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Autocad 3D practice drawing : SourceCAD

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    >> In this video,
    I will create a 3D
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    practice drawing
    of a mechanical
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    component in AutoCAD.
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    So let's start with
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    3D modeling workspace and
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    make sure you're in 3D
    modeling workspace.
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    Right now, you
    can see that
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    I am in 3D modeling.
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    If you're not,
    then click on this
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    dropdown and change
    it to 3D modeling.
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    You can also
    switch this to
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    3D modeling workspace
    from this gear icon.
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    So click on this gear
    and change it to
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    3D modeling if you're not
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    in 3D modeling workspace.
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    Once you have reached
    this workspace,
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    start your drawing by
    creating a circle.
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    So let's go to
    this Draw panel
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    and click on circle.
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    Click at any point in
    your drawing area and
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    create a circle with
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    diameter equal
    to 36 units.
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    So press D for diameter
    and 36 and Enter.
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    So here we have
    this circle.
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    So depending upon the
    scale of your drawing,
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    you may find
    that this circle
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    appear very large
    or very small,
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    so we'll just make
    some adjustments.
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    So double-click your
    scroll button or
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    the middle mouse
    button and
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    your drawing will
    fit into screen.
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    Zoom out, and if
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    you're not able to
    zoom out further,
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    then type REA on
    command line,
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    which stands
    for regenerate
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    all, and press Enter.
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    So now you'll be able to
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    freely zoom in
    and zoom out.
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    So now we have done this.
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    Let's make another circle.
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    So go to circle again
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    and make a circle with
    diameter of 70 units.
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    So type D,
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    Enter, and 70.
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    So here we have
    another circle
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    with diameter of 70 units.
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    Now go to circle
    again and this time,
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    I'll create a circle
    with radius 45 unit.
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    So click at the
    same center and
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    enter 45 as the radius.
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    So here we have this
    third circle as well.
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    Now go to line command,
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    click at the center
    of this line,
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    and track it upwards.
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    You'll see that a
    green tracking vector
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    appear if you
    track it upwards.
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    And if this tracking
    vector is not visible,
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    then click on this
    Object Snap Tracking
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    and turn it on.
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    Once you have turned
    it on, you'll see
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    that this green tracking
    vector will appear.
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    Now, type 65
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    on command line
    and press Enter.
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    So this will create
    a reference line
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    of length 65 units.
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    Now we'll create
    some circles
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    on this endpoint as well.
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    So go to circle again,
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    click at this endpoint,
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    and now make a circle with
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    diameter 18 units or
    radius nine units.
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    So I'll type nine
    and press Enter.
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    Again, go to
    circle command.
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    So for that, I just
    need to press Enter.
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    It will repeat
    the last command.
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    So make another circle
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    with radius of 24 units.
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    So here we have
    another circle
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    with radius 24 unit,
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    and we also need to
    make one more circle
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    with diameter 36 unit
    or radius 18 units.
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    So go to circle with
    the same center,
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    make a circle with radius
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    18 unit and press Enter.
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    So here we have
    these three circles.
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    Now we need to
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    make some adjustments
    to this drawing,
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    but before we
    make adjustments,
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    we need to make one
    more reference line.
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    For making one more
    reference line,
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    select this line command,
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    click at this point, and
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    now drag your cursor
    towards left.
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    Again, you'll
    again observe
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    this green
    tracking vector.
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    Now enter a length
    of 72 units,
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    so 72 and press Enter.
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    So here we have another
    reference line.
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    Now go to line
    command again,
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    click at this endpoint.
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    Now track it upwards
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    and enter a length
    of 37.5 units.
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    So 37.5 and press Enter.
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    Again, go to line command,
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    click at this point.
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    And now we need to touch
    this line exactly at
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    the tangent point
    of this circle
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    which is completely
    outside.
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    For that, press and hold
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    Shift key and
    then right-click.
