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DISTORTIONS

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    Hey, Vsauce!
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    Michael here.
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    I am distorted.
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    The pixels you are watching
    have been time displaced.
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    They've been mapped onto a gradient
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    and the darker the region they're mapped to,
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    the further behind they lag.
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    The effect is really fun, but
    it's certainly not realistic...
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    Or is it?
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    Many, many popular digital cameras
    suffer from lag-induced distortion,
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    like what you just saw, though
    much, much more subtle.
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    Usually completely unnoticeable.
    It's called a rolling shutter.
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    Instead of snapping a full exposure at once,
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    they quickly scan strips of each frame.
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    It's usually undetectable, but
    when the subject changes
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    faster than the camera scans,
    you get the faintest jello-y,
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    wobbly rolling shutter effect. Really fast things,
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    like vibrating guitar strings
    and airplane propellers
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    are famous victims, but people can be too.
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    Luke Mandel submitted
    this photo to Boing Boing.
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    His camera scans left to
    right and, in this instance,
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    managed to capture a blink,
    eyes closed, when the scan
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    began and then opened in the reflection,
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    scanned a fraction of a second later.
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    But the rolling shutter effect
    is not just a neat curiosity.
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    It represents a fundamental
    and inescapable distortion
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    that affects everything we see,
    rolling shutter or not.
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    First things first, let's talk about distortions.
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    A hallucination is a distortion of reality
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    when there is no apparent stimulus.
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    If you are merely misinterpreting an actual stimulus,
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    that is an illusion. But some distortions occur
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    before our sense organs and minds get in the way.
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    They are called optical phenomena.
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    They are not the result of sensation
    or perception gone wrong.
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    Instead, optical phenomena
    are distortions caused
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    by the mere properties of light
    and matter in and of themselves.
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    If you look up at the sky and see
    a giant, vivid drinking gourd,
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    you are hallucinating. But if you
    see a flat, two-dimensional,
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    connect-the-dots Big Dipper,
    you are seeing an illusion.
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    It's an illusion because those dots merely appear
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    to be on the same plane, like holes
    poked in the dark roof of the sky.
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    In reality, those dots are stars, light years apart
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    from one another in three dimensions.
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    As Celestia's brilliant, free,
    real-time, 3D visualization
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    of space shows, from different
    perspectives, besides our own,
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    they look a lot less like a dipper or plow.
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    In fact, all constellations and asterisms
    are geocentric illusions.
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    From a wider perspective, their outlines
    point inward to the single,
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    lowly point in space that gave them
    their names. But you can't blame us!
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    I mean, Earth is the only perspective
    any human has ever had.
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    And even Voyager One, the most
    distant man-made object,
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    is still not even close to
    being far enough away
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    for the constellations to look even
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    remotely different than they do here on Earth.
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    It's also not our fault, our eyes and brains fault,
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    that distant, distant stars weren't included
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    in our early cosmic connect-the-dot game.
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    Sure, our eyesight could be better,
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    but optical phenomena are also to blame.
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    If it weren't for redshifting
    and the Inverse-square Law
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    and light extinction, distant things
    could be seen in all their glory.
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    The night sky would look phenomenal.
    Many structures up there are huge.
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    They're just too dim for their
    hugeness to be appreciated.
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    When we see Hubble telescope
    images of distance objects
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    like the Helix Nebula, it's easy to think that without
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    a telescope to zoom in, the object must
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    just be a tiny point in the sky. But, in reality,
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    even though the Helix Nebula
    is 700 light years away,
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    it's three light years across.
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    If we could make the Helix Nebula less dim,
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    if our eyes could take
    a really long exposure of it,
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    we would see the Helix Nebula as it really is,
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    nearly 70% the apparent diameter of our moon.
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    This is a serious picture.
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    That is how large the Helix Nebula
    would appear in the night sky
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    from Earth if it just wasn't so dim.
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    Our moon is tiny in the sky, by the way.
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    It's easy to think of the moon
    as this huge, baseball sized thing
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    up there in the sky, but that's an illusion.
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    Try this the next time you see the moon.
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    Grab a sheet of notebook
    paper and you will notice
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    the angular diameter of the moon is the same size
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    as a hole punched in a sheet of notebook paper,
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    held an arms length away.
    Seriously, try it sometime.
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    It shows just how cute and tiny our little moon is.
