-
It's the final boss fight,
I'm gonna get him this time.
-
Charging my laser, boom!
-
Barrel roll!
-
Oh, I got him, legendary loot.
-
Oh, I didn't see you all there.
-
Since I was young, my granny
has always been telling me
-
to "never sit too close to the TV
or the computer"
-
or else my eyes will "go square,"
-
as well as "you are what you eat,
-
but you are also what you play
on the computer,"
-
and perhaps most puzzling of all -
-
"Darling, how do I
google something again?"
-
In fact, the reason why I decided
to do this talk in the first place
-
was because I'd always hear
this negativity around the media
-
about video games.
-
This person killed someone,
did something violent,
-
because they played a video game.
-
I really didn't want
any of this negativity to be true,
-
so I decided to do a bit of research.
-
One of the first studies I looked at
was short but positive,
-
and it showed that playing Portal 2,
which is a very, very popular puzzle game,
-
improves spatial skills, problem-solving,
and persistence
-
more than the supposed
brain trainer Lumosity,
-
which is a browser-based brain trainer.
-
77 undergraduates sat a test
and then played eight hours
-
of either Portal 2 or Lumosity.
-
Afterward, they sat the same test again
and the results were pretty astounding.
-
The Portal 2 players had improved
-
their spatial skills, problem-solving,
and persistence by over 80%
-
when compared to the Lumosity players.
-
Now, this sounded pretty good,
but it gets even better.
-
This study is carried out
by Jeffrey Snodgrass,
-
who by the way has the best name
in science ever,
-
and I know a lot of good guys
in science, like the best,
-
and in this study, he examines different
types of video gaming experiences
-
and their effects on players' lives,
-
including their self-reported stress
levels, life satisfaction, and happiness.
-
In his study, Dr. Snodgrass and his team
-
examined the popular online game
World of Warcraft,
-
which currently has around 5.6 million
players worldwide.
-
In this game, players develop
virtual avatars
-
and complete tasks in cooperation
with other players.
-
Now the complex and highly interactive
nature of this type of game
-
can often lead players to feel as if
they're in some important sense
-
separate from the world outside
of the game.
-
These types of video games are commonly
known as MMO RPGs,
-
or massively multiplayer online
role-playing games.
-
Now, Dr. Snodgrass and his research team
noticed that
-
when players became very, very involved
when playing World of Warcraft
-
for a short to medium period of time,
-
after they finished play,
-
they reported high levels of stress relief
and tension relief.
-
However, Dr. Snodgrass and his team
-
also noted that if a player played
World of Warcraft,
-
became very immersed,
-
and then played for
a longer period of time,
-
they actually reported less stress relief
or even increases in stress.
-
So Dr. Snodgrass and his team noticed
this phenomenon happening so often,
-
they labeled it as
an immersive experience.
-
And when a player becomes deeply
immersed in a game like World of Warcraft,
-
or any other game, for that matter,
-
they can often lead players to feel as if
they're so involved with their character
-
that they forget the world
outside of the game
-
and can report positive and negative
stress relief and tension relief or gain
-
depending on how long they play for.
-
So quick little recap.
-
Some video games can improve
various skills,
-
like spatial skills, problem-solving,
and persistence,
-
and some can put you into a trance-like
state that alleviates stress and tension
-
in small to medium doses.
-
However, some of the negative effects
that video games can and do induce
-
certainly disheartened me
when I was doing my search.
-
This study features
172 high school students
-
each playing a violent video game,
-
such as GTA, or Grand Theft Auto,
-
or a non-violent video game,
-
such as 3-D minigolf or pinball.
-
They played this game for 35 minutes,
-
and were told that they could snack
from a bowl of M&Ms as they played.
-
However, they were warned that eating
too many of them was bad for their health.
-
Their level of self-control was measured
by whether they just couldn't resist
-
grabbing a fist full of those sweet
little chocolaty goodness pellets
-
and ramming them straight down
their throat,
-
or whether they did the impossible
and only ate two or three at a time.
-
It shocks me just thinking about it
-
and I honestly believe those people
should have movies based on them.
-
After finishing play, gamers head
to answer some questions.
-
On a one to seven scale,
completely agree to completely disagree,
-
participants answered questions like,
-
"Insulting a classmate is okay because
physically hurting them is far worse."
-
These types of questions are designed
-
to measure something called
moral disengagement,
-
or in layman's terms,
-
getting people to think of their behavior
in relative terms.
-
This experiment concluded with a test
that was designed to measure aggression.
-
Players took part in
a competitive reaction task,
-
so many fancy words in this study,
-
or a small game,
-
where the winner of each round was
allowed to blast the loser
-
with some loud and very unpleasant noise.
-
Their level of aggression was measured
by how long and how loud
-
the winners played this sound.
-
Now the results were probably
what you would expect,
-
but surprisingly consistent
across the board.
-
The people who played the violent
video game, GTA, Grand Theft Auto,
-
reported higher levels of aggression,
-
moral disengagement,
-
and less self-control
-
than the people who played
the non-violent video game,
-
3-D minigolf or pinball,
-
who, I will state again,
ate an impossibly small number of M&Ms,
-
like less than a kilogram.
-
How is that even possible?
-
And this last study proves that when
the media claims
-
that playing video games
leads to violence, as it does so often,
-
the claims themselves
actually lead to violence.
-
Bare with me a second.
-
Dr. Mario Vance conducted
a 7-year-long study
-
that measured the levels of aggression
in more than 1,000 volunteers
-
from gaming communities
across the world.
-
And the results show that increases in
overall aggression and violent tendencies
-
started when participants viewed
a news or media story
-
that claimed with usually no evidence
-
that playing video games caused you
to become an irrevocably violent murderer.
-
Dr. Mario Vance has stated before
that the mainstream media
-
has never liked video games,
but it's getting a bit silly now,
-
because whenever someone does
a violent thing
-
and it turns out they have played
video games before in the past,
-
even if it was Legends of Zelda
as a kid,
-
they are obviously a murderer
and should never be touched
-
or gone near.
-
So, from these various studies,
-
I tried to come to a definite conclusion -
-
video games are good for you,
or video games are bad for you.
-
And then it hit me.
-
The problem is that people are
looking for this definite yes or no answer
-
when there isn't one.
-
Video games alone don't cause people
to become more violent
-
and do violent things,
-
but they also don't cause you
to become more "smarterererer."
-
But, then again, these days when
we have such immersive
-
and wonderful devices,
-
like the Oculus Rift,
-
which is a virtual reality headset
-
that places a screen directly
in front of your eyes
-
and allows you to be inside
and control the character,
-
you have to wonder what the effects
of puzzle and violent video games,
-
like Portal 2
or Grand Theft Auto, will be.
-
When we're killing people in such
great levels of immersion
-
but solving puzzles in that level
of immersion, too,
-
you have to wonder if humanity
will just kind of desensitize ourselves
-
even more to this kind of violence,
-
or whether we will just become
a much more clever people.
-
All speculation aside though,
-
video games are
a truly wonderous invention.
-
They can transport us to a different,
more vibrant world,
-
let us do things that we'd otherwise
dream is impossible,
-
and are arguably the single greatest
invokers of emotion
-
as we become the people who can
-
make friendships, get betrayed,
go on killing sprees,
-
solve puzzles, uncover ancient artifacts,
-
and walk away from a really impressive
explosion
-
wearing awesome looking sunglasses
in slow motion.
-
But when you are playing video games,
-
there are three super important things
that you have to remember.
-
One, have fun.
-
Two, play in moderation.
-
And three, get that final boss.
-
Thank you.