< Return to Video

All ANIMATION TECHNIQUES - List

  • 0:00 - 0:02
    Let's explain a bit
    the animation techniques.
  • 0:02 - 0:04
    So, for starters,
  • 0:04 - 0:07
    remember that
    animation is an illusion,
  • 0:07 - 0:09
    so everything you see is not real.
  • 0:09 - 0:11
    Even I am not really moving now.
  • 0:11 - 0:14
    You're just seeing a semplification...
  • 0:14 - 0:17
    ...of the movement I made right now,
  • 0:17 - 0:21
    because the video camera takes
    thirty frames per second,
  • 0:21 - 0:23
    which simplify my movement...
  • 0:23 - 0:27
    ...and create the illusion,
    but you don't really see the movement.
  • 0:27 - 0:30
    This illusion works incredibly well.
  • 0:30 - 0:31
    How does animation work?
  • 0:31 - 0:33
    Animation consists in:
  • 0:33 - 0:38
    instead of taking someone
    who is really moving,
  • 0:38 - 0:43
    and using a movie camera
    to record their movement...
  • 0:43 - 0:45
    ...and creating a simulation,
  • 0:45 - 0:46
    we do the opposite.
  • 0:46 - 0:49
    There is no movie camera in animation.
  • 0:49 - 0:50
    There is none.
  • 0:50 - 0:53
    You don't need
    the techonology of the machine...
  • 0:53 - 0:56
    ...recording you
    with thirty frames per second,
  • 0:56 - 0:58
    because each picture can be taken...
  • 0:58 - 1:01
    ...potentially even years later.
  • 1:01 - 1:06
    Animation is that illusion
    in which I, human being,
  • 1:06 - 1:10
    take pictures whenever I want,
  • 1:10 - 1:16
    to create the illusion that something
    that can't actually move, is moving.
  • 1:16 - 1:20
    The most famous and used
    technique ever is the traditional.
  • 1:20 - 1:24
    The traditional technique
    consists in a drawing,
  • 1:24 - 1:26
    which gets redone from scratch,
  • 1:26 - 1:28
    and redone again,
  • 1:28 - 1:30
    and redone again.
  • 1:30 - 1:33
    Each drawing you make has
    some slight changes,
  • 1:33 - 1:36
    so when you see
    these drawings in sequence...
  • 1:36 - 1:38
    ...it creates
    the illusion of movement.
  • 1:38 - 1:41
    Pretty simple concept, right?
    This is traditional animation.
  • 1:41 - 1:46
    Then it takes many names
    based on the support used to draw.
  • 1:46 - 1:49
    If you use a cel,
    that is an acetate sheet,
  • 1:49 - 1:51
    with a paper sheet, strapped together,
  • 1:51 - 1:54
    it's hard to explain,
    but that is an animation cel.
  • 1:54 - 1:57
    If you use a real classic drawing,
  • 1:57 - 1:59
    done by pen nib and all that,
  • 1:59 - 2:01
    that is traditional animation.
  • 2:01 - 2:04
    If you instead used
    the same technique,
  • 2:04 - 2:06
    but the sheet was digital...
  • 2:06 - 2:10
    ...and the drawings are made
    on a tablet, for instance,
  • 2:10 - 2:11
    it's called paperless.
  • 2:11 - 2:13
    And it's the same as
    traditional technique,
  • 2:13 - 2:16
    there's simply no paper waste.
  • 2:16 - 2:17
    What if it's with pixels?
  • 2:17 - 2:18
    That's pixel animation.
  • 2:18 - 2:21
    Pixel animation is the same thing,
  • 2:21 - 2:23
    but the drawing this time is made...
  • 2:23 - 2:26
    ...using little colored
    squares called pixels.
  • 2:26 - 2:29
    You could animate
    in any other way, using sand,
  • 2:29 - 2:31
    you could use any support...
  • 2:31 - 2:34
    ...but if every time
    you have to redraw the character,
  • 2:34 - 2:35
    it's traditional animation.
  • 2:36 - 2:39
    Rotoscope is one of the types
    of traditional animation.
  • 2:39 - 2:41
    What is the rotoscope?
  • 2:41 - 2:44
