-
- [Shannon] The
Haunted PS1 demo disc
-
not actually a
physical demo disc,
-
is a collection of 17 games,
some more polished and finite,
-
some more unfinished
and clearly in-progress,
-
all in the style of
PS1 horror games,
-
and all available for
download for free.
-
- Hey, kid!
-
- Who, me?
-
- Yeah, you, dummy!
-
You wanna play some
cool video games?
-
- Yeah.
-
I wanna play games.
-
- [Shannon] The itch.io
page for the disc reads
-
"Roused by the
crackle of static,
-
"a lingering sense of dread
crawls across the floor.
-
"You sit alone in your room.
-
"A dimly lit memory
repeats in your head.
-
"17 demos too horrible to
describe keep you from your bed.
-
"Each one is a personally
crafted nightmare.
-
"You've tried to tell
others, no one understands.
-
"A CRT you don't remember
owning flashes to life.
-
"Frozen in place you look
upon the flickering screen
-
"to spy a dismal,
bloodied scene.
-
"A cracked and faded jewel
case sits close beside.
-
"A pale grey plastic
box sits in front,
-
"emitting a low whirring noise.
-
"Will you take to the controller
-
"or let yourself be taken over?"
-
I'm going to talk about each
of the 17 games individually,
-
including my feelings about
both the original release games
-
and some of the games that
were significantly altered
-
with a later update, but
before I do any of that
-
I have to say that
this is a triumph.
-
This is amazing.
-
This is so cool and so much fun,
-
and is such an exciting sampler
-
of what is available right now
as far as weird and engaging
-
and independently
produced horror games.
-
I initially saw that Bro-gone
Hackett and Modus Interactive,
-
two of my favorite developers
-
of weird and beautiful
short horror games,
-
were involved, which
piqued my interest,
-
along with just the concept
of a PS1-style demo disc
-
and how much people
I follow on Twitter
-
were talking about it.
-
And I'm not as familiar
with anyone else involved,
-
but I was pretty
immediately converted
-
to being a fan of a
lot of these developers
-
even after playing, just, like,
a 10-minute demo they made.
-
I'll get to it
later in the review,
-
but I loved Dread
Delusion so much
-
that, as soon as I
was done playing it,
-
I backed the creator's Patreon
-
to get updated
versions of that game
-
and to be able to
play it longer,
-
just as an example of how cool
-
the games on the demo disc are.
-
I also want to say that,
while I am going to be honest
-
about how I felt about
all of these games
-
and am pretty critical in
some of my assessments,
-
please take into consideration
-
that every one of these
games is cool as hell,
-
this whole project
is cool as hell,
-
and I have so much respect for
everyone that worked on this.
-
And if you play every
game all the way through,
-
you are getting hours of
completely free entertainment,
-
all of which was made with
sincerity and a clear love
-
of classic experimental
and horror games.
-
My criticisms are more comparing
the games with each other
-
than to any big budget
triple-A titles,
-
and I tried to be fair
in my assessments.
-
And the fact that some
games in the collection
-
are much more polished
or more fun to play
-
or more emotionally
affecting than others
-
does not mean that you
shouldn't play all of them.
-
They're right there,
and they're free,
-
and they're all
weird and creative,
-
and you might as well play them.
-
I'm going to talk
about the games
-
in the order they're
listed on the disc.
-
I know there's a secret
game somewhere on the disc,
-
but I haven't found
it and played it yet,
-
and I didn't want
to cheat to find it
-
or spoil it if I did, so
I won't be covering it.
-
So ...
-
A Place, Forbidden
has a very pronounced
-
and well-established atmosphere:
-
you can practically smell
the old books and mold,
-
and it feels dusty.
-
It gives the sense of a place
-
that is actively
degrading in front of you.
-
I wasn't a fan of
the puzzles in it,
-
but I certainly admired how
well its setting was conveyed,
-
and some of the images in
it were shocking and creepy.
-
Dread Delusion is, to me, the
most technically impressive
-
game on the demo disc.
