-
(upbeat music)
-
[Ted Koppel] It used to be
that you deferred to the boss.
-
[Male Speaker] Is it the boss
that's always going to have
-
the best ideas?
Not likely.
-
[Archived Footage Male Speaker]
Here, nibble fingers,
-
alert minds, and
tireless machines...
-
[Ted Koppel] And it used
to be in most companies
-
that chaos was discouraged.
-
(mechanical noises)
-
[Dave Kelley] This is where
the crazies live.
-
This is where we do our work.
It's different.
-
[Female Speaker] Good
morning. Good Morning. Good...
-
[Ted Koppel] It used to be
you were supposed to climb
-
the corporate ladder.
-
[Dave Kelley] Status is
who comes up with
-
the best ideas,
not who's the oldest,
-
not who's been with
the company longest,
-
not who has that biggest title.
-
If you go into a culture
-
and there's a bunch of stiffs
going around, I can guarantee
-
they're not likely to invent anything.
-
(bell ringing)
-
[Male Worker] You can stack
this up big, as big as you want.
-
(machine whirring)
-
[Male Speaker 2] That's great.
Thanks a lot.
-
And we had a great time today.
-
[Ted Koppel] Well,
forget the way it used to be.
-
Tonight, the deep dive.
-
One company's secret
weapon for innovation.
-
(cuckoo clock)
-
(trumpeting intro)
-
[Ted Koppel] A lot further along
in this broadcast, near the end
-
as a matter of fact,
you will hear
-
one of the central characters
suggest that we look around.
-
The only thing that's not designed
by anybody, he will say, is nature.
-
Actually, you could say
the same thing by observing
-
that the only designs that don't
require a constant modification
-
are the ones we find in nature,
-
but the point is well taken.
-
From the buildings in which
we live and work
-
to the cars we drive
or the knives and forks
-
with which we eat,
-
everything we use was designed
to create some sort of marraige
-
between form and function.
-
Does it work and can we make
it look interesting or attractive?
-
What is truly amazing is how
long we tend to put up with things
-
that may not work particularly well,
or it may look especially
-
unattractive simply because
we're accustomed to them
-
and because no one has ever
suggested redesigning
-
those things.
-
There's an interesting distinction
between design and invention.
-
Whoever came up with the idea
of dental floss, for example,
-
was an inventor,
but the man or woman
-
who put it inside that clever
little plastic box
-
that lets you tear off
just the right length?
-
That was a designer.
-
Now, how does the process of
designing a better product work?
-
And would it be interesting
to watch that process?
-
When we first broadcast this
program back in February,
-
we weren't at all sure what
you would think,
-
but judging by the number of you
who ordered video cassettes
-
of the program and the number
of people who contacted
-
the industrial product design firm
that is featured in this program,
-
you liked it
a lot.
-
Here was the premise
of the program.
-
We went to IDEO,
the product design folk,
-
and said, take something old
and familiar, like say,
-
the shopping cart and completely
redesign it for us in just five days.
-
ABC news correspondent Jack
Smith tells us what happened next.
-
[Jack Smith] Nine
in the morning, day one,
-
and these people have
a deadline to meet.
-
[Dave Kelley] So welcome to the
kickoff of the shopping cart project.
-
[Smith] This is Palo Alto, California
in the heart of Silicon Valley,
-
and these are designers at IDEO,
probably the most influencial
-
product development firm
in the world.
-
Designers are the reason
TVs have square screens,
-
chairs four legs,
and toothbrushes nowadays
-
those squishy handles.
-
In fact, it was IDEO that
designed those squishy handles.
-
IDEO has designed everything
from high-tech medical equipment
-
to the 25-foot mechanical whale
in the movie Free Willy
-
and the first computer mouse
for Apple.
-
Smith ski goggles,
Nike sunglasses,
-
NEC computer screens.
-
Hundreds of products
we take for granted.
-
[Dave Kelley] This is
called the Neat Squeeze
-
toothpaste tube
which...
-
[Smith]
You invented that?
