movements
    that the figure can do,
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    teach the computer how to behave,
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    or take complete control of
    the character to animate,
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    of the setting to animate,
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    or whatever thing
    they want to move...
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    ...inside this simulation.
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    Classic cgi is so unlimited
    that it's used...
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    ...to make special effects
    in movies because, potentially,
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    you can do anything with it.
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    Remember that more realistic
    does not mean better though.
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    There is no correlation
    between the two,
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    cgi has its choices
    based on its needs,
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    you could
    discuss over this for hours.
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    Then we have mocap,
    that is motion capture:
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    it's same as cgi, so you create
    everything on the computer,
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    but the character's movement are not
    given by an animator,
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    like in the rotoscope they trace
    the real movements of an actor...
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    ...who was likely wearing sensors...
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    ...that relayed to a computer
    the movements made by the character...
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    ...and replayed them
    with the animated character.
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    And we can have cel-shading here too,
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    it works in the opposite way
    to what I said before.
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    Earlier I talked about cel-shading
    on a drawing, so it's flat...
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    ...but we put a 3D thing on top,
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    I can also do the opposite.
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    Therefore creating
    a 3D evniroment etcetera...
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    ...and with cel-shading sticking...
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    ...over the 3D figures something
    that looks like 2D drawings.
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    Then we have the mixed technique.
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    Mixed technique,
    I mean...
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    As a term it defines any technique
    that mixes different techniques.
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    The issue is that the techniques
    always get mixed with each other.
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    It's hard to find
    a single animated movie...
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    ...that always uses only one single
    technique without aid from the others.
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Title:
All ANIMATION TECHNIQUES - List
Description:

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Video Language:
Italian
Duration:
12:09

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