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>> In this video,
I will create a 3D
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practice drawing
of a mechanical
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component in AutoCAD.
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So let's start with
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3D modeling workspace and
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make sure you're in 3D
modeling workspace.
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Right now, you
can see that
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I am in 3D modeling.
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If you're not,
then click on this
-
dropdown and change
it to 3D modeling.
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You can also
switch this to
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3D modeling workspace
from this gear icon.
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So click on this gear
and change it to
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3D modeling if you're not
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in 3D modeling workspace.
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Once you have reached
this workspace,
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start your drawing by
creating a circle.
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So let's go to
this Draw panel
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and click on circle.
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Click at any point in
your drawing area and
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create a circle with
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diameter equal
to 36 units.
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So press D for diameter
and 36 and Enter.
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So here we have
this circle.
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So depending upon the
scale of your drawing,
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you may find
that this circle
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appear very large
or very small,
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so we'll just make
some adjustments.
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So double-click your
scroll button or
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the middle mouse
button and
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your drawing will
fit into screen.
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Zoom out, and if
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you're not able to
zoom out further,
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then type REA on
command line,
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which stands
for regenerate
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all, and press Enter.
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So now you'll be able to
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freely zoom in
and zoom out.
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So now we have done this.
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Let's make another circle.
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So go to circle again
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and make a circle with
diameter of 70 units.
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So type D,
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Enter, and 70.
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So here we have
another circle
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with diameter of 70 units.
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Now go to circle
again and this time,
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I'll create a circle
with radius 45 unit.
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So click at the
same center and
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enter 45 as the radius.
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So here we have this
third circle as well.
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Now go to line command,
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click at the center
of this line,
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and track it upwards.
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You'll see that a
green tracking vector
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appear if you
track it upwards.
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And if this tracking
vector is not visible,
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then click on this
Object Snap Tracking
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and turn it on.
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Once you have turned
it on, you'll see
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that this green tracking
vector will appear.
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Now, type 65
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on command line
and press Enter.
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So this will create
a reference line
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of length 65 units.
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Now we'll create
some circles
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on this endpoint as well.
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So go to circle again,
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click at this endpoint,
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and now make a circle with
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diameter 18 units or
radius nine units.
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So I'll type nine
and press Enter.
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Again, go to
circle command.
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So for that, I just
need to press Enter.
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It will repeat
the last command.
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So make another circle
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with radius of 24 units.
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So here we have
another circle
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with radius 24 unit,
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and we also need to
make one more circle
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with diameter 36 unit
or radius 18 units.
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So go to circle with
the same center,
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make a circle with radius
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18 unit and press Enter.
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So here we have
these three circles.
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Now we need to
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make some adjustments
to this drawing,
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but before we
make adjustments,
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we need to make one
more reference line.
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For making one more
reference line,
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select this line command,
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click at this point, and
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now drag your cursor
towards left.
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Again, you'll
again observe
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this green
tracking vector.
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Now enter a length
of 72 units,
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so 72 and press Enter.
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So here we have another
reference line.
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Now go to line
command again,
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click at this endpoint.
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Now track it upwards
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and enter a length
of 37.5 units.
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So 37.5 and press Enter.
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Again, go to line command,
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click at this point.
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And now we need to touch
this line exactly at
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the tangent point
of this circle
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which is completely
outside.
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For that, press and hold
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Shift key and
then right-click.
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You'll see that
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this contextual
menu will appear.
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From this menu, select
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Tangent and
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now move your cursor
to this circle.
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You'll see that
it will snap
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exactly at the
tangent point now.
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So click here and
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press Enter to
exit this command.
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Again, press
Enter to start
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line command and now
go to this center,
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but don't click and now
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track it towards
right side.
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You'll see an
intersection point
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at the intersection of
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this circle and this
tracking vector.
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Click at this point on
the outermost circle
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and now drag
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it downwards so that it
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directly intersects
another circle as well.
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So here we have
this next point.
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If you're not able to
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see that
intersection point,
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then make sure
that you have
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turned on OSNAP,
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and in OSNAP,
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intersection is turned on.
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Now, let's trim some
of these lines.
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But before trimming, I'll
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create one more
reference line
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that starts from
this point and
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extends beyond
the last circle.
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Select trim command
now and press Enter.
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Now, carefully
remove the lines,
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arcs, and circle
which I am removing.
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So click at this one,
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this one, and this one.
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So these are the lines
which we don't want,
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and also we don't want
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any geometry which
is under this line.