-
[Smith] The man who runs
IDEO is Dave Kelley,
-
a Stanford engineering professor
which a Groucho Marx mustache,
-
a data genius, and an approach
to innovation that usually works.
-
[Dave Kelley] Well,
thank you, Fred.
-
[Smith] But not always.
-
[Kelley] Thanks a lot.
-
I can show you some
products that failed.
-
Came up with this idea
called Monster Shoes
-
where you take these little
monsters and lace them
-
into your shoes
like this,
-
and we built a bunch of them,
and they didn't want those, either.
-
[Smith] Mostly, what IDEO designs,
though, does work,
-
and it works very well.
-
Dave and his design teams create
about 90 new products every year.
-
[Kelley] The point is that we're not
actually experts at any given area,
-
you know, we're kind of experts
on the process of how
-
you design stuff,
-
so we don't care if you give us
a toothbrush, a toothpaste tube,
-
a tractor, a space shuttle,
you know, a chair.
-
It's all the same to us.
-
We, like, want to figure out
how to innovate in--in--
-
by using our process,
applying it.
-
[Smith] And so,
for the next five days,
-
the team will apply that process
to bringing the supermarket
-
shopping cart into the 21st century.
-
[Peter Skillman] I think first we
should maybe all acknowledge
-
that it's kind of insane
to do an entire project
-
in a week.
-
[Smith] Project leader
is Peter Skillman,
-
a 35-year old Stanford engineer,
-
project leader because
he's good with groups
-
not because of seniority.
-
He's only been
at IDEO for six years.
-
The rest of the team is eclectic,
but that's typical here.
-
Whitney Mortimer, Harvard MBA.
-
Peter Coughlin, linguist.
-
Tom Kelley, Dave's brother,
marketing expert.
-
Jane Fulton Surrey, psychologist.
-
Alex Cassacks, 26, a biology major
who's turned down medical school
-
three times because he's having
too much fun at IDEO.
-
(laughter)
-
[Skillman] It's climbing up
and doing this.
-
(indistinctive conversation)
-
[Smith] Safety emerges early
as an important issue.
-
[Surrey] 22,000
child injuries a year
-
which is--and so they're
hospitalized injuries,
-
and, I mean, there
are many others...
-
[Skillman] That's just reported
in the store, that's--
-
they actually have to
go to the emergency room.
-
[Surrey] No, no, no, no, no.
That's hospitalized. Right.
-
(multiple voices)
Wow.
-
[Smith] And theft. It turns out
a lot of carts are stolen.
-
[Blonde Man] You know,
what is the average life of a cart?
-
Does it last two years,
five years, ten years?
-
And how big is this theft thing?
-
[Smith] 10a.m.
-
As the team works,
it becomes clear
-
there are no titles here.
-
No permanent assignments.
-
[Kelley] And the other side
says-- it gives a lot of help--
-
says, "be safe."
-
(laughter)
-
[Smith] Everyone appears
to be equal, and they love to mock
-
Corporate America.
-
[Kelley] I'll give you status,
I'll give you a big, red ball
-
on a post, and that says,
you're a big guy.
-
If you've got a ball,
you're a senior vice president.
-
Pfft. You know, what do I care?
The desk, the red ball?
-
It's all the same.
-
(laughter)
-
[Kelley] In a very innovative culture,
you can have a kind of hierarchy
-
of, here's the boss and
the next person down,
-
the next person down,
the next person down
-
because it's impossible
that the boss is the one
-
who's had the insightful
experience with shopping carts.
-
It's just not possible.
-
[Smith] According to Kelley,
even employees who merely
-
listen to the boss, don't add
that much, either.
-
[Kelley] So you've got to hire
people who don't listen to you,
-
and that--I don't think Corporate
America wants to hear that
-
right yet.
-
[Skillman] And I think we ought
to start making those lists
-
about the kinds of questions
that we're going to ask.
-
[Smith] The team splits into
groups to find out first-hand
-
what the people who use,
make, and repair shopping carts
-
really think.
-
[Kelley] Okay, go.
