Damsel in Distress: Part 2 - Tropes vs Women in Video Games
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Not Synced"Beatrice!!!"
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Not SyncedWelcome to the second episode in our multi-part series
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Not Syncedexploring the roles and representation of women in video games.
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Not SyncedThis project examines the tropes, plot devices and patterns most commonly associated with women in gaming
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Not Syncedfrom a systemic, big-picture perspective.
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Not SyncedOver the course of this series, I will be offering critical analysis of many popular games and characters,
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Not Syncedbut please keep in mind that it is both possible and even necessary
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Not Syncedto simultaneously enjoy a piece of media
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Not Syncedwhile also being critical of its more problematic or pernicious aspects.
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Not SyncedI just want to caution viewers that, as we delve into more modern games
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Not Syncedwe will be discussing examples that employ some particularly gruesome and graphic depictions of violence against women.
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Not SyncedI'll do my best to only show what is necessary but this episode does come with a trigger warning.
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Not SyncedIt is also recommended that parents preview the video first, before sharing with younger children.
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Not SyncedIn our previous episode, we explored the history of the Damsel in Distress
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Not Syncedand how the trope became so pervasive in classic era games from the 80s and early 90s.
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Not SyncedWe also explored some of the core reasons why damsel characters are so problematic as representations of women.
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Not SyncedSo, if you haven't seen it yet, please check that one our before continuing to watch this one.
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Not SyncedAs a trope, the damsel in distress is a plot device in which a female character
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Not Syncedis placed in a perilous situation from which she cannot escape on her own
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Not Syncedand then must be rescued by a male character, usually providing an incentive or motivation for the protagonist's quest.
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Not SyncedNow it might be tempting to think that the Damsel in distress was just a product of its time
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Not Syncedand now, surely, the trope must be a thing of the past.
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Not SyncedWell, we have seen a moderate increased in the number of playable female characters
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Not Syncedthe plot device hasn't gone away.
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Not SyncedIn fact, the damsel in distress has seen a bit of a resurgence in recent years.
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Not SyncedAnd that's just the tip of the iceberg.
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Not SyncedSuffice it to say, the trope is alive and well, even today.
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Not SyncedAnd since the majority of these titles still focus on delivering crude unsophisticated male power fantasies
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Not Synceddevelopers are unwilling to give up the damsel in distress
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Not Syncedas an easy, default motivation for their brooding male heroes, or anti-heroes.
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Not SyncedRemember, that as a trope, the damsel in distress is a plot device
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Not Syncedused by writers and not necessarily always just a one-dimensional character type
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Not Syncedentirely defined by victimhood.
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Not SyncedNow and then, damselled characters may be well written, funny, dynamic or likeable
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Not SyncedHowever this extra character development, tends to make their eventual disempowerment all the more frustrating.
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Not SyncedDamsels on the more sassy end of the spectrum
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Not Syncedmay struggle with their captors, or even attempt an escape on their own.
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Not SyncedBut inevitably, their efforts always prove futile.
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Not SyncedOccasionally they may be allowed to offer the hero a last-minute helping hand
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Not Syncedor to kick the bad guy while he is down
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Not Syncedbut these moments are largely symbolic and typically only happen
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Not Syncedafter the core adventure is over or the danger has passed.
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Not SyncedThese token gestures of pseudo-empowerment don't really offer any meaningful change to the core of the trope
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Not Syncedand it feels like developers just throw these moments in at the last minute
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Not Syncedto try an excuse their continued reliance on the damsel in distress.
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Not SyncedPeriodically, game developers may attempt to build a more fleshed out relationship
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Not Syncedor emotional bond between the damselled character and the male protagonist.
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Not SyncedIn the most decidedly patronizing examples, depictions of female vunerability
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Not Syncedare used as an easy way for writers to trigger an emotional reaction in male players.
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Not SyncedAs we discussed in our first episode, when female characters are damselled
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Not Syncedtheir ostensible agency is removed and they're reduced to a state of victimhood.
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Not SyncedSo narratives that frame intimacy, love or romance as something that blossoms from,
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Not Syncedor hinges upon the disempowerment and victimization of women are extremely troubling
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Not Syncedbecause they tend to reinforce the widespread, regressive notion
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Not Syncedthat women in vunerable, passive or subordinate positions are somehow desirable because of their powerlessness.
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Not SyncedUnfortunately, these types of stories also help to perpetuate the paternalistic belief
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Not Syncedthat power imbalances within romantic relationships are appealing, expected or normal.
