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IDEO: Shopping Cart Design Process

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    (upbeat music)
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    [Ted Koppel] It used to be
    that you deferred to the boss.
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    [Male Speaker] Is it the boss
    that's always going to have
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    the best ideas?
    Not likely.
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    [Archived Footage Male Speaker]
    Here, nibble fingers,
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    alert minds, and
    tireless machines...
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    [Ted Koppel] And it used
    to be in most companies
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    that chaos was discouraged.
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    (mechanical noises)
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    [Dave Kelley] This is where
    the crazies live.
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    This is where we do our work.
    It's different.
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    [Female Speaker] Good
    morning. Good Morning. Good...
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    [Ted Koppel] It used to be
    you were supposed to climb
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    the corporate ladder.
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    [Dave Kelley] Status is
    who comes up with
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    the best ideas,
    not who's the oldest,
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    not who's been with
    the company longest,
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    not who has that biggest title.
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    If you go into a culture
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    and there's a bunch of stiffs
    going around, I can guarantee
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    they're not likely to invent anything.
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    (bell ringing)
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    [Male Worker] You can stack
    this up big, as big as you want.
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    (machine whirring)
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    [Male Speaker 2] That's great.
    Thanks a lot.
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    And we had a great time today.
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    [Ted Koppel] Well,
    forget the way it used to be.
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    Tonight, the deep dive.
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    One company's secret
    weapon for innovation.
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    (cuckoo clock)
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    (trumpeting intro)
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    [Ted Koppel] A lot further along
    in this broadcast, near the end
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    as a matter of fact,
    you will hear
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    one of the central characters
    suggest that we look around.
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    The only thing that's not designed
    by anybody, he will say, is nature.
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    Actually, you could say
    the same thing by observing
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    that the only designs that don't
    require a constant modification
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    are the ones we find in nature,
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    but the point is well taken.
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    From the buildings in which
    we live and work
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    to the cars we drive
    or the knives and forks
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    with which we eat,
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    everything we use was designed
    to create some sort of marraige
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    between form and function.
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    Does it work and can we make
    it look interesting or attractive?
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    What is truly amazing is how
    long we tend to put up with things
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    that may not work particularly well,
    or it may look especially
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    unattractive simply because
    we're accustomed to them
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    and because no one has ever
    suggested redesigning
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    those things.
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    There's an interesting distinction
    between design and invention.
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    Whoever came up with the idea
    of dental floss, for example,
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    was an inventor,
    but the man or woman
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    who put it inside that clever
    little plastic box
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    that lets you tear off
    just the right length?
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    That was a designer.
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    Now, how does the process of
    designing a better product work?
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    And would it be interesting
    to watch that process?
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    When we first broadcast this
    program back in February,
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    we weren't at all sure what
    you would think,
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    but judging by the number of you
    who ordered video cassettes
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    of the program and the number
    of people who contacted
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    the industrial product design firm
    that is featured in this program,
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    you liked it
    a lot.
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    Here was the premise
    of the program.
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    We went to IDEO,
    the product design folk,
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    and said, take something old
    and familiar, like say,
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    the shopping cart and completely
    redesign it for us in just five days.
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    ABC news correspondent Jack
    Smith tells us what happened next.
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    [Jack Smith] Nine
    in the morning, day one,
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    and these people have
    a deadline to meet.
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    [Dave Kelley] So welcome to the
    kickoff of the shopping cart project.
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    [Smith] This is Palo Alto, California
    in the heart of Silicon Valley,
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    and these are designers at IDEO,
    probably the most influencial
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    product development firm
    in the world.
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    Designers are the reason
    TVs have square screens,
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    chairs four legs,
    and toothbrushes nowadays
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    those squishy handles.
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    In fact, it was IDEO that
    designed those squishy handles.
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    IDEO has designed everything
    from high-tech medical equipment
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    to the 25-foot mechanical whale
    in the movie Free Willy
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    and the first computer mouse
    for Apple.
