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Autocad 3D - Complete tutorial for beginners

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    >> Hello, people.
    Welcome to
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    this tutorial
    about autocad
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    3D modeling for beginners.
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    As this is a 45
    minute video,
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    I divide this in
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    several chapters to be
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    easier for you to learn.
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    You can check out
    the description
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    to easily access
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    the parts that you
    want to learn. Part 1.
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    Here, we will talk about
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    different workspaces,
    visual styles,
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    UCS coordinates,
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    work with viewports
    in model space,
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    and basic techniques for
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    drawing in a 3D
    perspective.
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    Let's start.
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    When you install Autocad
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    it has by default
    three workspaces.
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    The difference
    between them are
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    the taps and the icons
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    that appear on the ribbon.
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    To switch between them,
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    I need to click
    on this wheel
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    that says
    Workspace switch.
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    The first one,
    drafting notation
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    is a current one and
    used to drawing 2D.
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    Then there are two
    workspaces for 3D drawing.
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    I'm going to click on
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    3D modeling and
    as you see,
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    the ribbon has
    changed completely.
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    There are lots
    of icons here.
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    Alternatively, I can
    choose 3D basics.
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    This one is a
    bit more simple.
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    There are less icons on
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    the panels and their
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    placement is
    slightly different.
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    However, I recommend
    you to use 3D modeling
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    because if one
    day you feel that
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    the 3D basics gets
    limited for you,
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    there is no need to learn
    a new ribbon again.
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    Now, imagine I have
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    this rectangle and I
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    want to make a
    solid from it,
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    adding a dimension
    on the Z axis.
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    I'm going to
    hold the mouse
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    wheel and at
    the same time,
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    hold the shift button.
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    I can change the view
    to a 3D perspective.
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    Then I personally prefer
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    to use the green mode.
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    I can switch it on here.
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    This helps me
    to understand
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    the position of
    the XY plane,
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    and don't forget
    to look to
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    the directions indicated
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    by the UCS coordinates.
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    Now I'm going
    to show you how
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    to convert this
    rectangle to a solid.
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    I click on icon
    press pull.
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    It's this one here.
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    The first thing I have to
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    select a close boundary.
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    For example, if I place
    the pointer inside
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    this rectangle, it
    becomes highlighted.
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    I click with the
    left button,
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    then I can extrude this
    object up or down.
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    If I want it up,
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    I go on this direction and
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    type the height,
    for example 300.
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    Let's continue.
    In the workspace,
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    you can find these
    controls here.
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    If I click on that
    one at the right,
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    I can change the
    visual style.
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    The first one is
    2D wireframe.
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    This is the
    standard view for
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    2D and it can get very
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    confusing when we draw
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    complex solids as there
    is no perspective.
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    The style conceptual
    has this appearance.
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    The edges are emphasized,
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    but it gives us a
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    good perception
    of the solid.
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    X ray uses transparency
    on the surfaces.
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    Then you can explore
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    the other styles to
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    understand which
    one you prefer.
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    At the ribbon, there
    is also a tab here on
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    the view panel to
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    select the same
    view styles.
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    Here you can understand
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    better from the image.
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    View points UCS
    and View Cube.
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    In this section, I will
    talk about changing
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    the viewpoints and drawing
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    on the face of a solid.
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    So one essential tool
    you must have on
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    the screen all the
    time is the UCS icon.
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    It indicates the
    direction of
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    the coordinates and
    the current XY plane,
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    which is where the
    grid is located.
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    I'm going to draw lines
    in an empty space.
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    By default, they
    are going to
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    be located on
    the XY plane.
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    If I rotate the workspace,
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    you can notice it better.
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    However, the line
    could also be
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    on the Z axis if I follow
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    the polar tracking
    like here
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    or if I snap to
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    a point which is
    not on that plane.
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    Now, let's talk about
    the coordinate system.
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    The UCS here is in
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    the original position when
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    I created this file
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    and this means it is at
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    the word coordinate
    system, WCS.
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    And the tab on
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    the coordinates panel
    is set on word.
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    Let's move now the UCS
    to another position.
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    For example, here. Now,
    the tab says unnamed,
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    and the Cartesian 0.000
    change to displace.
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    To restore the
    original UCS position,
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    click on the tab and
    select word again.
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    Did you notice it
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    move back to where
    it was before?
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    Now I'm going to click on
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    this control to select
    different viewpoints.
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    I choose, for example,
    Southwest Isometric.
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    The workspace rotates
    together with
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    the UCS to the
    isometric position
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    indicated by
    the view cube.
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    If you don't know
    in geometry,
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    an isometric projection is
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    a view when the X, Y,
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    and Z axis have an angle
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    of 120 degrees
    between them.
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    On this menu, again, apart
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    from the isometric views,
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    there are six standard
    orthographic views.
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    Top, button, left,
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    right, front, and back.
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    They are indicated
    by the view cube.
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    I'm going to show you
    briefly how this works.
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    If I click on left,
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    the workspace shows
    the left plane.
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    Instead, if I
    click on right,
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    it's the plane on
    the hidden face.
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    The workspace rotates
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    in the counter direction.
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    On the other hand, for
    the orographic views,
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    the UCS is readjusted to
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    have the standard XY axis.
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    And in the tab named
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    UCS como Control
    shows right.
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    Let's move the
    workspace using
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    the mouse wheel
    and shift button.
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    And you can notice
    the UCS is in
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    a different position
    as it was before.
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    To use the tab DCS,
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    a change here to world.
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    Now it's on the
    original position.
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    In this example, I'm
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    going to show
    you how to draw
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    objects on the face of a
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    solid and this is the
    example I will perform.
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    I'm going to move the UCS
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    coordinates to
    this corner,
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    placing it on
    this endpoint.
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    Then the face where
    I want to draw
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    things has to be
    on the XY plane.
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    For that, I can click on
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    the Y axis and
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    rotate it to a
    vertical position.
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    I click in this endpoint
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    as I want the axis
    in this direction.
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    Now, you can see
    here the XY plane.
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    Then I have to draw
    a line at a distance
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    of 150 from the endpoint.