-
[Cart Expert] The problem
with the plastic cart is
-
the wind catches it.
-
[Blonde Man] Yeah.
-
[Cart Expert] And these things
have been clocked at 35
-
across the parking lot.
-
(laughter)
-
[Cassacks] Man, that's actually
a pretty good point.
-
[Kelley] The trick is to find
these real experts,
-
and--so that you can learn
much more quickly than you could
-
by just kind of doing it
the normal way,
-
and trying to learn about it yourself.
-
[Customer] From everything I read,
these things aren't that safe either.
-
You know.
-
So, probably the seat itself
is going to have to be redesigned.
-
[Kelley] What you're seeing here
is kind of the social science
-
like anthropologists - you know,
like you go and study tribes.
-
What is it that they do
that we can learn from
-
that will help us
design a better cart?
-
[Surrey] One of the interesting
things for me is looking at how
-
people really don't like to let go of
the cart, except for the professional
-
shopper whose strategy is to leave
the cart at various places.
-
[Kelley] In Corporate America,
many bosses, like, measure
-
whether their people are,
you know, who the good people
-
or the people who are performing,
the one's they see at their desks
-
all the time.
-
That couldn't be further
from the truth.
-
The people who are really getting
the information are out here
-
talking to the Buzz's of the world,
going to meet other experts.
-
Much more useful than
sitting at your desk.
-
[Smith] 3:30 in the afternoon,
and the group is back at IDEO.
-
There is no let up.
-
(drilling sound)
-
[Skillman] Each team is going
to demonstrate and communicate
-
and share everything that
they've learned today.
-
People went off into the
four corners of the Earth,
-
and they're coming back
with the golden keys
-
to innovation.
-
[Cassacks] A shopping cart has
been clocked at 35 miles an hour
-
traveling through a
parking lot in the wind.
-
[IDEO Team Member] We were in
the store, what, two hours?
-
And it was truly frightening just
to see the kind of stuff going on.
-
[Kelley] You got to designate
some people to make damn sure
-
that the store owner's
point of view is represented.
-
[Smith] After nine straight hours,
the team is tired.
-
They call it a day.
-
[Skillman] So, um...
-
[Kelley] Everybody cool?
-
[Skillman] Well, uh, that's great.
Thanks a lot. We had a great time
-
today.
-
(clapping)
-
(transition music)
-
[Skillman] We want to get
together and start here.
-
[Smith] Day two at the start
of IDEO's unique brand
-
of brainstorming.
-
They call it a "deep dive."
A sort of total emersion
-
in the problem at hand.
-
IDEO's mantra for innovation
is written everywhere.
-
One conversation at a time.
Stay focused.
-
Encourage wild ideas.
Defer judgment.
-
Build on the ideas of others.
-
(bell chiming)
-
[Skillman] That's the hardest
thing for people to do
-
is to restrain themselves
from criticizing an idea,
-
so if anybody starts to nail
an idea, they get the bell.
-
(bell chiming)
-
[Smith] The deep dive begins,
and for the next few hours,
-
the ideas pour out
and are posted on the walls.
-
[Skillman] Oh, the blind,
the privacy blind.
-
Like when you're buying
six cases of condoms,
-
and no one sees.
-
(laughter)
-
[Skillman] Nesting is...
It sort of has to nest.
-
If it doesn't nest,
we don't have a solution.
-
[Cassacks] How about velcro pants
and velcro seats for the kids,
-
and you just drop them
down in there and...
-
[Smith] Velcro seats?
Velcro pants for kids?
-
[Kelley] Yeah, see, you have
to have some wild ideas,
-
if--then you build
on those wild ideas,
-
and they end up being
better ideas then if you said--
-
if you--if everybody only came up
with same things, you know,
-
kind of appropriate things, you'd
never have any points to take off,
-
to build a really innovative idea.
-
[Smith]
It's organized chaos.
-
[Kelley] Organized chaos...?
It's not organized.
-
What it is is it's focused chaos.