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    Smith ski goggles,
    Nike sunglasses,
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    NEC computer screens.
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    Hundreds of products
    we take for granted.
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    [Dave Kelley] This is
    called the Neat Squeeze
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    toothpaste tube
    which...
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    [Smith]
    You invented that?
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    [Smith] The man who runs
    IDEO is Dave Kelley,
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    a Stanford engineering professor
    which a Groucho Marx mustache,
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    a data genius, and an approach
    to innovation that usually works.
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    [Dave Kelley] Well,
    thank you, Fred.
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    [Smith] But not always.
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    [Kelley] Thanks a lot.
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    I can show you some
    products that failed.
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    Came up with this idea
    called Monster Shoes
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    where you take these little
    monsters and lace them
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    into your shoes
    like this,
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    and we built a bunch of them,
    and they didn't want those, either.
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    [Smith] Mostly, what IDEO designs,
    though, does work,
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    and it works very well.
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    Dave and his design teams create
    about 90 new products every year.
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    [Kelley] The point is that we're not
    actually experts at any given area,
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    you know, we're kind of experts
    on the process of how
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    you design stuff,
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    so we don't care if you give us
    a toothbrush, a toothpaste tube,
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    a tractor, a space shuttle,
    you know, a chair.
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    It's all the same to us.
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    We, like, want to figure out
    how to innovate in--in--
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    by using our process,
    applying it.
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    [Smith] And so,
    for the next five days,
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    the team will apply that process
    to bringing the supermarket
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    shopping cart into the 21st century.
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    [Peter Skillman] I think first we
    should maybe all acknowledge
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    that it's kind of insane
    to do an entire project
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    in a week.
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    [Smith] Project leader
    is Peter Skillman,
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    a 35-year old Stanford engineer,
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    project leader because
    he's good with groups
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    not because of seniority.
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    He's only been
    at IDEO for six years.
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    The rest of the team is eclectic,
    but that's typical here.
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    Whitney Mortimer, Harvard MBA.
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    Peter Coughlin, linguist.
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    Tom Kelley, Dave's brother,
    marketing expert.
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    Jane Fulton Surrey, psychologist.
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    Alex Cassacks, 26, a biology major
    who's turned down medical school
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    three times because he's having
    too much fun at IDEO.
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    (laughter)
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    [Skillman] It's climbing up
    and doing this.
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    (indistinctive conversation)
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    [Smith] Safety emerges early
    as an important issue.
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    [Surrey] 22,000
    child injuries a year
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    which is--and so they're
    hospitalized injuries,
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    and, I mean, there
    are many others...
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    [Skillman] That's just reported
    in the store, that's--
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    they actually have to
    go to the emergency room.
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    [Surrey] No, no, no, no, no.
    That's hospitalized. Right.
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    (multiple voices)
    Wow.
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    [Smith] And theft. It turns out
    a lot of carts are stolen.
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    [Blonde Man] You know,
    what is the average life of a cart?
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    Does it last two years,
    five years, ten years?
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    And how big is this theft thing?
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    [Smith] 10a.m.
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    As the team works,
    it becomes clear
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    there are no titles here.
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    No permanent assignments.
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    [Kelley] And the other side
    says-- it gives a lot of help--
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    says, "be safe."
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    (laughter)
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    [Smith] Everyone appears
    to be equal, and they love to mock
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    Corporate America.
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    [Kelley] I'll give you status,
    I'll give you a big, red ball
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    on a post, and that says,
    you're a big guy.
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    If you've got a ball,
    you're a senior vice president.
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    Pfft. You know, what do I care?
    The desk, the red ball?
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    It's all the same.
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    (laughter)
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    [Kelley] In a very innovative culture,
    you can have a kind of hierarchy
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    of, here's the boss and
    the next person down,
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    the next person down,
    the next person down
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    because it's impossible
    that the boss is the one
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    who's had the insightful
    experience with shopping carts.
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    It's just not possible.
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    [Smith] According to Kelley,
    even employees who merely
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    listen to the boss, don't add
    that much, either.