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    Hove the pointer there,
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    move to the right, type
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    that value, and
    press "Enter."
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    Then draw vertical line
    here with length 100.
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    Finally, I can easily
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    draw the square
    from this endpoint.
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    It has a side measure
    of 100 and at the end,
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    I can erase the
    support line.
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    Important tip for
    drawing on faces.
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    Now, we are at the
    world view style.
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    I'm going to draw
    a circle here
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    and you can see this
    face turning blue.
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    If I draw at this moment,
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    the circle is going to
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    be on the face and you can
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    also see that UCS
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    rearranged it
    automatically.
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    In fact, this happened
    because I have
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    the dynamic UCS turned on.
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    That icon, if it's not
    on the status bar,
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    you can find it here.
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    In this list,
    I can add and
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    remove icons from the
    bar by ticking them.
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    However, it doesn't mean
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    these features are
    switched on or off.
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    That's important
    to have in mind.
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    I click on the
    dynamic UCS,
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    and it's going to appear
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    here and it's switched on.
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    Now, I'm going to click
    to deactivate it.
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    Then I try to draw on
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    the face and as you see,
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    it's not becoming
    highlighted anymore.
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    The UCS is not
    changing and
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    the objects I draw
    go to the XY plane.
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    So turn on or off
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    the dynamic UCS
    according to your needs.
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    I will introduce you to
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    viewports on the
    model space.
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    There are two
    ways to add them.
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    I can go to the visualized
    tab on the ribbon.
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    Then on this panel,
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    click on Viewport
    Configuration.
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    As you see, there are
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    several options for
    viewport displaying.
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    I want to choose this
    one, three left.
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    Another way, I can
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    click here on
    Viewport Controls,
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    then go to Viewport
    Configuration list,
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    and here you have
    the options.
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    So at this moment,
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    what I have here is
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    three different
    workspaces,
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    and in each of them,
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    I can activate
    different features
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    in a way that it helps
    me during the work.
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    This is very common for
    making 3D projects,
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    especially if
    you are using
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    a big screen on your PC.
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    Switch from different
    workspaces.
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    The current workspace
    is highlighted.
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    I can zoom in or switch
    off a few icons at
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    the status bar and you can
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    notice that
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    the other workspaces
    don't change.
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    Now, I'm going to
    click on this part.
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    This is the
    current viewport
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    now and this time,
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    I can click in
    the Controls to
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    change the viewpoint or
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    the visual style,
    for example.
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    The viewports can
    also be resizable
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    although you must
    keep in mind that
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    they fill the
    entire workspace.
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    Look at this situation.
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    I click on the
    remaining viewport.
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    I zoom in and
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    imagine I want to change
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    the UCS coordinates here.
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    I want to select it, but I
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    can't because it's
    behind a command bar.
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    In this case, I can move
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    its position or resize it.
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    Example of using viewports
    in the workspace.
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    The window on the
    left is my main one,
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    so I want to have a
    3D viewpoint there.
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    The other two, I can
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    set up orthographic
    perspectives,
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    for example, top and left.
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    I click on the
    viewports there,
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    then go to the control
    and change it to top.
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    By the way, on
    the viewport
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    below, I choose left.
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    Let's draw a line on
    this face of the solid.
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    Oh, it's better to turn
    on the dynamic UCS.
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    Then once highlighted
    the plane,
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    I can draw lines
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    and you can see
    them appearing
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    on the window
    at the corner.
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    So you can try a few
    ways to decide which one
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    you prefer. Part 2.
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    Here, we will
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    learn how to use
    solid primitives,
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    bully and operations as
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    unions subtract
    and intersect,
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    and commands to add
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    a third dimension
    to objects.
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    Let's start. Let's
    draw basic 3D objects.
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    I am going to use few
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    ports in the model space.
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    I choose this
    option for right.
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    In the main one, I will be
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    drawing the objects
    with 3D perspective.
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    The small windows will
    be orthographic views,
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    top, left, and right.
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    Now, I'm going
    to introduce
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    the solid primitives.
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    These are basic
    3D objects,
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    and they are located
    here in the home table.
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    Despite they might not
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    be very useful themselves
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    alone as most of
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    our drawings won't be
    exactly those solids,
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    I'm going to draw
    some of them.
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    It's very simple.
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    I start with the box.
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    I click on the icon,
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    choose a start point.
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    Then I have to define
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    the width at the length
    of the rectangle.
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    For example, I type 100
    for this dimension.
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    Then I insert a
    value for the other.
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    Again, 100.
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    So it's going
    to be a square.
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    Finally, I need
    the height.
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    I'm going to type 120.
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    >> Now, pay attention
    how the solid is
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    projected on your
    orthographic viewports.
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    This time, I'm going
    to draw a cylinder.
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    The first part,
    I draw a circle.
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    Then I insert the
    height of the cylinder.
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    The cone is the
    same process.
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    Then I need the height.
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    But this time, I'm
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    going down with
    the pointer,
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    and you can
    notice that this
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    solid will be inverted.
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    I typed the value for
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    the height and
    press ''Enter.''
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    Now, I encourage
    you to look
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    at the projection
    in this viewport.
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    It seems strange.
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    However, if I rotate
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    the main viewport
    to the left side,
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    you can understand this.
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    Remaining solid
    primitives,
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    you can explore
    by yourself.
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    For now, let's continue
    to the next topic.
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    Extrude and
    presple objects.
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    Basically, these two
    commands allow us
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    to add a third dimension
    to the objects.
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    With extrude,
    we can convert
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    objects either to a
    surface or to a solid.
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    That depends
    on its nature.
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    If we extrude lines,
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    open body lines
    or splines,
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    we add dimension
    on the axis,
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    converting them
    to a surface,
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    as you can see,
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    by the way, if we do
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    the same process to a
    close boundary object,
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    like the examples
    I show you here,
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    I activate extrude and
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    by adding a z dimension,
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    they are automatically
    converted to a solid.
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    And there is also
    an option to
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    extrude only the
    boundary here.
  • 17:22 - 17:27
    I type EXT to activate
    extrude again.
