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>> AutoCAD 2010
gives you 3D power
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to explore your ideas
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in almost any
shape imaginable.
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Imagine designing
a new camera body
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that is free-form
and flowing.
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The many new and improved
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3D design tools are easily
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accessible from
the AutoCad ribbon
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when the 3D modeling
workspace is active.
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You might start with a 3D
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mesh primitive
such as a box.
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You can specify default
tessellation values
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for each type
of primitive.
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To design the new camera
body, for example,
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you might want a
few additional
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tessellation divisions
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along the length
of the camera.
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Begin drawing a
simple mesh box,
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providing approximate
values for
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the length, width,
and height.
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Notice the additional
mesh tessellations
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along the length compared
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to the width and height.
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Form the camera shape by
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editing individual
mesh faces,
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pressing the control key
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as you select each face.
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The intuitive 3D Gizmo
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automatically displays,
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enabling you to constrain
the movement of
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the selected objects to
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a specific plane or axis.
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You can just
as easily edit
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individual edges
or vertices.
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A new sub-object filter
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makes it easy for you to
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specify which of these
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sub-objects should
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take precedence
when you select.
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Setting the
sub-object filter
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to edge, for example,
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ensures that if you
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select on the
edge of a face,
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Autocad will choose
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the edge rather
than the face.
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To continue forming
the camera body,
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you can stretch the
front edges forward
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and maybe you
want to stretch
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the top edges down.
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The camera is starting
to take shape,
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but it needs to
be smoothed out.
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You can easily apply
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smoothness to the
mesh objects,
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increasing the smoothness
value as needed.
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Even after you've applied
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smoothness to the mesh,
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you can continue
editing its shape.
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So far, we've used
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the 3D Gizmo to move
the selected objects,
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but you can also use it
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to rotate and
scale objects.
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Use it, for example, to
scale the center face
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of the front of
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the camera body for
the camera lens.
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Using the right-click
menu on the Gizmo,
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you can select the
scale option and
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then either from the
right-click menu
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or the Gizmo icon,
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constrain the
scale operation
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to the ZX plane.
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To make the lens opening
more symmetrical,
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you can perform
an additional
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scale operation along
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the Z-axis and maybe
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move it up along the
Z-axis just a little.
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Now, the face is
ready to be extruded.
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You can use a
similar process to
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form the eyepiece on
the back of the camera.
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The intuitive
and predictable
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sub-object selection and
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3D gizmos combined with
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the powerful free form
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capabilities of meshes,
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enabling you to create
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your models quickly
and efficiently.
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The eyepiece is
almost done,
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but instead of having
a curved lens,
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maybe you want
it to be flat.
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The crease tool
enables you to crease
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selected mesh
geometry so that
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it remains unaffected
by the mesh smoothness.
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Notice the hard edges that
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are formed on the
eyepiece lens.
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Finally, you
can scale down
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the lens and move it
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slightly into
the eyepiece.