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Now, press Enter to exit
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this command and erase
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these two arcs as well.
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So here we have a
completely clean geometry.
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Now we have made
this geometry.
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All we need to do is
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remove these helping lines
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which we no longer need.
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So let's select
this helping line
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and this also remove it.
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We also don't need
this line, remove it.
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Now, we'll make a mirror
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image of this drawing.
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For that, select mirror
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command from Modify panel,
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so expand it,
select mirror,
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and now select complete
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geometry and press Enter.
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Now, click at this
first point and
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then this endpoint
and press Enter.
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So here we have
a mirror image.
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Now we need to join
it because it is
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behaving as if these are
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two different
kind of objects.
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For joining them, select
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all these geometries,
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type J on command line,
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which is for join,
and press Enter.
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Now, you'll observe
that this is
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a completely
single unit and
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all these objects are now
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joined with each other.
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So now let's convert
this geometry into 3D.
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For converting, you
need to move to
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3D workspace and in
3D view as well.
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So click on
this home icon.
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This will take you to
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the 3D view of
this geometry,
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which includes
z-axis as well,
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which was not
initially visible.
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Now, select presspull
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command from
modeling panel,
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and now bring your
cursor inside this area.
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So click inside this area,
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not on the outline
of any geometry
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and enter a height
of 14 units.
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So type 14 and
press Enter.
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So here we have it.
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Now, carefully,
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click inside these
two circles,
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not on any of
these geometries,
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and now enter a
height of 119 units.
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So 119 and press Enter.
So here we have it.
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Now, again, zoom this area
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and click inside
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these two
concentric circles.
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And now you need to enter
height of 19 units.
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So type 19, press Enter.
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Repeat it for this
concentric circle as well.
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So move here, click here,
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and now enter
a height of 19
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units and press Enter.
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Press Enter again to
exit this command.
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So now we have made
many geometries
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and we have converted
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the initial geometry or
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the base geometry into 3D,
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but it's not
properly visible.
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To make it
properly visible,
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click on this visual
style control
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and change it
to shaded view.
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So once you do this,
you'll see that
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your visual style is
now clearly visible.
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Let's turn this
grid off also.
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And now let's orbit it.
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Let's see what
we have made.
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So we have made this
much of our drawing.
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Now let's make another
part of this drawing.
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For that, first, we need
to move our cursor.
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So click on this origin
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on Coordinates panel,
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and now move your
cursor to this point,
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carefully move it
to this point,
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and now click on this
front hotspot of
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ViewCube so
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that this front portion
is visible to you.
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Now you can see
that z-x plane
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is visible parallel
to your eyes.
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We need to change
that. We need
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to change it to x-y view.
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So for that, click on
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this dropdown menu for
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view and change
it to view.
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Now you'll see that x-y is
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now visible and we can
make our own geometry.
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Now let's start with
rectangle command
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and click at
this endpoint.
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So now here starts
our rectangle.
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Now we need to make
a rectangle so that
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its length is 56 units,
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and height is 36 unit.
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So for that, I'll enter
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at -56 because we want to
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make our rectangle
towards left
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of this coordinate,
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comma height 36 because
we want to make
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it upwards, and
press Enter.
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So here we have
this rectangle
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with length 56
and height 36.
-
Now we need to make
some other geometries.
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For that, select circle,
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click at this midpoint,
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and click at
this endpoint.
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Go to circle again,
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click at this
center point and
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now make a circle with
radius 14 units here,
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so 14 and press Enter.
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Now go to trim command,
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press Enter, and
trim these lines.
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So we are not able
to trim these
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lines as you can
directly see.
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So we have another
solution for this as well.
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We can break it
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if we are not
able to trim it.
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For that, let's expand
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this Modify panel
and go to break.
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Now, select the circle
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and select the
first point,
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but before that, click on
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first point on
command line.
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Make sure that you click
on this first point.
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Now here is our first
point and now drag it
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in anticlockwise
direction and
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click on the second point.
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Now go to break command
again, select break.
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And again, select
this rectangle
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and select this
first point.
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Click at this
first point and
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then this second point,
and here we have it.
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Now our complete
geometry is ready.
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All we need to do is
join these two parts.
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So select these
two geometries,
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type J, and command
line, and press Enter.
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And here we have a
completely single segment.
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Now, click on this
home icon again.
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And if you see
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that the background
has changed,
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then right click on
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this ViewCube and
change it to parallel.
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So in that, you'll
be able to see
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a parallel view
of your drawing.
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Now, we need to
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again make some
changes to this.