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Not SyncedOK, so we know that the damsel in distress is alive and well in gaming
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Not Syncedbut that's not the full picture.
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Not SyncedThere's an even more insidious side to the story.
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Not SyncedOver the past decade, game companies have been desperately searching for ways to stand out
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Not Syncedin a market increasingly over-saturated with very similar products.
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Not SyncedAs a consequence, we've seen a dramatic increase in the number of games attempting to cut through the clutter
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Not Syncedby being as dark and edgy as possible.
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Not SyncedSo we've seen developers try to 'spice up' the damsel in distress cliche
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Not Syncedby combining it with other tropes that involved victimized women.
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Not SyncedI've identified a few of the most common of these trope cocktails
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Not Syncedwhich join together multiple regressive, or negative representations of women,
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Not Syncedincluding the disposable women, the mercy killing and the woman in the refrigerator.
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Not SyncedThe term 'women in refrigerators' was coined in the late 1990s
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Not Syncedby the comic book writer Gail Simone,
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Not Syncedto describe the trend of female comic book characters who are routinely brutalized or killed off as a plot device
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Not Synceddesigned to more the male character's story arc forward.
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Not SyncedThe trope name comes from Green Lantern, Issue No. 54 in which the superhero returns home
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Not Syncedto find his girlfriend murdered and stuffed inside the refrigerator.
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Not SyncedThis trading of female character's lives for something meant to resemble male character development
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Not Syncedis, of course, part of a long media tradition
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Not Syncedbut the gruesome death of women for shock value is especially prevalent in modern gaming.
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Not SyncedThe women in refrigerator trope is used as the cornerstone of some of the most famous, contemporary video games.
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Not SyncedIt provides the core motivational hook behind both the Max Payne and the God of War series, for example
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Not SyncedIn each case, the protagonist's wife and daughter are brutally murdered
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Not Syncedand their deaths are then used by the developers as a pretext for the inevitable bloody revenge quest.
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Not SyncedIt is interesting to note that the reverse scenario,
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Not Syncedgames hinging on a women, vowing revenge for her murdered husband or boyfriend
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Not Syncedare practically non-existant.
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Not SyncedThe gender role reversal is so unusual that it bordered on the absurd.
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Not SyncedWhich is one of the reasons why this scene from Disney's Wreck It Ralph is so humourous.
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Not SyncedI could do a very long video just exploring this one trope in gaming,
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Not Syncedbut today I want to look at how the women in refrigerator is connected to the damsel in distress
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Not Syncedand specifically the ways games developers have found to combine these two plot devices.
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Not SyncedOne popular variation is to simply use both tropes in the same plot line
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Not Syncedso as to have the male protagonist's wife stuff in the fridge, while his daughter is damselled.
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Not SyncedIn Outlaws, your wife is brutally murdered and you then have to rescue your daughter.
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Not SyncedIn Kane & Lynch, your wife is brutally murdered and then you have to rescue your daughter.
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Not SyncedIn Prototype 2, your wife is brutally murdered and you then have to rescue your daughter.
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Not SyncedIn Inversion, your wife is brutally murdered and you then have to rescue your daughter.
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Not SyncedIn Asura's Wrath, your wife is brutally murdered and you then have to rescue your daughter.
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Not SyncedIn Dishonored, the Empress is brutally murdered and then you have to rescue her daughter,
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Not Synced'though it is heavily implied that she is your daughter too.
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Not SyncedIt is no coincidence that the fridge plot device and the damsel plot device work in much the same way.
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Not SyncedBoth involve female characters who have been reduced to complete states of helplessness
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Not Syncedby the narrative, one via kidnapping, the other via murder.
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Not SyncedThe two plot devices, used together, then allow developers to exploit both revenge motivation
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Not Syncedand the good old-fashioned save-the-girl motivation.
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Not SyncedBelieve it or not, there is another, more insidious version of this particular trope hybrid,
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Not Syncedwhich I call 'The Damsel in the Refrigerator'.
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Not SyncedNow, you may be asking yourself, "How can a fridged woman still be in distress?",
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Not Syncedsince, by definition, bring fridged usually sort of requires...being dead.
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Not SyncedWell here's how it works.
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Not SyncedThe Damsel in the Refrigerator occurs when the hero's sweetheart is brutally murdered
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Not Syncedand her soul is then trapped or abducted by the villain.
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Not SyncedThis 'Oh so dark and edgy' twist provides players with a double dose of female disempowerment
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Not Syncedand allows developers to again exploit both the revenge motivation and the saving the damsel motivation.