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    [Kelley] So you've got to hire
    people who don't listen to you,
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    and that--I don't think Corporate
    America wants to hear that
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    right yet.
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    [Skillman] And I think we ought
    to start making those lists
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    about the kinds of questions
    that we're going to ask.
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    [Smith] The team splits into
    groups to find out first-hand
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    what the people who use,
    make, and repair shopping carts
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    really think.
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    [Kelley] Okay, go.
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    [Cart Expert] The problem
    with the plastic cart is
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    the wind catches it.
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    [Blonde Man] Yeah.
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    [Cart Expert] And these things
    have been clocked at 35
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    across the parking lot.
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    (laughter)
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    [Cassacks] Man, that's actually
    a pretty good point.
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    [Kelley] The trick is to find
    these real experts,
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    and--so that you can learn
    much more quickly than you could
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    by just kind of doing it
    the normal way,
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    and trying to learn about it yourself.
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    [Customer] From everything I read,
    these things aren't that safe either.
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    You know.
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    So, probably the seat itself
    is going to have to be redesigned.
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    [Kelley] What you're seeing here
    is kind of the social science
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    like anthropologists - you know,
    like you go and study tribes.
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    What is it that they do
    that we can learn from
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    that will help us
    design a better cart?
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    [Surrey] One of the interesting
    things for me is looking at how
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    people really don't like to let go of
    the cart, except for the professional
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    shopper whose strategy is to leave
    the cart at various places.
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    [Kelley] In Corporate America,
    many bosses, like, measure
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    whether their people are,
    you know, who the good people
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    or the people who are performing,
    the one's they see at their desks
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    all the time.
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    That couldn't be further
    from the truth.
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    The people who are really getting
    the information are out here
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    talking to the Buzz's of the world,
    going to meet other experts.
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    Much more useful than
    sitting at your desk.
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    [Smith] 3:30 in the afternoon,
    and the group is back at IDEO.
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    There is no let up.
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    (drilling sound)
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    [Skillman] Each team is going
    to demonstrate and communicate
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    and share everything that
    they've learned today.
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    People went off into the
    four corners of the Earth,
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    and they're coming back
    with the golden keys
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    to innovation.
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    [Cassacks] A shopping cart has
    been clocked at 35 miles an hour
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    traveling through a
    parking lot in the wind.
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    [IDEO Team Member] We were in
    the store, what, two hours?
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    And it was truly frightening just
    to see the kind of stuff going on.
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    [Kelley] You got to designate
    some people to make damn sure
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    that the store owner's
    point of view is represented.
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    [Smith] After nine straight hours,
    the team is tired.
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    They call it a day.
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    [Skillman] So, um...
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    [Kelley] Everybody cool?
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    [Skillman] Well, uh, that's great.
    Thanks a lot. We had a great time
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    today.
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    (clapping)
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    (transition music)
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    [Skillman] We want to get
    together and start here.
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    [Smith] Day two at the start
    of IDEO's unique brand
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    of brainstorming.
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    They call it a "deep dive."
    A sort of total emersion
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    in the problem at hand.
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    IDEO's mantra for innovation
    is written everywhere.
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    One conversation at a time.
    Stay focused.
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    Encourage wild ideas.
    Defer judgment.
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    Build on the ideas of others.
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    (bell chiming)
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    [Skillman] That's the hardest
    thing for people to do
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    is to restrain themselves
    from criticizing an idea,
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    so if anybody starts to nail
    an idea, they get the bell.
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    (bell chiming)
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    [Smith] The deep dive begins,
    and for the next few hours,
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    the ideas pour out
    and are posted on the walls.
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    [Skillman] Oh, the blind,
    the privacy blind.
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    Like when you're buying
    six cases of condoms,
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    and no one sees.
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    (laughter)
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    [Skillman] Nesting is...
    It sort of has to nest.
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    If it doesn't nest,
    we don't have a solution.