  • 17:27 - 17:29
    And before
    selecting anything,
  • 17:29 - 17:31
    it says here, select
  • 17:31 - 17:34
    objects to
    extrude or mold.
  • 17:34 - 17:38
    I type MO to choose mold,
  • 17:38 - 17:41
    and the prompt asks me
    if I want to convert
  • 17:41 - 17:45
    a closed profile in a
    surface or a solid.
  • 17:45 - 17:48
    I choose surface, type
  • 17:48 - 17:52
    the shortcut SU,
    and press Enter.
  • 17:52 - 17:57
    Then I select the
    objects at the height,
  • 17:57 - 18:02
    and I can realize they
    convert to surfaces.
  • 18:02 - 18:03
    I'm going to rotate
  • 18:03 - 18:06
    the workspace so you
    can see this better.
  • 18:06 - 18:09
    You see, it's a surface.
  • 18:09 - 18:11
    If you don't like
    this visual style
  • 18:11 - 18:13
    because of the grids,
  • 18:13 - 18:16
    I can change it
    to this one.
  • 18:17 - 18:20
    Command press pull.
  • 18:20 - 18:23
    This tool has
    a similar use,
  • 18:23 - 18:26
    but there are a few
    differences with Extrude.
  • 18:26 - 18:31
    First, it only works
    for closed boundaries.
  • 18:31 - 18:33
    I'm going to activate
    the command,
  • 18:33 - 18:36
    and then instead of
    clicking on the objects,
  • 18:36 - 18:38
    I must click inside
  • 18:38 - 18:41
    the area when
    it's highlighted.
  • 18:42 - 18:46
    Second example. In
    this situation,
  • 18:46 - 18:48
    there are two
    intersecting rectangles.
  • 18:48 - 18:51
    If I use press pull here,
  • 18:51 - 18:53
    I can extrude the
    closed boundary
  • 18:53 - 18:55
    where my pointer is.
  • 18:55 - 18:59
    Then I can do the
    same at this side.
  • 19:00 - 19:04
    Look how beautiful it is.
  • 19:05 - 19:08
    Using the command
    extrude here,
  • 19:08 - 19:10
    I convert to a solid,
  • 19:10 - 19:13
    the wall polyline
    that I select.
  • 19:14 - 19:18
    If I have an object in
    script inside another,
  • 19:18 - 19:20
    sometimes I have to wait a
  • 19:20 - 19:23
    bit to highlight
    both objects.
  • 19:23 - 19:25
    Now click.
  • 19:25 - 19:28
    If I want to extrude
    just this area.
  • 19:29 - 19:32
    Three D polyline.
  • 19:32 - 19:36
    A 3D polyline can
    change the z component.
  • 19:36 - 19:38
    For example, I'm going to
  • 19:38 - 19:40
    draw a normal 2D polyline.
  • 19:40 - 19:45
    As you see, I'm drawing
    it in the XY plane,
  • 19:45 - 19:46
    and I can't see
  • 19:46 - 19:49
    ipolar tracking
    on the Z axis.
  • 19:49 - 19:51
    Now, I will try
  • 19:51 - 19:53
    the same with a
    three-dimensional.
  • 19:53 - 19:56
    It's this icon here.
  • 19:57 - 20:00
    I make a few segments,
  • 20:00 - 20:02
    and if I try to
    move it vertically,
  • 20:02 - 20:05
    it recognizes
    the set axis.
  • 20:05 - 20:07
    I click here and then
  • 20:07 - 20:10
    just draw a couple
    of segments more.
  • 20:10 - 20:13
    If I rotate the workspace,
  • 20:13 - 20:16
    I can see the segment
    on the set axis.
  • 20:16 - 20:20
    Another characteristic
    as 3D polylines
  • 20:20 - 20:21
    is that I can only draw
  • 20:21 - 20:24
    straight line
    segments like
  • 20:24 - 20:28
    the function to draw an
    arc in a 2D polyline.
  • 20:28 - 20:31
    Union. This operation is
  • 20:31 - 20:33
    quite easy to understand.
  • 20:33 - 20:36
    Basically, it
    consists in merging
  • 20:36 - 20:39
    intersect solids
    in a single one.
  • 20:39 - 20:41
    For example, here I
  • 20:41 - 20:43
    have a box and
    I'm going to
  • 20:43 - 20:47
    make a cylinder intersetting
    it on this face.
  • 20:47 - 20:49
    I find a midpoint of
  • 20:49 - 20:53
    this edge to place the
    center of the circle.
  • 20:53 - 20:56
    Then the cylinder
    height is going
  • 20:56 - 21:00
    to be coincident
    with the top edge.
  • 21:00 - 21:03
    Now I click on the icon
  • 21:03 - 21:07
    Union on the solid
    Editing tab.
  • 21:07 - 21:09
    Then I just select
  • 21:09 - 21:12
    both objects and
    press Enter.
  • 21:12 - 21:16
    As you see, this is
    now a unique solid.
  • 21:16 - 21:19
    This works not only
    for two solids,
  • 21:19 - 21:21
    but also for
    several of them,
  • 21:21 - 21:23
    like in this example,
  • 21:23 - 21:26
    I select all and
    press Enter.
  • 21:26 - 21:30
    Here you can
    see the result.
  • 21:31 - 21:36
    Subtract. In this
    operation, basically,
  • 21:36 - 21:42
    we remove part of a
    solid using another.
  • 21:42 - 21:45
    Let's activate the
    command, subtract.
  • 21:45 - 21:47
    If we wait a few seconds,
  • 21:47 - 21:49
    a label appears with
  • 21:49 - 21:51
    instructions on how
    to use the command.
  • 21:51 - 21:53
    I find it quite clear.
  • 21:53 - 21:56
    First, I select the object
  • 21:56 - 21:58
    that I want to keep.
  • 21:58 - 22:01
    Press Enter, then I
    click on the solid,
  • 22:01 - 22:03
    I want to subtract.
  • 22:03 - 22:06
    The box here will
    disappear completely
  • 22:06 - 22:08
    along with the
    intersected part
  • 22:08 - 22:11
    between both objects.
