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Since the topic this week is Play,
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both of us thought the natural person
to involve was Eric Rosenbaum
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one of the graduate students
in our Lifelong Kindergarten group
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who I think has been one of the most
playful graduate students and researchers
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that we have here at the Media Lab.
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So that would be great to talk to
Eric about ideas of play and tinkering
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In fact, we wrote a paper together
about designing for tinkerability.
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How we can design things to help
other people tinker.
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I think one thing that I've always been
impressed with you is
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both your thinking about
how to help other people tinker,
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but you have a tinkering spirit yourself.
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So I think it will be great to hear about
some of your activities about
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your own tinkering and also the way that
you've supported other people tinkering.
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So I thought we might start with having you
talk about the MaKey MaKey project
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that you worked on with Jay Silver.
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So you can tell about that.
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Absolutely.
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This is the MaKey MaKey invention kit.
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It's an invention kit for everyone and
rather than trying to explain it
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I'm just going to show you, quickly,
what we can make it do.
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Here's the MaKey MaKey circuit board.
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It's a little, printed circuit board with
a micro-controller on there
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that it pretends it's a keyboard.
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So it's a USB device ...Where is my USB cable?
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Ah, there it is.
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That I plug-in to the computer.
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Just like so.
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Then when I plug-in the MaKey MaKey
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the computer thinks that I've plugged-in
a keyboard, like to type on.
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But I get to make my own keys
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and sometimes you get to make keys
out of your academic advisors.
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So for example,
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I can take one of these alligator clips
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that also comes with the kit.
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I'll take this blue one
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and plug it into on the MaKey MaKey
where it says space.
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It also has up, down, left and right,
and click and
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so it can pretend to be the up,
down, left and right arrow keys
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or the space bar or the mouse click.
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So I'm plugging it into space and
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now I can make something
that replaces the space bar.
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I have this webpage open,
makeymakey.com/bongos,
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which does this when I press
the space bar.
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Makes a sound.
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So now I can replace that actual space bar
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with something that I connect
these alligator clips to.
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So first of all, I need to connect
this white one
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to the bottom of the MaKey MaKey
where it says earth or ground.
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Then I complete a circuit
between those two things
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by touching them to each other and
that makes the sound.
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But I can complete a circuit
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because of the way MaKey MaKey works
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through anything that conducts
even a little bit of electricity.
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Fortunately we know that both
Mitch and Natalie conduct electricity.
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So if I hand this blue one to Mitch
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and now I'll ask him to hold up his other hand.
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now I'll connect myself to ground and
we can complete the circuit by high-fiving.
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Now we can add Natalie in
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She's gonna be, let's see,
this drum has a left arrow on it.
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So plug that in to the left arrow
on the MaKey MaKey
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and then if she just holds
the middle tip of it between her fingers
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and holds up another hand,
now I have an instrument
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made of two people.
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So that's a quick intro to
how the MaKey MaKey works.
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Maybe you can say a little bit
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After you started working on this and
put it out to the world
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People started using it in all sorts of ways.
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Probably in a lot of ways you've never imagined
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Maybe talk about some of the experience about
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other people ended up using MaKey MaKey.
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It's been incredibly exciting
to see the variety of things
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that people have been able to deal with it.
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When we first created it, Jay and I
made a few examples ourselves
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at his house in the woods.
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So we filmed ourselves,
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playing dance dance revolution
by jumping in buckets of water
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and making a controller
out of play dough and so forth.
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So maybe we should see
some of those examples?
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Sure.
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So MaKey MaKey is about making
anything into a key.
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Why use your boring old space bar
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when you can plug-in a banana
and make a banana space bar?
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For Super Mario Brothers, you can play with
the arrow keys and the space bar
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or take some play dough, put it onto a notepad,
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plug that into the MaKey MaKey,
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and now you've got your own homemade,
slightly squishy, game control.
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It really works.
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When we play Pacman, we can replace the arrow
keys with this drawing.
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It's just made of regular pencil and regular
paper, plug it into the MaKey MaKey, and now
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you can play by touching your drawing.
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Why are we filling these buckets with water?
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Of course in order to play dance dance revolution.
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It's somewhat harder to play
in this way but it's refreshing.
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Here we're making piano stairs that allow
us to trigger notes with our bare feet.
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Everyone's favorite, the banana piano.
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The human synthesizer,
it works with babies.
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And when the cat sits on the foil
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as soon as it drinks from the water that completes the circuit,
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triggering photo booth
to take a cat selfie.
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Those are some great examples
that you and Jay worked on.
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I know you've been facilitating
a lot of workshops
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to support other people tinkering
with MaKey MaKey.