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    [Cassacks] How about velcro pants
    and velcro seats for the kids,
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    and you just drop them
    down in there and...
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    [Smith] Velcro seats?
    Velcro pants for kids?
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    [Kelley] Yeah, see, you have
    to have some wild ideas,
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    if--then you build
    on those wild ideas,
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    and they end up being
    better ideas then if you said--
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    if you--if everybody only came up
    with same things, you know,
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    kind of appropriate things, you'd
    never have any points to take off,
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    to build a really innovative idea.
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    [Smith]
    It's organized chaos.
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    [Kelley] Organized chaos...?
    It's not organized.
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    What it is is it's focused chaos.
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    [Smith] By 11 a.m., the group
    begins narrowing down
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    the hundreds of ideas written
    or drawn on the walls.
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    How? By voting for them.
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    [Skillman] Vote with your post-its,
    not with an idea that's cool,
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    but with an idea that's cool
    and buildable.
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    If it's too far out there, and
    it can't be built in a day,
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    then I don't think
    we should vote on it.
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    [Smith] Why not have
    you be the judge?
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    You're the boss.
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    [Skillman] Because, because
    I'm going to be wrong.
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    It's the team that's able to really
    judge what the best idea is.
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    (tapping)
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    [Smith] Otherwise, ideas
    wouldn't come out?
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    [Skillman] That's right.
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    Enlightened trial and error
    succeeds over the planning
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    of the lone genius.
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    [Smith] Enlightened trial and error
    succeeds over the planning
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    of the lone genius.
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    If anything sums up IDEOs
    approach, that is it.
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    That and the focused chaos
    that seems to go with it.
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    [Green-shirted Male] I took a view.
    I call it the sport-utility vehicle cart.
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    [Smith] It is noon. Worried
    that the team is drifting,
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    what can only be called
    a group of self-appointed adults
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    under Dave Kelley holds
    an informal side session.
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    [Skillman] We don't want
    to tell them what to build
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    or else we take away the benefit
    of the whole thing, right?
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    [Kelley] What needs should
    they optimize their solution to?
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    [Smith] The purpose is
    to refocus the deep dive.
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    [Skillman] Maybe we arbitrarily say,
    three to five teams.
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    Four or five teams.
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    Four or five teams, and we
    give each team a need area.
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    Hey, can we grab everybody
    over to the wall here?
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    (bell ringing)
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    [Skillman] There has to be
    a command decision.
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    It becomes very autocratic
    for a very short period of time
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    in defining what things people
    are going to work on.
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    [Smith] Like it or not,
    the team is told
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    that we'll split into groups
    to build mock-ups
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    covering four areas of concern
    that have been identified.
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    (bell ringing)
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    [Smith] Shopping, safety, checkout,
    and finding what you're looking for.
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    I noticed towards the end of
    the process, the adults took over.
  • 13:14 - 13:19
    [Kelley] Yeah, that's because
    we have no choice but to stop
  • 13:19 - 13:21
    that cycle.
  • 13:21 - 13:24
    I mean, if you don't work
    under time constraints,
  • 13:24 - 13:26
    you could never get anything done
  • 13:26 - 13:28
    because it's a messy process
    that can go on forever.
  • 13:28 - 13:30
    (machine whirling)
  • 13:30 - 13:32
    [Smith] While the team starts
    building prototypes,
  • 13:32 - 13:36
    Dave Kelley takes me on
    a tour of the rest of IDEO.
  • 13:36 - 13:40
    [Kelley] What's happening in
    here is that's a client meeting.
  • 13:40 - 13:42
    That's a first client meeting.
    That's the first time we've met
  • 13:42 - 13:44
    with the client, so we
    haven't trained them yet.
  • 13:44 - 13:45
    (laughing)
  • 13:45 - 13:48
    [Kelley] If we took them straight
    from there in to a room
  • 13:48 - 13:50
    where the music was blaring
    and everybody was throwing
  • 13:50 - 13:53
    nerf darts at each other,
    that would be a little hard to take.
