BBC`s panorama - videogame addiction ? - part 1 / 2
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0:00 - 0:03[MUSIC PLAYING]
-
0:03 - 0:06
-
0:06 - 0:09So a newer Q story in
half an hour, Andy Serkis -
0:09 - 0:12takes on the role of a
taxi driver who snaps. -
0:12 - 0:16But first, Panorama on
BBC One and BBC One HD. -
0:16 - 0:18Hello I'm Jeremy Vine.
-
0:18 - 0:19And this is Panorama.
-
0:19 - 0:21[INDISTINCT RADIO COMMUNICATION]
-
0:21 - 0:23To some, they're
just a bit of fun. -
0:23 - 0:24
-
0:24 - 0:25[EXPLOSION]
-
0:25 - 0:26Good kill.
-
0:26 - 0:26Good kill
-
0:26 - 0:30To others, they're a
threat to our well-being. -
0:30 - 0:31This is dangerous.
-
0:31 - 0:33This is dangerous
tool in our house. -
0:33 - 0:3724 million people in
Britain play computer games. -
0:37 - 0:39But how many become addicted?
-
0:39 - 0:41I would never inflict
this game on anyone. -
0:41 - 0:43This game is just a disease.
-
0:43 - 0:47We reveal the hidden devices
in the games designed -
0:47 - 0:49to keep us wanting more.
-
0:49 - 0:52I think people don't necessarily
understand how powerful -
0:52 - 0:53some game mechanics can be.
-
0:53 - 0:56[THEME MUSIC]
-
0:56 - 1:02
-
1:02 - 1:05Half of all Britain's homes
now have at least one computer -
1:05 - 1:07games console in them.
-
1:07 - 1:11The industry employs around
30,000 people in this country, -
1:11 - 1:14and we are widely acknowledged
to have some of the best games -
1:14 - 1:16designers on the planet.
-
1:16 - 1:20World of Warcraft, the most
popular online game ever, -
1:20 - 1:23launches its latest edition
at midnight tonight. -
1:23 - 1:27And with Christmas past
the power at its peak, -
1:27 - 1:29Rafael Rowe has
been investigating -
1:29 - 1:32the controversial subject
of computer game addiction. -
1:32 - 1:35[VOCALIZING]
-
1:35 - 1:37
-
1:37 - 1:40I'm at a premier of a major
blockbuster opening in London. -
1:40 - 1:45
-
1:45 - 1:48But the stars here and
not Hollywood actors. -
1:48 - 1:50They're virtual characters
in a computer game. -
1:50 - 1:55
-
1:55 - 1:56I just can't believe
how many people -
1:56 - 2:00are here just to buy a game.
-
2:00 - 2:02It's now 10 past 11:00 at night.
-
2:02 - 2:04And most of these people,
if not all of these people, -
2:04 - 2:08have come here to buy
a copy of StarCraft. -
2:08 - 2:12This queue has gone
back from Oxford Street -
2:12 - 2:17right around the corner
to the end of this road. -
2:17 - 2:19In the past five
years, computer gaming -
2:19 - 2:21has exploded in popularity.
-
2:21 - 2:22I love playing video games.
-
2:22 - 2:24I play games every day.
-
2:24 - 2:27I've been waiting for this
game for a very long time. -
2:27 - 2:30We spend more than 3
billion a year on gaming-- -
2:30 - 2:32more than we spend
on film or music. -
2:32 - 2:35
-
2:35 - 2:36And gaming has shed
its nerdy image -
2:36 - 2:39to become an essential
part of youth culture. -
2:39 - 2:42
-
2:42 - 2:44As a parent, I often
wonder what effect -
2:44 - 2:47it will have on my children.
-
2:47 - 2:51It's an immersive, interactive,
cinematic experience. -
2:51 - 2:54But is it too much for
some people to handle? -
2:54 - 2:58[GUNFIRE AND EXPLOSIONS]
-
2:58 - 3:01In Nottingham, Joe Staley
has enjoyed computer games -
3:01 - 3:03since he was a small child.
-
3:03 - 3:04But then he bought an Xbox.
-
3:04 - 3:07
-
3:07 - 3:12I just seem to spend more
and more time playing. -
3:12 - 3:15It started with
Grand Theft Auto IV. -
3:15 - 3:17Moved on to--
-
3:17 - 3:19I think it was Call
of Duty 4 which -
3:19 - 3:21was the new one at the time.
-
3:21 - 3:24
-
3:24 - 3:28Call of Duty is the
best-selling game in Britain. -
3:28 - 3:30It allows players
to fight battles -
3:30 - 3:32against each other
over the internet. -
3:32 - 3:33There he is.
