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The Music of Breath of the Wild | GMTK Extra

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    Hi! My name's Mark and this is Downloadable
    Comment, which is what I'm calling these spin-off
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    bonus videos where I get a chance to follow-up
    my most recent episode of Game Maker's Toolkit,
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    and cover the same topic - but from a different
    angle.
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    In this one, I want to talk about the music
    in The Legend of Zelda: Breath of the Wild.
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    Because, while it does not have the best soundtrack
    in Zelda history, there's still so much to
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    love about this game's score.
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    Now, each Zelda game has a very different vibe,
    and Nintendo has always reflected this in
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    the choice of music. Ocarina of Time is heroic.
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    Wind Waker is optimistic.
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    And Majora's Mask is foreboding.
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    So what about Breath of the Wild? Well, Link
    has woken up in a ruined kingdom, all his
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    friends are dead or missing, and he has lost
    his memory, to boot. This is a melancholic
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    game - and the quiet, slow, and subdued piano
    music really fits the bill.
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    Plus, the music often fades out into complete
    silence, leaving you with nothing but ambient
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    sounds and Link's footsteps.
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    As much as this
    game is about going on an adventure - it's
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    one that is tinged with sadness and regret.
    It's a bummer, basically.
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    While the music is subtle and atmospheric,
    it does change dramatically depending on where
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    you are in Hyrule. There's music for the desert,
    the woods, Death Mountain, snowy areas, ruins,
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    and other places. It's actually kinda rare
    for open world games to have scores that fit
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    the different areas on the map.
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    Each town also has its own theme, of course,
    and they mostly echo previous Zelda games
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    - though, I'm not sure what's going on with
    Kakariko Village.
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    Goron City, Zora's Domain, and Gerudo City,
    though, all reference Ocarina of Time's music,
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    and the Rito Village references one of my
    favourite Zelda songs ever - Dragon Roost
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    Island from Wind Waker.
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    I had, a bit of a moment when I first got
    here in Breath of the Wild.
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    Also, the music in these towns changes depending
    on the time of day. It's always the same song,
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    but the tempo and whatnot, shifts down during
    the night.
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    Anyway, these aren't the only Zelda songs
    to appear in the game. Lots of classic tunes
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    are in there, but hidden away - kinda like
    how Hyrule has been hidden under the ruins
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    of Calamity Ganon, wink wink! I just winked
    at a microphone.
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    So you've probably heard the fairy fountain
    music and Epona's theme.
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    But you might have missed the main Zelda theme, which only appears,
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    like a ghostly echo, if you ride your horse
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    for a great distance at night.
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    During the day, Zelda's lullaby plays instead - though, it's very slow.
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    Also, this music from Death Mountain...
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    is the same as the music in Dungeon 9 in the
    first Zelda game...
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    And the shrine music, which is just very evocative
    and otherworldly...
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    sounds like the light world dungeon music
    from Link to the Past.
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    Ganon's castle also references classic Zelda
    games but is also just an absolute belter.
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    Super epic. Really gets you in the mood for
    taking on that end Boss.
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    Other, just generally rad music includes the
    Korok Woods...
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    And the ancient laboratory which is just super
    weird and good...
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    The music in Breath of the Wild also helps
    you find important things in the overworld.
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    The music for the stables, the Fang and Bone
    shop, and Kass's accordion can all be heard
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    from a distance, and lead to you areas of
    interest.
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    Plus, the music warns of you impending peril
    as it shifts to combat tunes when enemies
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    spot you, or when you stand on a rock monster's
    head, or when you're being targeted by a guardian,
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    or when the blood moon is about to rise.
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    My absolute favourite piece of music, though,
    is part of the side quest "From the Ground
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    Up". And if you haven't finished that side
    quest yet, go check it out - you need to buy
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    the house in Hateno Village to unlock it.
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    Anyway, this quest is all about building and
    populating a small village called Tarrey Town.
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    You'll be asked to gather wood - lots, and
    lots of wood - and also find unhappy people
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    throughout Hyrule, and give them a new life
    in Tarrey.
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    Now, when you first visit the village the
    music sounds like this.
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    Hopeful, but kinda quiet - just like the town. But as you bring
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    in more and more people, the music starts to evolve.
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    When you welcome the Goron to Tarrey Town,
    the song gains this horn.
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    When the Gerudo joins the village, you start to hear this
    sorta Sitar flourish in the music.
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    The Rito brings in some wind instruments.
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    And The Zora addition is quite subtle, but it adds some extra depth to the music.
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    Each additional instrument or melody comes
    from the main towns in the game - from Goron
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    City to Zora's Domain. And what you get is
    this tremendously full-bodied music that represents
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    this melting pot of different people and races
    and cultures all coming together.
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    And this is such a juxtaposition to the melancholy
    music, found elsewhere in Breath of the Wild.
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    Because this song, and this town, shows hope
    that Hyrule can live on, and thrive.
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    Pretty cool, right?
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    So, there we have it. Breath of the Wild has
    some incredible music, and I think composer
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    Manaka Kataoka shows real restraint in how
    she withholds these banging tunes and famous
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    bits of music until the perfect moment. Other
    times, you're just left with the quiet, atmospheric
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    echoes of exploring a long-dead kingdom. Lovely
    stuff.
Title:
The Music of Breath of the Wild | GMTK Extra
Description:

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Duration:
11:06

English, British subtitles

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