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Tindalos Interactive Unity Developer Profile Video

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    I founded Tindalos with Aurélien Josse about four years ago.
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    What I've always wanted to do was game design,
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    so I created this company to make game design the way I wanted it to be.
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    We have two activities in the company.
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    The first one is making video games; we are working on Etherium.
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    And the second one is rendering and compositing 3D series,
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    and we're working on Foot 2 Rue Extreme at the moment.
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    Stellar Impact was our first game.
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    It is a MOBA game in a sci-fi universe.
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    Stellar Impact was made with Unity.
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    We didn't have much funding to make this project
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    and Unity was the best option for us.
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    We managed to put Stellar Impact on Steam.
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    The game had a small success, but a cool success
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    that allowed us to meet Focus Home Interactive.
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    We showed them Etherium and they were really enthusiastic regarding the project and decided to publish it.
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    Etherium is an RTS game, a sci-fi gold rush.
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    Every 1000 years, an extra-dimensional creature comes and lays its eggs on the ground of six deposit planets.
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    Three factions will struggle to have control over those eggs because they contain an incredible resource called the etherium.
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    Each faction uses etherium in a specific way.
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    We are trying to make a game not like all the other RTS.
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    We have implemented many different features that have a fresh feeling.
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    You don't find these features in other RTS.
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    I think all the tools in Unity are really great on the rendering, the shaders, etc.
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    We are using an incredible feature; it's a tool we found on the Asset Store.
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    We use Terrain Composer, it permits us to generate a terrain with Unity.
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    And with the Asset Store we use "Nuage", another tool for the skybox.
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    We use Animator to do animation in the game, Mecanim...
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    My global experience regarding Unity is that it's a great tool for indie studios.
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    Unity is going in a way that's really smart for them.
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    Unity is a very easy tool to use, with a lot of functions that are already in the engine.
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    It permits us to make a game easily, to easily have modular games.
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    With Unity we can develop our game quickly. This is a great engine.
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    I really hope that most of the old school RTS players will be pleased with Etherium to see that RTS is not dead.
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    There are many, many other things to find, to develop new cool features for RTS and re-invent the genre.
Title:
Tindalos Interactive Unity Developer Profile Video
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Duration:
03:22

English subtitles

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