-
>> Hello, people.
Welcome to
-
this tutorial
about autocad
-
3D modeling for beginners.
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As this is a 45
minute video,
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I divide this in
-
several chapters to be
-
easier for you to learn.
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You can check out
the description
-
to easily access
-
the parts that you
want to learn. Part 1.
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Here, we will talk about
-
different workspaces,
visual styles,
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UCS coordinates,
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work with viewports
in model space,
-
and basic techniques for
-
drawing in a 3D
perspective.
-
Let's start.
-
When you install Autocad
-
it has by default
three workspaces.
-
The difference
between them are
-
the taps and the icons
-
that appear on the ribbon.
-
To switch between them,
-
I need to click
on this wheel
-
that says
Workspace switch.
-
The first one,
drafting notation
-
is a current one and
used to drawing 2D.
-
Then there are two
workspaces for 3D drawing.
-
I'm going to click on
-
3D modeling and
as you see,
-
the ribbon has
changed completely.
-
There are lots
of icons here.
-
Alternatively, I can
choose 3D basics.
-
This one is a
bit more simple.
-
There are less icons on
-
the panels and their
-
placement is
slightly different.
-
However, I recommend
you to use 3D modeling
-
because if one
day you feel that
-
the 3D basics gets
limited for you,
-
there is no need to learn
a new ribbon again.
-
Now, imagine I have
-
this rectangle and I
-
want to make a
solid from it,
-
adding a dimension
on the Z axis.
-
I'm going to
hold the mouse
-
wheel and at
the same time,
-
hold the shift button.
-
I can change the view
to a 3D perspective.
-
Then I personally prefer
-
to use the green mode.
-
I can switch it on here.
-
This helps me
to understand
-
the position of
the XY plane,
-
and don't forget
to look to
-
the directions indicated
-
by the UCS coordinates.
-
Now I'm going
to show you how
-
to convert this
rectangle to a solid.
-
I click on icon
press pull.
-
It's this one here.
-
The first thing I have to
-
select a close boundary.
-
For example, if I place
the pointer inside
-
this rectangle, it
becomes highlighted.
-
I click with the
left button,
-
then I can extrude this
object up or down.
-
If I want it up,
-
I go on this direction and
-
type the height,
for example 300.
-
Let's continue.
In the workspace,
-
you can find these
controls here.
-
If I click on that
one at the right,
-
I can change the
visual style.
-
The first one is
2D wireframe.
-
This is the
standard view for
-
2D and it can get very
-
confusing when we draw
-
complex solids as there
is no perspective.
-
The style conceptual
has this appearance.
-
The edges are emphasized,
-
but it gives us a
-
good perception
of the solid.
-
X ray uses transparency
on the surfaces.
-
Then you can explore
-
the other styles to
-
understand which
one you prefer.
-
At the ribbon, there
is also a tab here on
-
the view panel to
-
select the same
view styles.
-
Here you can understand
-
better from the image.
-
View points UCS
and View Cube.
-
In this section, I will
talk about changing
-
the viewpoints and drawing
-
on the face of a solid.
-
So one essential tool
you must have on
-
the screen all the
time is the UCS icon.
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It indicates the
direction of
-
the coordinates and
the current XY plane,
-
which is where the
grid is located.
-
I'm going to draw lines
in an empty space.
-
By default, they
are going to
-
be located on
the XY plane.
-
If I rotate the workspace,
-
you can notice it better.
-
However, the line
could also be
-
on the Z axis if I follow
-
the polar tracking
like here
-
or if I snap to
-
a point which is
not on that plane.
-
Now, let's talk about
the coordinate system.
-
The UCS here is in
-
the original position when
-
I created this file
-
and this means it is at
-
the word coordinate
system, WCS.
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And the tab on
-
the coordinates panel
is set on word.
-
Let's move now the UCS
to another position.
-
For example, here. Now,
the tab says unnamed,
-
and the Cartesian 0.000
change to displace.
-
To restore the
original UCS position,
-
click on the tab and
select word again.
-
Did you notice it
-
move back to where
it was before?
-
Now I'm going to click on
-
this control to select
different viewpoints.
-
I choose, for example,
Southwest Isometric.
-
The workspace rotates
together with
-
the UCS to the
isometric position
-
indicated by
the view cube.
