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Are video games actually good for you?

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    It's the final boss fight,
    I'm gonna get him this time.
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    Charging my laser, boom!
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    Barrel roll!
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    Oh, I got him, legendary loot.
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    Oh, I didn't see you all there.
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    Since I was young, my granny
    has always been telling me
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    to "never sit too close to the TV
    or the computer"
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    or else my eyes will "go square,"
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    as well as "you are what you eat,
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    but you are also what you play
    on the computer,"
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    and perhaps most puzzling of all -
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    "Darling, how do I
    google something again?"
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    In fact, the reason why I decided
    to do this talk in the first place
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    was because I'd always hear
    this negativity around the media
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    about video games.
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    This person killed someone,
    did something violent,
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    because they played a video game.
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    I really didn't want
    any of this negativity to be true,
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    so I decided to do a bit of research.
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    One of the first studies I looked at
    was short but positive,
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    and it showed that playing Portal 2,
    which is a very, very popular puzzle game,
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    improves spatial skills, problem-solving,
    and persistence
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    more than the supposed
    brain trainer Lumosity,
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    which is a browser-based brain trainer.
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    77 undergraduates sat a test
    and then played eight hours
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    of either Portal 2 or Lumosity.
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    Afterward, they sat the same test again
    and the results were pretty astounding.
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    The Portal 2 players had improved
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    their spatial skills, problem-solving,
    and persistence by over 80%
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    when compared to the Lumosity players.
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    Now, this sounded pretty good,
    but it gets even better.
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    This study is carried out
    by Jeffrey Snodgrass,
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    who by the way has the best name
    in science ever,
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    and I know a lot of good guys
    in science, like the best,
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    and in this study, he examines different
    types of video gaming experiences
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    and their effects on players' lives,
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    including their self-reported stress
    levels, life satisfaction, and happiness.
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    In his study, Dr. Snodgrass and his team
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    examined the popular online game
    World of Warcraft,
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    which currently has around 5.6 million
    players worldwide.
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    In this game, players develop
    virtual avatars
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    and complete tasks in cooperation
    with other players.
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    Now the complex and highly interactive
    nature of this type of game
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    can often lead players to feel as if
    they're in some important sense
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    separate from the world outside
    of the game.
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    These types of video games are commonly
    known as MMO RPGs,
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    or massively multiplayer online
    role-playing games.
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    Now, Dr. Snodgrass and his research team
    noticed that
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    when players became very, very involved
    when playing World of Warcraft
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    for a short to medium period of time,
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    after they finished play,
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    they reported high levels of stress relief
    and tension relief.
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    However, Dr. Snodgrass and his team
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    also noted that if a player played
    World of Warcraft,
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    became very immersed,
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    and then played for
    a longer period of time,
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    they actually reported less stress relief
    or even increases in stress.
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    So Dr. Snodgrass and his team noticed
    this phenomenon happening so often,
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    they labeled it as
    an immersive experience.
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    And when a player becomes deeply
    immersed in a game like World of Warcraft,
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    or any other game, for that matter,
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    they can often lead players to feel as if
    they're so involved with their character
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    that they forget the world
    outside of the game
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    and can report positive and negative
    stress relief and tension relief or gain
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    depending on how long they play for.
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    So quick little recap.
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    Some video games can improve
    various skills,
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    like spatial skills, problem-solving,
    and persistence,
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    and some can put you into a trance-like
    state that alleviates stress and tension
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    in small to medium doses.
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    However, some of the negative effects
    that video games can and do induce
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    certainly disheartened me
    when I was doing my search.
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    This study features
    172 high school students
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    each playing a violent video game,
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    such as GTA, or Grand Theft Auto,
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    or a non-violent video game,
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    such as 3-D minigolf or pinball.
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    They played this game for 35 minutes,
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    and were told that they could snack
    from a bowl of M&Ms as they played.
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    However, they were warned that eating
    too many of them was bad for their health.
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    Their level of self-control was measured
    by whether they just couldn't resist
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    grabbing a fist full of those sweet
    little chocolaty goodness pellets
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    and ramming them straight down
    their throat,
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    or whether they did the impossible
    and only ate two or three at a time.
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    It shocks me just thinking about it
