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Why are people hoarding toilet paper? | Hans Hacker | TEDxUAMonticello

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    Why are people hoarding
    toilet paper and hand sanitizer?
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    Why?
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    Why?
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    It's like we've decided
    we're going to play a game
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    called "win the pandemic"
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    and beat our neighbors
    at what's become a very disturbing game.
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    Why?
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    Why are we doing this?
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    Actually, that question
    deserves an answer;
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    it's not merely rhetorical.
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    And today I want to address what it is
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    that motivates people
    to take shelves that look like this -
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    perfectly fine shelves -
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    and turn them into shelves
    that look like this.
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    Some people might say
    we don't like each other -
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    that's the reason why
    we're hoarding goods.
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    We don't like each other so much,
    we are so uncivil,
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    and we are so antagonistic
    toward our neighbors
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    that we are willing to trample them
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    on the way to clearing off
    shelves of toilet paper!
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    In fact, a lot of people
    attribute the problems,
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    many problems in society,
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    including our response to the coronavirus,
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    to incivility, particularly in politics.
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    Name-calling, conspiracy theories,
    demonizing the opposition -
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    you name it,
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    we've got it.
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    In an election year
    which is already pretty nasty,
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    and it's going to get worse,
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    today, I want to suggest
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    that the problem in our society
    and politics is not incivility.
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    Today, I'd like to make two points.
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    First, the problem is disconnection.
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    We are disconnected from each other,
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    our neighbors,
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    our communities,
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    and government.
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    And secondly, we can understand
    this problem a little bit better
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    by analogizing it to the rules of a game.
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    Now, why is disconnection
    the answer to the problem
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    rather than incivility?
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    It's because while uncivil people
    can be mean and rude,
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    disconnected people behave selfishly.
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    Think about it like this:
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    It's Thanksgiving.
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    After your family
    has driven each other nuts,
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    several arguments have broken out,
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    and your significant other
    is no longer speaking to you,
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    it's time for dessert.
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    What prevents you
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    from taking the large
    piece of pie on the right
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    and leaving that small sliver
    for your family and your friends?
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    It's the connection.
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    You're a member of a group.
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    What kind of a sociopath
    takes all of the pie for himself,
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    leaving only the scraps
    for his family and his friends?
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    The different ways in which we respond
    to pumpkin pie and toilet paper
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    illustrate a much-documented problem
    in American society and politics.
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    It goes something like this:
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    The problems that we experience
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    are the result
    of an increase in incivility,
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    nastiness,
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    causticness,
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    and aggression.
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    But here's the problem
    with that explanation.
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    American society has always been uncivil.
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    In fact, when this guy,
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    Alexis de Tocqueville,
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    visited the United States in 1831,
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    he found a people practicing
    what he called a "vibrant democracy."
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    Now, this is our idealized vision
    of what that vibrant democracy looks like.
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    But that's not what de Tocqueville found.
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    He found a people practicing a politics
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    that was nasty, vitriolic, and malicious.
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    It was so nasty
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    that even George Washington
    was not insulated from abuse.
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    By the way, you may remember
    from the play "Hamilton"
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    that these are the words
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    that got Charles Lee
    shot by John Lawrence in a duel.
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    Politics then looked very much
    like politics now.
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    Saying our politics is uncivil
    doesn't really explain what's different.
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    So what is different?
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    What has changed?
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    In the 1800s,
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    when Americans got done
    abusing and maligning each other,
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    they went to church together,
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    they played baseball together,
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    they ate dinner together
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    without much thought
    to political differences,
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    and their children married each other.
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    People connected their interests
    with the interests of the whole,
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    and those interests surmounted
    any political differences.
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    De Tocqueville called this "civic virtue."
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    So what's different today?
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    Unlike in 1831, Americans today
    feel disconnected from each other,
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    from their communities,
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    and from their government.
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    We have,
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    to put it in de Tocqueville's terms,
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    much less civic virtue.
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    The documented process looks like this:
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    As affluence grows and people acquire
    much more money and resources,
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    they become individualistic
    and self-involved.
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    And self-involved people
    become disassociated.
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    They become so disassociated
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    because they cannot stand to be around
    people who think differently than they do.
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    Generally, people have two responses
    to this kind of society.
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    The first response is to sort yourself
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    into tribes of like-minded other,
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    to associate only with people
    who think like you do.
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    The problem with that is we end up
    having a conversation with ourselves.
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    We end up having
    very limited relationships
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    that don't challenge,
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    they don't expand the mind,
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    they don't create
    the potential for new ideas.
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    The other response -
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    well, and also, it may result
    in fury directed at out-group,
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    at people who don't think like you do.
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    The other response is a little different.
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    Many people didn't sort
    themselves into tribes.
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    They went home,
    and they turned on Netflix
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    Study after study correlates
    increased wealth and affluence
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    in Western democracies
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    with a range of pathologies
    like social disconnectedness,
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    loneliness,
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    declining civic participation,
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    and a lack of trust in government.
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    Disconnectedness and social isolation
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    correspond with decline
    in empathy for others,
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    a rise in emotional dysregulation,
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    decline in attachment to government.