-
3:33 - 3:35Get him.
-
3:35 - 3:37I wouldn't move from my bed.
-
3:37 - 3:39Because my controller
would be on my side table, -
3:39 - 3:42I'd turn it on, play, then
realize it was about 3:00 -
3:42 - 3:44in the afternoon.
-
3:44 - 3:48It could be up to a full 12
hours or more, or overnight. -
3:48 - 3:52When did you first notice
that you had a problem? -
3:52 - 3:54When I stopped going to
lectures, run out of money, -
3:54 - 3:56and had friends ringing
me up, telling me -
3:56 - 3:58that I was playing too much.
-
3:58 - 4:00I realized that he was
addicted before he did. -
4:00 - 4:03He would eat, sleep,
and play games. -
4:03 - 4:06And so generally
being a social person -
4:06 - 4:08just went out the
window, and gaming just -
4:08 - 4:10became his occupation,
I suppose you could say, -
4:10 - 4:12like, it's what he did.
-
4:12 - 4:14Why do you think you were
addicted to this game? -
4:14 - 4:16And what do you
mean by "addicted?" -
4:16 - 4:19I couldn't physically pull
myself away from the console. -
4:19 - 4:22I could go two or three
days without sleep, -
4:22 - 4:23just because I was
playing a game. -
4:23 - 4:26And that, to me, sounds
like an addiction. -
4:26 - 4:28His habit cost him dearly.
-
4:28 - 4:30He's been thrown
out of university, -
4:30 - 4:34and left thousands of pounds in
debt, partly from buying games. -
4:34 - 4:37[EXHALING]
-
4:37 - 4:42[AMBIENT MUSIC PLAYING]
-
4:42 - 4:46It's a fate 20-year-old
Leo, not his real name, -
4:46 - 4:47is trying to avoid.
-
4:47 - 4:51Three years ago, he
bought World of Warcraft. -
4:51 - 4:53Easy.
-
4:53 - 4:55It started off being
addictive because there -
4:55 - 4:58were a lot of stuff I wanted
to do at the maximum level. -
4:58 - 5:00So I would spend as
many hours as I could, -
5:00 - 5:01until I finally got to level 70.
-
5:01 - 5:04[CHORAL MUSIC PLAYING]
-
5:04 - 5:07With more than 12
million players globally, -
5:07 - 5:10World of Warcraft is one of
the most successful computer -
5:10 - 5:11games ever made.
-
5:11 - 5:17Players can explore its mythical
world for a monthly fee. -
5:17 - 5:21You substitute the real
world for this world. -
5:21 - 5:24I mean, two years I've been
playing 12 hours of the day -
5:24 - 5:28online for two years, if you
want to look at it that way. -
5:28 - 5:29It was fun while you're playing.
-
5:29 - 5:32But then when you think
about the derogatory effect -
5:32 - 5:36it's having on your
life, then obviously, -
5:36 - 5:39you don't feel so good.
-
5:39 - 5:41His university
work is suffering. -
5:41 - 5:43He's lost contact
with his friends -
5:43 - 5:47and damaged his relationship
with his family. -
5:47 - 5:49I would never inflict
this game on anyone. -
5:49 - 5:51This game is just a disease.
-
5:51 - 5:52It's just horrible.
-
5:52 - 5:54It's very hard to
explain properly. -
5:54 - 5:59Really, it's one of those things
you really have to experience. -
5:59 - 6:01He's now decided
to go cold turkey -
6:01 - 6:03and stop playing the game.
-
6:03 - 6:05I mean, I'm really
trying not to, you know? -
6:05 - 6:07I'm doing a lot things
that I otherwise -
6:07 - 6:11wouldn't have done to fill
up time and to motivate me. -
6:11 - 6:14
-
6:14 - 6:17[ELECTRONIC BLIPPING]
-
6:17 - 6:18Aw, man.
-
6:18 - 6:20This is really hard.
-
6:20 - 6:23This is Pong, the first
commercially successful home -
6:23 - 6:25video game.
-
6:25 - 6:277, nil.
-
6:27 - 6:31Games have come a long
way since the '70s. -
6:31 - 6:33The National Media
Museum in Bradford -
6:33 - 6:38is a good place to come if
you want to see how far. -
6:38 - 6:41These photos, exhibited
here, show what -
6:41 - 6:45a powerful form of
entertainment they've become. -
6:45 - 6:49Basically, I've filmed
people through the screen -
6:49 - 6:53on very high-resolution video
and captured their expressions -
6:53 - 6:57as they played video
games or watched TV. -
6:57 - 6:58Robbie Cooper has
spent the last seven -
6:58 - 7:02years taking these pictures.
