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From thinking to making: weaving technology in everyday life | Despina Papadopoulos | TEDxVilnius

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    Why do we make things?
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    I guess to express, share ideas,
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    channel energy,
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    manifest, visualize connections.
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    We make different things
    depending on the skills we have,
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    or the ones we want to acquire
    in the process of making something new.
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    Depending on the availability of materials
    that we have around us
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    or reversely, because of the materials
    that we want, that we imagine,
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    and the ideas related to them
    simply do not exist.
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    Well, for the past few months,
    I have been making knots.
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    I take conductive threads
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    and I knot in-between them sensors,
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    resistors, micro controllers, LEDs,
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    and in the process I'm also experimenting
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    with the kind of mechanical connections
    that can develop
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    to string these together.
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    For years now, I have been
    absolutely intrigued by Quipus.
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    Quipus are these very interesting
    artifacts from the 15th century
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    that the Incas used as a very complex,
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    3 dimensional system of communication.
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    It was a recording device
    that you could wrap up
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    and send to someone.
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    You could actually feel it.
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    It was tactile so you can
    even see it in the dark.
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    And sometimes it was also worn,
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    which goes to show us
    that wearable technology
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    is not so recent.
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    And I'm not trying to interpret
    this very complex
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    and intriguing system of threads
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    into a 21st century
    wearable technology system.
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    But why am I really tying myself in knots?
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    Well let's go back a little bit,
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    not as far back as the 15th century,
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    but let's say about 20 years ago.
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    I've just completed
    a masters in philosophy,
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    and after spending so much time
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    reading and experiencing ideas
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    in a way that to me was very physical,
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    I had this deep desire to figure out:
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    how can I make ideas physical?
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    How can I communicate process and insight
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    in an embodied way?
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    So I decided that I wanted
    to make philosophy machines.
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    So I go back to school and I study
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    a bit more design and technology.
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    Now technology,
    the way we understand it today
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    had just started creeping
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    into more and more parts
    of our every day life,
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    so it's not about
    washing machines anymore.
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    And into more and more
    channels of communication,
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    so it's not just about
    the telephone anymore.
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    So I experiment a lot
    with interactive video,
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    and with micro controllers,
    tiny computers really.
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    New tools give us new possibilities
    of expression.
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    And one day, I'm at my school,
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    and I leaf through this book,
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    it's a technical book
    on how to program micro controllers,
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    and I come up with an application
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    about infrared
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    and I become absolutely fascinated
    with the idea
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    that there is this spectrum
    that's around us
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    which is invisible to us,
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    but through which we can communicate.
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    So I decided that I want to make
    a pair of jackets
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    that communicates via infrared.
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    So I go and make a pair of jackets
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    and my jackets when they meet each other
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    they transmit a very particular signal,
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    and they listen for the same.
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    And there is only one other pair
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    that's out there in the world,
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    and when the two meet,
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    when they're in front of each other,
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    line of sight, they start chirping.
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    They make the same sounds
    that crickets do
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    when they are trying to mate.
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    And they have little LEDs that blink
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    in the front and in the back,
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    so there is also a public acknowledgement
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    of this magical encounter.
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    What I really was interested was to see
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    how we can make the visible invisible,
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    and how we can give materiality to ideas.
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    In this case, explore ideas around
    non-verbal communications,
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    but also express the quest for the other,
    the perfect other,
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    as written in Plato's symposium.
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    It is possible to create artifacts
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    that delivers such narratives,
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    that transmit a point of view
    on what is valuable,
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    what it means to be human
    and connect with others?
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    But I also wanted to subvert
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    established notions of what things do,
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    and in the process, question,
    and maybe even alter,
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    the relationship we have with technology.
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    So, what did I do?
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    Well, I made another pair of jackets.
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    And this time, this pair of jackets lit up
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    when two people meet,
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    actually it really just lights up.
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    Actually when two people hug.
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    You know when you get a good hug?
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    And it feels really warm,
    and you feel this energy?
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    Well, I wanted to show that energy.
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    And then I made a pair of sneakers.
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    But my sneakers,
    they were not normal sneakers.
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    They actually sounded
    like high heels when you walk.
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    So imagine that you're walking
    down the street
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    and you hear behind you high heels.
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    Inevitably you'll conjure up
    the image of a girl,
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    you'll think of someone
    wearing high heels.
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    Actually she is quite comfortable,
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    and she can run if she needs to.
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    The funny thing is
    that when you wear those high heels
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    you actually start walking
    as if you wore high heels,
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    which goes to show you
    how easy it is to trick our mind.
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    Well, what I mostly wanted to do
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    was to explore and understand:
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    do such interventions change
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    how we understand the space around us,
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    how we connect with others,
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    the expectations we have
    over material reality.
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    and therefore a material culture ?
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    And it was very important to me,
    as it still is,
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    that what I made actually worked,
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    that I had an idea,
    and that I could buck it up,
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    that there was
    an embodied physical reality
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    to that instant that I wanted to create.
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    The things that we use
    shape what we think,
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    what we want,
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    and in turn what we want
    to continue making.
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    It turned out that
    the wearable environment,
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    or what we still kind of tentatively
    call wearable technology,
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    was this perfect space for me to bridge
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    my underlying desire to explore
    systems of communication
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    and how technology affects
    our everyday experience,
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    and our human experience
    as embodied living human beings.
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    What we wear,
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    or that we wear anything at all,
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    is very much at the core of this intimate
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    and intricate place
    of what makes us human beings.
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    Modesty, power, control,
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    affiliation, comfort, and adaptability,
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    the ability to actually thrive
    in hostile environments,
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    humor, delight, and of course, expression.
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    These are the things that make us human.
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    Our clothes have always been
    about technology
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    which is one of the reasons
    I dislike using the term:
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    "smart fabrics"
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    wool, cotton, linen,
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    they're plenty smart from the get go.
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    And in this intimate space
    that sits on our body,
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    it is easy to see how technology
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    and the things that we wear and carry
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    changes how we relate to the world.
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    The pocket watch, another early
    wearable technology,
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    changed the relationship
    with time forever,
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    as well as notions of efficiency,
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    punching a card,
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    how late it is acceptable
    to show up in a meeting.
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    Imagine if we arranged this meeting
    and we all had to depend
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    on the clock on the Times Square,
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    right?
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    And the walkman changed
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    our relationship with space forever.
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    In fact, in 1979, critics,
    cultural critics, called the walkman
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    "a technology for this generation
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    that has nothing left to talk about,"
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    because now you can get
    into you little space bubble
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    and you can experience
    the world in a different way.
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    Not unlike in the 1930s
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    when the zipper started
    to become quite popular in clothing
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    and moral critics were shocked,
    and they felt:
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    "here is a sure sign of moral decay."
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    Because now you can take
    your pants off much faster.
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    (Laughter)
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    And you thought that clothes
    and technology
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    have no ideology behind them.
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    But what's interesting, is that,
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    when we think about codes and systems,
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    we don't necessarily think of textiles.
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    Even though our textiles
    and the clothes that we wear
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    are packed with codes and signifiers.
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    Even though, in fact,
    the first programmable machine
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    was a Jacquard loom.
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    And we already saw how the Incas Quipus
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    had binary code and algorithmic design
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    in the very parts of them.
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    As my own work evolved
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    and I kept weaving technology in ideas
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    and ideas in technology,
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    I realized that the very act of making,
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    this translational process,
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    of turning ideas into wearable artifacts,
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    led me to investigate the affordances
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    of the materials themselves.
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    A critical conversation
    started emerging from me
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    between what materials could do,
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    or more often could not do,
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    and the shape ideas could take.
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    Finding solutions on how
    to weave a conductive fabric
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    how to merge clothes with technology,
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    how to develop a new connector,
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    became for me this metaphor,
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    and it started outlining what is possible.
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    Finding solutions became as exciting
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    as trying to manifest ideas themselves.
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    The tools and the expression
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    started edging closer together.
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    We can after all make only the things
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    that our tools let us make.
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    And I started experiencing what I now call
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    the "synesthetic materiality of ideas."
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    All my work, the clothes,
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    the system that started emerging from it,
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    even the battery issues,
    the wiring, the connectors,
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    they became this brilliant metaphor,
    this open question:
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    what do we want to do with technology?
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    What does it mean
    to have the self quantified?
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    For that matter, to have a self at all?
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    Do we want it to be transparent
    so we can have control
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    and fix it when it's broken?
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    Or do want it to be seamlessly integrated
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    and have it run in the background?
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    But then, when does the background
    become foreground?
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    If technology, wearable technology,
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    becomes part of our everyday life,
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    what we wrap ourselves with
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    as it looks as in the process of doing,
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    then what kind of version of self
    do we want to promote?
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    What kind of values?
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    What kind of idea of being?
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    What kind of relationships?
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    How can we control the narrative
    of technology and relationships?
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    How do we make sure
    that we can open up a space
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    for humanizing technology,
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    where value flows in all directions,
    and not just to some?
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    How do we make sure
    that we take care of each other,
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    of our environment,
    and everyone who inhabits it?
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    What we wear, from this thin film
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    between ourselves and our interactions,
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    our intentions even,
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    it is our interface.
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    What do we want it to be like
    in 5, 10, 20 years from now?
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    We can make it be.
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    We have the tools now more than ever.
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    In fact, we are making that future now.
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    20 years ago,
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    I imagined it as playful,
    engaging, codified but human.
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    We can make the things
    we want to see in the world.
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    We can build the future
    that we want to wear and live in.
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    And we can demand it. Thank you.
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    (Applause)
Title:
From thinking to making: weaving technology in everyday life | Despina Papadopoulos | TEDxVilnius
Description:

