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Gaming for understanding | Brenda Brathwaite | TEDxPhoenix

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    I want to talk about games for a change.
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    When we think of games,
    there's all kinds of things.
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    Maybe you're ticked off, or maybe,
    you're looking forward to a new game.
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    You've been up too late playing a game.
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    All these things happen to me.
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    But when we think about games,
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    a lot of times we think
    about stuff like this:
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    first-person shooters, or the big,
    what we would call AAA games,
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    or maybe you're a Facebook game player.
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    This is one my partner and I worked on.
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    Maybe you play Facebook games,
    and that's what we're making right now.
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    This is a lighter form of game.
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    Maybe you think about
    the tragically boring board games
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    that hold us hostage
    in Thanksgiving situations.
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    This would be one of the tragically boring
    board games that you can figure out.
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    Or maybe you're in your living room,
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    playing with the Wii with the kids,
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    and there's this whole range of games,
    and that's very much what I think about.
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    I make my living from games,
    I've been lucky enough to do this
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    since I was 15, which also qualifies
    as I've never really had a real job.
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    But we think about games as fun,
    and that's completely reasonable,
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    but let's just think about this.
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    So this one here,
    this is the 1980 Olympics.
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    Now I don't know where you guys were,
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    but I was in my living room.
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    It was practically a religious event.
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    And this is when the Americans
    beat the Russians,
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    and this was...
    Yes, it was technically a game.
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    Hockey is a game.
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    But really, was this a game?
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    I mean, people cried.
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    I've never seen my mother cry
    like that at the end of Monopoly.
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    (Laughter)
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    And so this was an amazing experience.
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    Or, if anybody here is from Boston...
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    So when the Boston Red Sox
    won the World Series
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    after I believe, 351 years...
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    (Laughter)
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    when they won the World Series,
    it was amazing.
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    I happened to be living
    in Springfield at the time,
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    and the best part of it was,
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    you would close the women's door
    in the bathroom,
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    and I remember seeing "Go Sox,"
    and I thought, really?
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    Or the houses, you'd come out,
    because every game,
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    well, I think almost every game,
    went into overtime, right?
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    So we'd be outside, and all the other
    lights are on in the whole block.
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    And kids... the attendance
    was down in school,
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    kids weren't going to school,
    but it's OK, it's the Red Sox, right?
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    I mean, there's education,
    and then there's the Red Sox,
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    and we know where they're stacked.
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    So this was an amazing experience,
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    and again, yes, it was a game,
    but they didn't write newspaper articles,
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    people didn't say, "You know, really,
    I can die now, because the Red Sox won."
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    And many people did.
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    So games, it means something more to us.
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    It absolutely means something more.
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    So now, this is an abrupt transition here.
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    There was three years where
    I actually did have a real job, sort of.
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    I was the head of a college
    department teaching games,
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    so, again, it was sort of a real job,
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    and now I got to talk about making them
    as opposed to making them.
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    Part of the job of it,
    when you're a chair of a department,
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    is to eat, and I did that very well...
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    And so I'm out at a dinner
    with this guy called Zig Jackson.
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    So this is Zig in this photograph,
    this is also one of Zig's photographs.
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    He's a photographer.
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    And he goes all around the country
    taking pictures of himself,
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    and you can see here he's got
    Zig's Indian Reservation.
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    And this particular shot...
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    This is one of the more traditional shots.
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    This is a rain dancer.
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    And this is one of my favorite shots here.
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    So you can look at this, and maybe
    you've even seen things like this.
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    This is an expression of culture, right?
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    And this is actually
    from his Degradation series.
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    And what was most fascinating
    to me about this series
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    is just, look at that little boy there,
    can you imagine?
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    We can see that's
    a traditional Native American.
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    Now I just want to change that guy's race.
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    Just imagine if that's a black guy.
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    So, "Honey, come here, let's get you
    a picture with the black guy." Right?
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    Like, seriously, nobody would do this.
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    It baffles the mind.
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    And so Zig, being Indian,
    likewise it baffles his mind.
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    His favorite photograph...
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    My favorite photograph of his,
    which I don't have in here...
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    Is Indian taking picture of white people
    taking pictures of Indians.
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    (Laughter)
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    So I happen to be at dinner
    with this photographer,
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    and he was talking
    with another photographer
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    about a shooting that had occurred,
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    and it was on an Indian Reservation.
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    He'd taken his camera up there
    to photograph it,
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    but when he got there,
    he discovered he couldn't do it.
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    He just couldn't capture the picture.
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    And so they were talking back and forth
    about this question.
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    Do you take the picture or not?
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    And that was fascinating
    to me as a game designer,
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    because it never occurs to me,
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    should I make the game
    about this difficult topic or not?
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    Because we just make things that are fun
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    or will make you feel fear,
    that visceral excitement.
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    But every other medium does it.
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    So this is my kid.
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    This is Maezza, and when she was
    seven years old,
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    she came home from school one day,
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    and like I do every single day,
    I asked her, "What did you do today?"
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    So she said, "We talked
    about the Middle Passage."
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    Now, this was a big moment.
    Maezza's dad is black,
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    and I knew this day was coming.
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    I wasn't expecting it at seven,
    I don't know why, but I wasn't.
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    Anyways, so I asked her,
    "How do you feel about that?"
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    So she proceeded to tell me,
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    and so any of you who are parents