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Not SyncedBut this time, with the same woman, at the same time.
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Not SyncedThis trope combination can be traced back to old school side scrollers
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Not Syncedlike Splatterhouse 2 and Ghouls and Ghosts
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Not Syncedbut the Damsel in the refrigerator has definitely become a more popular trend in recent years.
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Not SyncedIn Medieval 2, your murdered girlfriend's soul is stolen and you must fight to save her.
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Not SyncedIn The Darkness 2, your murdered girlfriend's soul is trapped in hell and you must fight to free her.
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Not SyncedIn Shadows of the Damned, your murdered girlfriend's soul is trapped in hell and you must fight to free her.
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Not SyncedIn Dante's Inferno, your murdered wife's soul is trapped in hell and you must fight to free her.
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Not SyncedIn Castlevania: Lords of Shadow, your wife's soul is trapped on Earth and you must fight to free her.
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Not SyncedThe damsel in the refrigerator is part of a larger trend of throwing women under the bus
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Not Syncedin increasingly gruesome ways, in an apparent attempt to interject what are loosely referred to as "mature themes".
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Not SyncedDevelopers must be hoping that by exploiting sensationalized images of brutalizing women
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Not Syncedit will be enough to fool gamers into thinking their games are becoming more emotionally sophisticated.
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Not SyncedBut the truth is, there is nothing mature about most of these stories
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Not Syncedand many of them cross the line into blatant misogyny.
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Not SyncedSince what we are really talking about here are depictions of violence against women
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Not Syncedit might be useful to quickly define what I mean by that term.
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Not SyncedWhen I say "Violence against women," I am primarily referring to images of women being victimized
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Not Syncedor when violence is linked specifically to a character's gender or sexuality.
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Not SyncedFemale characters who happen to be in violent or combat situations, on relatively equal footing with their opponents,
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Not Syncedare typically exempt from this category because they are not usually framed as victims
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Not Syncedas I mentioned in our last video, the Damsel in Distress doesn't always have to be accompanied by an heroic rescue.
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Not Synced*“Here I was again, with all hell breaking loose around me, standing over another dead girl I had been trying to protect”*
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Not SyncedSometimes the hero fails to save the woman in question,
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Not Syncedeither because he arrives too late or because, surprise twist, she's been dead the whole time.
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Not Synced*“Nicole has been dead this whole time”*
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Not Synced*“No! Kaileena!”*
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Not Synced*“All my powers…and I couldn’t do a thing”*
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Not Synced*“Kill me”*
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Not SyncedOr in the case of the 2009 version of Bionic Commando
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Not Syncednot only has your wife been dead the whole time, but it turns out she's actually a part of your bionic arm.
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Not Synced*“I never wanted you to be involved in this”
“It’s okay, I’ll always be by your side”* -
Not SyncedYes, you heard that correctly. His wife is his arm.
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Not SyncedBut the most extreme and gruesome variant of this trend
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Not Syncedis when the developers combine the damsel in distress with the mercy killing.
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Not SyncedThis usually happens when the player character must murder the woman in peril
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Not Synced"for her own good".
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Not SyncedI like to call this happy little gem the "Euthanized Damsel".
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Not SyncedTypically the damsel has been mutilated or deformed in some way by the villain
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Not Syncedand the only option left to the hero, is to put her out of her misery himself.
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Not SyncedWe can trace this one back to the original 180s arcade game Splatterhouse
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Not Syncedin which your kidnapped girlfriend is possessed and the player is forced to fight and kill her.
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Not SyncedAfter saving his bitten beloved in Castlevania: Lament of Innocence,
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Not Syncedthe hero must then kill her to gain the power to defeat the vampire lord.
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Not Synced*“Thank you Leon"*
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Not SyncedIn Breath of Fire 4, Elina has been turned into a hideous monster and then begs you to kill her.
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Not SyncedIn Gears of War 2, Dom is motivated to rescue his captured wife Maria.
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Not SyncedWhen he finds her, she has been starved and possibly tortured into a catatonic state
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Not Syncedand so he shoots her.
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Not SyncedIn Tenchu: Shadow Assasins
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Not Synced*"Do it. You must"*
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Not SyncedThe princess meekly asks the hero to cut her down to get to the villain,
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Not Syncedwhich he does.
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Not SyncedA particularly egregious example can be found in Grand Theft Auto III
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Not Syncedwhen after your rescued Maria Latore, it is implied that the protagonist suddenly shoots her
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Not Syncedbecause she is talking about stereotypically "girly things".