-
If you don't know
in geometry,
-
an isometric projection is
-
a view when the X, Y,
-
and Z axis have an angle
-
of 120 degrees
between them.
-
On this menu, again, apart
-
from the isometric views,
-
there are six standard
orthographic views.
-
Top, button, left,
-
right, front, and back.
-
They are indicated
by the view cube.
-
I'm going to show you
briefly how this works.
-
If I click on left,
-
the workspace shows
the left plane.
-
Instead, if I
click on right,
-
it's the plane on
the hidden face.
-
The workspace rotates
-
in the counter direction.
-
On the other hand, for
the orographic views,
-
the UCS is readjusted to
-
have the standard XY axis.
-
And in the tab named
-
UCS como Control
shows right.
-
Let's move the
workspace using
-
the mouse wheel
and shift button.
-
And you can notice
the UCS is in
-
a different position
as it was before.
-
To use the tab DCS,
-
a change here to world.
-
Now it's on the
original position.
-
In this example, I'm
-
going to show
you how to draw
-
objects on the face of a
-
solid and this is the
example I will perform.
-
I'm going to move the UCS
-
coordinates to
this corner,
-
placing it on
this endpoint.
-
Then the face where
I want to draw
-
things has to be
on the XY plane.
-
For that, I can click on
-
the Y axis and
-
rotate it to a
vertical position.
-
I click in this endpoint
-
as I want the axis
in this direction.
-
Now, you can see
here the XY plane.
-
Then I have to draw
a line at a distance
-
of 150 from the endpoint.
-
Hove the pointer there,
-
move to the right, type
-
that value, and
press "Enter."
-
Then draw vertical line
here with length 100.
-
Finally, I can easily
-
draw the square
from this endpoint.
-
It has a side measure
of 100 and at the end,
-
I can erase the
support line.
-
Important tip for
drawing on faces.
-
Now, we are at the
world view style.
-
I'm going to draw
a circle here
-
and you can see this
face turning blue.
-
If I draw at this moment,
-
the circle is going to
-
be on the face and you can
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also see that UCS
-
rearranged it
automatically.
-
In fact, this happened
because I have
-
the dynamic UCS turned on.
-
That icon, if it's not
on the status bar,
-
you can find it here.
-
In this list,
I can add and
-
remove icons from the
bar by ticking them.
-
However, it doesn't mean
-
these features are
switched on or off.
-
That's important
to have in mind.
-
I click on the
dynamic UCS,
-
and it's going to appear
-
here and it's switched on.
-
Now, I'm going to click
to deactivate it.
-
Then I try to draw on
-
the face and as you see,
-
it's not becoming
highlighted anymore.
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The UCS is not
changing and
-
the objects I draw
go to the XY plane.
-
So turn on or off
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the dynamic UCS
according to your needs.
-
I will introduce you to
-
viewports on the
model space.
-
There are two
ways to add them.
-
I can go to the visualized
tab on the ribbon.
-
Then on this panel,
-
click on Viewport
Configuration.
-
As you see, there are
-
several options for
viewport displaying.
-
I want to choose this
one, three left.
-
Another way, I can
-
click here on
Viewport Controls,
-
then go to Viewport
Configuration list,
-
and here you have
the options.
-
So at this moment,
-
what I have here is
-
three different
workspaces,
-
and in each of them,
-
I can activate
different features
-
in a way that it helps
me during the work.
-
This is very common for
making 3D projects,
-
especially if
you are using
-
a big screen on your PC.
-
Switch from different
workspaces.
-
The current workspace
is highlighted.
-
I can zoom in or switch
off a few icons at
-
the status bar and you can
-
notice that
-
the other workspaces
don't change.
-
Now, I'm going to
click on this part.
-
This is the
current viewport
-
now and this time,
-
I can click in
the Controls to
-
change the viewpoint or
-
the visual style,
for example.
-
The viewports can
also be resizable
-
although you must
keep in mind that
-
they fill the
entire workspace.
-
Look at this situation.
-
I click on the
remaining viewport.
-
I zoom in and
-
imagine I want to change
-
the UCS coordinates here.
-
I want to select it, but I
-
can't because it's
behind a command bar.
-
In this case, I can move
-
its position or resize it.
-
Example of using viewports
in the workspace.