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Yeah, I did a very exciting workshop over
the course of five days in Holland
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with some undergraduate students
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and here is some videos
of the projects that we had by the end.
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So the chord fingers allow this student to
accompany himself
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as he sang a famous Leonard Cohen song
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where each finger triggers a different
chord as he touches a ladder.
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The balloons, when they touch the foil on
the ceiling, each trigger a different note.
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The balloons had conductive paint on them
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and they used conductive thread
to connect it to the MaKey MaKey.
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Here she's sewn some conductive thread
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into her fur jacket to make
ambient fur sounds.
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And of course the mini drums
made using the MaKey MaKey box
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and some foil, play dough, and paper.
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Each finger of the organ
gloves trigger different sounds
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and then here is a duet
between those two projects.
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How do you set up?
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I mean I've seen you do it
but can you talk more about
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how you encourage people
to tinker and play?
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It's not like,
at the beginning you said
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somebody make a balloon
on the ceiling ...Yeah.
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Well, the very first thing
that we did as a group
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in that workshop setting was
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I had everyone in a big open room lie flat
on their backs on the floor
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with their heads in the center forming a ring
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and we played in improvisation game
called floor-head-hum
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where everyone sings
a long steady note and
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you get these emerging harmonies
that gradually shift and change.
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It was a way for a group of people
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who didn't know each other before
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to find out that they could
do something together
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and get comfortable
pushing their boundaries
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and going right ahead and doing
something that was unexpected.
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And they were kind of already playing and
tinkering with the sound together, right?
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Exactly.
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To be able to like pull down
their normal barriers
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to just let them start imagining
and exploring in different ways.
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They liked that so much that
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we did that at the start of
each day of the five days.
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But they also kind of tinkered with
the whole idea of that exercise
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and made up a bunch of
different musical variations
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on the floor-head-hum
singing game.
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Like one where we sang short bursts of notes
that gradually ascended.
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We called that the getty-head-hum,
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a reference to the composer,
and a bunch of other variations.
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So maybe you can say a little bit more about
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the ways that you set up a workshop to help
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other people feel like they can start tinkering.
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One thing that I think it's
really important to do is
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limit as much as possible
the lecture part.
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So for example when
I'm introducing MaKey MaKey,
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one thing that I have done sometimes
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is instead of even explaining
how it works or how you might use it,
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just kind of set it up for people to come
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and poke around and try things out.
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I'm there.
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I might sort of wordlessly show a couple of
things and make it make a sound,
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but then step back and
let other people poke around
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and discover for themselves
how to make it work.
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That feeling of having discovered yourself
how to make something work
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rather than being told by
someone else is very valuable.
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What about materials
and how you set those up?
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So I think it's great to have
a wide variety of stuff in the room
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even if they don't use all of it.
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Just the sense of that wide array of possibilities,
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of course you know I like to have
things like play dough, aluminum foil,
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the brass brads that you connect
pieces of paper with,
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lots of construction paper,
cardboard, sometimes food items.
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You can use water and other liquids with
MaKey MaKey, that works great.
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So just having as much of an array as possible
of different stuff
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for people to poke around with
and try things out is super important.
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Another thing that's useful for getting at
the sense of an open space of possibilities
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is to show lots of examples.
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Those can include things like
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the videos we've been looking at
of examples that Jay and I have made
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or that other people around
the world have made.
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But I think it's also very important to have
those examples live in front of you
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because people's sense of what's possible for them draws even more from
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what they see in the room with them.
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And what about how often do you give
a challenge versus make anything?
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I've tried out different variations
on this question of
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how much to sort of constrain it
versus keeping it wide open.
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I think constraints can
actually be very generative.
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If for example we constrained
a MaKey MaKey workshop
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to the domain of making
musical instruments,
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it's actually an opportunity
to try to push the boundaries.
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I like to call it getting beyond the banana piano.
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It's important for people to do
the first thing first
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to make a row of objects that play a sequence of pitches
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that are laid out kind of like a piano
and that all look the same.
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Of course you can use different instrument
sounds, a different combination of notes,
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a different spacial arrangement,
different objects,
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but do the first thing first and then the question is
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can we as facilitators help people imagine
the much larger space beyond that
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and get to something inventive like put an musical instrument on the floor,
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or making it so big that it has to be played by a whole bunch of people
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or like maybe it's on your back, it's so tiny you have to play it with your pinky fingers.
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or maybe it's made of something you play while you are eating it or,
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I don't know it's a big space of possibilities.
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That's good.
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It's important to have those questions
at hand, not to tell people
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"oh let's make a musical instrument
out of a couch now" but say
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"what else around you could you use?"
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"could you make instruments
out of the rolling chairs?"
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and let people imagine
those possibilities themselves.
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