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Not Synced*“I broke a nail, and my hair is ruined! Can you believe it? This one cost me $50!” [Gunshot]*
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Not SyncedThe writers deliberately wrote her character to annoy the player, so in the end
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Not Syncedthe violence against her becomes the punchline of a cheap misogynist joke.
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Not SyncedSometimes these killings happen via cutscene
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Not Syncedwhile other games as the player to participate directly by pulling the trigger themselves.
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Not SyncedIn the Castevania: Dracula X Chronicles remake, if you don't rescue Richter Belmont's beloved Annette,
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Not Syncedshe will turn into a vampire, and you'll then have to kill her.
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Not Synced*“Oh my God, Annette, I’m so sorry I didn’t save you. But you know what I do to vampires. What I have to do.”*
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Not Synced*“No! I’ll make you mine forever!”*
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Not SyncedThe captured women in Duke Nukem 3D beg you to kill them throughout the game.
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Not SyncedThis misogynist scene is regurgitated and actually made worse in the 2011 follow up,
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Not SyncedDuke Nukem Forever, developed by Gearbox.
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Not SyncedAnother popular Gearbox game, Borderlands 2, also uses this plot twist when Angel asks the player to murder her
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Not Syncedas a way to try and thwart the villain's evil plans.
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Not Synced*“Destroying the iridium injectors that keep me…alive…will stop the key from charging and it will end a lifetime of servitude”*
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Not SyncedThe end of Alone in the Dark gives the player the choice between killing your girlfriend yourself
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Not Synced*“Chose quickly, carrier. Kill her or let her live. You alone can decide!”*
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Not Syncedor letting Satan kill her by being reborn in her body.
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Not SyncedThe Wii game Pandora's tower includes one ending, in which Elena begs you to kill her
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Not Syncedbefore she completes her transformation into a monster.
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Not Synced*"Please. I beg of you."*
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Not Synced*Help me"*
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Not Synced*"I'm so afraid"*
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Not SyncedIn the 2006 shooter Prey, when the hero finally reaches his abducted girlfriend
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Not Syncedshe's been hideously mutilated and fused with a monster
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Not Syncedwhich you must fight while she screams for help, over and over again.
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Not Synced*“Get away from me, Tommy! She wants me to kill you! I can’t stop it!" [Screams]*
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Not SyncedAfter being incapacitated, she begs you to kill her.
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Not Synced*“Please, Tommy, let me go”*
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Not SyncedAnd the player can't advance in the narrative until you shoot her in the face.
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Not SyncedThese damsel'ed women are written so as to subordinate themselves to men.
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Not SyncedThey submit themselves to their grisly fate and will often beg the player to perform violence on them,
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Not Syncedgiving men direct and total control over whether they live or die.
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Not SyncedEven saying, "Thank you" with their dying breath.
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Not SyncedIn other words these women are 'asking for it', quite literally.
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Not SyncedThe Euthanized Damsel is the darkest and edgiest of these trope hybrids
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Not Syncedbut it is also an extension of a larger pattern in gaming narratives
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Not Syncedwhere male protagonists are forced to fight their own loved ones, who have possessed or brain washed by villains.
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Not SyncedWhen Kratos finds his mother in the PSP game God of War: Ghosts of Sparta,
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Not Syncedshe morphs into a hideous beast, forcing you to fight and kill her.
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Not SyncedAnd afterwards, she thanks you with her dying breath.
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Not Synced*“Finally, I am free”*
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Not SyncedAfter your girlfriend is turned into an ogre in Grabbed by the Ghoulies,
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Not Syncedshe chases you around, trying to get a kiss.
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Not SyncedLater, you must beat her unconscious, before she can be returned to normal.
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Not SyncedThe final boss in Shadows of the Damned, turns out to be your own girlfriend.
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Not Synced*“Where is my freedom?!”*
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Not SyncedWho you must shoot down.
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Not SyncedSimilar scenarios are replicated in dozens of other titles as well.
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Not Synced*“Get that device off her chest!”*
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Not SyncedAlthough the narratives all differ slightly the core element remains the same.
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Not SyncedIn each case violence is used to bring these women back to their senses.
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Not SyncedThese stories conjure up supernatural situations in which domestic violence
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Not Syncedperpetrated by men against women who have lost control of themselves,
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Not Syncednot only appears justified, but is presented as an altruistic act, done for woman's own good.