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    You'll see that
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    this contextual
    menu will appear.
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    From this menu, select
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    Tangent and
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    now move your cursor
    to this circle.
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    You'll see that
    it will snap
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    exactly at the
    tangent point now.
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    So click here and
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    press Enter to
    exit this command.
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    Again, press
    Enter to start
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    line command and now
    go to this center,
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    but don't click and now
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    track it towards
    right side.
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    You'll see an
    intersection point
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    at the intersection of
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    this circle and this
    tracking vector.
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    Click at this point on
    the outermost circle
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    and now drag
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    it downwards so that it
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    directly intersects
    another circle as well.
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    So here we have
    this next point.
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    If you're not able to
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    see that
    intersection point,
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    then make sure
    that you have
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    turned on OSNAP,
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    and in OSNAP,
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    intersection is turned on.
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    Now, let's trim some
    of these lines.
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    But before trimming, I'll
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    create one more
    reference line
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    that starts from
    this point and
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    extends beyond
    the last circle.
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    Select trim command
    now and press Enter.
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    Now, carefully
    remove the lines,
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    arcs, and circle
    which I am removing.
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    So click at this one,
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    this one, and this one.
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    So these are the lines
    which we don't want,
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    and also we don't want
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    any geometry which
    is under this line.
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    Now, press Enter to exit
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    this command and erase
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    these two arcs as well.
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    So here we have a
    completely clean geometry.
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    Now we have made
    this geometry.
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    All we need to do is
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    remove these helping lines
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    which we no longer need.
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    So let's select
    this helping line
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    and this also remove it.
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    We also don't need
    this line, remove it.
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    Now, we'll make a mirror
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    image of this drawing.
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    For that, select mirror
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    command from Modify panel,
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    so expand it,
    select mirror,
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    and now select complete
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    geometry and press Enter.
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    Now, click at this
    first point and
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    then this endpoint
    and press Enter.
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    So here we have
    a mirror image.
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    Now we need to join
    it because it is
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    behaving as if these are
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    two different
    kind of objects.
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    For joining them, select
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    all these geometries,
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    type J on command line,
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    which is for join,
    and press Enter.
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    Now, you'll observe
    that this is
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    a completely
    single unit and
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    all these objects are now
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    joined with each other.
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    So now let's convert
    this geometry into 3D.
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    For converting, you
    need to move to
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    3D workspace and in
    3D view as well.
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    So click on
    this home icon.
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    This will take you to
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    the 3D view of
    this geometry,
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    which includes
    z-axis as well,
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    which was not
    initially visible.
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    Now, select presspull
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    command from
    modeling panel,
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    and now bring your
    cursor inside this area.
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    So click inside this area,
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    not on the outline
    of any geometry
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    and enter a height
    of 14 units.
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    So type 14 and
    press Enter.
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    So here we have it.
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    Now, carefully,
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    click inside these
    two circles,
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    not on any of
    these geometries,
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    and now enter a
    height of 119 units.
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    So 119 and press Enter.
    So here we have it.
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    Now, again, zoom this area
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    and click inside
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    these two
    concentric circles.
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    And now you need to enter
    height of 19 units.
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    So type 19, press Enter.
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    Repeat it for this
    concentric circle as well.
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    So move here, click here,
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    and now enter
    a height of 19
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    units and press Enter.
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    Press Enter again to
    exit this command.
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    So now we have made
    many geometries
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    and we have converted
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    the initial geometry or
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    the base geometry into 3D,
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    but it's not
    properly visible.
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    To make it
    properly visible,
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    click on this visual
    style control
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    and change it
    to shaded view.
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    So once you do this,
    you'll see that
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    your visual style is
    now clearly visible.
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    Let's turn this
    grid off also.
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    And now let's orbit it.
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    Let's see what
    we have made.
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    So we have made this
    much of our drawing.
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    Now let's make another
    part of this drawing.
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    For that, first, we need
    to move our cursor.
