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BBC`s panorama - videogame addiction ? - part 1 / 2

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    [MUSIC PLAYING]
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    So a newer Q story in
    half an hour, Andy Serkis
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    takes on the role of a
    taxi driver who snaps.
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    But first, Panorama on
    BBC One and BBC One HD.
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    Hello I'm Jeremy Vine.
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    And this is Panorama.
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    [INDISTINCT RADIO COMMUNICATION]
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    To some, they're
    just a bit of fun.
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    [EXPLOSION]
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    Good kill.
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    Good kill
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    To others, they're a
    threat to our well-being.
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    This is dangerous.
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    This is dangerous
    tool in our house.
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    24 million people in
    Britain play computer games.
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    But how many become addicted?
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    I would never inflict
    this game on anyone.
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    This game is just a disease.
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    We reveal the hidden devices
    in the games designed
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    to keep us wanting more.
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    I think people don't necessarily
    understand how powerful
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    some game mechanics can be.
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    [THEME MUSIC]
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    Half of all Britain's homes
    now have at least one computer
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    games console in them.
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    The industry employs around
    30,000 people in this country,
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    and we are widely acknowledged
    to have some of the best games
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    designers on the planet.
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    World of Warcraft, the most
    popular online game ever,
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    launches its latest edition
    at midnight tonight.
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    And with Christmas past
    the power at its peak,
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    Rafael Rowe has
    been investigating
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    the controversial subject
    of computer game addiction.
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    [VOCALIZING]
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    I'm at a premier of a major
    blockbuster opening in London.
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    But the stars here and
    not Hollywood actors.
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    They're virtual characters
    in a computer game.
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    I just can't believe
    how many people
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    are here just to buy a game.
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    It's now 10 past 11:00 at night.
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    And most of these people,
    if not all of these people,
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    have come here to buy
    a copy of StarCraft.
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    This queue has gone
    back from Oxford Street
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    right around the corner
    to the end of this road.
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    In the past five
    years, computer gaming
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    has exploded in popularity.
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    I love playing video games.
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    I play games every day.
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    I've been waiting for this
    game for a very long time.
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    We spend more than 3
    billion a year on gaming--
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    more than we spend
    on film or music.
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    And gaming has shed
    its nerdy image
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    to become an essential
    part of youth culture.
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    As a parent, I often
    wonder what effect
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    it will have on my children.
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    It's an immersive, interactive,
    cinematic experience.
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    But is it too much for
    some people to handle?
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    [GUNFIRE AND EXPLOSIONS]
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    In Nottingham, Joe Staley
    has enjoyed computer games
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    since he was a small child.
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    But then he bought an Xbox.
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    I just seem to spend more
    and more time playing.
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    It started with
    Grand Theft Auto IV.
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    Moved on to--
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    I think it was Call
    of Duty 4 which
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    was the new one at the time.
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    Call of Duty is the
    best-selling game in Britain.
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    It allows players
    to fight battles
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    against each other
    over the internet.
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    There he is.
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    Get him.
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    I wouldn't move from my bed.
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    Because my controller
    would be on my side table,
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    I'd turn it on, play, then
    realize it was about 3:00
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    in the afternoon.
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    It could be up to a full 12
    hours or more, or overnight.
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    When did you first notice
    that you had a problem?
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    When I stopped going to
    lectures, run out of money,
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    and had friends ringing
    me up, telling me
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    that I was playing too much.
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    I realized that he was
    addicted before he did.
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    He would eat, sleep,
    and play games.
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    And so generally
    being a social person
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    just went out the
    window, and gaming just
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    became his occupation,
    I suppose you could say,
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    like, it's what he did.
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    Why do you think you were
    addicted to this game?
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    And what do you
    mean by "addicted?"
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    I couldn't physically pull
    myself away from the console.
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    I could go two or three
    days without sleep,
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    just because I was
    playing a game.
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    And that, to me, sounds
    like an addiction.
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    His habit cost him dearly.
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    He's been thrown
    out of university,
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    and left thousands of pounds in
    debt, partly from buying games.
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    [EXHALING]
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    [AMBIENT MUSIC PLAYING]