    It's the same thing,
    but I didn't make up a drawing,
  • 2:44 - 2:46
    I filmed a person...
  • 2:46 - 2:49
    ...and now I'm tracing
    the individual frames.
  • 2:49 - 2:52
    There are also full movies
    made with rotoscope,
  • 2:52 - 2:55
    tv series made with rotoscope,
  • 2:55 - 2:58
    but in the past
    the rotoscope was mainly used...
  • 2:58 - 3:00
    ...to create more realistic humans,
  • 3:00 - 3:03
    who perhaps could
    be a bit unsettling...
  • 3:03 - 3:06
    ...and, I don't know,
    give off a strange feeling.
  • 3:06 - 3:08
    In Pinocchio and 101 Dalmatians...
  • 3:08 - 3:10
    ...the vehicles are animated
    with rotoscope,
  • 3:10 - 3:13
    so there are tiny models
    that actually move,
  • 3:13 - 3:15
    they are filmed and then
    the movement is traced.
  • 3:15 - 3:18
    In The Lord of the Rings
    everything is in rotoscope,
  • 3:18 - 3:21
    there are real people actually moving,
  • 3:21 - 3:22
    that get traced later.
  • 3:22 - 3:25
    Nowadays we hear much
    about cel-shading.
  • 3:25 - 3:26
    What is cel-shading?
  • 3:26 - 3:29
    It's just an effect
    you apply to your drawing.
  • 3:29 - 3:30
    So you make traditional animation,
  • 3:30 - 3:33
    usually paperless, all chill,
  • 3:34 - 3:38
    but then you use the computer
    to help you with the lights.
  • 3:38 - 3:40
    And maybe some other details too.
  • 3:40 - 3:42
    That's what happened
    in Klaus for example.
  • 3:42 - 3:44
    So you drew everything by hand,
  • 3:44 - 3:47
    the lights are simply
    done with the computer.
  • 3:47 - 3:50
    Disney already used
    another technology called C.A.P.S.,
  • 3:50 - 3:53
    which allowed it
    to create drawings on paper...
  • 3:53 - 3:55
    ...then move them to the computer...
  • 3:55 - 3:57
    ...and handling them as it pleased.
  • 3:57 - 4:00
    But you got the gist:
    there's traditional animation,
  • 4:00 - 4:02
    then there are the variants.
  • 4:02 - 4:03
    The thousand ways to do it.
  • 4:03 - 4:05
    Then there is stopmotion.
  • 4:05 - 4:09
    Stopmotion is one of the most
    talked about techniques ever,
  • 4:09 - 4:11
    everyone knows the word stopmotion.
  • 4:11 - 4:13
    And stopmotion animation,
  • 4:13 - 4:17
    or stop frame, is the animation
    where you take an inanimate object...
  • 4:17 - 4:20
    ...and you take
    a series of pictures...
  • 4:21 - 4:23
    Don't take pictures
    while you move the object,
  • 4:23 - 4:27
    do it when it's alone,
    so it will seem that it moved.
  • 4:27 - 4:30
    The stopmotion type that almost
    everyone thinks about is puppet,
  • 4:30 - 4:36
    that is when you use
    the so called articulated toys...
  • 4:36 - 4:40
    ...which move bit by bit
    by taking many pictures.
  • 4:40 - 4:41
    In traditional animation,
  • 4:41 - 4:45
    if a character jumps it's not hard...
  • 4:45 - 4:47
    ...nor different than making it roll.
  • 4:47 - 4:48
    In stopmotion animation,
  • 4:48 - 4:52
    making a character jump means
    having to find a special effect...
  • 4:52 - 4:55
    ...or visual effect
    that lets you hide the fact...
  • 4:55 - 4:58
    ...that the toy can't stay
    hanging in the air...
  • 4:58 - 5:00
    ...to get a picture taken.
  • 5:00 - 5:04
    So you need an alternative solution
    in order to have it hanging,
  • 5:04 - 5:06
    looking like it's jumping
    but it's really not.
  • 5:06 - 5:10
    So in stopmotion things
    like rain are very hard to achieve,
  • 5:10 - 5:12
    when in traditional animation
    it takes nothing.
  • 5:12 - 5:16
