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Everything we've been doing in
linear algebra so far, you
-
might be thinking, it's kind of
a more painful way of doing
-
things that you already
knew how to do.
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You've already dealt
with vectors.
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I'm guessing that some of you
all have already dealt with
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vectors in your calculus or
your pre-calculus or your
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physics classes.
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But in this video I hope to show
you something that you're
-
going to do in linear algebra
that you've never done before,
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and that it would have been very
hard to do had you not
-
been exposed to these videos.
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Well I'm going to start with,
once again, a different way of
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doing something you already
know how to do.
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So let me just define some
vector here, instead of making
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them bold, I'll just draw it
with the arrow on top.
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I'm going to define my vector
to be-- I can do with the
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arrow on top or I can just
make it super bold.
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I'm just going to define my
vectors, it's going to be a
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vector in R2.
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Let's just say that my vector
is the vector 2, 1.
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If I were to draw it in
standard position,
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it looks like this.
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You go two to the right,
up one, like that.
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That's my, right there,
that is my vector v.
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Now, if I were to ask you, what
are all of the possible
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vectors I can create?
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So let me define a set.
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Let me define a set, s, and
it's equal to-- all of the
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vectors I can create, if I were
to multiply v times some
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constant, so I multiply some
constant, some scalar, times
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my vector v, and just to maybe
be a little bit formal, I'll
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say such that c is a member
of the real numbers.
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Now what would be a graphical
representation of this set?
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Well, if we draw them all in
standard position, c could be
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any real number.
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So if I were to multiply,
c could be 2.
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If c is 2, let me
do it this way.
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If I do 2 times our vector,
I'm going to get
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the vector 4, 2.
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Let me draw that in standard
position, 4, 2.
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It's right there.
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It's this vector right there.
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It's collinear with
this first vector.
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It's along the same line, but
just goes out further 2.
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Now I could've done another.
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I could have done 1.5
times our vector v.
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Let me do that in a
different color.
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And maybe that would be,
that would be what?
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That'd be 1.5 times 2,
which is 3, 1.5.
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Where would that
vector get me?
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I'd go one 1.5 and then I'd
go 3, and then 1.5,
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I'd get right there.
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And I can multiply
by anything.
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I can multiply 1.4999
times vector v, and
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get right over here.
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I could do minus 0.0001
times vector v.
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Let me write that down.
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I could do 0.001 times
our vector v.
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And where were that put me?
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It would put me little super
small vector right there.
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If I did minus 0.01, it would
make a super small vector
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right there pointing
in that direction.
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If I were to do minus 10, I
would get a vector going in
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this direction that goes
way like that.
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But you can imagine that if
I were to plot all of the
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vectors in standard position,
all of them that could be
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represented by any c in real
numbers, I'll essentially
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get-- I'll end up drawing a
bunch of vectors where their
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arrows are all lined up along
this line right there, and all
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lined up in even in negative
direction-- let me make sure I
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draw it properly-- along
that line, like that.
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I think you get the idea.
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So it's a set of collinear
vectors.
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So let me write that down.
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And if we view these vectors as
position vectors, that this
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vector represents a point in
space in R2-- this R2 is just
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our Cartesian coordinate plane
right here in every
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direction-- if we view this
vector as a position vector--
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let me write that down-- if
we view it as kind of a
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coordinate in R2, then this set,
if we visually represent
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it as a bunch of position
vectors, it'll be represented
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by this whole line over here.
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And I want to make that point
clear because it's essentially
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a line, of slope 2.
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Right?
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Sorry, slope 1/2.
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Your rise is 1.
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Your rise is 1 for
going over 2.
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But I don't want to go
back to our Algebra 1
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notation too much.
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But I want to make this point
that this line of slope 2 that
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goes through the origin, this
is if we draw all of the
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vectors in the set as in their
standard form, or if we draw
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them all as position vectors.
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If I didn't make that
clarification, or that
-
qualification, I could have
drawn these vectors anywhere.