  • 22:11 - 22:13
    This tool can
    still be used
  • 22:13 - 22:15
    for more than two solids.
  • 22:15 - 22:19
    Here, I want to subtract
    these two boxes.
  • 22:19 - 22:21
    I reactivate the command,
  • 22:21 - 22:24
    select the wedge,
    press Enter.
  • 22:24 - 22:27
    Then I select the boxes.
  • 22:29 - 22:32
    For this case,
    I want to have
  • 22:32 - 22:35
    an empty space where
    the boxes are.
  • 22:35 - 22:38
    Here, I recommend to use
  • 22:38 - 22:40
    Union First for
    the wedges.
  • 22:40 - 22:48
    Then we subtract I select
    first a big solid,
  • 22:48 - 22:51
    press Enter, then
    select the small ones,
  • 22:51 - 22:53
    and be sure you click
  • 22:53 - 22:55
    when they are highlight.
  • 22:59 - 23:04
    Intersect. With this
    Bolan operation,
  • 23:04 - 23:05
    we just skip the
    intersection part
  • 23:05 - 23:07
    of two objects.
  • 23:07 - 23:10
    Let's try for
    this example.
  • 23:10 - 23:14
    I click on the
    icon Intersect.
  • 23:14 - 23:19
    Select both solids
    and press Enter.
  • 23:19 - 23:22
    As you can see,
    everything here
  • 23:22 - 23:25
    was erased except the
    intersect section.
  • 23:25 - 23:28
    I can also use
    this tool when
  • 23:28 - 23:32
    the surface intersects
    a solid, like here.
  • 23:32 - 23:35
    Now I can apply intersect
  • 23:35 - 23:38
    here and check
    out the result.
  • 23:38 - 23:42
    The original line
    is still here.
  • 23:42 - 23:46
    To the objects don't
    work in intersect.
  • 23:46 - 23:49
    Important considerations.
  • 23:49 - 23:51
    Bolan operations, union,
  • 23:51 - 23:55
    and subtract are
    effective for solids.
  • 23:55 - 23:57
    If I want to
    merge solids with
  • 23:57 - 23:59
    two the objects
    like a line,
  • 23:59 - 24:02
    it will not work.
  • 24:02 - 24:05
    The same if I try to merge
  • 24:05 - 24:07
    a solid and a surface.
  • 24:07 - 24:11
    On the other hand, the
    operation intersect,
  • 24:11 - 24:14
    I can use the solid
    and the surface,
  • 24:14 - 24:17
    as I explained before.
  • 24:18 - 24:21
    Before proceeding to teach
  • 24:21 - 24:22
    you the next commands,
  • 24:22 - 24:24
    look to the workspace.
  • 24:24 - 24:26
    You can see that I have
  • 24:26 - 24:28
    changed the grid colors.
  • 24:28 - 24:31
    I did it in order to
    be easier to see.
  • 24:31 - 24:34
    Of course, as I have
    a yellow grid now,
  • 24:34 - 24:36
    I will avoid to
    draw objects in
  • 24:36 - 24:40
    the same color to
    not be confusing.
  • 24:40 - 24:43
    Let's open the
    Options window,
  • 24:43 - 24:47
    type options,
    and press Enter.
  • 24:47 - 24:48
    Here, go to
  • 24:48 - 24:52
    the drafting tab and
    click on Colors.
  • 24:52 - 24:54
    In this new window,
  • 24:54 - 24:55
    you can change the colors
  • 24:55 - 24:58
    of several drafting tools,
  • 24:58 - 25:02
    including grid major
    and minor lines.
  • 25:02 - 25:04
    Have in mind that
    the major lines
  • 25:04 - 25:07
    should be lighter
    than the minor lines.
  • 25:07 - 25:10
    Now, let's continue with
  • 25:10 - 25:11
    more commands to draw
  • 25:11 - 25:13
    solids from the
    two objects.
  • 25:13 - 25:16
    Loft. With loft,
  • 25:16 - 25:20
    we can create a solid
    from cross sections.
  • 25:20 - 25:22
    The simplest way to use
  • 25:22 - 25:24
    loft is having
    two surfaces.
  • 25:24 - 25:27
    Let's look at
    this example.
  • 25:27 - 25:31
    I'm going to draw
    a circle here.
  • 25:32 - 25:35
    Then from the center,
  • 25:35 - 25:39
    I draw a line on the
    direction of the Z axis.
  • 25:39 - 25:41
    Then from the
    top end point,
  • 25:41 - 25:45
    I draw circle on
    the XY plane.
  • 25:45 - 25:49
    Now, I am going to
    activate the command loft.
  • 25:49 - 25:50
    If you don't find there,
  • 25:50 - 25:52
    click in this arrow and
  • 25:52 - 25:54
    should be one
    of this list.
  • 25:54 - 25:57
    I select both surfaces.
  • 25:57 - 26:01
    Press Enter, then choose,
  • 26:01 - 26:03
    select cross sections,
  • 26:03 - 26:06
    and this is the result.
  • 26:06 - 26:08
    For the second example,
  • 26:08 - 26:11
    I'm going to draw
    another circle
  • 26:11 - 26:13
    from the line midpoint.
  • 26:14 - 26:17
    I activate left again,
  • 26:17 - 26:21
    select the three surfaces,
    and press Enter.
  • 26:21 - 26:24
    The order of
    selection also
  • 26:24 - 26:26
    determines how the
    solid is drawn.
  • 26:26 - 26:28
    For the third example,
  • 26:28 - 26:30
    let's do it differently.
  • 26:30 - 26:32
    I select the circle
    at the bottom,
  • 26:32 - 26:37
    then the top, and
    finally, the middle one.
  • 26:37 - 26:38
    Of course, you have to
  • 26:38 - 26:41
    imagine what you
    want to draw.
  • 26:41 - 26:43
    If you try to draw a solid
  • 26:43 - 26:45
    that is not
    physically possible,
  • 26:45 - 26:47
    the program will
    adjust it for you,
  • 26:47 - 26:51
    and the result may
    not be as you expect.