-
7:02 - 7:04What was the difference
between those -
7:04 - 7:07that we're playing computer
games, PC games, and those -
7:07 - 7:09that were watching television.
-
7:09 - 7:13The videogame pulls
people in much quicker. -
7:13 - 7:16That kid over there, he cries
when he plays videogames, -
7:16 - 7:18because he doesn't blink.
-
7:18 - 7:21He is so engrossed in what
he is doing that he literally -
7:21 - 7:24loses the blink reflex,
and he just starts crying. -
7:24 - 7:29
-
7:29 - 7:32I've seen some of these
expressions on my boy's face -
7:32 - 7:35when he plays.
-
7:35 - 7:38Like these kids,
he's not addicted. -
7:38 - 7:42But I sometimes wonder
how much is too much. -
7:42 - 7:44
-
7:44 - 7:48Stories of computer game
addiction and nothing new. -
7:48 - 7:51But it isn't recognized
as a medical condition. -
7:51 - 7:55And some argue it's a
product of media hysteria. -
7:55 - 7:58In the early 1900s, we were
worried about the waltz. -
7:58 - 8:02In the 1950s, we were worrying
about the demonizing of society -
8:02 - 8:03by rock and roll.
-
8:03 - 8:06Now it's games.
-
8:06 - 8:09Ian Livingston's company makes
the Lara Croft Tomb Raider -
8:09 - 8:10series.
-
8:10 - 8:15[DRAMATIC MUSIC PLAYING]
-
8:15 - 8:16You can say people get
addicted to football -
8:16 - 8:19or they get addicted
to the internet. -
8:19 - 8:21They used to say that people
were addicted to television. -
8:21 - 8:23There are people
out there who do -
8:23 - 8:27say that they've become
addicted to games. -
8:27 - 8:30They probably might have
addictive personalities. -
8:30 - 8:32They might be
"addicted," inverted -
8:32 - 8:34commas, to some of the other
entertainment experiences. -
8:34 - 8:37But there's no formal
published medical evidence -
8:37 - 8:41saying that games are addictive
anywhere in the world. -
8:41 - 8:42He's right to a point.
-
8:42 - 8:44But there are growing
calls from some -
8:44 - 8:46in the international
scientific community -
8:46 - 8:51to have gaming addiction
formally recognized. -
8:51 - 8:54The World Health Organization
has described addiction -
8:54 - 8:56to some games as
a serious threat -
8:56 - 9:01to the mental health
of young Europeans. -
9:01 - 9:04But the industry body Ukie
says research shows games -
9:04 - 9:06boost intelligence,
reduce stress, and are -
9:06 - 9:08valuable learning tools--
-
9:08 - 9:14something passive media, like
TV, would do well to emulate. -
9:14 - 9:16Playing video games
and participating -
9:16 - 9:20in interactive entertainment is
a much more beneficial activity -
9:20 - 9:24than them participating
in a passive medium. -
9:24 - 9:26Actually, there are many,
many positive things -
9:26 - 9:28that can derive from that.
-
9:28 - 9:32
-
9:32 - 9:34When Alison Dando's
son Chris started -
9:34 - 9:39refusing to go to school,
she had no idea why. -
9:39 - 9:42Initially, we didn't connect
it to the computer game playing -
9:42 - 9:44at the start, because
it was just something -
9:44 - 9:45that every boy did.
-
9:45 - 9:47And particularly, a
lot of the boys that we -
9:47 - 9:49knew and friends of ours.
-
9:49 - 9:51Yeah, we had the internet.
-
9:51 - 9:55Yeah, both the children had
computers in their bedroom. -
9:55 - 9:59But there was nothing that
particularly alarmed us. -
9:59 - 10:04Chris had been playing World
of Warcraft through the night. -
10:04 - 10:06It brought you
into another world. -
10:06 - 10:09Like, you could be
what you wanted to be. -
10:09 - 10:10You were a warrior.
-
10:10 - 10:11You were a shaman.
-
10:11 - 10:13You were a mage.
-
10:13 - 10:16You get out the best weapon.
-
10:16 - 10:18It was like I've
got to stay at home. -
10:18 - 10:21I've got to do this.