-
The window on the
left is my main one,
-
so I want to have a
3D viewpoint there.
-
The other two, I can
-
set up orthographic
perspectives,
-
for example, top and left.
-
I click on the
viewports there,
-
then go to the control
and change it to top.
-
By the way, on
the viewport
-
below, I choose left.
-
Let's draw a line on
this face of the solid.
-
Oh, it's better to turn
on the dynamic UCS.
-
Then once highlighted
the plane,
-
I can draw lines
-
and you can see
them appearing
-
on the window
at the corner.
-
So you can try a few
ways to decide which one
-
you prefer. Part 2.
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Here, we will
-
learn how to use
solid primitives,
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bully and operations as
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unions subtract
and intersect,
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and commands to add
-
a third dimension
to objects.
-
Let's start. Let's
draw basic 3D objects.
-
I am going to use few
-
ports in the model space.
-
I choose this
option for right.
-
In the main one, I will be
-
drawing the objects
with 3D perspective.
-
The small windows will
be orthographic views,
-
top, left, and right.
-
Now, I'm going
to introduce
-
the solid primitives.
-
These are basic
3D objects,
-
and they are located
here in the home table.
-
Despite they might not
-
be very useful themselves
-
alone as most of
-
our drawings won't be
exactly those solids,
-
I'm going to draw
some of them.
-
It's very simple.
-
I start with the box.
-
I click on the icon,
-
choose a start point.
-
Then I have to define
-
the width at the length
of the rectangle.
-
For example, I type 100
for this dimension.
-
Then I insert a
value for the other.
-
Again, 100.
-
So it's going
to be a square.
-
Finally, I need
the height.
-
I'm going to type 120.
-
>> Now, pay attention
how the solid is
-
projected on your
orthographic viewports.
-
This time, I'm going
to draw a cylinder.
-
The first part,
I draw a circle.
-
Then I insert the
height of the cylinder.
-
The cone is the
same process.
-
Then I need the height.
-
But this time, I'm
-
going down with
the pointer,
-
and you can
notice that this
-
solid will be inverted.
-
I typed the value for
-
the height and
press ''Enter.''
-
Now, I encourage
you to look
-
at the projection
in this viewport.
-
It seems strange.
-
However, if I rotate
-
the main viewport
to the left side,
-
you can understand this.
-
Remaining solid
primitives,
-
you can explore
by yourself.
-
For now, let's continue
to the next topic.
-
Extrude and
presple objects.
-
Basically, these two
commands allow us
-
to add a third dimension
to the objects.
-
With extrude,
we can convert
-
objects either to a
surface or to a solid.
-
That depends
on its nature.
-
If we extrude lines,
-
open body lines
or splines,
-
we add dimension
on the axis,
-
converting them
to a surface,
-
as you can see,
-
by the way, if we do
-
the same process to a
close boundary object,
-
like the examples
I show you here,
-
I activate extrude and
-
by adding a z dimension,
-
they are automatically
converted to a solid.
-
And there is also
an option to
-
extrude only the
boundary here.
-
I type EXT to activate
extrude again.
-
And before
selecting anything,
-
it says here, select
-
objects to
extrude or mold.
-
I type MO to choose mold,
-
and the prompt asks me
if I want to convert
-
a closed profile in a
surface or a solid.
-
I choose surface, type
-
the shortcut SU,
and press Enter.
-
Then I select the
objects at the height,
-
and I can realize they
convert to surfaces.
-
I'm going to rotate
-
the workspace so you
can see this better.
-
You see, it's a surface.
-
If you don't like
this visual style
-
because of the grids,
-
I can change it
to this one.
-
Command press pull.
-
This tool has
a similar use,
-
but there are a few
differences with Extrude.
-
First, it only works
for closed boundaries.
-
I'm going to activate
the command,
-
and then instead of
clicking on the objects,
-
I must click inside
-
the area when
it's highlighted.
-
Second example. In
this situation,
-
there are two
intersecting rectangles.
-
If I use press pull here,
-
I can extrude the
closed boundary
-
where my pointer is.
-
Then I can do the
same at this side.
-
Look how beautiful it is.
-
Using the command
extrude here,
-
I convert to a solid,
-
the wall polyline
that I select.
-
If I have an object in
script inside another,
-
sometimes I have to wait a
-
bit to highlight
both objects.