-
[Smith] By 11 a.m., the group
begins narrowing down
-
the hundreds of ideas written
or drawn on the walls.
-
How? By voting for them.
-
[Skillman] Vote with your post-its,
not with an idea that's cool,
-
but with an idea that's cool
and buildable.
-
If it's too far out there, and
it can't be built in a day,
-
then I don't think
we should vote on it.
-
[Smith] Why not have
you be the judge?
-
You're the boss.
-
[Skillman] Because, because
I'm going to be wrong.
-
It's the team that's able to really
judge what the best idea is.
-
(tapping)
-
[Smith] Otherwise, ideas
wouldn't come out?
-
[Skillman] That's right.
-
Enlightened trial and error
succeeds over the planning
-
of the lone genius.
-
[Smith] Enlightened trial and error
succeeds over the planning
-
of the lone genius.
-
If anything sums up IDEOs
approach, that is it.
-
That and the focused chaos
that seems to go with it.
-
[Green-shirted Male] I took a view.
I call it the sport-utility vehicle cart.
-
[Smith] It is noon. Worried
that the team is drifting,
-
what can only be called
a group of self-appointed adults
-
under Dave Kelley holds
an informal side session.
-
[Skillman] We don't want
to tell them what to build
-
or else we take away the benefit
of the whole thing, right?
-
[Kelley] What needs should
they optimize their solution to?
-
[Smith] The purpose is
to refocus the deep dive.
-
[Skillman] Maybe we arbitrarily say,
three to five teams.
-
Four or five teams.
-
Four or five teams, and we
give each team a need area.
-
Hey, can we grab everybody
over to the wall here?
-
(bell ringing)
-
[Skillman] There has to be
a command decision.
-
It becomes very autocratic
for a very short period of time
-
in defining what things people
are going to work on.
-
[Smith] Like it or not,
the team is told
-
that we'll split into groups
to build mock-ups
-
covering four areas of concern
that have been identified.
-
(bell ringing)
-
[Smith] Shopping, safety, checkout,
and finding what you're looking for.
-
I noticed towards the end of
the process, the adults took over.
-
[Kelley] Yeah, that's because
we have no choice but to stop
-
that cycle.
-
I mean, if you don't work
under time constraints,
-
you could never get anything done
-
because it's a messy process
that can go on forever.
-
(machine whirling)
-
[Smith] While the team starts
building prototypes,
-
Dave Kelley takes me on
a tour of the rest of IDEO.
-
[Kelley] What's happening in
here is that's a client meeting.
-
That's a first client meeting.
That's the first time we've met
-
with the client, so we
haven't trained them yet.
-
(laughing)
-
[Kelley] If we took them straight
from there in to a room
-
where the music was blaring
and everybody was throwing
-
nerf darts at each other,
that would be a little hard to take.
-
You know, so we're
warming them up.
-
But this is, this is where
the crazies live.
-
This is where we do our work.
It's different.
-
You can tell whether a place
is playful in about the first
-
fifteen minutes as you walk
down the hall.
-
(gears unwinding)
-
[Kelley] Being playful is of huge
importance for being innovative.
-
I mean, if you go into a culture,
and there's a bunch of stiffs
-
going around, they're not--
I can guarantee they're a lot--
-
they're not likely to invent anything.
-
[Smith] Invent anything like this
futuristic-looking instrument
-
for kids.
-
(energetic music)
-
[Smith] So no matter what
you do with that thing,
-
you always sound--
-
[Kelley] You sound great.
-
[Smith] You always sound good.
-
[Kelley] You have to make it
so that this can happen.
-
(computer thuds)
-
[Smith] Woah. It didn't break?
-
[Kelley] No, it didn't break.
-
(cymbals clapping)
-
(bell ringing)
-
[Smith] There's a whole
department at IDEO
-
devoted to toys.
-
Turns out to be one of its
most profitable areas.
-
Fun, too.
-
[Kelley] So it's got these little wings
that no matter what you do...
-
If I get in trouble here...
-
It's always a spiral.