-
It's an open-feeling
world full of grain,
-
garish neon colors that I loved
-
and that were used very
effectively, ghosts, skeletons,
-
cruel gods, death, paranoia,
oppression, and fear.
-
It has such a sense of scale
-
and so many stunning,
gorgeous views.
-
It's not like a ripoff
of any Zelda games
-
or of Zelda gameplay mechanics,
-
but it reminds me
of a Zelda game
-
in the rush I get
when playing it,
-
that feeling of adventure,
-
of exploring and uncovering
weird small mysteries,
-
only in a darker
and more cynical and
more upsetting world.
-
It's brilliant, and I am so
excited to eventually play
-
the full version of the game.
-
It's delightful, and I
would highly recommend it.
-
I wanted to like Dead
Heat, and I certainly liked
-
some of its basic conceits.
-
It's some kind of
noir-style detective game
-
where one of the detectives
is a zombie, maybe?
-
But it was really glitchy
-
and had some basic design
and accessibility problems.
-
The way the text populates
on the screen is distracting,
-
and the plain color text blends
-
into the background
way too much.
-
I also found the text
sound kind of grating.
-
I had trouble with the controls
and with even understanding
-
how I was supposed to
interact with the game.
-
The updated version had
some kind of issue on launch
-
where I couldn't select anything
-
that I was only able
to fix by launching
-
the older version of the
game in a windowed mode,
-
which carried over
and fixed the issue.
-
The updated version is
definitely less glitchy
-
and seems to have
more content to it,
-
but it still felt
unpolished and confusing
-
and like a lot of ideas were
just kind of thrown together.
-
There are filters you
can switch between
-
to give the feel
of different eras
-
to the visuals of the
game, which is neat,
-
but, like a lot of this game,
-
it just seems to have been added
in because it sounded cool,
-
not as part of any kind of
cohesive or polished idea.
-
But, of course, this is a demo.
-
I bet the finished
version of this game,
-
if they pull off everything
they're going for,
-
will be really cool, and the
developers seem aware of,
-
and apologetic about, the
fact that it's unpolished,
-
and it's entirely possible
-
that I just didn't
understand the controls
-
and missed out on what I
was supposed to be doing.
-
It could still be on me, and
you should still check it out,
-
but the bad AI and
hard-to-read text
-
and other glitches and issues
-
definitely hampered my
experience with this game,
-
and I would have preferred
something simpler
-
and less ambitious that
better accomplished its goals.
-
Effigy did remind me of
old school FPS games,
-
and it has a well-established
sense of wide scale
-
and a unique setting.
-
The only aspects of
it I found frustrating
-
were imprecise controls
getting in the way
-
of me completing
time-based puzzles
-
and the fact that I spent
a lot of time on this game
-
for the ending to just
kind of trail off.
-
Again, yes of
course, it's a demo.
-
I'm not expecting a
grand, polished narrative.
-
But a lot of games on the disc
-
have a pretty clear arc to them,
-
and while I liked Effigy,
-
I wouldn't have spent as
much time on it as I did
-
if I had known it would
just trail off at the end.
-
Erasure is one of the
more experimental games
-
on the demo disc.
-
It has a unique sense of humor
-
and it's a weird,
abstract, eerie twist
-
on standard sci-fi
themes around simulations
-
and maybe the morality
of manipulating them.
-
I liked it a lot.
-
Fatum Betula--
-
I'm not even gonna look
up how to pronounce that.
-
Is beautiful and frightful.
-
It's a game of grief and
dreams and imagination.
-
And with many games on the disc,
-
but especially with this one,
-
there are none of the
constraints of commercialism
-
or needing to market to
or appease an audience.
-
It made me wonder what
old games could have been
-
if they'd been approached
in the same way.
-
Not that there weren't
weird experimental
-
dreamscape nightmare
games on the PS1,
-
just that there could
have been more of them.
-
This game made me
retroactively reassess my view
-
of the entire retro
PS1 aesthetic.
-
In games as artful as this one,
-
the aesthetic and use of
tropes from those old games
-
all become tools to reclaim
a chance to make art
-
that could have existed
if commercial interests
-
didn't influence console
games so heavily.