-
Now click.
-
If I want to extrude
just this area.
-
Three D polyline.
-
A 3D polyline can
change the z component.
-
For example, I'm going to
-
draw a normal 2D polyline.
-
As you see, I'm drawing
it in the XY plane,
-
and I can't see
-
ipolar tracking
on the Z axis.
-
Now, I will try
-
the same with a
three-dimensional.
-
It's this icon here.
-
I make a few segments,
-
and if I try to
move it vertically,
-
it recognizes
the set axis.
-
I click here and then
-
just draw a couple
of segments more.
-
If I rotate the workspace,
-
I can see the segment
on the set axis.
-
Another characteristic
as 3D polylines
-
is that I can only draw
-
straight line
segments like
-
the function to draw an
arc in a 2D polyline.
-
Union. This operation is
-
quite easy to understand.
-
Basically, it
consists in merging
-
intersect solids
in a single one.
-
For example, here I
-
have a box and
I'm going to
-
make a cylinder intersetting
it on this face.
-
I find a midpoint of
-
this edge to place the
center of the circle.
-
Then the cylinder
height is going
-
to be coincident
with the top edge.
-
Now I click on the icon
-
Union on the solid
Editing tab.
-
Then I just select
-
both objects and
press Enter.
-
As you see, this is
now a unique solid.
-
This works not only
for two solids,
-
but also for
several of them,
-
like in this example,
-
I select all and
press Enter.
-
Here you can
see the result.
-
Subtract. In this
operation, basically,
-
we remove part of a
solid using another.
-
Let's activate the
command, subtract.
-
If we wait a few seconds,
-
a label appears with
-
instructions on how
to use the command.
-
I find it quite clear.
-
First, I select the object
-
that I want to keep.
-
Press Enter, then I
click on the solid,
-
I want to subtract.
-
The box here will
disappear completely
-
along with the
intersected part
-
between both objects.
-
This tool can
still be used
-
for more than two solids.
-
Here, I want to subtract
these two boxes.
-
I reactivate the command,
-
select the wedge,
press Enter.
-
Then I select the boxes.
-
For this case,
I want to have
-
an empty space where
the boxes are.
-
Here, I recommend to use
-
Union First for
the wedges.
-
Then we subtract I select
first a big solid,
-
press Enter, then
select the small ones,
-
and be sure you click
-
when they are highlight.
-
Intersect. With this
Bolan operation,
-
we just skip the
intersection part
-
of two objects.
-
Let's try for
this example.
-
I click on the
icon Intersect.
-
Select both solids
and press Enter.
-
As you can see,
everything here
-
was erased except the
intersect section.
-
I can also use
this tool when
-
the surface intersects
a solid, like here.
-
Now I can apply intersect
-
here and check
out the result.
-
The original line
is still here.
-
To the objects don't
work in intersect.
-
Important considerations.
-
Bolan operations, union,
-
and subtract are
effective for solids.
-
If I want to
merge solids with
-
two the objects
like a line,
-
it will not work.
-
The same if I try to merge
-
a solid and a surface.
-
On the other hand, the
operation intersect,
-
I can use the solid
and the surface,
-
as I explained before.
-
Before proceeding to teach
-
you the next commands,
-
look to the workspace.
-
You can see that I have
-
changed the grid colors.
-
I did it in order to
be easier to see.
-
Of course, as I have
a yellow grid now,
-
I will avoid to
draw objects in
-
the same color to
not be confusing.
-
Let's open the
Options window,
-
type options,
and press Enter.
-
Here, go to
-
the drafting tab and
click on Colors.
-
In this new window,
-
you can change the colors
-
of several drafting tools,
-
including grid major
and minor lines.
-
Have in mind that
the major lines
-
should be lighter
than the minor lines.
-
Now, let's continue with
-
more commands to draw
-
solids from the
two objects.
-
Loft. With loft,
-
we can create a solid
from cross sections.
-
The simplest way to use
-
loft is having
two surfaces.
-
Let's look at
this example.
-
I'm going to draw
a circle here.
-
Then from the center,
-
I draw a line on the
direction of the Z axis.
-
Then from the
top end point,
-
I draw circle on
the XY plane.
-
Now, I am going to
activate the command loft.
-
If you don't find there,
-
click in this arrow and
-
should be one
of this list.