    However if your stopmotion
    toy isn't just a toy,
  • 5:16 - 5:18
    but you can actually modify it,
  • 5:18 - 5:20
    you can reshape it
    because it's made of clay,
  • 5:20 - 5:22
    we're talking about claymation.
  • 5:23 - 5:24
    Claymation.
  • 5:25 - 5:27
    Not claymotion
    as I said in the last video.
  • 5:27 - 5:30
    I said it because it's easy
    to make mistakes,
  • 5:30 - 5:33
    but I swear that actually no,
    it's always been claymation.
  • 5:33 - 5:36
    And claymation is
    the same as stopmotion,
  • 5:36 - 5:39
    but you can actually
    change your characters,
  • 5:39 - 5:43
    modify them, and use
    a lot of clay or modelling materials.
  • 5:43 - 5:45
    Then there's cut-out,
    same as stopmotion...
  • 5:45 - 5:50
    ...but you move pieces of cut paper
    on a sheet of paper.
  • 5:50 - 5:52
    You're not redrawing the characters,
  • 5:52 - 5:55
    because the face
    and the body are still the same.
  • 5:55 - 5:57
    You are moving them
    with the stopmotion technique,
  • 5:57 - 6:01
    but the visual result is much more
    similar to the traditional technique.
  • 6:01 - 6:04
    It's the animation you always saw
    with South Park, for example.
  • 6:04 - 6:09
    But careful, because South Park
    at some point changed technique.
  • 6:09 - 6:12
    Before it used
    real pieces of paper layed on,
  • 6:12 - 6:14
    then it started using
    vector animation,
  • 6:14 - 6:16
    also called rigged animation.
  • 6:16 - 6:18
    Gosh how do I explain the vector now?
  • 6:18 - 6:19
    Let's do this way,
  • 6:19 - 6:22
    vector animation could
    allow it to say:
  • 6:22 - 6:24
    happy birthday NordVPN!
  • 6:24 - 6:26
    In reality it's a drawing,
  • 6:26 - 6:29
    that I then cut in its joints...
  • 6:29 - 6:30
    ...and I can move them.
  • 6:30 - 6:33
    If you buy one of
    NordVPN's biannual plans...
  • 6:33 - 6:35
    ...through the link
    of your favorite creator,
  • 6:35 - 6:37
    which in this case I hope it's me,
  • 6:37 - 6:39
    you will get
    four extra months for you,
  • 6:39 - 6:43
    a coupon to gift three months
    of NordVPN to whoever you want,
  • 6:43 - 6:47
    and your bestie will also get
    the type of offer you bought.
  • 6:47 - 6:49
    So if you subcribed to
    NordVPN and Nordpass...
  • 6:49 - 6:51
    ...and give your friend the coupon,
  • 6:51 - 6:53
    they will get NordVPN and Nordpass.
  • 6:53 - 6:56
    In this type of animation
    your character can have,
  • 6:56 - 6:58
    for instance,
    twenty possible movements,
  • 6:58 - 7:00
    just twenty and they can't increase.
  • 7:00 - 7:03
    But it's also such a fast
    and cheap technique...
  • 7:03 - 7:05
    ...that I could use it
    to make him say:
  • 7:05 - 7:08
    If you're an entrepeneur you can also
    pay NordVPN with your business,
  • 7:08 - 7:11
    you just need a VAT number
    and ask for an invoice.
  • 7:11 - 7:15
    And this year too NordVPN's
    no-log policy has been confirmed.
  • 7:15 - 7:17
    In doubt, go into the infobox,
  • 7:17 - 7:19
    you will find my link
    to get NordVPN, okay?
  • 7:19 - 7:22
    And remember to check
    all of its many features.
  • 7:22 - 7:26
    But it's also important to tell
    this technique apart from cgi.
  • 7:26 - 7:30
    Cgi has basically infinite potential.
  • 7:30 - 7:33
    The animator has a control over
    the character that allows them...
  • 7:33 - 7:38
    ...to both preset some things,
    and also sit there...
  • 7:38 - 7:42
    ...and correct on the way
    any small movement,
  • 7:42 - 7:45