  • 13:53 - 13:56
    You know, so we're
    warming them up.
  • 13:56 - 13:58
    But this is, this is where
    the crazies live.
  • 13:58 - 14:00
    This is where we do our work.
    It's different.
  • 14:00 - 14:03
    You can tell whether a place
    is playful in about the first
  • 14:03 - 14:05
    fifteen minutes as you walk
    down the hall.
  • 14:05 - 14:06
    (gears unwinding)
  • 14:06 - 14:09
    [Kelley] Being playful is of huge
    importance for being innovative.
  • 14:09 - 14:12
    I mean, if you go into a culture,
    and there's a bunch of stiffs
  • 14:12 - 14:14
    going around, they're not--
    I can guarantee they're a lot--
  • 14:14 - 14:16
    they're not likely to invent anything.
  • 14:16 - 14:19
    [Smith] Invent anything like this
    futuristic-looking instrument
  • 14:19 - 14:20
    for kids.
  • 14:20 - 14:21
    (energetic music)
  • 14:21 - 14:23
    [Smith] So no matter what
    you do with that thing,
  • 14:23 - 14:24
    you always sound--
  • 14:24 - 14:24
    [Kelley] You sound great.
  • 14:24 - 14:25
    [Smith] You always sound good.
  • 14:25 - 14:28
    [Kelley] You have to make it
    so that this can happen.
  • 14:28 - 14:29
    (computer thuds)
  • 14:29 - 14:31
    [Smith] Woah. It didn't break?
  • 14:31 - 14:32
    [Kelley] No, it didn't break.
  • 14:32 - 14:33
    (cymbals clapping)
  • 14:33 - 14:34
    (bell ringing)
  • 14:34 - 14:36
    [Smith] There's a whole
    department at IDEO
  • 14:36 - 14:37
    devoted to toys.
  • 14:37 - 14:40
    Turns out to be one of its
    most profitable areas.
  • 14:40 - 14:41
    Fun, too.
  • 14:41 - 14:44
    [Kelley] So it's got these little wings
    that no matter what you do...
  • 14:44 - 14:46
    If I get in trouble here...
  • 14:46 - 14:48
    It's always a spiral.
  • 14:48 - 14:49
    (cuckoo clock chiming)
  • 14:49 - 14:53
    [Smith] At IDEO, they've found
    that fresh ideas come faster
  • 14:53 - 14:54
    in a fun place.
  • 14:54 - 14:58
    Not only is the furniture on wheels
    to suit the needs of the moment,
  • 14:58 - 15:01
    the people are encouraged
    to actually build their own
  • 15:01 - 15:02
    work areas.
  • 15:02 - 15:04
    [Kelley] They were designing
    this space, and they said to me,
  • 15:04 - 15:06
    you know, we'd like to
    have, you know, $4,000
  • 15:06 - 15:09
    extra in our budget
    for a DC3 wing,
  • 15:09 - 15:12
    and I said, DC3--
    you have to have that?
  • 15:12 - 15:13
    And they said, yeah,
    they have to have it, so...
  • 15:13 - 15:15
    [Smith] That's a DC3 wing?
  • 15:15 - 15:16
    [Kelley] Piece of a DC3 wing, yeah.
  • 15:16 - 15:17
    [Smith] And that's just décor?
  • 15:17 - 15:20
    [Kelley] That's décor. That's
    ambiance, you know,
  • 15:20 - 15:22
    that says, we're weird,
    and we're proud of it.
  • 15:22 - 15:25
    [Smith] Umbrellas on the ceiling
    to shade computer screens
  • 15:25 - 15:26
    from direct sunlight,
  • 15:26 - 15:29
    and bicycles on ropes
    to prevent clutter.
  • 15:29 - 15:32
    [Kelley] The first guy who hung
    a bike up on a thing,
  • 15:32 - 15:33
    he didn't come to me
    and ask me.
  • 15:33 - 15:36
    He didn't ask some facilities
    person if it was okay.
  • 15:36 - 15:37
    He tried it.