-
I select both surfaces.
-
Press Enter, then choose,
-
select cross sections,
-
and this is the result.
-
For the second example,
-
I'm going to draw
another circle
-
from the line midpoint.
-
I activate left again,
-
select the three surfaces,
and press Enter.
-
The order of
selection also
-
determines how the
solid is drawn.
-
For the third example,
-
let's do it differently.
-
I select the circle
at the bottom,
-
then the top, and
finally, the middle one.
-
Of course, you have to
-
imagine what you
want to draw.
-
If you try to draw a solid
-
that is not
physically possible,
-
the program will
adjust it for you,
-
and the result may
not be as you expect.
-
Select a point.
-
Apart from
selecting surfaces,
-
we can still
select points.
-
For example, here, we
choose these circles.
-
Then we want to
left to this point.
-
If we look to
the command bar,
-
the prompt says,
-
select cross
sections in letting
-
order or these options.
-
I click on point
or type PO.
-
Finally, I can click on
-
the point and select
cross sections.
-
Another way to use loft
is through a path.
-
This time, I draw a
rectangle on the XY axis.
-
Next, I want to
-
snap to the
geometric center.
-
I click on the arrow
next to the object
-
snap and check if
that mode is on.
-
Now, I'm going to click on
-
the UCS and change
-
it to the center
of the rectangle.
-
By hovering the polyline,
-
I can see it appearing.
-
I place the UCS there.
-
Then I rotate the
UCS axis in order to
-
have the plane
-
XY perpendicular
with the rectangle.
-
In this way, for example.
-
My next step is drawing
-
a spine from the center
of the rectangle.
-
When I finish, I
-
press Enter to
place the object.
-
Now, I return the UCS
to the word position.
-
Then I draw a circle on
-
the endpoint of the spine.
-
So I'm going to
use loft again,
-
select the rectangle and
-
the circle. Press Enter.
-
Now, in this list,
-
I click on pass and
-
finally, select
the spline.
-
We reached the end
of the part 2 of
-
this tutorial. Part 3.
-
In this part, we will be
-
exploring the
commands, revolve,
-
slice, solid edit,
-
and some commands from
the modified panel.
-
Let's go through it.
-
Revolve. With this tool,
-
it's possible to create
-
a three-dimensional
object by
-
extruding to the
objects around an axis.
-
As it happens to the
command extrude,
-
if we select open objects
-
like a line or a
closed polyline,
-
we obtain a surface.
-
On the other hand, if
-
we revolve closed objects,
-
the result is a solid.
-
I am going to show you
-
how this command works.
-
It looks like a bit
tricky on the beginning.
-
First, we have
to find it on
-
the same place where
-
extrude and loft
are located.
-
Select the object to
revolve, press Enter,
-
then we have to define
-
an axis where the
polyline can rotate.
-
It's going to
be this line.
-
I click on both endpoints.
-
Now, I can rotate
-
around the line
as you can see.
-
>> Also, notice that UCS
-
adjusted its position to
-
the rotation point here.
-
Finally, to
create a solid,
-
I can set up the angle
-
or I click on the
place that I want.
-
Let's check out
a few examples.
-
If I type the angle
-
zero degrees or
360 degrees,
-
it creates a wheel shape.
-
So the command
revolve can be
-
useful to create
these objects,
-
especially those
-
ones used on
mechanical drawing.
-
It's also possible
to change
-
the direction of
the rotation.
-
We can click on "Reverse"
-
on the command bar or
-
type R. However,
-
at the moment of selecting
the rotation axis,
-
if I click on the points
in an inverse order,
-
the rotation angle is
-
automatically on
the other side.
-
Be careful with the
axis of rotation.
-
The rotation axis
that we select
-
needs to permit the
object to rotate.
-
For example, if we
-
select this line
as our axis,
-
the object cannot
rotate around there.
-
Start angle.
-
Let's suppose for
the same object,
-
we don't want to
start extruding here,
-
but on that line.
-
If I click on
"Start Angle",
-
then I click on a
point on this line,
-
and finally,
revolve the object
-
to the second
line, for example.
-
Slice. The command slice
-
allows us to cut
objects in two parts.
-
It's like a knife.
-
However, if you try to
-
use the command for
the first time,
-
it's possible
that you don't
-
get the point immediately.