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    So click on this origin
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    on Coordinates panel,
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    and now move your
    cursor to this point,
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    carefully move it
    to this point,
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    and now click on this
    front hotspot of
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    ViewCube so
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    that this front portion
    is visible to you.
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    Now you can see
    that z-x plane
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    is visible parallel
    to your eyes.
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    We need to change
    that. We need
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    to change it to x-y view.
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    So for that, click on
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    this dropdown menu for
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    view and change
    it to view.
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    Now you'll see that x-y is
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    now visible and we can
    make our own geometry.
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    Now let's start with
    rectangle command
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    and click at
    this endpoint.
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    So now here starts
    our rectangle.
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    Now we need to make
    a rectangle so that
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    its length is 56 units,
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    and height is 36 unit.
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    So for that, I'll enter
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    at -56 because we want to
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    make our rectangle
    towards left
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    of this coordinate,
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    comma height 36 because
    we want to make
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    it upwards, and
    press Enter.
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    So here we have
    this rectangle
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    with length 56
    and height 36.
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    Now we need to make
    some other geometries.
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    For that, select circle,
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    click at this midpoint,
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    and click at
    this endpoint.
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    Go to circle again,
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    click at this
    center point and
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    now make a circle with
    radius 14 units here,
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    so 14 and press Enter.
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    Now go to trim command,
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    press Enter, and
    trim these lines.
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    So we are not able
    to trim these
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    lines as you can
    directly see.
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    So we have another
    solution for this as well.
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    We can break it
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    if we are not
    able to trim it.
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    For that, let's expand
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    this Modify panel
    and go to break.
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    Now, select the circle
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    and select the
    first point,
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    but before that, click on
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    first point on
    command line.
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    Make sure that you click
    on this first point.
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    Now here is our first
    point and now drag it
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    in anticlockwise
    direction and
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    click on the second point.
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    Now go to break command
    again, select break.
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    And again, select
    this rectangle
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    and select this
    first point.
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    Click at this
    first point and
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    then this second point,
    and here we have it.
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    Now our complete
    geometry is ready.
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    All we need to do is
    join these two parts.
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    So select these
    two geometries,
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    type J, and command
    line, and press Enter.
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    And here we have a
    completely single segment.
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    Now, click on this
    home icon again.
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    And if you see
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    that the background
    has changed,
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    then right click on
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    this ViewCube and
    change it to parallel.
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    So in that, you'll
    be able to see
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    a parallel view
    of your drawing.
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    Now, we need to
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    again make some
    changes to this.
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    For that, go to
  • 11:33 - 11:36
    presspull and click inside
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    this geometry as you
    have done previously.
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    And now we need to drag it
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    in this direction
    up to 75 units,
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    so type -75,
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    because positive z is
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    pointing in
    opposite direction,
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    so for that, you
    need to enter
  • 11:51 - 11:53
    -75 and press Enter.
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    So here we have it.
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    Now we need to add more
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    details to this drawing.
  • 11:59 - 12:02
    So let's orbit
    this drawing
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    and move our origin.
  • 12:04 - 12:06
    So click on this origin
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    and move it to
    this center point.
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    So keep holding Shift,
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    then right-click,
    center will appear.
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    Now move your cursor and
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    click when this center
    mark is visible.
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    So you can zoom in also if
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    this center mark is
    not properly visible.
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    So now I can see
    this center.
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    So click here, and now
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    this will be placed
    exactly at the center.
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    So now, once it is
    placed on the center,
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    click on this hotspot,
    which is front,
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    and now you'll see
    that currently we
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    have z-x plane as
    the parallel plane,
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    which we don't want, so
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    again, we need to
    change the plane.
  • 12:50 - 12:51
    So click at this
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    dropdown and
    change it to view.
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    Here we have it. So now
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    the current plane
    is x-y plane.
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    Now let's make some
    changes again.