-
(cuckoo clock chiming)
-
[Smith] At IDEO, they've found
that fresh ideas come faster
-
in a fun place.
-
Not only is the furniture on wheels
to suit the needs of the moment,
-
the people are encouraged
to actually build their own
-
work areas.
-
[Kelley] They were designing
this space, and they said to me,
-
you know, we'd like to
have, you know, $4,000
-
extra in our budget
for a DC3 wing,
-
and I said, DC3--
you have to have that?
-
And they said, yeah,
they have to have it, so...
-
[Smith] That's a DC3 wing?
-
[Kelley] Piece of a DC3 wing, yeah.
-
[Smith] And that's just décor?
-
[Kelley] That's décor. That's
ambiance, you know,
-
that says, we're weird,
and we're proud of it.
-
[Smith] Umbrellas on the ceiling
to shade computer screens
-
from direct sunlight,
-
and bicycles on ropes
to prevent clutter.
-
[Kelley] The first guy who hung
a bike up on a thing,
-
he didn't come to me
and ask me.
-
He didn't ask some facilities
person if it was okay.
-
He tried it.
-
And then, like, he waited
and saw if anybody complained.
-
If nobody complained,
another guy hung a bike up.
-
And pretty soon everybody's got
their bikes up, and nobody's
-
complained, right, so it's
that whole thing of trying stuff
-
and ask forgiveness, you know,
instead of asking permission.
-
It's the way people come
up with new ideas.
-
[Smith] IDEO has such
a reputation for innovation
-
that client companies are
increasingly asking Dave
-
not just for new products,
but also to remake
-
their corporate cultures.
-
You may be looking at the
workplace of the future here.
-
[Kelley] It's one thing to be able
to do a product once in a while,
-
but if you can build a culture
and a process where you
-
routinely come up with great ideas,
-
that's what the
companies really want.
-
[Male Speaker] Okay,
Peter, we're done.
-
[Smith] Back at the shop,
it is six o'clock.
-
The four mock-ups are
ready for showing.
-
[Male Speaker] Baskets also can
be--If you think you will have
-
more volume, baskets
can be put in.
-
[Smith] A modular shopping cart.
You pile handbaskets onto.
-
A high-tech cart that gets you
through the traffic jam
-
at checkout.
-
[Tan-shirted Man] You could mount
a scanner on the shopping cart
-
so that you as the customer,
as you pull it off the shelf,
-
could scan each item.
-
[Smith] One that's built
around child safety.
-
And another that lets shoppers
talk to the supermarket staff
-
remotely.
-
[Black-shirted Man] Yeah,
where can I find the yogurt?
-
[Voice through speaker] The
yogurt's over in the dairy section.
-
[Smith] But the adults, again,
decide more work needs
-
to be done before the mock-ups
can be combined into one
-
last prototype.
-
[Skillman] Why don't we have
all the carts come up here
-
for a second.
-
[Kelley] I think you'd take a
piece of each one of these ideas
-
and kind of back it off
a little bit and then
-
put it in the design.
-
[Smith] The design is still not there.
-
But there's another
motto at IDEO:
-
fail often in order
to succeed sooner.
-
And some of the team will be up
half the night trying to put together
-
a design that finally does work.
-
(transition music)
-
[Smith] It is day five,
and Dave Kelley
-
has no idea what the final
cart looks like.
-
Only the team does.
-
[Kelley] If they kind of got their
heads down, they don't look at me,
-
I'm nervous, you know.
-
If they say, wait til you see it,
then I know we're in good shape.
-
So I'm getting, wait until you see it.
I think it's--that it'll be good.
-
[Team Members]
There it is!
-
(clapping and cheering)
-
[Skillman] So we took the best
elements out of each prototype,
-
designed this entire cart
in a day, and then
-
this cart was fabricated in a day
with an amazing team of people
-
in our machine shop
pulling this off,
-
working in shifts
throughout the night.
-
[Smith] Wow, I'm impressed.
-
[Skillman] So are we.
-
(laughing)
-
[Smith] The cart, which is
designed to cost about the same
-
as today's carts is different
in every other way.