A leader in the wearable technology and e-textiles world, Despina developed her first “wearable” in 1995 as part of her MA thesis project at NYU’s graduate Interactive Telecommunications Program. Since then she has developed a wide range of wearable technology projects and solutions, including mBracelet for NCR (which presaged e-payments), fabrickit (an open source modular system that facilitates the construction of wearable projects). She also developed click sneaks, love&hug jackets, and day-for-night (an homage to Paco Rabanne).
In her talk Despina takes us through what the future of wearable technology holds for us.

Despina Papadopoulos is the founder of Principled Design / Studio 5050, a systems design and strategy studio specializing in wearable technologies, building prototypes, and working with organizations to introduce innovation at the intersection of social structure and technological possibility. She has been named one of New York City's "Six Most Interesting Women in Tech."

Despina is a professor at NYU’s Interactive Telecommunications Program and founding faculty at SVA’s MFA in Design for Social Innovation Program. Despina has lectured internationally on the relationship between design, technology and ethics, including at CHI, Tate Modern, Smart Fabrics, the Jan Van Eyck Academy and the Ivrea Interaction Design Institute. Her work has been featured in publications around the world and exhibited in major museum shows, including the V&A in London, the Holon Design Museum in Holon, Israel, the Walker Art Center in Minnesota.

This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at http://ted.com/tedx

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Video Language:
English
Team:
closed TED
Project:
TEDxTalks
Duration:
13:14

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