  • 26:52 - 26:54
    Select a point.
  • 26:54 - 26:57
    Apart from
    selecting surfaces,
  • 26:57 - 26:59
    we can still
    select points.
  • 26:59 - 27:03
    For example, here, we
    choose these circles.
  • 27:03 - 27:07
    Then we want to
    left to this point.
  • 27:07 - 27:10
    If we look to
    the command bar,
  • 27:10 - 27:12
    the prompt says,
  • 27:12 - 27:14
    select cross
    sections in letting
  • 27:14 - 27:17
    order or these options.
  • 27:17 - 27:20
    I click on point
    or type PO.
  • 27:20 - 27:22
    Finally, I can click on
  • 27:22 - 27:26
    the point and select
    cross sections.
  • 27:28 - 27:33
    Another way to use loft
    is through a path.
  • 27:33 - 27:38
    This time, I draw a
    rectangle on the XY axis.
  • 27:38 - 27:40
    Next, I want to
  • 27:40 - 27:42
    snap to the
    geometric center.
  • 27:42 - 27:45
    I click on the arrow
    next to the object
  • 27:45 - 27:49
    snap and check if
    that mode is on.
  • 27:49 - 27:51
    Now, I'm going to click on
  • 27:51 - 27:54
    the UCS and change
  • 27:54 - 27:56
    it to the center
    of the rectangle.
  • 27:56 - 27:58
    By hovering the polyline,
  • 27:58 - 28:00
    I can see it appearing.
  • 28:00 - 28:03
    I place the UCS there.
  • 28:03 - 28:07
    Then I rotate the
    UCS axis in order to
  • 28:07 - 28:09
    have the plane
  • 28:09 - 28:12
    XY perpendicular
    with the rectangle.
  • 28:12 - 28:15
    In this way, for example.
  • 28:16 - 28:19
    My next step is drawing
  • 28:19 - 28:22
    a spine from the center
    of the rectangle.
  • 28:26 - 28:28
    When I finish, I
  • 28:28 - 28:31
    press Enter to
    place the object.
  • 28:32 - 28:36
    Now, I return the UCS
    to the word position.
  • 28:36 - 28:37
    Then I draw a circle on
  • 28:37 - 28:40
    the endpoint of the spine.
  • 28:44 - 28:48
    So I'm going to
    use loft again,
  • 28:48 - 28:50
    select the rectangle and
  • 28:50 - 28:53
    the circle. Press Enter.
  • 28:53 - 28:55
    Now, in this list,
  • 28:55 - 28:57
    I click on pass and
  • 28:57 - 29:00
    finally, select
    the spline.
  • 29:00 - 29:03
    We reached the end
    of the part 2 of
  • 29:03 - 29:07
    this tutorial. Part 3.
  • 29:07 - 29:09
    In this part, we will be
  • 29:09 - 29:12
    exploring the
    commands, revolve,
  • 29:12 - 29:14
    slice, solid edit,
  • 29:14 - 29:17
    and some commands from
    the modified panel.
  • 29:17 - 29:19
    Let's go through it.
  • 29:19 - 29:22
    Revolve. With this tool,
  • 29:22 - 29:24
    it's possible to create
  • 29:24 - 29:25
    a three-dimensional
    object by
  • 29:25 - 29:29
    extruding to the
    objects around an axis.
  • 29:29 - 29:33
    As it happens to the
    command extrude,
  • 29:33 - 29:35
    if we select open objects
  • 29:35 - 29:37
    like a line or a
    closed polyline,
  • 29:37 - 29:40
    we obtain a surface.
  • 29:40 - 29:42
    On the other hand, if
  • 29:42 - 29:44
    we revolve closed objects,
  • 29:44 - 29:46
    the result is a solid.
  • 29:46 - 29:48
    I am going to show you
  • 29:48 - 29:50
    how this command works.
  • 29:50 - 29:53
    It looks like a bit
    tricky on the beginning.
  • 29:53 - 29:55
    First, we have
    to find it on
  • 29:55 - 29:56
    the same place where
  • 29:56 - 30:00
    extrude and loft
    are located.
  • 30:01 - 30:06
    Select the object to
    revolve, press Enter,
  • 30:06 - 30:07
    then we have to define
  • 30:07 - 30:10
    an axis where the
    polyline can rotate.
  • 30:10 - 30:13
    It's going to
    be this line.
  • 30:13 - 30:16
    I click on both endpoints.
  • 30:16 - 30:18
    Now, I can rotate
  • 30:18 - 30:21
    around the line
    as you can see.
  • 30:21 - 30:24
    >> Also, notice that UCS
  • 30:24 - 30:26
    adjusted its position to
  • 30:26 - 30:28
    the rotation point here.
  • 30:28 - 30:31
    Finally, to
    create a solid,
  • 30:31 - 30:33
    I can set up the angle
  • 30:33 - 30:37
    or I click on the
    place that I want.
  • 30:37 - 30:41
    Let's check out
    a few examples.
  • 30:41 - 30:43
    If I type the angle
  • 30:43 - 30:46
    zero degrees or
    360 degrees,
  • 30:46 - 30:48
    it creates a wheel shape.
  • 30:48 - 30:50
    So the command
    revolve can be
  • 30:50 - 30:52
    useful to create
    these objects,
  • 30:52 - 30:54
    especially those
  • 30:54 - 30:56
    ones used on
    mechanical drawing.
  • 30:56 - 30:58
    It's also possible
    to change
  • 30:58 - 31:00
    the direction of
    the rotation.
  • 31:00 - 31:02
    We can click on "Reverse"
  • 31:02 - 31:04
    on the command bar or
  • 31:04 - 31:08
    type R. However,
  • 31:08 - 31:11
    at the moment of selecting
    the rotation axis,
  • 31:11 - 31:15
    if I click on the points
    in an inverse order,
  • 31:15 - 31:16
    the rotation angle is
  • 31:16 - 31:19
    automatically on
    the other side.
  • 31:19 - 31:23
    Be careful with the
    axis of rotation.