  • 15:37 - 15:40
    And then, like, he waited
    and saw if anybody complained.
  • 15:40 - 15:42
    If nobody complained,
    another guy hung a bike up.
  • 15:42 - 15:44
    And pretty soon everybody's got
    their bikes up, and nobody's
  • 15:44 - 15:47
    complained, right, so it's
    that whole thing of trying stuff
  • 15:47 - 15:49
    and ask forgiveness, you know,
    instead of asking permission.
  • 15:49 - 15:51
    It's the way people come
    up with new ideas.
  • 15:51 - 15:54
    [Smith] IDEO has such
    a reputation for innovation
  • 15:54 - 15:57
    that client companies are
    increasingly asking Dave
  • 15:57 - 16:00
    not just for new products,
    but also to remake
  • 16:00 - 16:01
    their corporate cultures.
  • 16:01 - 16:04
    You may be looking at the
    workplace of the future here.
  • 16:04 - 16:07
    [Kelley] It's one thing to be able
    to do a product once in a while,
  • 16:07 - 16:09
    but if you can build a culture
    and a process where you
  • 16:09 - 16:12
    routinely come up with great ideas,
  • 16:12 - 16:14
    that's what the
    companies really want.
  • 16:14 - 16:16
    [Male Speaker] Okay,
    Peter, we're done.
  • 16:16 - 16:18
    [Smith] Back at the shop,
    it is six o'clock.
  • 16:18 - 16:20
    The four mock-ups are
    ready for showing.
  • 16:20 - 16:23
    [Male Speaker] Baskets also can
    be--If you think you will have
  • 16:23 - 16:25
    more volume, baskets
    can be put in.
  • 16:25 - 16:29
    [Smith] A modular shopping cart.
    You pile handbaskets onto.
  • 16:29 - 16:32
    A high-tech cart that gets you
    through the traffic jam
  • 16:32 - 16:33
    at checkout.
  • 16:33 - 16:36
    [Tan-shirted Man] You could mount
    a scanner on the shopping cart
  • 16:36 - 16:40
    so that you as the customer,
    as you pull it off the shelf,
  • 16:40 - 16:42
    could scan each item.
  • 16:42 - 16:45
    [Smith] One that's built
    around child safety.
  • 16:45 - 16:48
    And another that lets shoppers
    talk to the supermarket staff
  • 16:48 - 16:49
    remotely.
  • 16:49 - 16:51
    [Black-shirted Man] Yeah,
    where can I find the yogurt?
  • 16:51 - 16:53
    [Voice through speaker] The
    yogurt's over in the dairy section.
  • 16:53 - 16:56
    [Smith] But the adults, again,
    decide more work needs
  • 16:56 - 16:58
    to be done before the mock-ups
    can be combined into one
  • 16:58 - 17:00
    last prototype.
  • 17:00 - 17:02
    [Skillman] Why don't we have
    all the carts come up here
  • 17:02 - 17:03
    for a second.
  • 17:03 - 17:05
    [Kelley] I think you'd take a
    piece of each one of these ideas
  • 17:05 - 17:07
    and kind of back it off
    a little bit and then
  • 17:07 - 17:09
    put it in the design.
  • 17:09 - 17:11
    [Smith] The design is still not there.
  • 17:11 - 17:13
    But there's another
    motto at IDEO:
  • 17:13 - 17:16
    fail often in order
    to succeed sooner.
  • 17:16 - 17:19
    And some of the team will be up
    half the night trying to put together
  • 17:19 - 17:21
    a design that finally does work.
  • 17:28 - 17:32
    (transition music)
  • 17:34 - 17:36
    [Smith] It is day five,
    and Dave Kelley
  • 17:36 - 17:39
    has no idea what the final
    cart looks like.
  • 17:39 - 17:40
    Only the team does.
  • 17:40 - 17:43
    [Kelley] If they kind of got their
    heads down, they don't look at me,
  • 17:43 - 17:44
    I'm nervous, you know.