-
It's that engaging and weird
and haunting and beautiful.
-
My only complaint is
some of the writing
-
seemed a little bit pretentious.
-
Small complaint though.
-
I think it is my favorite
game on the disc.
-
I don't expect it to
be everyone's favorite;
-
there are certainly more complex
-
and technically robust games
-
that are just as beautiful
here, like Dread Delusion,
-
but weird, small-scale, creepy,
charming, grief dreamscapes
-
definitely appeal
to me in particular.
-
Filthbreed is one of the
few games on the disc
-
that doesn't fit
the PS1 aesthetic.
-
Not that the
aesthetic is lacking.
-
The game is creepy, and the
filthy lens effect is cool.
-
The game has a sense
of humor to it,
-
and I liked occasional reminder
-
that there's a world outside
of this gross, dingy setting,
-
given by beams of daylight
coming in through windows.
-
And the cult narrative
and cow skulls
-
and gross dingy feel gave the
game a True Detective vibe.
-
I absolutely hated the jumpscare
death animation, though.
-
It was not scary;
it was annoying.
-
Also I thought it was funny
-
that the game's
icon is just a gun.
-
Heartworm's description is a
very overt Silent Hill homage,
-
and the main
character looks like
-
a Resident Evil character
or a Laura Croft type.
-
The game's credits
are really creepy,
-
and some of the shots and
scenes in it are creepy as well.
-
The game definitely
has potential,
-
but the fixed camera angles
-
and the style of controls
it used were frustrating,
-
and the mental illness angle
in horror games like this,
-
to me, it gets old super fast,
-
and it's just kind of
cliched and boring.
-
I really don't like that
approach or that angle,
-
especially when it's
used in kind of like
-
a very basic, standard way.
-
In Somnio is described
as an attempt
-
to recreate the developer's
dreams as games.
-
I loved some of the
choices the developer made
-
in portraying these dream-games,
-
like the way that the ground
movies in the second game.
-
The surreal succession
of vignettes
-
reminded me of the old
browser-based game 99 Rooms.
-
This whole game was
scary and felt haunted,
-
like it was instilled
with pure dread.
-
(dripping)
-
(screeching)
-
- [Garbled Voice] Somebody
was murdered in this room.
-
It's fuckin' haunted, all right.
-
- [Shannon] And really did
resemble what it feels like
-
to dream and to
have a nightmare.
-
One of the strengths of a lot
of the games on the demo disc
-
isn't that they're scary,
though some of them are,
-
but rather that
they're really unique,
-
surreal little explorations
of dreams and feelings.
-
In Somnio was really cool.
-
That's definitely one of
the ones I would recommend.
-
Here's my first set of notes
-
on the first release of
Killer Bees, verbatim:
-
Hardcore filter.
-
VHS mode can't see shit.
-
Reminds me of PT.
-
Didn't get super far.
-
Kept getting killed by bees.
-
Can't tell if gun does much.
-
And I have to say out
of all the games on here
-
that got updates, this was
the biggest improvement.
-
I went from being
frustrated and confused
-
to really loving the
updated version of the game.
-
It's a unique concept
executed very well
-
and with unique gameplay that
is never spelled out for you
-
but is still intuitive.
-
I'd rather not
describe any of it
-
because I found the act of
discovery fun in and of itself,
-
but I will say you're
exploring a weird building,
-
and there are, of
course, killer bees.
-
The game operates with its own
weird logic that is original
-
but easy to follow, and there
are a lot of flashes of images
-
with really disturbing
implications.
-
The sound design is also
great and very realistic.
-
Some of the aspects of this
game are very stylized,
-
but the soundscape you're
walking through feels very real.
-
And even when the game is
not actively threatening
-
your character, it's
still menacing and creepy.
-
This went from being one of
the most frustrating games
-
on the disc, to me,
to one of my favorites
-
and is a great example of
a simple but unique concept
-
executed flawlessly, and it's
really fun and unsettling.
-
You can also choose between
PS1 mode and VHS mode
-
for visuals, and
while I liked both,
-
I did like VHS mode more,
-
especially after
alterations with the update
-
that made the game
easier to see and play.