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    So go to this origin,
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    and again, we need to move
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    this origin this
    time downwards.
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    Take it all the way
    down up to this point
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    and enter a depth or
    value of 30 units,
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    so 30 and press Enter.
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    Now here we have it at
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    exactly the point
    where we want it.
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    Now, click at this
    hotspot and on back.
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    We need to move it
    outwards as well.
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    So for moving it out,
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    again, we need to
    select this origin,
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    and now you can
    see that it's
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    only moving in these
    two direction,
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    but we actually need to
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    move it in z-direction.
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    For that, click
    on this home,
  • 13:38 - 13:39
    and now you'll
    be able to move
  • 13:39 - 13:41
    it in z-direction as well,
  • 13:41 - 13:42
    but make sure that
  • 13:42 - 13:45
    z-direction is
    visible for you.
  • 13:45 - 13:47
    So here we have it.
  • 13:47 - 13:50
    Now this green tracking
    vector is visible.
  • 13:50 - 13:54
    Now enter a distance
    of 65 units,
  • 13:54 - 13:56
    so 65 and press Enter.
  • 13:56 - 13:59
    So this part is
    very important.
  • 13:59 - 14:01
    You need to move your UCS
  • 14:01 - 14:03
    exactly at the position
    where it should be.
  • 14:03 - 14:04
    Once you have moved it to
  • 14:04 - 14:06
    the exactly
    proper location,
  • 14:06 - 14:09
    then go to this
    top hotspot,
  • 14:09 - 14:13
    and rotate your
    UCS if required.
  • 14:13 - 14:16
    Rotate your view
    and change it
  • 14:16 - 14:18
    to parallel by
    right-clicking on it.
  • 14:18 - 14:21
    So here we have our UCS
  • 14:21 - 14:23
    as X-y coordinate plane.
  • 14:23 - 14:27
    Now go to circle and
  • 14:27 - 14:30
    enter 0,0 on command
    line and press Enter.
  • 14:30 - 14:31
    So this will make a circle
  • 14:31 - 14:33
    exactly at the center of
  • 14:33 - 14:35
    our new coordinate
    and enter
  • 14:35 - 14:39
    a circle with
    radius 12.5 units.
  • 14:39 - 14:41
    Press Enter
    again to repeat
  • 14:41 - 14:45
    circle command and
    enter 0,0 as origin.
  • 14:45 - 14:47
    And this time,
  • 14:47 - 14:51
    enter a circle with
    radius of 24 units.
  • 14:51 - 14:54
    So here we have
    both these circles.
  • 14:54 - 14:56
    Now, go to this
    home icon and
  • 14:56 - 14:57
    you'll observe
    that these are
  • 14:57 - 14:58
    the circles which
    we have made,
  • 14:58 - 15:00
    which was not
    visible initially,
  • 15:00 - 15:01
    but now you can clearly
  • 15:01 - 15:02
    see these two circles.
  • 15:02 - 15:03
    Now we need to
  • 15:03 - 15:06
    make a geometry
    from these circles.
  • 15:06 - 15:10
    Click on parallel,
    go to presspull,
  • 15:10 - 15:13
    click inside this
    concentric circle,
  • 15:13 - 15:17
    but make sure that
    it is selected.
  • 15:17 - 15:19
    So go to these two circles
  • 15:19 - 15:21
    and then click inside.
  • 15:21 - 15:24
    So now I can select it.
  • 15:24 - 15:27
    So go to this top view,
  • 15:27 - 15:28
    and in this way,
  • 15:28 - 15:29
    you'll be able to see
    where this is going.
  • 15:29 - 15:31
    So all you need to ensure
  • 15:31 - 15:34
    that this gets
    inside this part,
  • 15:34 - 15:37
    but it should not
    come out from this.
  • 15:37 - 15:42
    So let's click at
    somewhere here.
  • 15:42 - 15:44
    So here we have it.