  • 17:44 - 17:47
    If they say, wait til you see it,
    then I know we're in good shape.
  • 17:47 - 17:50
    So I'm getting, wait until you see it.
    I think it's--that it'll be good.
  • 17:50 - 17:51
    [Team Members]
    There it is!
  • 17:51 - 17:53
    (clapping and cheering)
  • 17:54 - 17:58
    [Skillman] So we took the best
    elements out of each prototype,
  • 17:58 - 18:02
    designed this entire cart
    in a day, and then
  • 18:02 - 18:07
    this cart was fabricated in a day
    with an amazing team of people
  • 18:07 - 18:09
    in our machine shop
    pulling this off,
  • 18:09 - 18:11
    working in shifts
    throughout the night.
  • 18:11 - 18:13
    [Smith] Wow, I'm impressed.
  • 18:13 - 18:14
    [Skillman] So are we.
  • 18:14 - 18:16
    (laughing)
  • 18:16 - 18:18
    [Smith] The cart, which is
    designed to cost about the same
  • 18:18 - 18:22
    as today's carts is different
    in every other way.
  • 18:22 - 18:25
    Hand baskets that stack
    in a metal frame
  • 18:25 - 18:27
    and major improvements for all.
  • 18:27 - 18:30
    [Skillman] You just lift
    the handle up, you drop the--
  • 18:30 - 18:32
    put the children in,
    and then you can close
  • 18:32 - 18:37
    the handle right over them,
    and they instantly have some
  • 18:37 - 18:39
    little bit of a work surface
    that they can play with.
  • 18:39 - 18:41
    [Smith] What do you think?
  • 18:41 - 18:45
    [Kelley] I'm very proud
    of the team. I think it's great.
  • 18:45 - 18:46
    [Smith] Does this work for you?
  • 18:46 - 18:48
    [Kelley] It works for me great.
    It's also beautiful.
  • 18:48 - 18:51
    I mean, let's, you know,
    take it over to a local supermarket
  • 18:51 - 18:52
    and see what they say.
  • 18:52 - 18:54
    [Smith] Yeah, works really well.
  • 18:54 - 18:57
    The carts wheels turn 90 degrees,
    so it can move sideways.
  • 18:57 - 18:59
    No more lifting up the rear
    in a tight spot.
  • 18:59 - 19:03
    And you shop in
    a totally different way.
  • 19:03 - 19:04
    [British Man] Rather than taking
    your cart everywhere you go
  • 19:04 - 19:07
    in the store, through
    a crowded store like this,
  • 19:07 - 19:09
    it's much more efficient
    to take a small basket,
  • 19:09 - 19:12
    rush around to where
    the particular shelves are,
  • 19:12 - 19:14
    come back, and put them here.
  • 19:14 - 19:16
    And treat this as like a center
    for your shopping.
  • 19:16 - 19:18
    [Smith] And with
    a high-tech scanner,
  • 19:18 - 19:22
    so that in the future, you skip
    the checkout traffic jam.
  • 19:22 - 19:24
    [Skillman] Here's how you
    would scan an item.
  • 19:24 - 19:27
    You reach over and pick up
    anything like this salad dressing,
  • 19:27 - 19:30
    and I would scan it,
    and if I wanted to accept
  • 19:30 - 19:32
    that item, I would just press plus
  • 19:32 - 19:34
    and then drop it in my basket.
  • 19:34 - 19:37
    [Smith] Because stores don't
    yet have those high-tech scanners
  • 19:37 - 19:39
    the team designed,
    checking out today
  • 19:39 - 19:41
    means doing it
    the old-fashioned way.
  • 19:41 - 19:45
    But the bags are hung on
    hooks on the cart's frame.
  • 19:45 - 19:47
    Remember, there is
    no basket here.
  • 19:47 - 19:49
    Why get rid of the big basket?
  • 19:49 - 19:51
    [Skillman] The basket
    is tyranny.