  • 31:23 - 31:26
    The rotation axis
    that we select
  • 31:26 - 31:29
    needs to permit the
    object to rotate.
  • 31:29 - 31:31
    For example, if we
  • 31:31 - 31:33
    select this line
    as our axis,
  • 31:33 - 31:37
    the object cannot
    rotate around there.
  • 31:38 - 31:41
    Start angle.
  • 31:41 - 31:44
    Let's suppose for
    the same object,
  • 31:44 - 31:47
    we don't want to
    start extruding here,
  • 31:47 - 31:50
    but on that line.
  • 31:50 - 31:53
    If I click on
    "Start Angle",
  • 31:53 - 31:56
    then I click on a
    point on this line,
  • 31:57 - 32:00
    and finally,
    revolve the object
  • 32:00 - 32:03
    to the second
    line, for example.
  • 32:05 - 32:08
    Slice. The command slice
  • 32:08 - 32:12
    allows us to cut
    objects in two parts.
  • 32:12 - 32:13
    It's like a knife.
  • 32:13 - 32:16
    However, if you try to
  • 32:16 - 32:18
    use the command for
    the first time,
  • 32:18 - 32:19
    it's possible
    that you don't
  • 32:19 - 32:21
    get the point immediately.
  • 32:21 - 32:25
    But I'm going to explain
    the things clearly.
  • 32:25 - 32:29
    The way slice works is,
  • 32:29 - 32:32
    we draw a line
    on the XY plane,
  • 32:32 - 32:33
    and it generates
  • 32:33 - 32:37
    the cutting plane
    along the z-axis.
  • 32:39 - 32:42
    I click on the icon,
  • 32:42 - 32:45
    select the
    object to slice,
  • 32:45 - 32:50
    this one. Press "Enter".
  • 32:50 - 32:52
    Now, I draw the line
  • 32:52 - 32:54
    between these
    intersections.
  • 32:56 - 32:58
    Then I have to
  • 32:58 - 33:00
    select the side of
  • 33:00 - 33:03
    the solid that
    I want to keep.
  • 33:03 - 33:05
    If I click here,
  • 33:05 - 33:07
    the part to the right of
  • 33:07 - 33:10
    the cutting line
    disappears.
  • 33:10 - 33:13
    So if instead I
  • 33:13 - 33:15
    would click on
    the other side,
  • 33:15 - 33:17
    that is what happens.
  • 33:20 - 33:24
    Let's draw a line in a
    different direction.
  • 33:24 - 33:27
    But this time, I
    select both solids.
  • 33:27 - 33:36
    I draw the line and
    click on this side.
  • 33:37 - 33:40
    Keep both sides.
  • 33:40 - 33:42
    Sometimes we just want
  • 33:42 - 33:43
    to divide the object in
  • 33:43 - 33:47
    two without erasing any
    side. That's simple.
  • 33:47 - 33:50
    Do the whole process
    identically.
  • 33:50 - 33:53
    But this time, I don't
    click on the side.
  • 33:53 - 33:56
    I select this option,
    "Keep Both Sides".
  • 33:56 - 34:01
    The two solids were
    divided into two others.
  • 34:02 - 34:07
    Using slice in a standard
    orthographic view,
  • 34:07 - 34:11
    a 2D perspective,
    is way easier.
  • 34:11 - 34:15
    I move to this viewport,
  • 34:15 - 34:17
    which is on the top view.
  • 34:17 - 34:22
    I activate slice,
    select "Both Objects".
  • 34:22 - 34:25
    Then when I draw a line,
  • 34:25 - 34:27
    I realize it's easier to
  • 34:27 - 34:29
    understand the
    cutting plane.
  • 34:29 - 34:32
    I'm going to make
    it diagonal.
  • 34:35 - 34:37
    To use a cutting plane
  • 34:37 - 34:39
    that is not on
    the direction
  • 34:39 - 34:42
    of the z-axis and
    the word UCS,
  • 34:42 - 34:45
    I need to rotate
    the UCS icon.
  • 34:45 - 34:47
    Here, I just go to
  • 34:47 - 34:51
    this viewport where I
    am at the right view.
  • 34:51 - 34:53
    Turn on slice, select
  • 34:53 - 34:57
    the objects and draw
    the cutting line here.
  • 34:59 - 35:02
    I select this side,
  • 35:02 - 35:04
    and here it is.
  • 35:04 - 35:08
    The solid above
    remained untouched.
  • 35:08 - 35:10
    That was because I didn't
  • 35:10 - 35:13
    cross it with the
    cutting line.
  • 35:13 - 35:15
    One last thing.
  • 35:15 - 35:18
    Just say that for
    the cutting line,
  • 35:18 - 35:20
    it doesn't matter
    its length.
  • 35:20 - 35:22
    Even if I draw
    it until here,
  • 35:22 - 35:25
    it applies to
    all the objects.
  • 35:27 - 35:31
    Solidedit, as
    well as Pedit,
  • 35:31 - 35:33
    this is a complex
    command that
  • 35:33 - 35:36
    allows me to edit
    parts of a solid,
  • 35:36 - 35:40
    such as edges,
    faces, or the body.
  • 35:41 - 35:44
    In the ribbon,
    you can find
  • 35:44 - 35:48
    the solid edit options
    in several icons.
  • 35:48 - 35:51
    In this tutorial,
    I am going to
  • 35:51 - 35:54
    explain to you
    some of them.
  • 35:57 - 36:00
    Extracting edges.
  • 36:00 - 36:02
    In a solid object,
  • 36:02 - 36:05
    it's possible to extract
    the edges easily.
  • 36:05 - 36:06
    Click on the icon,
  • 36:06 - 36:10
    select the object,
    press "Enter",
  • 36:10 - 36:12
    and the action
    is completed.
  • 36:12 - 36:14
    If I click on this edge,
  • 36:14 - 36:16
    the selection cycling
    window opens.
  • 36:16 - 36:18
    As you see, I can
  • 36:18 - 36:21
    select a 3D
    solid or a line.
  • 36:21 - 36:24
    I am going to move the
    solid to the right.