-
But I'm going to explain
the things clearly.
-
The way slice works is,
-
we draw a line
on the XY plane,
-
and it generates
-
the cutting plane
along the z-axis.
-
I click on the icon,
-
select the
object to slice,
-
this one. Press "Enter".
-
Now, I draw the line
-
between these
intersections.
-
Then I have to
-
select the side of
-
the solid that
I want to keep.
-
If I click here,
-
the part to the right of
-
the cutting line
disappears.
-
So if instead I
-
would click on
the other side,
-
that is what happens.
-
Let's draw a line in a
different direction.
-
But this time, I
select both solids.
-
I draw the line and
click on this side.
-
Keep both sides.
-
Sometimes we just want
-
to divide the object in
-
two without erasing any
side. That's simple.
-
Do the whole process
identically.
-
But this time, I don't
click on the side.
-
I select this option,
"Keep Both Sides".
-
The two solids were
divided into two others.
-
Using slice in a standard
orthographic view,
-
a 2D perspective,
is way easier.
-
I move to this viewport,
-
which is on the top view.
-
I activate slice,
select "Both Objects".
-
Then when I draw a line,
-
I realize it's easier to
-
understand the
cutting plane.
-
I'm going to make
it diagonal.
-
To use a cutting plane
-
that is not on
the direction
-
of the z-axis and
the word UCS,
-
I need to rotate
the UCS icon.
-
Here, I just go to
-
this viewport where I
am at the right view.
-
Turn on slice, select
-
the objects and draw
the cutting line here.
-
I select this side,
-
and here it is.
-
The solid above
remained untouched.
-
That was because I didn't
-
cross it with the
cutting line.
-
One last thing.
-
Just say that for
the cutting line,
-
it doesn't matter
its length.
-
Even if I draw
it until here,
-
it applies to
all the objects.
-
Solidedit, as
well as Pedit,
-
this is a complex
command that
-
allows me to edit
parts of a solid,
-
such as edges,
faces, or the body.
-
In the ribbon,
you can find
-
the solid edit options
in several icons.
-
In this tutorial,
I am going to
-
explain to you
some of them.
-
Extracting edges.
-
In a solid object,
-
it's possible to extract
the edges easily.
-
Click on the icon,
-
select the object,
press "Enter",
-
and the action
is completed.
-
If I click on this edge,
-
the selection cycling
window opens.
-
As you see, I can
-
select a 3D
solid or a line.
-
I am going to move the
solid to the right.
-
Look, the extracted
edge is there.
-
Imprint. If I draw
-
objects on the
face of a solid,
-
for example,
these circles,
-
I can use imprint
-
to merge them
with the solid.
-
I go to this arrow and
click on the icon.
-
Then select the
solid, press "Enter".
-
Select the circle
to imprint.
-
Now, if I decide I
-
want to erase the
original circle,
-
I click on "Yes".
-
After, I can select
-
the circle and
do the same.
-
What happened is that
-
the circles are now
edges of the solid,
-
and I can perform
-
operations like
presspull here.
-
Extrude faces.
-
This is another solid
editing option.
-
We can extrude a
face of a solid.
-
I am going to
click on the icon,
-
select the face on
-
this object, and
press "Enter".
-
Then I can either insert
-
the extrusion height or
-
define it by
drawing a line.
-
I click on a point
on the face.
-
I move up and insert 50.
-
For the angle of taper for
-
extrusion, I type zero.
-
Here you have the result.
-
Select two faces.
-
We can select more
than one face
-
at the same time.
-
With these two,
I press "Enter",
-
then I can type the
extrusion height 50.
-
Press "Enter" again.
-
Angle of taper.
-
After selecting the
height of extrusion,
-
the prompt asks,
select angle of taper.
-
I am going to type 10,
-
and you will
see the result.
-
All the edges rotated
to 10 degrees inside,
-
and it creates this roof.
-
Let's type 30
for the angle.
-
Look, of course,
-
have in mind that I cannot
-
intersect the faces here,
-
because the distance
on this side is
-
higher than in the section
-
where the roof intersects.
-
Taper faces.
-
This tool allows
me to change
-
the face of a
solid in a slope.
-
I click on this arrow
-
and then on "Taper Faces".
-
Select the face
that I want.