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Not SyncedOf course if you look at any of these games in isolation, you'll be able to find incidental narrative circumstances
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Not Syncedthat can be used to explain away the inclusion of violence against women as a plot device.
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Not SyncedBut just because a particular event might make sense within the internal logic of a fictional narrative
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Not Syncedthat doesn't, in and of itself, justify its use.
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Not SyncedGames don't exist in a vacuum and therefore can't be divorced from the larger cultural context of the real world.
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Not SyncedIt is especially troubling in light of the serious, real life epidemic of violence against women facing the female population on this planet.
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Not SyncedEvery nine seconds a woman is assaulted or beaten in the United States,
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Not Syncedand on average, more than three women are murdered by their boyfriends, husbands or ex-partners, every single day.
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Not SyncedResearch consistently shows that people of all genders tend to buy into the myth
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Not Syncedthat women are the one's to blame for the violence men perpetrate against them.
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Not SyncedIn the same vein, abusive men consistently state that their female targets
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Not Synceddeserved it, wanted it or were asking for it.
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Not SyncedGiven the reality of that larger cultural context, it should go without saying that it is dangerously irresponsible
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Not Syncedto be creating games in which players are encouraged and even required to perform violence against women in order to save them.
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Not SyncedEven though most of the games that we are taking about don't explicitly condone violence against women
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Not Syncednevertheless, they trivialize and exploit female suffering as a way to ratchet up the emotional or sexual stakes for the player.
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Not SyncedDespite these troubling implications, game creators aren't necessarily sitting around
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Not Syncedtwirling their nefarious looking moustaches while consciously trying to figure out how to best misrepresent women
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Not Syncedas part of some grand conspiracy.
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Not SyncedMost probably just haven't given much though to the underlying messages their games are sending
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Not Syncedand in many cases, developers have backed themselves into a corner with their own game mechanics.
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Not SyncedWhen violence is the primary gameplay mechanic,
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Not Syncedand therefore the primary way that the player engages with the game world
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Not Syncedit severely limits the options for problem solving.
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Not SyncedThe player is then forced to use violence to deal with almost all situations,
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Not Syncedbecause it is the only meaningful mechanic available.
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Not SyncedEven if that means beating up or killing the women they are meant to love or care about.
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Not SyncedOne of the really insidious things about systemic and institutional sexism,
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Not Syncedis that most often regressive attitudes and harmful gender stereotypes are maintained and perpetuated unintentionally.
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Not SyncedLikewise, engaging with these games, is not going to transform players into raging sexists.
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Not SyncedWe typically don't have a 'monkey see, monkey do' direct cause and effect relationship with the media we consume.
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Not SyncedCulture work in much more subtle and complicated ways.
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Not SyncedHowever, media narratives do have a powerful cultivation effect, helping to shape cultural attitudes and opinions.
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Not SyncedSo when developers exploit sensationalized images of brutalalized, mutilated and victimized women over and over and over again,
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Not Syncedit tends to reinforce the dominant gender paradigm, which casts men as aggressive and commanding
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Not Syncedand frames women as subordinate and dependant.
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Not SyncedAlthough these stories use female trauma as the catalyst to set the plot elements in motion
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Not Syncedthese are not stories about women.
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Not SyncedNor are they concerned about the struggles of women navigating the mental, emotional and physical ramifications of violence.
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Not SyncedInstead, these are strictly male-centered stories in which, more often than not,
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Not Syncedthe tragic damsel's are just empty shells whose deaths are depicted as far more meaningful than their lives.
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Not SyncedGenerally they are completely defined by their purity, innocence, kindness, beauty or sensuality.
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Not SyncedIn short, they're just symbols meant to invoke the essence of an artificial feminine ideal.
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Not Synced*“Help me!”*
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Not SyncedIn fact these games usually frame the loss of the woman as something that has been unjustly taken from the male hero.
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Not Synced*“So now I take from you”
“Jackie, this is not your fault”
[Gunshot]* -
Not SyncedThe implication being, that she belonged to him, that she was his possession.
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Not SyncedOnce wronged the hero must go get his 'possessions' back, or at least exact a heavy price for their loss.
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Not SyncedOn the surface, victimized women are framed as the reason for the hero's torment
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Not Syncedbut if we dig a little deeper into the subtext, I'd argue that the true source of the pain
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Not Syncedstems from feelings of weakness and/or guilt over his failure to perform his socially proscribed
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Not Syncedpatriarchal duty to protect his women and children.