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    The Orion Nebula would appear
    even larger if we saw all of its light.
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    And the Andromeda Galaxy--just
    a smudge in the sky to our eyes--
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    but if our eyes were better at collecting dim light,
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    we would see Andromeda's true extent in our sky.
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    Of course, our night sky doesn't look like that.
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    Distant objects are dimmer.
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    That's a bummer.
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    But light still wins when it comes to speed.
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    Light travels at the fastest speed, in fact.
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    In a vacuum, light travels
    300,000 kilometers a second.
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    That's fast.
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    But not really.
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    I mean, not compared to how far
    apart things are in the universe.
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    Sydney, Australia, is 1/14th of a light second
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    away from London.
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    But the Andromeda galaxy is two and half million
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    light years away from London.
    To put that in perspective,
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    let's take a light speed journey
    from London to Sydney.
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    It would look like this. Ready? Three, two, one...go!
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    Nice. Alright, alright. Here's
    the Andromeda galaxy, okay?
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    Now, relativistic effects
    aside, let's take a look at
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    what it would look like to travel toward
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    the Andromeda galaxy at the speed of light.
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    Are you ready? Alright. Three...two...one...go!
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    (sighs in annoyance)
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    Yeah. I mean, seriously, it's pretty lame.
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    Even at the speed of light,
    the fastest speed possible,
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    a year from now, we won't even
    be a millionth of the way there.
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    That's how far away Andromeda is.
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    It's almost sad in a way.
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    But this brings us back to
    the rolling shutter effect.
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    The Andromeda galaxy is huge.
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    It's more than a hundred thousand light years across
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    and our view of it is tilted,
    which means that on the plane
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    we view it in, light from the back represents
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    what Andromeda looked like
    thousands and thousands of years
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    before what light from the front represents.
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    Changes in its appearance reach
    us sooner from the front
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    than from the back. Andromeda is rotating,
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    spinning at hundreds of kilometers
    per second in some places.
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    Now, a lag between light coming
    from near and far points
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    on a spinning object results in a skewed image.
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    The rolling shutter effect on
    a cosmic scale applied, to say,
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    a Chess board, seeing the front ahead
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    of the back is pretty trippy and dramatic.
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    So does that mean we see
    wobbly, funhouse mirror,
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    rolling shutter effect versions of Andromeda
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    and other distant galaxies?
    Well, technically, yeah.
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    But the distortion is negligible.
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    It may as well be ignored. Why?
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    Well, the speeds used in these
    visualizations are not to scale.
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    On average, yes, matter within galaxies
    orbits the galactic center at hundreds
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    of kilometers per second,
    but galaxies are so huge,
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    it takes them hundreds of millions of years
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    to complete just one rotation. In other words,
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    the lag between light reaching
    you from near and far points
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    on a galaxy is nothing compared
    to how much time it takes
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    matter in the galaxy to travel that same distance.
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    In the case of Andromeda,
    if you insisted on seeing
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    Andromeda as it really is,
    that is, corrected for any lag
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    caused by the fact that the speed of light is finite,
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    the most extreme points on
    the galaxy would only need
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    to be adjusted by about a ten-thousandth
    of the width of any image.
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    In this case, less than a pixel.
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    So it's not a big deal.
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    But it's not a nothing deal. It's real.
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    In fact, everything we look at is, in some way,
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    distorted by the fact that
    the speed of light is finite.
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    Your own feet are about five
    to six light nanoseconds
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    away from your eyes,
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    which means, when you look at your feet,
    you're seeing where they were,
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    5-6 nanoseconds ago,
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    5-6 nanoseconds in the past.
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    Of course, a delay that brief
    is pretty much undetectable,
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    but it is calculatable. If it makes
    you feel a little sad to know that,
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    even with the sharpest mind
    or the best instruments,
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    appearances still depend on where you are,
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    that optical phenomena ensure
    appearances are always relative...
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    don't feel bad. We call the people
    closest to us our relatives.
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    We're really just a family.
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    A big family of reference frames that, like a family,
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    don't always agree, but do have
    plenty of cool things to look at.
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    I'd like to think my editor, Guy, for help with
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    the rolling shutter effect in this video.
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    And I'd like to thank you because, as always,
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    thanks for watching.
  • 10:57 - 11:00
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    to see other videos or make a request]
Title:
DISTORTIONS
Description:

YouTube FanFest with HP in Mumbai: http://www.youtubefanfest.com/india/
Follow me: https://twitter.com/tweetsauce SOURCES BELOW

Guy (editor/production): https://twitter.com/guylar

music from: http://www.youtube.com/JakeChudnow and http://www.audionetwork.com

Celestia 3D space software: http://sourceforge.net/projects/celestia/

Another great visualization of star locations in 3D space: http://moebio.com/exomap/viewsofthesky/2/

minutephysics video about why it's dark at night: http://www.youtube.com/watch?v=gxJ4M7tyLRE

my video on moving illusions: http://www.youtube.com/watch?v=Iw8idyw_N6Q

rolling shutter effect: http://www.diyphotography.net/everything-you-wanted-to-know-about-rolling-shutter

Rolling shutter media:

guitar strings: http://www.youtube.com/watch?v=TKF6nFzpHBU
http://boingboing.net/2010/08/20/explain-this-photo.html
http://imgur.com/YQrBF
http://upload.wikimedia.org/wikipedia/commons/1/15/Rolling_shutter_effect_animation.gif
http://en.wikipedia.org/wiki/Rolling_shutter
http://www.youtube.com/watch?v=Fg9Ph53ka2I

Big Dipper 3D: http://upload.wikimedia.org/wikipedia/commons/b/b9/Astro_4D_uma_rg_anim.gif

Voyager: http://voyager.jpl.nasa.gov/where/

angular diameter of celestial objects:

http://danbliss.blogspot.co.uk/2011/07/deep-space-to-scale.html
http://apod.nasa.gov/apod/ap061228.html
http://mikkolaine.blogspot.co.uk/2014/01/size-of-deep-sky-objects-compared-to.html
http://www.slate.com/blogs/bad_astronomy/2014/01/01/moon_and_andromeda_relative_size_in_the_sky.html

rolling shutter effect and galaxies:

http://www.madsci.org/posts/archives/2007-05/1179062966.As.r.html
http://physics.stackexchange.com/questions/45255/how-distorted-does-the-andromeda-galaxy-appear-to-us-due-to-the-speed-of-light

good passage about light-nanoseconds: http://books.google.co.uk/books?id=rKFhqlzjv-IC&pg=PA22&redir_esc=y#v=onepage&q&f=false

galactic year: http://en.wikipedia.org/wiki/Galactic_year

wiki pages on light dimming causes:

http://en.wikipedia.org/wiki/Inverse-square_law
http://bit.ly/1g2Suuh
http://en.wikipedia.org/wiki/Red_shift

more » « less
Video Language:
English
Duration:
11:35
Sara Huang edited English subtitles for DISTORTIONS Feb 18, 2014, 6:29 AM
Sara Huang edited English subtitles for DISTORTIONS Feb 17, 2014, 8:50 AM
Sara Huang edited English subtitles for DISTORTIONS Feb 16, 2014, 3:46 PM
Sara Huang edited English subtitles for DISTORTIONS Feb 16, 2014, 1:32 PM
Sara Huang edited English subtitles for DISTORTIONS Feb 15, 2014, 2:12 PM

English subtitles

Revisions

  • Revision 5 Edited (legacy editor)
    Sara Huang Feb 18, 2014, 6:29 AM