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For that, go to
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presspull and click inside
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this geometry as you
have done previously.
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And now we need to drag it
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in this direction
up to 75 units,
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so type -75,
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because positive z is
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pointing in
opposite direction,
-
so for that, you
need to enter
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-75 and press Enter.
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So here we have it.
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Now we need to add more
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details to this drawing.
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So let's orbit
this drawing
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and move our origin.
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So click on this origin
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and move it to
this center point.
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So keep holding Shift,
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then right-click,
center will appear.
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Now move your cursor and
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click when this center
mark is visible.
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So you can zoom in also if
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this center mark is
not properly visible.
-
So now I can see
this center.
-
So click here, and now
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this will be placed
exactly at the center.
-
So now, once it is
placed on the center,
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click on this hotspot,
which is front,
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and now you'll see
that currently we
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have z-x plane as
the parallel plane,
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which we don't want, so
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again, we need to
change the plane.
-
So click at this
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dropdown and
change it to view.
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Here we have it. So now
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the current plane
is x-y plane.
-
Now let's make some
changes again.
-
So go to this origin,
-
and again, we need to move
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this origin this
time downwards.
-
Take it all the way
down up to this point
-
and enter a depth or
value of 30 units,
-
so 30 and press Enter.
-
Now here we have it at
-
exactly the point
where we want it.
-
Now, click at this
hotspot and on back.
-
We need to move it
outwards as well.
-
So for moving it out,
-
again, we need to
select this origin,
-
and now you can
see that it's
-
only moving in these
two direction,
-
but we actually need to
-
move it in z-direction.
-
For that, click
on this home,
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and now you'll
be able to move
-
it in z-direction as well,
-
but make sure that
-
z-direction is
visible for you.
-
So here we have it.
-
Now this green tracking
vector is visible.
-
Now enter a distance
of 65 units,
-
so 65 and press Enter.
-
So this part is
very important.
-
You need to move your UCS
-
exactly at the position
where it should be.
-
Once you have moved it to
-
the exactly
proper location,
-
then go to this
top hotspot,
-
and rotate your
UCS if required.
-
Rotate your view
and change it
-
to parallel by
right-clicking on it.
-
So here we have our UCS
-
as X-y coordinate plane.
-
Now go to circle and
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enter 0,0 on command
line and press Enter.
-
So this will make a circle
-
exactly at the center of
-
our new coordinate
and enter
-
a circle with
radius 12.5 units.
-
Press Enter
again to repeat
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circle command and
enter 0,0 as origin.
-
And this time,
-
enter a circle with
radius of 24 units.
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So here we have
both these circles.
-
Now, go to this
home icon and
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you'll observe
that these are
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the circles which
we have made,
-
which was not
visible initially,
-
but now you can clearly
-
see these two circles.
-
Now we need to
-
make a geometry
from these circles.
-
Click on parallel,
go to presspull,
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click inside this
concentric circle,
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but make sure that
it is selected.
-
So go to these two circles
-
and then click inside.
-
So now I can select it.
-
So go to this top view,
-
and in this way,
-
you'll be able to see
where this is going.
-
So all you need to ensure
-
that this gets
inside this part,
-
but it should not
come out from this.
-
So let's click at
somewhere here.
-
So here we have it.
-
So this is more or less
-
like approximation
for this part.
-
So now we have made
this geometry as well.
-
So what we need
to do is make
-
a union because this
-
acts as if these two
are different objects.
-
So now we need to combine
these two objects.
-
For that, go to union,
-
select this,
and then select
-
this geometry
and press Enter.
-
Now this will act
as a single object.
-
In case you want
-
to intersect this area
-
from this
completed drawing
-
that also you can do.
-
So for that, go to
-
Extrude and click on
-
the circle which
is inside,
-
BUT before doing that,
-
make sure Selection
Cycling is turned on.
-
You can turn on
Selection Cycling if it
-
is not visible
from this menu.
-
And here we have
Selection Cycling.
-
So make it visible and
-
then click it
to turn it on.
-
Now click at this point.
-
You'll see that
this menu will
-
appear when Selection
Cycling is turned on.
-
Select circle and
now press Enter.
-
So a circle will be made.
-
All you need to
do is get inside
-
this and make sure
-
that the circle touches
this center point.
-
Now we need to subtract
-
this circle from the
complete geometry.
-
So select Subtract,
-
select this
outside geometry,
-
press Enter,
and then select
-
the circle which we have
-
made and press
Enter again.