-
Hand baskets that stack
in a metal frame
-
and major improvements for all.
-
[Skillman] You just lift
the handle up, you drop the--
-
put the children in,
and then you can close
-
the handle right over them,
and they instantly have some
-
little bit of a work surface
that they can play with.
-
[Smith] What do you think?
-
[Kelley] I'm very proud
of the team. I think it's great.
-
[Smith] Does this work for you?
-
[Kelley] It works for me great.
It's also beautiful.
-
I mean, let's, you know,
take it over to a local supermarket
-
and see what they say.
-
[Smith] Yeah, works really well.
-
The carts wheels turn 90 degrees,
so it can move sideways.
-
No more lifting up the rear
in a tight spot.
-
And you shop in
a totally different way.
-
[British Man] Rather than taking
your cart everywhere you go
-
in the store, through
a crowded store like this,
-
it's much more efficient
to take a small basket,
-
rush around to where
the particular shelves are,
-
come back, and put them here.
-
And treat this as like a center
for your shopping.
-
[Smith] And with
a high-tech scanner,
-
so that in the future, you skip
the checkout traffic jam.
-
[Skillman] Here's how you
would scan an item.
-
You reach over and pick up
anything like this salad dressing,
-
and I would scan it,
and if I wanted to accept
-
that item, I would just press plus
-
and then drop it in my basket.
-
[Smith] Because stores don't
yet have those high-tech scanners
-
the team designed,
checking out today
-
means doing it
the old-fashioned way.
-
But the bags are hung on
hooks on the cart's frame.
-
Remember, there is
no basket here.
-
Why get rid of the big basket?
-
[Skillman] The basket
is tyranny.
-
The basket it tyranny because
it's not really needed if all your stuff
-
ends up in bags,
why need the basket
-
in the first place?
-
[Smith] Talk to me about theft.
-
[Skillman] There's no value
in this cart without the baskets
-
because you can't carry anything
in it; it's useless to anybody.
-
You can't use it as a barbeque.
-
[Smith] So it's not going
to get stolen.
-
[Skillman] That's right.
-
[Smith] So there's a lot of appeal
to store owners then.
-
[Skillman] Yes.
-
[Store Clerk 1] I love it.
I think it looks great.
-
[Store Clerk 2] Yeah. At first,
I was a little shocked,
-
but I think you have some
fantastic ideas here.
-
It needs a little refining, but
I think that it's great.
-
I mean, we would want them.
-
[Skillman] It makes us feel great.
And she also gave us some
-
really good comments about how
we can make this thing better.
-
[Kelley] Just wherever you
are, look around.
-
The only thing that's not designed
by somebody is, like, nature.
-
So the trees are not designed by us,
-
but everything you see...
everything you see.
-
Every light fitting, every flower vase,
every scale, every stand for fruit.
-
Everything is designed, has to go
through this kind of process.
-
And they can do a better or worse
job of innovating or improving,
-
but everything is designed.
-
It has to go through this process.
-
[Smith] It wasn't this
effortless, "oh, my god,
-
so that's how it works"
thing that I saw there.
-
It was actually hard work.
-
[Kelley] It's a lot of hard work.
-
We all love it, so it doesn't
look like it's hard work.
-
But it's a lot of hours.
-
[Smith] A lot of hours.
-
Also, an open mind, a boss
who demands fresh ideas
-
be quirky and clash with his, a belief
that chaos can be constructive,
-
and teamwork, a great
deal of teamwork.
-
And these are the recipe for
how innovation takes place.
-
[clapping and cheering]
-
This is Jack Smith for Nightline
in Palo Alto, California.
-
[Ted Koppel] I'll be back with a
brief update on our story
-
in just a moment.
-
Incidentally, the Nightline shopping
cart won a Silver award in the
-
Industrial Design Excellence Awards,
-
and there's talk now of
developing it commercially.
-
That's our report for tonight.
-
I'm Ted Koppel in Washington.
-
For all of us here at
ABC News, goodnight.
-
[upbeat outro music]