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Solid of Revolution (part 5)

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    We've been doing a lot of
    rotating around the x-axis, so
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    let's start rotating around the
    y-axis and see what we can do.
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    Or at least attempt to.
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    Let's me draw my axes.
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    That's y-axis.
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    That's my x-axis.
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    Well let's just do it with an
    example, but we'll call it f
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    of x too because it'll
    be generalizable.
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    Let's just draw y
    equals x squared.
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    Let me just draw the positive
    because we're going to rotate
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    it around the y-axis and it's
    symmetric anyway, so that's
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    y equals x squared.
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    This is y-axis.
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    This is x-axis.
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    Actually, no I'm going to keep
    it general, then we'll actually
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    solve it particularly.
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    So we'll call this f of
    x, but clearly this is
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    y equals x squared.
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    This is f of x.
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    And we know how to take the
    volume if I were to rotate
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    this around the x-axis.
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    But what if I wanted to say-- I
    guess we could call it the area
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    between 0 and-- I'm trying to
    determine how general to be.
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    Well let's just say
    between 0 and 1.
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    I think the boundaries
    might make sense to you.
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    Roughly this area, and
    I'm going to rotate it
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    around the y-axis now.
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    So what's that final figure
    going to look like?
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    The base of it-- let me see
    how well I can draw it.
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    Nope that's not what
    I wanted to do.
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    The base is going to
    look something like a
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    cylinder like that.
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    And then the top of it is also
    going to be-- no, that's
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    not what I wanted to do.
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    Let me draw the side lines.
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    So it's going to look
    something like that.
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    And then the top of it
    looks something like that.
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    But it's not just going
    to be cylinder, right?
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    If I was doing this entire
    block it would be a cylinder.
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    But the inside of it is going
    to be kind of hollowed out.
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    Let me see how effective
    I am at drawing that.
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    I'll do it in a
    different color.
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    So the inside is going
    to be hollowed out.
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    I don't know if that
    makes sense to you that.
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    It's kind of like on the inside
    it'll look like a bowl.
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    On the outside it'll look
    like a cylinder or a can.
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    Hopefully that makes sense.
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    You take this and you
    rotate this around.
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    And the curve that specifies
    the inside would be y
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    is equal to x squared.
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    It would rotate all
    the way around.
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    I think that makes sense.
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    The drawing is the
    hardest part.
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    So how do we do it?
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    Well even the shape
    might give you an idea.
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    We can't use that disk method,
    what we were doing before when
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    we were rotating the x-axis,
    that was the disk method,
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    because we were essentially
    imagining each of these
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    particular disks and
    then summing them up.
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    Now we're going to do something
    called the shell method.
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    So what's the shell method?
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    Instead of taking a bunch of
    disks and figuring out their
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    combined volumes, we're going
    to take a bunch of shells.
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    So what's a shell?
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    So imagine a rectangle
    right here.
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    Hope you can see
    it right there.
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    Let's say it's at
    the point x,1.
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    What's its height going to be?
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    Its height going
    to be f of x,1.
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    That's its height.
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    Now imagine taking that
    sliver and rotating
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    it around the y-axis.
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    What's it going to look like?
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    Well, it's going to look like a
    shell, it's going to look like
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    a cylinder, just like the
    outside of a cylinder.
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    It's going to look not too
    different then that but I want
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    to draw it well because
    intuition is the most important
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    thing that, not getting
    the problem right.
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    Let me see if I can
    draw this respectably.
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    And then we're going to have
    the bottom of the shell, it'll
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    look something like that.
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    Let me finish these lines up.
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    I think you get the point.
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    OK.
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    So it's going to look
    like a shell like that.
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    The outside of the shell
    is going to be solid.
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    And it'll have some width,
    but the inside is hollow.
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    Let me do a different color.
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    Maybe a darker color to show
    that that's the inside.
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    You know it's like a
    ring essentially.
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    And so what's the