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Right?
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Because this 4, 2 vector, I
could have drawn over here.
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And then, to say that it's
collinear probably wouldn't
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have made as much visual
sense to you.
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But I think this collinearity of
it makes more sense to you
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if you say, oh, let's draw them
all in standard form.
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All of them start at the origin,
and then their tails
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are at the origin, and their
heads go essentially to the
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coordinate they represent.
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That's what I mean by their
position vectors.
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They don't necessarily have to
be position vectors, but for
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the visualization in this video,
let's stick to that.
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Now I was only able to represent
something that goes
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through the origin
with this slope.
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So you can almost view that
this vector kind of
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represented its slope.
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You almost want to view it as a
slope vector, if you wanted
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to tie it in to what you
learned in Algebra 1.
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What if we wanted to represent
other lines
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that had that slope?
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What if we wanted to represent
the the same line, or I guess
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a parallel line-- that goes
through that point over there,
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the point 2 comma 4?
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Or if we're thinking in position
vectors, we could say
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that point is represented
by the vector, and we
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will call that x.
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It's represented by
the vector x.
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And the vector x is
equal to 2, 4.
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That point right there.
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What if I want to represent the
line that's parallel to
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this that goes through
that point 2, 4?
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So I want to represent
this line right here.
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I'll draw it as parallel
to this as I can.
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I think you get the idea, and it
just keeps going like that
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in every direction.
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These two lines are parallel.
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How can I represent the set of
all of these vectors, drawn in
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standard form, or all of the
vectors, that if I were to
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draw them in standard form,
would show this line?
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Well, you can think
about it this way.
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If every one of the vectors that
represented this line, if
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I start with any vector that was
on this line, and I add my
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x vector to it, I'll show up
at a corresponding point on
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this line that I
want to be at.
-
Right?
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Let's say I do negative 2 times
my original, so minus 2
-
times my vector v, that
equaled what?
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Minus 4, minus 2, so that's
that vector there.
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But if I were to add x to it, if
I were to add my x vector.
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So if I were to do minus 2 times
my vector v, but I were
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to add x to it, so plus x.
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I'm adding this vector 2 comma
4 to it, so from here I'd go
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right 2 and up 4,
so I'd go here.
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Or visually you could just
say, heads to tails, so I
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would go right there.
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So I would end up at a
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corresponding point over there.
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So when I define my set, s, as
the set of all points where I
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just multiply v times the
scalar, I got this thing that
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went through the origin.
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But now let me define
another set.
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Let me define a set l, maybe l
for line, that's equal to the
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set of all of vectors where the
vector x, I could do it
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bold or I'll just draw an
arrow on it, plus some
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scalar-- I could use c, but
let me use t, because I'm
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going to call this a
parametrization of the line--
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so plus some scalar, t times my
vector v such that t could
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be any member of the
real numbers.
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So what is this going to be?
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This is going to be
this blue line.
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If I were to draw all of these
vectors in standard position,
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I'm going to get my blue line.
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For example, if I do minus 2,
this is minus 2, times my
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vector v, I get here.
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Then if I add x, I go there.
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So this vector right here that
has its endpoint right there--
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its endpoint sits
on that line.
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I can do that with anything.
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If I take this vector, this is
some scalar times my vector v,
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and I add x to it, I end up
with this vector, whose
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endpoint, if I view it as a
position vector, it's endpoint
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dictates some coordinate
in the xy plane.
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So it will [UNINTELLIGIBLE]
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that point.
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So I can get to any
of these vectors.
-
This is a set of vectors right
here, and all of these vectors
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are going to point-- they're
essentially going to point to
-
something-- when I draw them
in standard form, if I draw
-
them in standard form-- they're
going to point to a
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point on that blue line.
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Now you might say, hey Sal, this
was a really obtuse way
-
of defining a line.
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I mean we do it in Algebra 1,
where we just say, hey you
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know, y is equal to mx plus b.