-
10:21 - 10:25He was playing for
up to 20 hours a day. -
10:25 - 10:27I remember, there
was one point where -
10:27 - 10:31I think our actual
internet just went down. -
10:31 - 10:33And I started sweating,
and I actually -
10:33 - 10:35started shaking, just
because I couldn't play it. -
10:35 - 10:37Once I understood that
this game was online, -
10:37 - 10:38I was saying, right, OK.
-
10:38 - 10:40Well, the answer to it is
we cut off the internet. -
10:40 - 10:42That's it.
-
10:42 - 10:46And the response was just
an outpouring of violence. -
10:46 - 10:47He just went berserk.
-
10:47 - 10:49
-
10:49 - 10:53I put on a boot, I kicked
a hole in my sister's door. -
10:53 - 10:55I just smashed
anything I could see. -
10:55 - 10:58It was really scary.
-
10:58 - 11:00It got to the point
where my dad almost had -
11:00 - 11:02to pin me down on the ground.
-
11:02 - 11:07That was the point where we
started to really understand, -
11:07 - 11:11from a parental point of
view, gosh, this is dangerous. -
11:11 - 11:13This is a dangerous
tool in our house. -
11:13 - 11:17
-
11:17 - 11:20One of Britain's leading
child psychiatrists -
11:20 - 11:24says he's treating a growing
number of cases like Chris. -
11:24 - 11:26I do think this
is something that -
11:26 - 11:28needs national recognition.
-
11:28 - 11:31In many ways, this can
be an invisible problem, -
11:31 - 11:34because a young person
is not necessarily -
11:34 - 11:36creating any immediate alarm.
-
11:36 - 11:40They'll be quietly tapping away
at a keyboard in their room, -
11:40 - 11:46and there is no immediate risk
to them that would be apparent. -
11:46 - 11:5166% of five to 16-year-olds
have their own console. -
11:51 - 11:53Could this be a hidden
problem building up -
11:53 - 11:54in homes across the country?
-
11:54 - 11:57
-
11:57 - 12:00I went to meet a world authority
on the psychological impact -
12:00 - 12:04of computer games.
-
12:04 - 12:06The good news is that, for
the vast majority of people, -
12:06 - 12:09videogames is something that's
very positive in their life. -
12:09 - 12:12But we have to take on board
that there is a growing -
12:12 - 12:14literature that suggests for
a small, but significant, -
12:14 - 12:18minority, things like gaming
can be potentially problematic. -
12:18 - 12:21My research has
consistently shown -
12:21 - 12:23people seem to display
the signs and symptoms you -
12:23 - 12:26get with all the more
traditional addictions. -
12:26 - 12:28He says there isn't enough
research to be certain -
12:28 - 12:31how serious the problem is.
-
12:31 - 12:34People put money into alcohol
and tobacco addiction, -
12:34 - 12:35maybe even into
gambling addiction. -
12:35 - 12:38But in gaming addiction,
it seems so new, -
12:38 - 12:40people don't see it as an
important research area -
12:40 - 12:43to look into.
-
12:43 - 12:44The little research
that has been done -
12:44 - 12:49suggest it's online games
that cause the most concern. -
12:49 - 12:52In the UK, we still play
mostly console games. -
12:52 - 12:53But that's changing.
-
12:53 - 12:56
-
12:56 - 12:58Within five years, the
government wants all of us -
12:58 - 13:02to have broadband
internet access. -
13:02 - 13:06One inspiration for this
plan is South Korea, -
13:06 - 13:08the country with the world's
most developed internet -
13:08 - 13:11network.
-
13:11 - 13:1585% here have fast
broadband, and more than half -
13:15 - 13:16play online games.
-
13:16 - 13:21But the government says
it's created addicts. -
13:21 - 13:23I've come to see
what we can learn. -
13:23 - 13:26At first glance, our
digital future looks bright. -
13:26 - 13:32
-
13:32 - 13:34Even here on the underground,
not only can they -
13:34 - 13:35make telephone calls.
-
13:35 - 13:40They can connect on the
internet and play online games. -
13:40 - 13:43Korea's broadband revolution
will help their economy -
13:43 - 13:46grow by 6% this year.
-
13:46 - 13:49But it's come at a price.
-
13:49 - 13:50
- Title:
- BBC`s panorama - videogame addiction ? - part 1 / 2
- Description:
-
rights to bbc - no copyright infringement intended
The BBC1s panorama takes a lood at videogame and thier effects of people. are they additive or should people realise that its just a bit of fun - Video Language:
- English
- Duration:
- 13:51
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amyODS edited English subtitles for BBC`s panorama - videogame addiction ? - part 1 / 2 |