    height of this ring?
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    The height is going
    to be f of x,1.
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    So let me do a brighter color
    so you know what I'm saying.
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    The height of this
    ring is f of x,1.
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    f of x evaluated at that
    arbitrary point we picked up.
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    What is going to be the
    surface area of this ring?
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    You know, this outside.
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    Well let's think about it.
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    It'll be the circumference of
    this ring times it's height.
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    So what's the circumference
    of this ring?
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    Let's go back to our
    basic geometry.
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    Circumference is equal to
    2 pi times the radius.
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    So if we know the radius of it,
    we know the circumference.
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    Well what's the radius?
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    Well the radius is how far
    we went from the axis of
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    rotation to that point.
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    So that's the radius.
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    So in our particular
    example the radius is x,1.
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    It's that x point that
    we're evaluating it at.
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    So circumference is going to be
    equal to 2 pi times that point
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    that we're evaluating at.
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    And so the surface area-- this
    magenta thing that I filled
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    in-- that's going to be equal
    to the circumference times this
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    height, which we already
    said is f of x,1.
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    Let's call it area surface.
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    Surface area is equal to
    circumference times height,
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    which is equal to 2 pi
    x,1 times f of x,1.
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    We figured out the
    surface are of this.
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    Now how do we figure
    out the volume?
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    Well what's the width of it?
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    How thick is this ring?
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    What's this thickness
    right here?
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    It's a very small thickness.
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    But we took this sliver, and
    this sliver as we learned in
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    previous calculus, the width of
    this little rectangle is dx.
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    And you know when we take the
    integral, it's going to get
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    infinitely smaller and smaller
    and we'll have infinitely
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    more and more of them.
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    So the width of this is dx.
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    Let me draw it big, not
    so horrible looking.
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    So if this is a sliver,
    it's width is dx.
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    It's height is f of x,1.
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    x,1 will be right
    in the center.
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    And then it's distance from
    the center is of course x,1.
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    Hopefully that make sense.
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    So what's the volume
    of this shell?
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    So the volume of the shell--
    this shell, not this one-- the
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    volume of the shell is going to
    be equal to the surface area
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    of the shell times how
    wide that surface is.
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    And that width is dx, so it's
    going to equal this times dx.
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    So the volume of that
    shell is 2 pi x,1 times
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    f of x,1 times dx.
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    I think you see where I'm
    going with this now.
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    So what would be the volume
    of the entire rotated
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    figure, this thing here?
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    Well I'm just going to sum
    up each of these shells.
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    I have one shell there, then
    here I'll have a slightly less
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    high shell, and up here I would
    have a much bigger shell,
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    and I'll add them up.
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    Here's one shell
    that goes around.
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    Then they'll be another shell
    here, and I'll add them all up.
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    And that's taking the integral.
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    So the total volume of the
    figure when I rotate it around
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    the y-axis is going to be-- and
    my boundary is from 0 to 1-- 2
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    pi-- this one I just told you a
    particular x,1 but we're going
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    to sum them over
    all of the x's.
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    So it's going to be
    2 pi x f of x dx.
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    This is just a constant,
    so you could call it
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    2 pi times x f of x.
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    So let's take a
    particular example.
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    Let's do it for x squared.
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    Let's say the function
    is x squared.
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    So in this case the volume is
    going to equal-- let's take the
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    2 pi out-- 2 pi integral 0 to 1
    x times f of x-- f of x in our
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    case is x squared, which I drew
    earlier-- dx equals 2 pi.
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    This is just x to
    the third, right?
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    x to the third.
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    So it's going to be 2 pi
    times the antiderivative
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    of x to the third.
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    Well that's x to
    the fourth over 4.
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    Evaluate it at 1 minus
    evaluate it at 0.
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    Well that equals 2 pi times
    1 to the fourth is 1, so
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    1/4 and then minus 0.
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    So it's 2 pi times 1/4.
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    So that's pi over 2.
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    That's the volume, and we just
    rotated it around the y-axis.
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    I will see you in
    the next video.
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Title:
Solid of Revolution (part 5)
Description:

Use the "shell method" to rotate about the y-axis

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Video Language:
English
Duration:
09:29

English subtitles

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