  • 19:51 - 19:55
    The basket it tyranny because
    it's not really needed if all your stuff
  • 19:55 - 19:58
    ends up in bags,
    why need the basket
  • 19:58 - 19:59
    in the first place?
  • 19:59 - 20:01
    [Smith] Talk to me about theft.
  • 20:01 - 20:05
    [Skillman] There's no value
    in this cart without the baskets
  • 20:05 - 20:08
    because you can't carry anything
    in it; it's useless to anybody.
  • 20:08 - 20:10
    You can't use it as a barbeque.
  • 20:10 - 20:11
    [Smith] So it's not going
    to get stolen.
  • 20:11 - 20:12
    [Skillman] That's right.
  • 20:12 - 20:14
    [Smith] So there's a lot of appeal
    to store owners then.
  • 20:14 - 20:15
    [Skillman] Yes.
  • 20:15 - 20:16
    [Store Clerk 1] I love it.
    I think it looks great.
  • 20:16 - 20:18
    [Store Clerk 2] Yeah. At first,
    I was a little shocked,
  • 20:18 - 20:22
    but I think you have some
    fantastic ideas here.
  • 20:22 - 20:25
    It needs a little refining, but
    I think that it's great.
  • 20:25 - 20:27
    I mean, we would want them.
  • 20:27 - 20:30
    [Skillman] It makes us feel great.
    And she also gave us some
  • 20:30 - 20:33
    really good comments about how
    we can make this thing better.
  • 20:33 - 20:35
    [Kelley] Just wherever you
    are, look around.
  • 20:35 - 20:37
    The only thing that's not designed
    by somebody is, like, nature.
  • 20:37 - 20:39
    So the trees are not designed by us,
  • 20:39 - 20:42
    but everything you see...
    everything you see.
  • 20:42 - 20:46
    Every light fitting, every flower vase,
    every scale, every stand for fruit.
  • 20:46 - 20:49
    Everything is designed, has to go
    through this kind of process.
  • 20:49 - 20:54
    And they can do a better or worse
    job of innovating or improving,
  • 20:54 - 20:56
    but everything is designed.
  • 20:56 - 20:58
    It has to go through this process.
  • 20:58 - 21:01
    [Smith] It wasn't this
    effortless, "oh, my god,
  • 21:01 - 21:03
    so that's how it works"
    thing that I saw there.
  • 21:03 - 21:05
    It was actually hard work.
  • 21:05 - 21:07
    [Kelley] It's a lot of hard work.
  • 21:07 - 21:09
    We all love it, so it doesn't
    look like it's hard work.
  • 21:09 - 21:10
    But it's a lot of hours.
  • 21:10 - 21:11
    [Smith] A lot of hours.
  • 21:11 - 21:15
    Also, an open mind, a boss
    who demands fresh ideas
  • 21:15 - 21:20
    be quirky and clash with his, a belief
    that chaos can be constructive,
  • 21:20 - 21:23
    and teamwork, a great
    deal of teamwork.
  • 21:23 - 21:27
    And these are the recipe for
    how innovation takes place.
  • 21:27 - 21:29
    [clapping and cheering]
  • 21:29 - 21:32
    This is Jack Smith for Nightline
    in Palo Alto, California.
  • 21:33 - 21:36
    [Ted Koppel] I'll be back with a
    brief update on our story
  • 21:36 - 21:38
    in just a moment.
  • 21:39 - 21:43
    Incidentally, the Nightline shopping
    cart won a Silver award in the
  • 21:43 - 21:45
    Industrial Design Excellence Awards,
  • 21:45 - 21:49
    and there's talk now of
    developing it commercially.
  • 21:49 - 21:51
    That's our report for tonight.
  • 21:51 - 21:52
    I'm Ted Koppel in Washington.
  • 21:52 - 21:56
    For all of us here at
    ABC News, goodnight.
  • 21:56 - 21:58
    [upbeat outro music]
Title:
IDEO: Shopping Cart Design Process
Description:

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Video Language:
English
Duration:
22:03

English subtitles

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