-
Then I have to specify
an axis of tapering.
-
I draw a line here,
-
and the first point is
-
where the face
rotates around.
-
I'm going to rotate 30
degrees in the side.
-
Now, let's repeat
this process.
-
This time, invert
-
the order of
selecting points.
-
By typing a
negative value,
-
makes the slope
outside of the
-
solid, in this way.
-
Separate. With this tool,
-
we can separate
a solid that
-
has non continuous
sections.
-
In this example, we
have two solids,
-
but I have in mind that
-
we can use union to merge
-
them even if they don't
intersect physically.
-
Now I have a
unique 3D solid.
-
So with the
option separate,
-
it's this icon,
click there.
-
Then I select
the solid and it
-
separates the
non-continuous volumes.
-
I can press "Escape"
here or click on "Exit".
-
Then Exit again.
-
Let's now talk about
-
some commands on
the section Modify.
-
Rotation 3D.
-
This tool allows
us to rotate the
-
solid around a
specific axis.
-
I am going to show you.
-
Click on the command
-
located in the
"Modify Tab",
-
select this solid, and
-
the gizmo appears
on its center.
-
I can click on the axis
-
that I want to
rotate around,
-
for example, the
y-axis, this one.
-
If I rotate the
pointer to the side,
-
I am at the
start position.
-
It says here,
zero degrees.
-
Then as you can see,
-
I rotate around the
center of the solid.
-
By clicking at
this moment,
-
I place the solid at
this current position,
-
or I can specify
a rotation angle.
-
I type, for example,
90 degrees.
-
To rotate around
the x-axis,
-
choose the red circle.
-
This time, the start
position is here.
-
Then I move the
pointer and you can
-
see how the rotation
looks like now.
-
Specify a base point.
-
Instead of choosing
-
a rotation axis
on the gizmo,
-
I can specify
a new position
-
for the rotation point.
-
As it's written
in the prompt,
-
I can type the
coordinates for
-
the base point or choose
it with the mouse.
-
I click on this endpoint
-
and the gizmo move there.
-
Then I need to specify
-
the angle for
the start point.
-
I click across
the track line
-
to start a rotation here.
-
Now, we have the
-
solid on the
strange position.
-
Let's rotate it to
where it was before.
-
Activate 3D rotate again,
-
select the solid,
-
specify the base point
on the corner again.
-
The rotation axis
is the green one.
-
For the angle start point,
-
click on this edge.
-
It can be the
other corner.
-
Finally, find a track
line for the x-axis and
-
click there. 3D move.
-
To understand the
command 3D move,
-
let's remember first
how the command move,
-
the normal move, works
in a 3D perspective.
-
After specifying
the base point,
-
we can move the object
around the XY plane.
-
When we click
on "3D Move",
-
we select the object,
-
and then the gizmo
appears there.
-
Basically, here we select
-
the plane where we want
-
the solid to move around.
-
If I click on this one,
-
it's the XZ plane.
-
The y coordinate
doesn't change.
-
Look at the left viewport
-
here to understand
how this wedge moves.
-
3D mirror.
-
To use the command
3D mirror,
-
instead of drawing
a mirror line,
-
we need a mirror plane.
-
Let's have this
example that we
-
want to draw a
symmetric wedge there.
-
Unlike normal mirror, we
-
should draw here
an auxiliary line.
-
Hold this endpoint,
-
move left along
the x-axis,
-
then type 30 to place
the first point.
-
The line, we will place
it along the y axis.
-
Then we activate
3D mirror.
-
Select the object,
press "Enter".
-
Then we need three points
-
to define the plane.
-
Click on two points
of the line,
-
and the third
point is going
-
to be along the z-axis.
-
Second example,
-
I want to mirror
the wedge there.
-
That means our
mirror plane
-
will be when the z
coordinate is zero.
-
Select the object,
-
press "Enter"
for the plane.
-
Click on three points
on the XY plane.
-
For example, these two,
-
and the third can
be along this axis.
-
So here you have
the result.
-
It's very simple.
-
[MUSIC] So it's everything
on this tutorial.
-
Thank you very much
for watching and
-
subscribe to the channel
-
if you haven't
done it yet.
-
Still, if you need
online private lessons,
-
send me an email to
-
the address that's
showing there.
-
See you next time. [MUSIC]