-
Neko Yume, or cat dream,
is, as I understand it,
-
an homage to the game LSD
Dream Emulator, but with cats?
-
And maybe referencing
Yume Nikki?
-
I haven ot played either of
those games, so I don't know.
-
But I love the work Modus
has done in the past,
-
Sanguine Sanctum especially,
-
so I was excited about
playing this one.
-
I was a little frustrated
when I started this game,
-
because I wasn't sure
of what I should do
-
or of how I was
expected to interact
-
with the world it presented,
-
but then I had a lot
more fun when I realized
-
I should just goof off and
see what I came across.
-
The game overall is
very charming and funny,
-
and, I know I keep
using this word
-
to describe games on the disc,
-
but, yes, it's also very weird.
-
I laughed a lot at this segment,
-
which gets the game's
tone across pretty well.
-
(quirky music)
-
(meowing)
-
(rocket rumbling)
-
(meowing)
-
Ode to a Moon has a
very cool title screen
-
and a striking color palette,
-
and I liked how it shifted its
atmosphere with VHS effects.
-
It's a spooky game
that uses sound well,
-
and I liked the way its
4:3 aspect ratio was used.
-
It has some lovely
landscapes as well.
-
One problem I had was that
-
it was kind of easy to
get lost in the game,
-
and I had trouble
being able to tell
-
where I was going
a couple of times,
-
like in different
segments of the game.
-
I still really
enjoyed it, though.
-
Orange County is a horror game
where you're on a skateboard,
-
and I found the controls kind
of confusing and unintuitive.
-
Dying in this game
is scary, though.
-
As far as I could tell,
-
the objective is to ride around
getting different drinks,
-
trying to not get hit by cars?
-
There's a lot of creativity in
the concept and presentation,
-
and it's worth playing
just for how unique it is,
-
but I found it kind
of frustrating and
never really got it.
-
It never really clicked with me
-
what I was supposed to be doing.
-
At least, my experience
trying to play
-
all these games all
the way through,
-
or close to all the way
through, to review them,
-
the more difficult to
understand what was happening
-
or what was expected
of me, the less time
-
I wanted to spend on a game
-
trying to just figure out
how to interact with it
-
before moving on.
-
When a game is in a big
demo disc like this,
-
I think focusing on something
that someone can get into,
-
play, and then move on,
-
not that you should make
your game disposable,
-
but just like, it's
one of 17 games.
-
If I'm trying to play
the whole demo disc,
-
I don't have time to
sit here and learn
-
some kind of really, really
complicated control scheme
-
for a game that I'm gonna
play for like 15 minutes.
-
I just preferred games
like Fatum Betula
-
which were weird and
mystifying in content
-
and in how to progress the story
-
but super easy to
understand how to play,
-
or games like Killer Bees that
are more challenging to play
-
but still pretty
quickly clicked for me,
-
to games like Orange
County or Dead Heat
-
that I had trouble
even understanding
in the first place.
-
Sauna 2000 is wild.
-
My biggest complaint is that
it was super glitchy for me,
-
with subtitles
lagging behind audio
-
and glitches actually preventing
me from beating the game
-
or seeing what was going on
-
while some really wild
stuff was happening,
-
so I had to keep
replaying the game,
-
trying to avoid the glitches,
-
to actually be able
to complete it,
-
which kind of broke some
of the atmosphere for me.
-
But even though it was one
of the most problematic games
-
on the disc for
me gameplay-wise,
-
it was still one
of my favorites.
-
From the music to the
game's sense of humor
-
to the mounting sense of dread,
-
I loved the concept
and I loved playing it.
-
And regardless of technical
problems, it ruled.
-
The basic conceit is that
you have to start up a sauna
-
by chopping wood and
collecting water and so on,
-
and then something
weird starts happening.
-
It's surprising and
funny and creepy,
-
and I really enjoyed it.
-
Snowy Castle was the
only game on the disc
-
where the proportions
felt a little off.
-
I don't know if it
was intentional,
-
but my character
felt a little short
-
or like the scale of
the environment was off.