  • 15:44 - 15:46
    So this is more or less
  • 15:46 - 15:48
    like approximation
    for this part.
  • 15:48 - 15:51
    So now we have made
    this geometry as well.
  • 15:51 - 15:55
    So what we need
    to do is make
  • 15:55 - 15:58
    a union because this
  • 15:58 - 16:00
    acts as if these two
    are different objects.
  • 16:00 - 16:03
    So now we need to combine
    these two objects.
  • 16:03 - 16:05
    For that, go to union,
  • 16:05 - 16:07
    select this,
    and then select
  • 16:07 - 16:09
    this geometry
    and press Enter.
  • 16:09 - 16:12
    Now this will act
    as a single object.
  • 16:12 - 16:16
    In case you want
  • 16:16 - 16:18
    to intersect this area
  • 16:18 - 16:20
    from this
    completed drawing
  • 16:20 - 16:21
    that also you can do.
  • 16:21 - 16:23
    So for that, go to
  • 16:23 - 16:27
    Extrude and click on
  • 16:27 - 16:30
    the circle which
    is inside,
  • 16:30 - 16:31
    BUT before doing that,
  • 16:31 - 16:33
    make sure Selection
    Cycling is turned on.
  • 16:33 - 16:35
    You can turn on
    Selection Cycling if it
  • 16:35 - 16:38
    is not visible
    from this menu.
  • 16:38 - 16:40
    And here we have
    Selection Cycling.
  • 16:40 - 16:41
    So make it visible and
  • 16:41 - 16:43
    then click it
    to turn it on.
  • 16:43 - 16:44
    Now click at this point.
  • 16:44 - 16:46
    You'll see that
    this menu will
  • 16:46 - 16:48
    appear when Selection
    Cycling is turned on.
  • 16:48 - 16:51
    Select circle and
    now press Enter.
  • 16:51 - 16:53
    So a circle will be made.
  • 16:53 - 16:55
    All you need to
    do is get inside
  • 16:55 - 16:58
    this and make sure
  • 16:58 - 17:01
    that the circle touches
    this center point.
  • 17:01 - 17:02
    Now we need to subtract
  • 17:02 - 17:05
    this circle from the
    complete geometry.
  • 17:05 - 17:07
    So select Subtract,
  • 17:07 - 17:10
    select this
    outside geometry,
  • 17:10 - 17:11
    press Enter,
    and then select
  • 17:11 - 17:12
    the circle which we have
  • 17:12 - 17:14
    made and press
    Enter again.
  • 17:14 - 17:16
    And you'll
    notice that it's
  • 17:16 - 17:21
    now intersected
    from the geometry.
  • 17:21 - 17:23
    So we have done this.
  • 17:23 - 17:26
    Now, one final detail
    that we need to add in
  • 17:26 - 17:30
    this geometry is wedge
    shape over here.
  • 17:30 - 17:33
    So for creating
    that wedge shape,
  • 17:33 - 17:35
    we need to move UCS.
  • 17:35 - 17:38
    For that, click
    on this origin
  • 17:38 - 17:41
    again and this time,
  • 17:41 - 17:45
    move your cursor to
    this center point,
  • 17:45 - 17:47
    and click on this left.
  • 17:47 - 17:50
    You can rotate this
    view if you want.
  • 17:50 - 17:51
    And again, click on
  • 17:51 - 17:53
    this view and
    change it to view.
  • 17:53 - 17:55
    Here we have this x-y.
  • 17:55 - 17:56
    Make sure that you
  • 17:56 - 17:59
    always make your drawing
    in x-y plane because
  • 17:59 - 18:01
    a drawing cannot
    be made in
  • 18:01 - 18:04
    any other plane
    in AutoCAD.
  • 18:04 - 18:06
    So now we have reached
    this x-y plane.
  • 18:06 - 18:08
    Let's start making
    our geometry.