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Not Synced*“And I hated myself for allowing this to happen to her, and our little girl”*
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Not SyncedIn this way, these failed hero stories are really about the perceived loss of masculinity
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Not Syncedand then quest to regain that masculinity, primarily by exerting dominance and control
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Not Syncedthrough the performance of violence on others.
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Not SyncedConsequently, violent revenge based narratives, repeated ad nauseum, can also be harmful to men
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Not Syncedbecause they help to further limit the possible responses men are allowed to have
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Not Syncedwhen faced with death or tragedy.
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Not SyncedThis is unfortunate because interactive media has the potential to be a brilliant medium for people of all genders
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Not Syncedto explore difficult or painful subjects.
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Not SyncedSo to be clear here, the problem is not that fact that female characters die or suffer.
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Not SyncedDeath touches all of our lives eventually and, as such, it is often an intergral part of
- Title:
- Damsel in Distress: Part 2 - Tropes vs Women in Video Games
- Description:
-
TRIGGER WARNING: This video contains a handful of graphic scenes involving violence against women. Parents should preview the video first before sharing with young children.
VIDEO DESCRIPTION:
This is the second in a series of three videos exploring the Damsel in Distress trope in video games. In this installment we look at "dark and edgy" side of the trope in more modern games and how the plot device is often used in conjunction with graphic depictions of violence against women. Over the past decade we've seen developers try to spice up the old Damsel in Distress cliche by combining it with other tropes involving victimized women including the disposable woman, the mercy killing and the woman in the refrigerator.Watch Damsel in Distress Part 1: http://www.feministfrequency.com/2013/03/damsel-in-distress-part-1/
For more examples of the Damsel in Distress see our Tumblr for this series:
http://tropesversuswomen.tumblr.comABOUT THE SERIES:
The Tropes vs Women in Video Games project aims to examine the plot devices and patterns most often associated with female characters in gaming from a systemic, big picture perspective. This series will include critical analysis of many beloved games and characters, but remember that it is both possible (and even necessary) to simultaneously enjoy media while also being critical of it's more problematic or pernicious aspects.This video series is created by Anita Sarkeesian and the project was funded by 6968 awesome backers on Kickstarter.com
More information plus a full transcript available at http://www.feministfrequency.com/2013/05/damsel-in-distress-part-2-tropes-vs-women
Captions and Subtitles coming soon!
SPOILER WARNING LIST: Major plot points or endings in the following games:
· Bionic Commando (2009)
· Borderlands 2 (2012)
· Breath of Fire IV (2000)
· Castlevania: The Dracula X Chronicles (2007)
· Castlevania: Lament of Innocence (2003)
· Castlevania: Lords of Shadow (2010)
· Dante's Inferno (2010)
· The Darkness II (2012)
· Dead Space (2008)
· Devil Summoner: Raidou Kuzunoha vs The Soulless Army (2006)
· Double Dragon Neon (2012)
· Gears of War 2 (2008)
· God of War: Ghost of Sparta (2010)
· The Godfather: The Game (2006)
· Grand Theft Auto III (2001)
· Hotline Miami (2012)
· Ico (2001)
· Infamous (2009)
· Inversion (2012)
· Kane & Lunch: Dead Men (2007)
· The Legend of Zelda: Twilight Princess (2006)
· MediEvil 2 (2000)
· Ninja Gaiden 3 (2010)
· Pandora's Tower (2011)
· Prey (2006)
· Resident Evil 5 (2009)
· Shadows of the Damned (2011)
· Tenchu: Shadow Assassins (2009) - Video Language:
- English
- Team:
- Feminist Frequency
- Duration:
- 25:41
femfreq edited English subtitles for Damsel in Distress: Part 2 - Tropes vs Women in Video Games | ||
femfreq edited English subtitles for Damsel in Distress: Part 2 - Tropes vs Women in Video Games | ||
femfreq edited English subtitles for Damsel in Distress: Part 2 - Tropes vs Women in Video Games | ||
femfreq edited English subtitles for Damsel in Distress: Part 2 - Tropes vs Women in Video Games | ||
femfreq edited English subtitles for Damsel in Distress: Part 2 - Tropes vs Women in Video Games | ||
femfreq edited English subtitles for Damsel in Distress: Part 2 - Tropes vs Women in Video Games | ||
Phil235 edited English subtitles for Damsel in Distress: Part 2 - Tropes vs Women in Video Games | ||
Phil235 edited English subtitles for Damsel in Distress: Part 2 - Tropes vs Women in Video Games |