-
The game was
somewhat atmospheric,
-
and I did like the little
weird mysterious story it had,
-
especially how it ended:
-
you walk around an old castle
in the snow lighting candles.
-
But especially for
the outside candles,
-
some of them felt like
I was just mentally
-
criss-crossing the map, like
going through the scenery
-
to light candles
out of obligation
-
versus the sense of
exploration you feel
-
while inside the castle.
-
But even then, it's
definitely a fun game
-
that executes a
simple concept well.
-
I liked Tasty
Ramen's title screen
-
and I thought the color palette,
-
out of all of the
games on the disc,
-
felt the most accurate
to PS1-era kids games,
-
like the aesthetic was
a very accurate homage
-
not necessarily to
old horror games
-
but old wacky kids games,
especially from Japan.
-
The game itself, though,
is what I would refer to
-
as an anxiety simulator
rather than a horror game.
-
You walk around collecting
keys trying to avoid
-
a patrolling ramen mascot
that kills you if it sees you.
-
This game got an updatte
to balance its gameplay,
-
and I did consider
the updated version
-
more forgiving and more fair,
-
but it still isn't
something I'd play
-
on my own time for fun.
-
I really like dread-soaked
atmospheric horror
-
rather than a game that
just makes me anxious,
-
but that's a
subjective assessment,
-
and I still did
really appreciate
-
how well this game executes
what it set out to do.
-
It's still neat.
-
My first impression
of Until Biglight
-
is that it is
gorgeous and weird.
-
You play a mouse
traversing the underbrush
-
with all these
canted camera angles
-
and little mouse establishments.
-
Pretty quickly, though, I found
some problems with the game.
-
Until Biglight is overtly
anticapitalist, which is cool,
-
but the way it's handled is
kind of clunky and obvious.
-
The game has too much dialogue,
-
and I'd rather that
same information
-
be conveyed more concisely
-
and in a way better
suited to the medium.
-
And you're very much railroaded
-
as far as what you
can do in the game,
-
which I'm normally fine
with in games like that.
-
I like point A to B walking sims
-
and weird little barely
interactive experimental games,
-
but it does give the
thin illusion of choice
-
that falls apart pretty quickly.
-
The visuals and
the representation
-
of a little capitalist
hellscape mouse world
-
run by evil cats
are both fantastic,
-
but I'd definitely want
to see the dialogue
-
tightened up a little
in future versions.
-
Okay, there's all 17 games.
-
I really enjoyed playing this.
-
I can't recommend it enough.
-
I think at this point a lot
of people come to my channel
-
for recommendations for weird,
independent art to check out,
-
and this is definitely
one of those.
-
Although, this already got
a fair amount of attention.
-
It's not like it's a super
obscure collection of games,
-
but I figured a lot of
people in my audience
-
wouldn't have heard of it.
-
And it took me a
while to review it,
-
especially because I wanted
to play the updated versions
-
of the games I had already
played before they updated 'em,
-
and I wanted to go a little
bit in depth on every game.
-
When final versions of
these games come out,
-
for some of them I'll
probably do a full review.
-
I could definitely
see myself doing
-
a full review for
Dread Delusion,
-
which already has so
much going on with it,
-
even though you can tell
it's barely complete,
-
as far as the scope
of that game goes.
-
I was surprised at how
many of these games
-
were more surreal
than horror games.
-
It doesn't feel like
they were mis-marketed;
-
it was just a pleasant
surprise to me,
-
although most of them were both.
-
It was also weird how
much a lot of the games
-
kind of fixated on
Japanese culture
-
and had Japanese
characters in them.
-
I don't think it was
offensive or problematic,
-
and it makes sense,
because PlayStation
-
was a Japanese console,
and a lot of the games
-
that people would
have played growing up
-
were originally in Japanese.
-
It was just something that
kept coming up again and again,
-
and I thought it was funny, or
that stood out to me, rather.
-
Anyway, thank you for watching.
-
If you enjoyed this
video, please consider
-
supporting my work on Patreon.
-
I also have a Ko-fi.
-
And, thanks.