    invent new movements
    that the figure can do,
  • 7:45 - 7:48
    teach the computer how to behave,
  • 7:48 - 7:51
    or take complete control of
    the character to animate,
  • 7:51 - 7:52
    of the setting to animate,
  • 7:52 - 7:54
    or whatever thing
    they want to move...
  • 7:54 - 7:56
    ...inside this simulation.
  • 7:56 - 7:59
    Classic cgi is so unlimited
    that it's used...
  • 7:59 - 8:02
    ...to make special effects
    in movies because, potentially,
  • 8:02 - 8:04
    you can do anything with it.
  • 8:04 - 8:08
    Remember that more realistic
    does not mean better though.
  • 8:08 - 8:10
    There is no correlation
    between the two,
  • 8:10 - 8:13
    cgi has its choices
    based on its needs,
  • 8:13 - 8:14
    you can discuss for hours.
  • 8:14 - 8:17
    Then we have mocap,
    that is motion capture:
  • 8:17 - 8:21
    it's same as cgi, so you create
    everything on the computer,
  • 8:21 - 8:25
    but the character's movement are not
    given by an animator,
  • 8:25 - 8:29
    like in the rotoscope they trace
    the real movements of an actor...
  • 8:29 - 8:31
    ...who was likely wearing sensors...
  • 8:31 - 8:35
    ...that relayed to a computer
    the movements made by the character...
  • 8:35 - 8:38
    ...and replayed them
    with the animated character.
  • 8:38 - 8:40
    And we can have cel-shading here too,
  • 8:40 - 8:42
    it works in the opposite way
    to what I said before.
  • 8:42 - 8:46
    Earlier I talked about cel-shading
    on a drawing, so it's flat...
  • 8:46 - 8:47
    ...but we put a 3D thing on top,
  • 8:47 - 8:49
    I can also do the opposite.
  • 8:49 - 8:51
    Therefore creating
    a 3D evniroment etcetera...
  • 8:51 - 8:53
    ...and with cel-shading sticking...
  • 8:53 - 8:57
    ...over the 3D figures something
    that looks like 2D drawings.
  • 8:57 - 8:59
    Then we have the mixed technique.
  • 8:59 - 9:00
    Mixed technique,
    I mean...
  • 9:00 - 9:04
    As a term it defines any technique
    that mixes different techniques.
  • 9:04 - 9:08
    The issue is that the techniques
    always get mixed with each other.
  • 9:08 - 9:11
    It's hard to find
    a single animated movie...
  • 9:11 - 9:15
    ...that always uses only one single
    technique without aid from the others.
  • 9:15 - 9:17
    When we say mixed technique,
  • 9:17 - 9:20
    we usually mean
    those few existing films...
  • 9:20 - 9:25
    ...that actually mix
    real people and animation.
  • 9:25 - 9:28
    How can you tell if it's
    mixed technique or special effects?
  • 9:28 - 9:32
    Because in the end in King Kong
    the gorilla is made in stopmotion,
  • 9:32 - 9:36
    and in the new King Kong
    the gorilla is made in cgi.
  • 9:36 - 9:40
    Yes, but in both cases
    they use animation techniques...
  • 9:40 - 9:42
    ...in order to simulate
    a real creature.
  • 9:42 - 9:44
    Mixed technique is such...
  • 9:44 - 9:47
    ...when you put together
    cartoons and real characters,
  • 9:47 - 9:51
    without pretending that one is part
    of the other or something like that.
  • 9:51 - 9:55
    Mixed technique uses human characters
    as such and cartoons as such.
  • 9:55 - 9:57
    It's the most expensive technique...
  • 9:57 - 10:00
    ...and this is also why
    almost nobody uses it.
  • 10:00 - 10:03
    And then we have the new technique,
  • 10:03 - 10:05
    which everyone is talking about.
  • 10:05 - 10:08
    They made very few films with it
    but it already charmed everyone.
  • 10:08 - 10:11
    But I saw many doubts about it,
    so let's explain it.