    will recognize the bingo buzzwords here.
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    "The ships start in England,
    they come down from England,
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    they go to Africa,
    they go across the ocean...
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    That's the Middle Passage part...
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    They come to America, where
    the slaves are sold," she's telling me.
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    But Abraham Lincoln was elected president,
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    and then he passed
    the Emancipation Proclamation,
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    and now they're free.
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    Pause for about 10 seconds.
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    "Can I play a game, Mommy?"
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    And I thought, that's it?
    And so, you know,
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    this is the Middle Passage,
    this is an incredibly significant event,
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    and she's treating it like, basically
    some black people went on a cruise,
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    this is more or less how it sounds to her.
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    (Laughter)
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    And so, to me,
    I wanted more value in this,
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    so when she asked
    if she could play a game, I said, "Yes."
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    (Laughter)
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    And so I happened to have
    all of these little pieces.
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    I'm a game designer, so I have
    this stuff sitting around my house.
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    I said, "Yeah, you can play a game,"
    and I give her a bunch of these,
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    and I tell her to paint them
    in different families.
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    These are pictures of Maezza
    when she was...
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    God, it still chokes me up seeing these.
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    So she's painting her little families.
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    So then I grab a bunch of them
    and I put them on a boat.
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    This was the boat,
    it was made quickly, obviously.
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    And so the basic gist of it is,
    I grabbed a bunch of families,
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    and she's like, "Mommy,
    but you forgot the pink baby
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    and you forgot the blue daddy
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    and you forgot all these other things."
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    And she says, "They want to go."
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    And I said, "Honey,
    no, they don't want to go.
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    This is the Middle Passage, Nobody wants
    to go on the Middle Passage."
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    So she gave me a look that only a daughter
    of a game designer would give a mother,
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    and as we're going across the ocean,
    following these rules,
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    she realizes that she's rolling
    pretty high,
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    and she says to me,
    "We're not going to make it."
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    And she realizes,
    we don't have enough food,
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    and so she asks what to do,
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    and I say... remember, she's seven...
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    "We can either put
    some people in the water
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    or we can hope that they don't get sick
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    and we make it to the other side."
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    Just the look on her face came over...
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    Now mind you this is after a month of...
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    This is Black History Month, right?
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    After a month, she says to me,
    "Did this really happen?"
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    And I said, "Yes." And so she said...
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    This is her brother and sister...
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    "If I came out of the woods,
    Avalon and Donovan might be gone."
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    "Yes."
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    "But I'd get to see them in America."
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    "No."
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    "But what if I saw them?
    Couldn't we stay together?"
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    "So Daddy could be gone."
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    "Yes."
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    She was fascinated by this,
    and she started to cry,
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    I started to cry, her father started
    to cry, and now we're all crying.
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    He didn't expect to come home from work
    to the Middle Passage, but there it goes.
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    And so, we made this game, and she got it.
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    She got it because she spent time
    with these people.
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    It wasn't abstract stuff
    in a brochure or in a movie.
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    And so it was just an incredibly
    powerful experience.
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    This is the game, which I've ended up
    calling "The New World,"
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    because I like the phrase.
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    I don't think the New World
    felt too new worldly exciting
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    to the people who were
    brought over on slave ships.
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    But when this happened,
    I saw the whole planet; I was so excited.
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    I'd been making games for 20-some years,
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    and then I decided to do it again.
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    My history is Irish.
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    So this is a game called "Síochán Leat."
    It's "peace be with you."
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    It's the entire history
    of my family in a single game.
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    I made another game called "Train."
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    I was making a series of six games
    that covered difficult topics,
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    and if you're going to cover a difficult
    topic, this is one you need to cover,
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    and I'll let you figure out
    what that's about on your own.
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    And I also made a game
    about the Trail of Tears.
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    This is a game
    with 50,000 individual pieces.
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    I was crazy when I decided to start it,
    but I'm in the middle of it now.
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    It's the same thing.
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    I'm hoping that I'll teach
    culture through these games.
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    And the one I'm working
    on right now, which is...
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    Because I'm right in the middle of it,
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    and these for some reason
    choke me up like crazy...
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    Is a game called
    "Mexican Kitchen Workers."
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    And originally, it was
    a math problem, more or less.
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    Here's the economics
    of illegal immigration.
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    And the more I learned
    about Mexican culture...
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    My partner is Mexican —
    The more I learned that,
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    you know, for all of us,
    food is a basic need,
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    and it is obviously with Mexicans, too,
    but it's much more than that.
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    It's an expression of love.
    It's an expression of...
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    God, I'm totally choking up
    way more than I thought.
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    I'll look away from the picture.
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    It's an expression of beauty,
    it's how they say they love you.
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    It's how they say they care,
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    and you can't hear somebody
    talk about their Mexican grandmother
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    without saying "food"
    in the first sentence.
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    And so to me, this beautiful culture,
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    this beautiful expression is something
    that I want to capture through games.
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    And so games, for a change,
    it changes how we see topics,
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    it changes our perceptions
    about those people in topics,
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    and it changes ourselves.
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    We change as people through games,
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    because we're involved, and we're playing,
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    and we're learning as we do so.
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    Thank you.
Title:
Gaming for understanding | Brenda Brathwaite | TEDxPhoenix
Description:

It's never easy to get across the magnitude of complex tragedies -- so when Brenda Brathwite's daughter came home from school asking about slavery, she did what she does for a living -- she designed a game. In this talk, he describes the surprising effectiveness of this game, and others, in helping the player really understand the story.

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Video Language:
English
Team:
closed TED
Project:
TEDxTalks
Duration:
09:30

English subtitles

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