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And we figure out the slope by
figuring out the difference of
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two points, and then we do
a little substitution.
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And this is stuff you learned
in seventh or eighth grade.
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This was really straightforward.
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Why am I defining this obtuse
set here and making you think
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in terms of sets and vectors
and adding vectors?
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And the reason is, is because
this is very general.
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This worked well in R2.
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So in R2, this was great.
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I mean, we just have to worry
about x's and y's.
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But what about the situation, I
mean notice, in your algebra
-
class, your teacher never really
told you much, at least
-
in the ones I took, about how do
you present lines in three
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dimensions?
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Maybe some classes go there,
but they definitely didn't
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tell you how do you represent
lines in four dimensions, or a
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hundred dimensions.
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And that's what this is
going to do for us.
-
Right here, I defined x and
v as vectors in R2.
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They're two-dimensional vectors,
but we can extend it
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to an arbitrary number
of dimensions.
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So just to kind of hit the point
home, let's do one more
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example in R2, where, it's kind
of the classic algebra
-
problem where you need to find
the equation for the line.
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But here, we're going
to call it the set
-
definition for the line.
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Let's say we have two vectors.
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Let's say we have the vector a,
which I'll define as-- let
-
me just says it's 2, 1.
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So if I were draw it in standard
form, it's 2, 1.
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That's my vector
a, right there.
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And let's say I have vector
b, let me define vector b.
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I'm going to define it as,
I don't know, let me
-
define it as 0, 3.
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So my vector b, 0-- I don't
move to the right at
-
all and I go up.
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So my vector b will
look like that.
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Now I'm going to say that these
are position vectors,
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that we draw them in
standard form.
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When you draw them in standard
form, their endpoints
-
represent some position.
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So you can almost view these
as coordinate points in R2.
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This is R2.
-
All of these coordinate axes
I draw are going be R2.
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Now what if I asked you, give
me a parametrization of the
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line that goes through
these two points.
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So essentially, I want the
equation-- if you're thinking
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in Algebra 1 terms-- I want the
equation for the line that
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goes through these two points.
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So the classic way, you would
have figured out the slope and
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all of that, and then
you would have
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substituted back in.
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But instead, what we can do is,
we can say, hey look, this
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line that goes through both of
those points-- you could
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almost say that both of those
vectors lie on-- I guess
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that's a better-- Both of these
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vectors lie on this line.
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Now, what vector can be
represented by that line?
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Or even better, what vector,
if I take any arbitrary
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scalar-- can represent any other
vector on that line?
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Now let me do it this way.
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What if I were to take-- so this
is vector b here-- what
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if I were to take b minus a?
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We learned in, I think it was
the previous video, that b
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minus a, you'll get this
vector right here.
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You'll get the difference
in the two vectors.
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This is the vector b
minus the vector a.
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And you just think about it.
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What do I have to add
to a to get to b?
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I have to add b minus a.
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So if I can get the vector b
minus a-- right, we know how
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to do that.
-
We just subtract the vectors,
and then multiply it by any
-
scalar, then we're going to get
any point along that line.
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We have to be careful.
-
So what happens if we take t,
so some scalar, times our
-
vector, times the vectors
b minus a?
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What will we get then?
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So b minus a looks like that.
-
But if we were to draw it in
standard form-- remember, in
-
standard form b minus a would
look something like this.
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Right?
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It would start at 0, it would be
parallel to this, and then
-
from 0 we would draw
its endpoint.
-
So if we just multiplied some
scalar times b minus a, we
-
would actually just get
points or vectors
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that lie on this line.
-
Vectors that lie on that
line right there.
-
Now, that's not what
we set out to do.
-
We wanted to figure out an
equation, or parametrization,
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if you will, of this
line, or this set.
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Let's call this set l.
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So we want to know what
that set is equal to.
-
So in order to get there, we
have to start with this, which
-
is this line here, and
we have to shift it.
-
And we could shift it either by
shifting it straight up, we
-
could add vector b to it.