-
And you'll
notice that it's
-
now intersected
from the geometry.
-
So we have done this.
-
Now, one final detail
that we need to add in
-
this geometry is wedge
shape over here.
-
So for creating
that wedge shape,
-
we need to move UCS.
-
For that, click
on this origin
-
again and this time,
-
move your cursor to
this center point,
-
and click on this left.
-
You can rotate this
view if you want.
-
And again, click on
-
this view and
change it to view.
-
Here we have this x-y.
-
Make sure that you
-
always make your drawing
in x-y plane because
-
a drawing cannot
be made in
-
any other plane
in AutoCAD.
-
So now we have reached
this x-y plane.
-
Let's start making
our geometry.
-
So I'll start with
a line command
-
and select this
center point.
-
Now, make a line,
-
so drag your
cursor towards
-
this left side of
-
your geometry and enter
a length of 35 units.
-
So 35 and press Enter.
-
So we have made a
line now press Enter.
-
Over this drawing, you'll
-
see that a line
has been made.
-
Now we need to
-
move this already-made
geometry.
-
So we have made
this polyline.
-
So select this polyline,
-
and now we need
to move it.
-
So here we have it.
-
When you select
this polyline,
-
you'll see that this
gizmo will appear.
-
Now, click on
this green gizmo.
-
If you are not able
to see this gizmo,
-
then go to this Move Gizmo
-
and select Move
Gizmo before
-
selecting the object
and you'll be
-
able to observe
this gizmo.
-
Now, once this
gizmo is selected,
-
drag it towards
the side and enter
-
a length of 37.5 units.
-
So here we have it,
37.5 and press enter.
-
Now, this will
move it exactly to
-
the center of this
-
geometry which
we have made.
-
Now go to top view,
-
rotate it towards
90 degrees,
-
select this line
command again,
-
click on this endpoint,
-
and we need to make a line
-
which is tangent
to that geometry.
-
So again, press
Shift and hold it.
-
Then right-click, select
-
tangent, and move to this.
-
And here we have a
tangent geometry now.
-
Now we need to make
remaining geometries.
-
For that, again, I'll
select line command,
-
go to this point
and now drag
-
it downwards and
enter a length
-
of 105 units
and now drag it
-
towards left and
enter a length
-
of 37 units and
press Enter.
-
So here we have it,
which is exactly
-
at the point which we want
-
and now press Enter.
-
The results may not
-
be visible to
you right now,
-
but we need to orbit
this geometry,
-
and now we need
to hide some
-
parts of this geometry in
-
order to see the
result which we
-
have created.
-
So select geometry,
-
this geometry, and
this geometry.
-
Now, right-click,
select Isolate,
-
and select Hide objects.
-
Now, all these
objects are now
-
hidden from our view,
-
and now you can see
-
all the 2D geometries
which we have created.
-
If you want, you can hide
-
these two
geometries as well.
-
Select these
two geometries.
-
Now isolate and
hide objects.
-
So all the geometries
are now hidden.
-
You can directly remove
these geometries.
-
We don't need
them anymore.
-
And you can remove
-
this internal
circle, as well.
-
And this is the
geometry which
-
we want to take care of.
-
So here we don't
-
want this line,
so remove it.
-
Now go to break and
select this object.
-
Select first point and
-
select this as
the first point,
-
which is the
intersection of
-
this line and
this segment.
-
And now as second point,
select this point.
-
So here we have our
geometry which we need.
-
So again, select
-
all this geometry
and click on join,
-
or you can
directly type J on
-
command line and
then join this.
-
So here we have this
as a single polyline.
-
Now, click on this icon of
-
unisolate objects
and click
-
on "End Object Isolation".
-
So this would bring
-
all the objects
in clear view.
-
So here we have
this geometry.
-
All we need to do is add
-
a final detail for
that. Select Extrude.
-
Select this line,
press Enter,
-
and enter thickness
of -6 unit
-
because positive z is
pointing towards you
-
and we want to make it
in the negative side.
-
So press Enter now.
-
Go to presspull,
-
select this phase, and
-
enter at length of six
units. Press Enter.
-
So now we have made
this geometry with
-
a thickness of 12 units.
-
So here we have our
a final geometry
-
of 3D mechanical component
-
which we want to make.
-
I hope this video
was useful to you.
-
If you have questions,
-
if you're not able
to understand
-
certain part of
this drawing,
-
then please let me
know the comment box,
-
and I'll get back to you
as soon as possible.
-
And do like, comment,
-
share, and subscribe.
Thanks for watching.