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    and I honestly believe those people
    should have movies based on them.
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    After finishing play, gamers head
    to answer some questions.
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    On a one to seven scale,
    completely agree to completely disagree,
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    participants answered questions like,
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    "Insulting a classmate is okay because
    physically hurting them is far worse."
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    These types of questions are designed
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    to measure something called
    moral disengagement,
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    or in layman's terms,
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    getting people to think of their behavior
    in relative terms.
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    This experiment concluded with a test
    that was designed to measure aggression.
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    Players took part in
    a competitive reaction task,
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    so many fancy words in this study,
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    or a small game,
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    where the winner of each round was
    allowed to blast the loser
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    with some loud and very unpleasant noise.
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    Their level of aggression was measured
    by how long and how loud
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    the winners played this sound.
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    Now the results were probably
    what you would expect,
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    but surprisingly consistent
    across the board.
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    The people who played the violent
    video game, GTA, Grand Theft Auto,
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    reported higher levels of aggression,
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    moral disengagement,
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    and less self-control
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    than the people who played
    the non-violent video game,
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    3-D minigolf or pinball,
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    who, I will state again,
    ate an impossibly small number of M&Ms,
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    like less than a kilogram.
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    How is that even possible?
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    And this last study proves that when
    the media claims
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    that playing video games
    leads to violence, as it does so often,
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    the claims themselves
    actually lead to violence.
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    Bare with me a second.
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    Dr. Mario Vance conducted
    a 7-year-long study
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    that measured the levels of aggression
    in more than 1,000 volunteers
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    from gaming communities
    across the world.
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    And the results show that increases in
    overall aggression and violent tendencies
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    started when participants viewed
    a news or media story
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    that claimed with usually no evidence
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    that playing video games caused you
    to become an irrevocably violent murderer.
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    Dr. Mario Vance has stated before
    that the mainstream media
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    has never liked video games,
    but it's getting a bit silly now,
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    because whenever someone does
    a violent thing
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    and it turns out they have played
    video games before in the past,
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    even if it was Legends of Zelda
    as a kid,
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    they are obviously a murderer
    and should never be touched
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    or gone near.
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    So, from these various studies,
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    I tried to come to a definite conclusion -
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    video games are good for you,
    or video games are bad for you.
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    And then it hit me.
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    The problem is that people are
    looking for this definite yes or no answer
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    when there isn't one.
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    Video games alone don't cause people
    to become more violent
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    and do violent things,
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    but they also don't cause you
    to become more "smarterererer."
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    But, then again, these days when
    we have such immersive
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    and wonderful devices,
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    like the Oculus Rift,
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    which is a virtual reality headset
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    that places a screen directly
    in front of your eyes
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    and allows you to be inside
    and control the character,
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    you have to wonder what the effects
    of puzzle and violent video games,
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    like Portal 2
    or Grand Theft Auto, will be.
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    When we're killing people in such
    great levels of immersion
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    but solving puzzles in that level
    of immersion, too,
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    you have to wonder if humanity
    will just kind of desensitize ourselves
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    even more to this kind of violence,
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    or whether we will just become
    a much more clever people.
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    All speculation aside though,
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    video games are
    a truly wonderous invention.
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    They can transport us to a different,
    more vibrant world,
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    let us do things that we'd otherwise
    dream is impossible,
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    and are arguably the single greatest
    invokers of emotion
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    as we become the people who can
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    make friendships, get betrayed,
    go on killing sprees,
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    solve puzzles, uncover ancient artifacts,
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    and walk away from a really impressive
    explosion
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    wearing awesome looking sunglasses
    in slow motion.
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    But when you are playing video games,
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    there are three super important things
    that you have to remember.
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    One, have fun.
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    Two, play in moderation.
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    And three, get that final boss.
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    Thank you.
Title:
Are video games actually good for you?
Description:

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Video Language:
English
Team:
closed TED
Project:
TED-Ed
Duration:
08:19
Alexandra Panzer approved English subtitles for Are video games actually good for you?
Alexandra Panzer accepted English subtitles for Are video games actually good for you?
Alexandra Panzer edited English subtitles for Are video games actually good for you?
Jennifer Cody edited English subtitles for Are video games actually good for you?

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