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    It's a fate 20-year-old
    Leo, not his real name,
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    is trying to avoid.
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    Three years ago, he
    bought World of Warcraft.
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    Easy.
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    It started off being
    addictive because there
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    were a lot of stuff I wanted
    to do at the maximum level.
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    So I would spend as
    many hours as I could,
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    until I finally got to level 70.
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    [CHORAL MUSIC PLAYING]
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    With more than 12
    million players globally,
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    World of Warcraft is one of
    the most successful computer
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    games ever made.
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    Players can explore its mythical
    world for a monthly fee.
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    You substitute the real
    world for this world.
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    I mean, two years I've been
    playing 12 hours of the day
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    online for two years, if you
    want to look at it that way.
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    It was fun while you're playing.
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    But then when you think
    about the derogatory effect
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    it's having on your
    life, then obviously,
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    you don't feel so good.
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    His university
    work is suffering.
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    He's lost contact
    with his friends
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    and damaged his relationship
    with his family.
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    I would never inflict
    this game on anyone.
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    This game is just a disease.
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    It's just horrible.
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    It's very hard to
    explain properly.
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    Really, it's one of those things
    you really have to experience.
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    He's now decided
    to go cold turkey
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    and stop playing the game.
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    I mean, I'm really
    trying not to, you know?
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    I'm doing a lot things
    that I otherwise
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    wouldn't have done to fill
    up time and to motivate me.
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    [ELECTRONIC BLIPPING]
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    Aw, man.
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    This is really hard.
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    This is Pong, the first
    commercially successful home
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    video game.
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    7, nil.
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    Games have come a long
    way since the '70s.
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    The National Media
    Museum in Bradford
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    is a good place to come if
    you want to see how far.
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    These photos, exhibited
    here, show what
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    a powerful form of
    entertainment they've become.
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    Basically, I've filmed
    people through the screen
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    on very high-resolution video
    and captured their expressions
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    as they played video
    games or watched TV.
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    Robbie Cooper has
    spent the last seven
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    years taking these pictures.
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    What was the difference
    between those
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    that we're playing computer
    games, PC games, and those
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    that were watching television.
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    The videogame pulls
    people in much quicker.
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    That kid over there, he cries
    when he plays videogames,
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    because he doesn't blink.
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    He is so engrossed in what
    he is doing that he literally
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    loses the blink reflex,
    and he just starts crying.
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    I've seen some of these
    expressions on my boy's face
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    when he plays.
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    Like these kids,
    he's not addicted.
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    But I sometimes wonder
    how much is too much.
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    Stories of computer game
    addiction and nothing new.
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    But it isn't recognized
    as a medical condition.
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    And some argue it's a
    product of media hysteria.
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    In the early 1900s, we were
    worried about the waltz.
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    In the 1950s, we were worrying
    about the demonizing of society
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    by rock and roll.
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    Now it's games.
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    Ian Livingston's company makes
    the Lara Croft Tomb Raider
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    series.
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    [DRAMATIC MUSIC PLAYING]
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    You can say people get
    addicted to football
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    or they get addicted
    to the internet.
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    They used to say that people
    were addicted to television.
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    There are people
    out there who do
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    say that they've become
    addicted to games.
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    They probably might have
    addictive personalities.
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    They might be
    "addicted," inverted
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    commas, to some of the other
    entertainment experiences.
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    But there's no formal
    published medical evidence
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    saying that games are addictive
    anywhere in the world.
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    He's right to a point.
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    But there are growing
    calls from some
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    in the international
    scientific community
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    to have gaming addiction
    formally recognized.
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    The World Health Organization
    has described addiction
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    to some games as
    a serious threat
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    to the mental health
    of young Europeans.
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    But the industry body Ukie
    says research shows games
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    boost intelligence,
    reduce stress, and are
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    valuable learning tools--
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    something passive media, like
    TV, would do well to emulate.
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    Playing video games
    and participating
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    in interactive entertainment is
    a much more beneficial activity
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    than them participating
