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We've been doing a lot of
rotating around the x-axis, so
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let's start rotating around the
y-axis and see what we can do.
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Or at least attempt to.
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Let's me draw my axes.
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That's y-axis.
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That's my x-axis.
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Well let's just do it with an
example, but we'll call it f
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of x too because it'll
be generalizable.
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Let's just draw y
equals x squared.
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Let me just draw the positive
because we're going to rotate
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it around the y-axis and it's
symmetric anyway, so that's
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y equals x squared.
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This is y-axis.
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This is x-axis.
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Actually, no I'm going to keep
it general, then we'll actually
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solve it particularly.
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So we'll call this f of
x, but clearly this is
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y equals x squared.
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This is f of x.
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And we know how to take the
volume if I were to rotate
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this around the x-axis.
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But what if I wanted to say-- I
guess we could call it the area
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between 0 and-- I'm trying to
determine how general to be.
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Well let's just say
between 0 and 1.
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I think the boundaries
might make sense to you.
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Roughly this area, and
I'm going to rotate it
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around the y-axis now.
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So what's that final figure
going to look like?
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The base of it-- let me see
how well I can draw it.
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Nope that's not what
I wanted to do.
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The base is going to
look something like a
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cylinder like that.
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And then the top of it is also
going to be-- no, that's
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not what I wanted to do.
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Let me draw the side lines.
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So it's going to look
something like that.
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And then the top of it
looks something like that.
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But it's not just going
to be cylinder, right?
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If I was doing this entire
block it would be a cylinder.
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But the inside of it is going
to be kind of hollowed out.
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Let me see how effective
I am at drawing that.
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I'll do it in a
different color.
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So the inside is going
to be hollowed out.
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I don't know if that
makes sense to you that.
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It's kind of like on the inside
it'll look like a bowl.
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On the outside it'll look
like a cylinder or a can.
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Hopefully that makes sense.
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You take this and you
rotate this around.
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And the curve that specifies
the inside would be y
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is equal to x squared.
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It would rotate all
the way around.
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I think that makes sense.
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The drawing is the
hardest part.
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So how do we do it?
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Well even the shape
might give you an idea.
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We can't use that disk method,
what we were doing before when
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we were rotating the x-axis,
that was the disk method,
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because we were essentially
imagining each of these
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particular disks and
then summing them up.
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Now we're going to do something
called the shell method.
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So what's the shell method?
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Instead of taking a bunch of
disks and figuring out their
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combined volumes, we're going
to take a bunch of shells.
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So what's a shell?
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So imagine a rectangle
right here.
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Hope you can see
it right there.
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Let's say it's at
the point x,1.
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What's its height going to be?
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Its height going
to be f of x,1.
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That's its height.
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Now imagine taking that
sliver and rotating
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it around the y-axis.
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What's it going to look like?
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Well, it's going to look like a
shell, it's going to look like
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a cylinder, just like the
outside of a cylinder.
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It's going to look not too
different then that but I want
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to draw it well because
intuition is the most important
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thing that, not getting
the problem right.
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Let me see if I can
draw this respectably.
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And then we're going to have
the bottom of the shell, it'll
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look something like that.
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Let me finish these lines up.
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I think you get the point.
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OK.
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So it's going to look
like a shell like that.
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The outside of the shell
is going to be solid.
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And it'll have some width,
but the inside is hollow.
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Let me do a different color.
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Maybe a darker color to show
that that's the inside.
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You know it's like a
ring essentially.
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And so what's the
height of this ring?
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The height is going
to be f of x,1.
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So let me do a brighter color
so you know what I'm saying.
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The height of this
ring is f of x,1.
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f of x evaluated at that
arbitrary point we picked up.
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What is going to be the
surface area of this ring?
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You know, this outside.
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Well let's think about it.
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It'll be the circumference of
this ring times it's height.
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So what's the circumference
of this ring?
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Let's go back to our
basic geometry.
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Circumference is equal to
2 pi times the radius.
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So if we know the radius of it,
we know the circumference.
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Well what's the radius?
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Well the radius is how far
we went from the axis of
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rotation to that point.
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So that's the radius.
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So in our particular
example the radius is x,1.
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It's that x point that
we're evaluating it at.
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So circumference is going to be
equal to 2 pi times that point
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that we're evaluating at.
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And so the surface area-- this
magenta thing that I filled
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in-- that's going to be equal
to the circumference times this
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height, which we already
said is f of x,1.
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Let's call it area surface.
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Surface area is equal to
circumference times height,
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which is equal to 2 pi
x,1 times f of x,1.
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We figured out the
surface are of this.
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Now how do we figure
out the volume?
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Well what's the width of it?
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How thick is this ring?
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What's this thickness
right here?
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It's a very small thickness.
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But we took this sliver, and
this sliver as we learned in
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previous calculus, the width of
this little rectangle is dx.
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And you know when we take the
integral, it's going to get
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infinitely smaller and smaller
and we'll have infinitely
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more and more of them.
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So the width of this is dx.
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Let me draw it big, not
so horrible looking.
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So if this is a sliver,
it's width is dx.
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It's height is f of x,1.
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x,1 will be right
in the center.
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And then it's distance from
the center is of course x,1.
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Hopefully that make sense.
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So what's the volume
of this shell?
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So the volume of the shell--
this shell, not this one-- the
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volume of the shell is going to
be equal to the surface area
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of the shell times how
wide that surface is.
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And that width is dx, so it's
going to equal this times dx.
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So the volume of that
shell is 2 pi x,1 times
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f of x,1 times dx.
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I think you see where I'm
going with this now.
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So what would be the volume
of the entire rotated
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figure, this thing here?
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Well I'm just going to sum
up each of these shells.
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I have one shell there, then
here I'll have a slightly less
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high shell, and up here I would
have a much bigger shell,
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and I'll add them up.
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Here's one shell
that goes around.
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Then they'll be another shell
here, and I'll add them all up.
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And that's taking the integral.
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So the total volume of the
figure when I rotate it around
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the y-axis is going to be-- and
my boundary is from 0 to 1-- 2
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pi-- this one I just told you a
particular x,1 but we're going
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to sum them over
all of the x's.
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So it's going to be
2 pi x f of x dx.
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This is just a constant,
so you could call it
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2 pi times x f of x.
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So let's take a
particular example.
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Let's do it for x squared.
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Let's say the function
is x squared.
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So in this case the volume is
going to equal-- let's take the
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2 pi out-- 2 pi integral 0 to 1
x times f of x-- f of x in our
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case is x squared, which I drew
earlier-- dx equals 2 pi.
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This is just x to
the third, right?
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x to the third.
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So it's going to be 2 pi
times the antiderivative
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of x to the third.
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Well that's x to
the fourth over 4.
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Evaluate it at 1 minus
evaluate it at 0.
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Well that equals 2 pi times
1 to the fourth is 1, so
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1/4 and then minus 0.
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So it's 2 pi times 1/4.
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So that's pi over 2.
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That's the volume, and we just
rotated it around the y-axis.
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I will see you in
the next video.
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