  • 36:24 - 36:29
    Look, the extracted
    edge is there.
  • 36:30 - 36:33
    Imprint. If I draw
  • 36:33 - 36:35
    objects on the
    face of a solid,
  • 36:35 - 36:37
    for example,
    these circles,
  • 36:37 - 36:38
    I can use imprint
  • 36:38 - 36:41
    to merge them
    with the solid.
  • 36:41 - 36:46
    I go to this arrow and
    click on the icon.
  • 36:46 - 36:51
    Then select the
    solid, press "Enter".
  • 36:51 - 36:54
    Select the circle
    to imprint.
  • 36:57 - 37:00
    Now, if I decide I
  • 37:00 - 37:02
    want to erase the
    original circle,
  • 37:02 - 37:04
    I click on "Yes".
  • 37:05 - 37:08
    After, I can select
  • 37:08 - 37:11
    the circle and
    do the same.
  • 37:11 - 37:13
    What happened is that
  • 37:13 - 37:16
    the circles are now
    edges of the solid,
  • 37:16 - 37:18
    and I can perform
  • 37:18 - 37:22
    operations like
    presspull here.
  • 37:23 - 37:26
    Extrude faces.
  • 37:26 - 37:29
    This is another solid
    editing option.
  • 37:29 - 37:32
    We can extrude a
    face of a solid.
  • 37:32 - 37:35
    I am going to
    click on the icon,
  • 37:35 - 37:36
    select the face on
  • 37:36 - 37:38
    this object, and
    press "Enter".
  • 37:38 - 37:40
    Then I can either insert
  • 37:40 - 37:42
    the extrusion height or
  • 37:42 - 37:45
    define it by
    drawing a line.
  • 37:45 - 37:47
    I click on a point
    on the face.
  • 37:47 - 37:50
    I move up and insert 50.
  • 37:50 - 37:52
    For the angle of taper for
  • 37:52 - 37:55
    extrusion, I type zero.
  • 37:55 - 37:58
    Here you have the result.
  • 37:59 - 38:02
    Select two faces.
  • 38:02 - 38:04
    We can select more
    than one face
  • 38:04 - 38:06
    at the same time.
  • 38:06 - 38:09
    With these two,
    I press "Enter",
  • 38:09 - 38:13
    then I can type the
    extrusion height 50.
  • 38:13 - 38:15
    Press "Enter" again.
  • 38:15 - 38:17
    Angle of taper.
  • 38:17 - 38:20
    After selecting the
    height of extrusion,
  • 38:20 - 38:24
    the prompt asks,
    select angle of taper.
  • 38:24 - 38:26
    I am going to type 10,
  • 38:26 - 38:28
    and you will
    see the result.
  • 38:28 - 38:31
    All the edges rotated
    to 10 degrees inside,
  • 38:31 - 38:34
    and it creates this roof.
  • 38:35 - 38:39
    Let's type 30
    for the angle.
  • 38:40 - 38:42
    Look, of course,
  • 38:42 - 38:44
    have in mind that I cannot
  • 38:44 - 38:45
    intersect the faces here,
  • 38:45 - 38:48
    because the distance
    on this side is
  • 38:48 - 38:50
    higher than in the section
  • 38:50 - 38:53
    where the roof intersects.
  • 38:55 - 38:57
    Taper faces.
  • 38:57 - 38:59
    This tool allows
    me to change
  • 38:59 - 39:02
    the face of a
    solid in a slope.
  • 39:02 - 39:04
    I click on this arrow
  • 39:04 - 39:07
    and then on "Taper Faces".
  • 39:07 - 39:10
    Select the face
    that I want.
  • 39:11 - 39:16
    Then I have to specify
    an axis of tapering.
  • 39:16 - 39:18
    I draw a line here,
  • 39:18 - 39:20
    and the first point is
  • 39:20 - 39:23
    where the face
    rotates around.
  • 39:23 - 39:27
    I'm going to rotate 30
    degrees in the side.
  • 39:27 - 39:31
    Now, let's repeat
    this process.
  • 39:31 - 39:32
    This time, invert
  • 39:32 - 39:35
    the order of
    selecting points.
  • 39:35 - 39:38
    By typing a
    negative value,
  • 39:38 - 39:40
    makes the slope
    outside of the
  • 39:40 - 39:43
    solid, in this way.
  • 39:44 - 39:48
    Separate. With this tool,
  • 39:48 - 39:50
    we can separate
    a solid that
  • 39:50 - 39:52
    has non continuous
    sections.
  • 39:52 - 39:55
    In this example, we
    have two solids,
  • 39:55 - 39:57
    but I have in mind that
  • 39:57 - 39:58
    we can use union to merge
  • 39:58 - 40:02
    them even if they don't
    intersect physically.
  • 40:02 - 40:05
    Now I have a
    unique 3D solid.
  • 40:05 - 40:08
    So with the
    option separate,
  • 40:08 - 40:12
    it's this icon,
    click there.
  • 40:12 - 40:14
    Then I select
    the solid and it
  • 40:14 - 40:17
    separates the
    non-continuous volumes.
  • 40:17 - 40:21
    I can press "Escape"
    here or click on "Exit".
  • 40:21 - 40:24
    Then Exit again.
  • 40:27 - 40:29
    Let's now talk about
  • 40:29 - 40:32
    some commands on
    the section Modify.
  • 40:32 - 40:34
    Rotation 3D.
  • 40:34 - 40:36
    This tool allows
    us to rotate the
  • 40:36 - 40:39
    solid around a
    specific axis.
  • 40:39 - 40:41
    I am going to show you.
  • 40:41 - 40:43
    Click on the command
  • 40:43 - 40:45
    located in the
    "Modify Tab",
  • 40:45 - 40:48
    select this solid, and
  • 40:48 - 40:51
    the gizmo appears
    on its center.
  • 40:51 - 40:53
    I can click on the axis
  • 40:53 - 40:55
    that I want to
    rotate around,
  • 40:55 - 40:59
    for example, the
    y-axis, this one.
  • 40:59 - 41:02
    If I rotate the
    pointer to the side,
  • 41:02 - 41:05
    I am at the
    start position.