    in a passive medium.
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    Actually, there are many,
    many positive things
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    that can derive from that.
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    When Alison Dando's
    son Chris started
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    refusing to go to school,
    she had no idea why.
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    Initially, we didn't connect
    it to the computer game playing
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    at the start, because
    it was just something
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    that every boy did.
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    And particularly, a
    lot of the boys that we
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    knew and friends of ours.
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    Yeah, we had the internet.
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    Yeah, both the children had
    computers in their bedroom.
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    But there was nothing that
    particularly alarmed us.
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    Chris had been playing World
    of Warcraft through the night.
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    It brought you
    into another world.
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    Like, you could be
    what you wanted to be.
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    You were a warrior.
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    You were a shaman.
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    You were a mage.
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    You get out the best weapon.
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    It was like I've
    got to stay at home.
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    I've got to do this.
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    He was playing for
    up to 20 hours a day.
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    I remember, there
    was one point where
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    I think our actual
    internet just went down.
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    And I started sweating,
    and I actually
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    started shaking, just
    because I couldn't play it.
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    Once I understood that
    this game was online,
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    I was saying, right, OK.
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    Well, the answer to it is
    we cut off the internet.
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    That's it.
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    And the response was just
    an outpouring of violence.
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    He just went berserk.
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    I put on a boot, I kicked
    a hole in my sister's door.
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    I just smashed
    anything I could see.
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    It was really scary.
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    It got to the point
    where my dad almost had
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    to pin me down on the ground.
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    That was the point where we
    started to really understand,
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    from a parental point of
    view, gosh, this is dangerous.
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    This is a dangerous
    tool in our house.
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    One of Britain's leading
    child psychiatrists
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    says he's treating a growing
    number of cases like Chris.
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    I do think this
    is something that
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    needs national recognition.
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    In many ways, this can
    be an invisible problem,
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    because a young person
    is not necessarily
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    creating any immediate alarm.
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    They'll be quietly tapping away
    at a keyboard in their room,
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    and there is no immediate risk
    to them that would be apparent.
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    66% of five to 16-year-olds
    have their own console.
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    Could this be a hidden
    problem building up
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    in homes across the country?
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    I went to meet a world authority
    on the psychological impact
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    of computer games.
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    The good news is that, for
    the vast majority of people,
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    videogames is something that's
    very positive in their life.
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    But we have to take on board
    that there is a growing
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    literature that suggests for
    a small, but significant,
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    minority, things like gaming
    can be potentially problematic.
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    My research has
    consistently shown
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    people seem to display
    the signs and symptoms you
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    get with all the more
    traditional addictions.
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    He says there isn't enough
    research to be certain
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    how serious the problem is.
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    People put money into alcohol
    and tobacco addiction,
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    maybe even into
    gambling addiction.
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    But in gaming addiction,
    it seems so new,
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    people don't see it as an
    important research area
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    to look into.
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    The little research
    that has been done
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    suggest it's online games
    that cause the most concern.
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    In the UK, we still play
    mostly console games.
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    But that's changing.
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    Within five years, the
    government wants all of us
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    to have broadband
    internet access.
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    One inspiration for this
    plan is South Korea,
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    the country with the world's
    most developed internet
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    network.
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    85% here have fast
    broadband, and more than half
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    play online games.
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    But the government says
    it's created addicts.
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    I've come to see
    what we can learn.
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    At first glance, our
    digital future looks bright.
  • 13:26 - 13:32
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    Even here on the underground,
    not only can they
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    make telephone calls.
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    They can connect on the
    internet and play online games.
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    Korea's broadband revolution
    will help their economy
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    grow by 6% this year.
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    But it's come at a price.
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Title:
BBC`s panorama - videogame addiction ? - part 1 / 2
Description:

rights to bbc - no copyright infringement intended
The BBC1s panorama takes a lood at videogame and thier effects of people. are they additive or should people realise that its just a bit of fun

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Video Language:
English
Duration:
13:51

English subtitles

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