-
So we could take this
line right here, and
-
add vector b to it.
-
And so any point on here
would have its
-
corresponding point there.
-
So when you add vector b, it
essentially shifts it up.
-
That would work.
-
So we could, say, we could
add vector b to it.
-
And now all of these points
for any arbitrary-- t is a
-
member of the real numbers, will
lie on this green line.
-
Or the other option we could
have done is we could have
-
added vector a.
-
Vector a would have taken any
arbitrary point here and
-
shifted it that way.
-
Right?
-
You would be adding
vector a to it.
-
But either way, you're going to
get to the green line that
-
we cared about, so you could
have also defined it as the
-
set of vector a plus this line,
essentially, t times
-
vector b minus a, where t is
a member of the reals.
-
So my definition of
my line could be
-
either of these things.
-
The definition of my line could
be this set, or it could
-
be this set.
-
And all of this seems all very
abstract, but when you
-
actually deal with the numbers,
it actually becomes
-
very simple.
-
It becomes arguably simpler than
what we did in Algebra 1.
-
So this l, for these particular
case of a and b,
-
let's figure it out.
-
My line is equal to-- let me
just use the first example.
-
It's vector b, so it's the
vector 0, 3 plus t, times the
-
vector b minus a.
-
Well what's b minus a?
-
0 minus 2 is minus 2, 3, minus
1 is 2, for t is a
-
member of the reals.
-
Now, if this still seems kind
of like a convoluted set
-
definition for you, I could
write it in terms that you
-
might recognize better.
-
If we want to plot points, if
we call this the y-axis, and
-
we call this the x-axis,
and if we call this the
-
x-coordinate, or maybe more
properly that the x-coordinate
-
and call this the y-coordinate,
then we can set
-
up an equation here.
-
This actually is the x-slope.
-
This is the x-coordinate,
that's the y-coordinate.
-
Or actually, even better,
whatever-- actually, let me be
-
very careful there.
-
This is always going to end up
becoming some vector, l1, l2.
-
Right?
-
This is a set of vectors, and
any member of this set is
-
going to look something
like this.
-
So this could be li.
-
So, this is the x-coordinate,
and this is the y-coordinate.
-
And just to get this in a form
that you recognize, so we're
-
saying that l is the set of
this vector x plus t times
-
this vector b minus a here.
-
If we wanted to write it in kind
of a parametric form, we
-
can say, since this is what
determines our x-coordinate,
-
we would say that x is equal to
0 plus t times minus 2, or
-
minus 2 times t.
-
And then we can say that y,
since this is what determines
-
our y-coordinate, y is equal to
3 plus t times 2 plus 2t.
-
So we could have rewritten that
first equation as just x
-
is equal to minus 2t, and
y is equal to 2t plus 3.
-
So if you watch the videos on
parametric equations, this is
-
just a traditional parametric
definition of
-
this line right there.
-
Now, you might have still viewed
this as, Sal, this was
-
a waste of time, this
was convoluted.
-
You have to define these
sets and all that.
-
But now I'm going to show you
something that you probably--
-
well, unless you have done
this before, but I guess
-
that's true of anything.
-
But you probably haven't
seen in your
-
traditional algebra class.
-
Let's say I have two points, and
now I'm going to deal in
-
three dimensions.
-
So let's say I have
one vector.
-
I'll just call it point
1, because these
-
are position vectors.
-
We'll just call it position 1.
-
This is in three dimensions.
-
Just make up some numbers,
negative 1, 2, 7.
-
Let's say I have Point 2.
-
Once again, this is in three
dimensions, so you have to
-
specify three coordinates.
-
This could be the x, the y,
and the z coordinate.
-
Point 2, I don't know.
-
Let's make it 0, 3, and 4.
-
Now, what if I wanted to find
the equation of the line that
-
passes through these
two points in R3?
-
So this is in R3.
-
Well, I just said that the
equation of this line-- so
-
I'll just call that, or the set
of this line, let me just
-
call this l.