  • 18:08 - 18:10
    So I'll start with
    a line command
  • 18:10 - 18:12
    and select this
    center point.
  • 18:12 - 18:14
    Now, make a line,
  • 18:14 - 18:17
    so drag your
    cursor towards
  • 18:17 - 18:19
    this left side of
  • 18:19 - 18:23
    your geometry and enter
    a length of 35 units.
  • 18:23 - 18:25
    So 35 and press Enter.
  • 18:25 - 18:29
    So we have made a
    line now press Enter.
  • 18:29 - 18:31
    Over this drawing, you'll
  • 18:31 - 18:32
    see that a line
    has been made.
  • 18:32 - 18:34
    Now we need to
  • 18:34 - 18:36
    move this already-made
    geometry.
  • 18:36 - 18:38
    So we have made
    this polyline.
  • 18:38 - 18:40
    So select this polyline,
  • 18:40 - 18:42
    and now we need
    to move it.
  • 18:42 - 18:44
    So here we have it.
  • 18:44 - 18:46
    When you select
    this polyline,
  • 18:46 - 18:48
    you'll see that this
    gizmo will appear.
  • 18:48 - 18:52
    Now, click on
    this green gizmo.
  • 18:52 - 18:55
    If you are not able
    to see this gizmo,
  • 18:55 - 18:57
    then go to this Move Gizmo
  • 18:57 - 18:58
    and select Move
    Gizmo before
  • 18:58 - 19:00
    selecting the object
    and you'll be
  • 19:00 - 19:02
    able to observe
    this gizmo.
  • 19:02 - 19:04
    Now, once this
    gizmo is selected,
  • 19:04 - 19:06
    drag it towards
    the side and enter
  • 19:06 - 19:11
    a length of 37.5 units.
  • 19:11 - 19:14
    So here we have it,
    37.5 and press enter.
  • 19:14 - 19:16
    Now, this will
    move it exactly to
  • 19:16 - 19:17
    the center of this
  • 19:17 - 19:19
    geometry which
    we have made.
  • 19:19 - 19:22
    Now go to top view,
  • 19:22 - 19:25
    rotate it towards
    90 degrees,
  • 19:25 - 19:27
    select this line
    command again,
  • 19:27 - 19:28
    click on this endpoint,
  • 19:28 - 19:30
    and we need to make a line
  • 19:30 - 19:32
    which is tangent
    to that geometry.
  • 19:32 - 19:34
    So again, press
    Shift and hold it.
  • 19:34 - 19:36
    Then right-click, select
  • 19:36 - 19:38
    tangent, and move to this.
  • 19:38 - 19:41
    And here we have a
    tangent geometry now.
  • 19:41 - 19:45
    Now we need to make
    remaining geometries.
  • 19:45 - 19:47
    For that, again, I'll
    select line command,
  • 19:47 - 19:49
    go to this point
    and now drag
  • 19:49 - 19:52
    it downwards and
    enter a length
  • 19:52 - 19:55
    of 105 units
    and now drag it
  • 19:55 - 19:58
    towards left and
    enter a length
  • 19:58 - 20:01
    of 37 units and
    press Enter.
  • 20:01 - 20:03
    So here we have it,
    which is exactly
  • 20:03 - 20:04
    at the point which we want
  • 20:04 - 20:06
    and now press Enter.
  • 20:06 - 20:08
    The results may not
  • 20:08 - 20:09
    be visible to
    you right now,
  • 20:09 - 20:14
    but we need to orbit
    this geometry,
  • 20:14 - 20:16
    and now we need
    to hide some
  • 20:16 - 20:17
    parts of this geometry in
  • 20:17 - 20:18
    order to see the
    result which we
  • 20:18 - 20:20
    have created.
  • 20:20 - 20:21
    So select geometry,
  • 20:21 - 20:24
    this geometry, and
    this geometry.
  • 20:24 - 20:27
    Now, right-click,
    select Isolate,
  • 20:27 - 20:29
    and select Hide objects.