  • 10:11 - 10:12
    Some call it meander,
  • 10:12 - 10:14
    some call it comiclook,
  • 10:14 - 10:16
    there are many names
    for this new technique.
  • 10:16 - 10:18
    It hasn't been decided yet,
  • 10:18 - 10:21
    because it depends on which one
    will be more frequent in speech.
  • 10:21 - 10:24
    For instance traditional
    animation wasn't called as such...
  • 10:24 - 10:27
    ...before the other types existed...
  • 10:27 - 10:31
    ...and rose the need
    to give a name to animation,
  • 10:31 - 10:32
    "the normal one".
  • 10:32 - 10:35
    The new technique consists in
    a mix of all the others.
  • 10:35 - 10:39
    Cgi is usually the base,
    but in almost all animation work...
  • 10:39 - 10:41
    ...the computer is wrong
    and gets corrected.
  • 10:41 - 10:44
    It's complicated to explain,
    but as a rapid example,
  • 10:44 - 10:47
    look at the Puss in boots
    rotating on himself.
  • 10:47 - 10:50
    In a cgi animation film,
  • 10:50 - 10:52
    the computer would just
    take the character,
  • 10:52 - 10:54
    and it would make it rotate on itself,
  • 10:54 - 10:57
    perfectly creating its rotation.
  • 10:57 - 11:00
    Instead, it was retouched
    with the traditional technique:
  • 11:00 - 11:02
    so first with the rotoscope...
  • 11:02 - 11:06
    ...they traced the cat's main shape,
  • 11:06 - 11:11
    then modify what it should do
    with traditional technique,
  • 11:11 - 11:15
    teaching the computer not to do
    what it would be doing,
  • 11:15 - 11:16
    what it was taught,
  • 11:16 - 11:19
    to interrupt
    the fluidity of movements,
  • 11:19 - 11:22
    in order to make it do something...
  • 11:22 - 11:25
    ...that usually would not be
    a good simulation,
  • 11:25 - 11:27
    but that creates
    a more powerful illusion...
  • 11:27 - 11:31
    ...using what are actually
    traditional animation techniques.
  • 11:31 - 11:34
    The final result is animation
    that used cgi...
  • 11:34 - 11:38
    ...to get impossible things
    for traditional animation,
  • 11:38 - 11:42
    but the actual movements
    of the characters are made...
  • 11:42 - 11:44
    ...and thought
    by traditional technique.
  • 11:44 - 11:47
    I don't know if I made myself clear,
    but let me know.
  • 11:47 - 11:49
    Tell me which is your favorite
    among these techniques,
  • 11:49 - 11:55
    remind me if there are other variants
    I didn't name that you like.
  • 11:55 - 11:56
    And subscribe,
  • 11:56 - 11:59
    because many other videos
    about animation are on the way,
  • 11:59 - 12:02
    and also something really big,
    I assure you.
  • 12:02 - 12:05
    In fact, some of you already got
    what is about to arrive, right?
  • 12:05 - 12:08
    This is also something
    you should tell me in the comments.
Title:
All ANIMATION TECHNIQUES - List
Description:

Only by clicking on https://nordvpn.com/vpn151eg you can get an exclusive discount + 4 extra months for free on biannual plans. Try you the Plus plan to get NordVPN + NordPass at a special prize and receive a free coupon for the same plan, valid for 3 months, as a gift to whoever you want!

#animation #cartoons

These are all the main animation techniques

00:00 Animation is an illusion
01:16 Tradizional Technique
02:11 Paperless
02:35 Rotoscope
03:23 Cel-Shading 2D
04:04 Stop Motion
05:16 Claymation
05:44 Cut-out
06:12 Vector
07:22 CGI
08:15 MOCAP
08:37 Cel-Shading 3D
09:00 Mixed Technique
10:01 The New Technique

more » « less
Video Language:
Italian
Duration:
12:09

English subtitles

Revisions Compare revisions