-
It's going to be equal to-- we
could just pick one of these
-
guys, it could be P1, the
vector P1, these are all
-
vectors, be careful here.
-
The vector P1 plus some random
parameter, t, this t could be
-
time, like you learn when you
first learn parametric
-
equations, times the difference
of the two vectors,
-
times P1, and it doesn't matter
what order you take it.
-
So that's a nice thing too.
-
P1 minus P2.
-
It could be P2 minus P1--
because this can take on any
-
positive or negative value--
where t is a member of the
-
real numbers.
-
So let's apply it to
these numbers.
-
Let's apply it right here.
-
What is P1 minus P2?
-
P1 minus P2 is equal to-- let
me get some space here.
-
P1 minus P2 is equal, minus
1 minus 0 is minus 1.
-
2 minus 3 is minus 1.
-
7 minus 4 is 3.
-
So that thing is that vector.
-
And so, our line can be
described as a set of vectors,
-
that if you were to plot it in
standard position, it would be
-
this set of position vectors.
-
It would be P1, it would be--
let me do that in green-- it
-
would be minus 1, 2, 7.
-
I could've put P2 there, just as
easily-- plus t times minus
-
1, minus 1, 3, where, or such
that, t is a member of the
-
real numbers.
-
Now, this also might not
be satisfying for you.
-
You're like, gee, how do I plot
this in three dimensions?
-
Where's my x, y's, and z's?
-
And if you want to care about
x, y's, and z's, let's say
-
that this is the z-axis.
-
This is the x-axis, and
let's say the y-axis.
-
It kind of goes into our board
like this, so the y-axis comes
-
out like that.
-
So what you can do, and actually
I probably won't
-
graph, so the determinate for
the x-coordinate, just our
-
convention, is going to be
this term right here.
-
So we can write that x--
let me write that down.
-
So that term is going to
determine our x-coordinate.
-
So we can write that x is equal
to minus 1-- be careful
-
with the colors-- minus 1,
plus minus 1 times t.
-
That's our x-coordinate.
-
Now, our y-coordinate is going
to be determined by this part
-
of our vector addition because
these are the y-coordinates.
-
So we can say the y-coordinate
is equal to-- I'll just write
-
it like this-- 2 plus
minus 1 times t.
-
And then finally, our
z-coordinate is determined by
-
that there, the t shows up
because t times 3-- or I could
-
just put this t into
all of this.
-
So that the z-coordinate is
equal to 7 plus t times 3, or
-
I could say plus 3t.
-
And just like that, we have
three parametric equations.
-
And when we did it in R2, I did
a parametric equation, but
-
we learned in Algebra 1,
you can just have a
-
regular y in terms x.
-
You don't have to have a
parametric equation.
-
But when you're dealing in R3,
the only way to define a line
-
is to have a parametric
equation.
-
If you have just an equation
with x's, y's, and z's, if I
-
just have x plus y plus z is
equal to some number, this is
-
not a line.
-
And we'll talk more
about this in R3.
-
This is a plane.
-
The only way to define a line
or a curve in three
-
dimensions, if I wanted to
describe the path of a fly in
-
three dimensions, it has to
be a parametric equation.
-
Or if I shoot a bullet in three
dimensions and it goes
-
in a straight line, it has to
be a parametric equation.
-
So these-- I guess you could
call it-- these are the
-
equations of a line in
three dimensions.
-
So hopefully you found
that interesting.
-
And I think this will be the
first video where you have an
-
appreciation that linear algebra
can solve problems or
-
address issues that you
never saw before.
-
And there's no reason why we
have to just stop at three,
-
three coordinates, right here.
-
We could have done this
with fifty dimensions.
-
We could have defined a line in
fifty dimensions-- or the
-
set of vectors that define a
line, that two points sit on,
-
in fifty dimensions-- which is
very hard to visualize, but we
-
can actually deal with
it mathematically.