  • 41:05 - 41:07
    It says here,
    zero degrees.
  • 41:07 - 41:10
    Then as you can see,
  • 41:10 - 41:13
    I rotate around the
    center of the solid.
  • 41:13 - 41:15
    By clicking at
    this moment,
  • 41:15 - 41:18
    I place the solid at
    this current position,
  • 41:18 - 41:21
    or I can specify
    a rotation angle.
  • 41:21 - 41:24
    I type, for example,
    90 degrees.
  • 41:24 - 41:27
    To rotate around
    the x-axis,
  • 41:27 - 41:29
    choose the red circle.
  • 41:29 - 41:32
    This time, the start
    position is here.
  • 41:32 - 41:35
    Then I move the
    pointer and you can
  • 41:35 - 41:38
    see how the rotation
    looks like now.
  • 41:38 - 41:42
    Specify a base point.
  • 41:42 - 41:43
    Instead of choosing
  • 41:43 - 41:45
    a rotation axis
    on the gizmo,
  • 41:45 - 41:47
    I can specify
    a new position
  • 41:47 - 41:49
    for the rotation point.
  • 41:49 - 41:52
    As it's written
    in the prompt,
  • 41:52 - 41:54
    I can type the
    coordinates for
  • 41:54 - 41:58
    the base point or choose
    it with the mouse.
  • 41:58 - 42:01
    I click on this endpoint
  • 42:01 - 42:03
    and the gizmo move there.
  • 42:03 - 42:05
    Then I need to specify
  • 42:05 - 42:07
    the angle for
    the start point.
  • 42:07 - 42:10
    I click across
    the track line
  • 42:10 - 42:13
    to start a rotation here.
  • 42:16 - 42:18
    Now, we have the
  • 42:18 - 42:20
    solid on the
    strange position.
  • 42:20 - 42:23
    Let's rotate it to
    where it was before.
  • 42:23 - 42:26
    Activate 3D rotate again,
  • 42:26 - 42:28
    select the solid,
  • 42:28 - 42:31
    specify the base point
    on the corner again.
  • 42:31 - 42:35
    The rotation axis
    is the green one.
  • 42:35 - 42:37
    For the angle start point,
  • 42:37 - 42:39
    click on this edge.
  • 42:39 - 42:41
    It can be the
    other corner.
  • 42:41 - 42:45
    Finally, find a track
    line for the x-axis and
  • 42:45 - 42:50
    click there. 3D move.
  • 42:50 - 42:53
    To understand the
    command 3D move,
  • 42:53 - 42:56
    let's remember first
    how the command move,
  • 42:56 - 42:59
    the normal move, works
    in a 3D perspective.
  • 42:59 - 43:02
    After specifying
    the base point,
  • 43:02 - 43:06
    we can move the object
    around the XY plane.
  • 43:06 - 43:10
    When we click
    on "3D Move",
  • 43:10 - 43:12
    we select the object,
  • 43:12 - 43:15
    and then the gizmo
    appears there.
  • 43:15 - 43:18
    Basically, here we select
  • 43:18 - 43:19
    the plane where we want
  • 43:19 - 43:22
    the solid to move around.
  • 43:22 - 43:24
    If I click on this one,
  • 43:24 - 43:27
    it's the XZ plane.
  • 43:27 - 43:29
    The y coordinate
    doesn't change.
  • 43:29 - 43:31
    Look at the left viewport
  • 43:31 - 43:35
    here to understand
    how this wedge moves.
  • 43:38 - 43:40
    3D mirror.
  • 43:40 - 43:42
    To use the command
    3D mirror,
  • 43:42 - 43:45
    instead of drawing
    a mirror line,
  • 43:45 - 43:47
    we need a mirror plane.
  • 43:47 - 43:49
    Let's have this
    example that we
  • 43:49 - 43:52
    want to draw a
    symmetric wedge there.
  • 43:53 - 43:56
    Unlike normal mirror, we
  • 43:56 - 43:58
    should draw here
    an auxiliary line.
  • 43:58 - 44:00
    Hold this endpoint,
  • 44:00 - 44:03
    move left along
    the x-axis,
  • 44:03 - 44:07
    then type 30 to place
    the first point.
  • 44:07 - 44:11
    The line, we will place
    it along the y axis.
  • 44:11 - 44:15
    Then we activate
    3D mirror.
  • 44:16 - 44:20
    Select the object,
    press "Enter".
  • 44:20 - 44:22
    Then we need three points
  • 44:22 - 44:24
    to define the plane.
  • 44:24 - 44:27
    Click on two points
    of the line,
  • 44:27 - 44:29
    and the third
    point is going
  • 44:29 - 44:32
    to be along the z-axis.
  • 44:35 - 44:37
    Second example,
  • 44:37 - 44:40
    I want to mirror
    the wedge there.
  • 44:40 - 44:43
    That means our
    mirror plane
  • 44:43 - 44:46
    will be when the z
    coordinate is zero.
  • 44:47 - 44:49
    Select the object,
  • 44:49 - 44:52
    press "Enter"
    for the plane.
  • 44:52 - 44:56
    Click on three points
    on the XY plane.
  • 44:56 - 44:58
    For example, these two,
  • 44:58 - 45:02
    and the third can
    be along this axis.
  • 45:04 - 45:07
    So here you have
    the result.
  • 45:07 - 45:08
    It's very simple.
  • 45:08 - 45:14
    [MUSIC] So it's everything
    on this tutorial.
  • 45:14 - 45:17
    Thank you very much
    for watching and
  • 45:17 - 45:18
    subscribe to the channel
  • 45:18 - 45:20
    if you haven't
    done it yet.
  • 45:20 - 45:23
    Still, if you need
    online private lessons,
  • 45:23 - 45:25
    send me an email to
  • 45:25 - 45:27
    the address that's
    showing there.
  • 45:27 - 45:36
    See you next time. [MUSIC]
Title:
Autocad 3D - Complete tutorial for beginners
Description:

more » « less
Video Language:
English
Duration:
45:36

English subtitles

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