  • 20:29 - 20:30
    Now, all these
    objects are now
  • 20:30 - 20:32
    hidden from our view,
  • 20:32 - 20:34
    and now you can see
  • 20:34 - 20:36
    all the 2D geometries
    which we have created.
  • 20:36 - 20:37
    If you want, you can hide
  • 20:37 - 20:39
    these two
    geometries as well.
  • 20:39 - 20:40
    Select these
    two geometries.
  • 20:40 - 20:43
    Now isolate and
    hide objects.
  • 20:43 - 20:46
    So all the geometries
    are now hidden.
  • 20:46 - 20:48
    You can directly remove
    these geometries.
  • 20:48 - 20:50
    We don't need
    them anymore.
  • 20:50 - 20:53
    And you can remove
  • 20:53 - 20:54
    this internal
    circle, as well.
  • 20:54 - 20:56
    And this is the
    geometry which
  • 20:56 - 20:58
    we want to take care of.
  • 20:58 - 20:59
    So here we don't
  • 20:59 - 21:02
    want this line,
    so remove it.
  • 21:02 - 21:08
    Now go to break and
    select this object.
  • 21:08 - 21:11
    Select first point and
  • 21:11 - 21:13
    select this as
    the first point,
  • 21:13 - 21:14
    which is the
    intersection of
  • 21:14 - 21:15
    this line and
    this segment.
  • 21:15 - 21:19
    And now as second point,
    select this point.
  • 21:19 - 21:22
    So here we have our
    geometry which we need.
  • 21:22 - 21:24
    So again, select
  • 21:24 - 21:27
    all this geometry
    and click on join,
  • 21:27 - 21:29
    or you can
    directly type J on
  • 21:29 - 21:31
    command line and
    then join this.
  • 21:31 - 21:33
    So here we have this
    as a single polyline.
  • 21:33 - 21:36
    Now, click on this icon of
  • 21:36 - 21:39
    unisolate objects
    and click
  • 21:39 - 21:41
    on "End Object Isolation".
  • 21:41 - 21:41
    So this would bring
  • 21:41 - 21:44
    all the objects
    in clear view.
  • 21:44 - 21:46
    So here we have
    this geometry.
  • 21:46 - 21:47
    All we need to do is add
  • 21:47 - 21:50
    a final detail for
    that. Select Extrude.
  • 21:50 - 21:53
    Select this line,
    press Enter,
  • 21:53 - 21:57
    and enter thickness
    of -6 unit
  • 21:57 - 22:00
    because positive z is
    pointing towards you
  • 22:00 - 22:03
    and we want to make it
    in the negative side.
  • 22:03 - 22:04
    So press Enter now.
  • 22:04 - 22:06
    Go to presspull,
  • 22:06 - 22:08
    select this phase, and
  • 22:08 - 22:12
    enter at length of six
    units. Press Enter.
  • 22:12 - 22:15
    So now we have made
    this geometry with
  • 22:15 - 22:17
    a thickness of 12 units.
  • 22:17 - 22:21
    So here we have our
    a final geometry
  • 22:21 - 22:24
    of 3D mechanical component
  • 22:24 - 22:26
    which we want to make.
  • 22:26 - 22:29
    I hope this video
    was useful to you.
  • 22:29 - 22:31
    If you have questions,
  • 22:31 - 22:32
    if you're not able
    to understand
  • 22:32 - 22:34
    certain part of
    this drawing,
  • 22:34 - 22:35
    then please let me
    know the comment box,
  • 22:35 - 22:38
    and I'll get back to you
    as soon as possible.
  • 22:38 - 22:40
    And do like, comment,
  • 22:40 - 22:43
    share, and subscribe.
    Thanks for watching.
Title:
Autocad 3D practice drawing : SourceCAD
Description:

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Video Language:
English
Duration:
22:43

English subtitles

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