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    It includes anxiety, narcissism,
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    and a range of
    psychopathologies and neuroses.
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    I want to offer
    a different way of thinking
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    that might help us break out
    of the social isolation
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    and the silos of similar opinion
    into which we have warehoused our brains.
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    Let us think for a moment
    of society as a game.
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    Think of your connections to society -
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    to your friends, your family,
    your neighbors, and community,
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    and government -
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    as a game.
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    What are the rules of this game?
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    There are two things to know:
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    First of all, there are generally
    two types of game.
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    Secondly, you may be thinking
    you're playing one game,
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    but you're actually playing another.
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    You can be wrong
    about what game you are playing.
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    So what are these two type of games?
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    Well, the first is called
    a collective game.
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    A collective game is one
    in which you play as a group:
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    you cannot win unless the group wins.
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    An example of this is Dungeons & Dragons
    or World of Warcraft.
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    The other type of game is called
    a zero-sum or one-winner game.
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    This is a game in which you win
    and you can only win
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    if everyone else loses.
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    An example of this
    type of game is Monopoly
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    [Monopoly]
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    There are also in-between games,
    I will admit to that.
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    There are in-between games.
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    There are games where
    somebody is going to win,
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    but nobody really cares who does;
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    it's the group experience, the connection
    with others that matters the most.
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    And an example of an in-between game
    would be Cards against Humanity.
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    So what game are you playing?
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    The civic-minded people in society
    are playing Dungeons & Dragons.
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    They are connected with others.
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    They have connected their goals
    with the goals of a group.
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    The disassociated tribe?
    They're playing Monopoly.
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    They have to win,
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    and they cannot win
    unless everyone else loses.
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    The socially isolated
    have stopped playing altogether.
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    I'll freely admit that no game is perfect,
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    and every single game has its problem.
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    Just because you're playing a collective
    game doesn't mean that you win.
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    There are some games,
    collective games in particular,
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    where to win, you can't just simply focus
    on the goal that the group must achieve,
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    you have to convince
    members within the group
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    not to exploit common resources
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    and take advantage of other members
    by acting badly or selfishly.
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    Here's an example of that.
    Does anybody remember Leeroy Jenkins?
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    If you haven't heard of this,
    go look at it on YouTube.
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    A group of people playing
    World of Warcraft
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    are attempting to go through
    a set of doors.
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    They know on the other side
    of those doors there are monsters.
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    They are attempting to
    coordinate their activities
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    when one of their members
    decides to go rogue,
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    yells his name out and goes
    through the doors and into the room.
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    The rest of the group
    doesn't know what to do.
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    They follow him in and everyone dies.
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    Everyone loses.
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    Now, that was a setup,
    as we know now, it was a setup,
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    but it's a very good illustration
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    of what happens when a member
    of a group behaves badly.
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    Society is a collective game
    by definition,
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    if you are a member of a society,
    you are playing a collective game,
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    but for some reason, we often
    mistake that game for a zero-sum game.
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    For example, that moment when you realize
    you weren't playing a zero-sum game.
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    This individual recounted on Facebook
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    an instance in which he, an interviewer,
    was standing on a subway,
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    and a man brushed by him
    and then told him to go F himself.
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    A little later that man
    showed up for his interview
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    with the man he had just
    cussed out on the subway.
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    It got a little tense when he asked him
    how his commute was.
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    This individual thought
    he was playing a zero-sum game,
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    but he was actually
    playing a collective game,
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    where he needed a job, and the interviewer
    needed to hire someone,
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    and everyone lost because he mistook
    which game he was playing.
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    Now, the problem
    with zero-sum games is this:
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    It's hard to identify the bad actor.
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    It's hard to identify the bad actor.
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    For example, these three people
    represent a society,
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    but it's one in which a powerful actor
    who controls most of the resources
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    has convinced the other two members
    that they need to play a zero-sum game
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    for control of the scarce resources
    that remain to them.
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    The same situation exists here.
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    These two individuals
    are traveling on an airline.
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    A woman documented this on Instagram.
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    She leaned her seat back
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    into the private space
    of the individual sitting behind her,
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    and the man sitting behind her
    proceeded to punch the back of her chair
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    throughout the rest of her flight.
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    Now, who is the bad actor here?
    Who's the bad actor?
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    Is it the man punching the seat
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    or is it the woman
    who has leaned her chair back
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    into the personal space of an individual
    so that she can travel comfortably?
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    It's neither. It's the airline.
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    But unfortunately these two individuals
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    are so interested in pointing the finger
    at each other and assigning blame
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    that they've missed who the bad actor is.
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    On the other hand, think about this:
    The NBA season is cancelled.
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    March Madness is cancelled.
    TED has been moved to July.
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    And I am speaking to a room
    full of empty chairs.
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    These were decisions made by people
    who had millions of dollars to lose,
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    and they decided that
    they were playing a collective game.
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    If they had played the zero-sum
    game and held the NBA season,
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    and held March Madness,
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    there would have been a severe
    price to pay for the collective.
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    They would have made their millions,
    but the collective would have lost.
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    So, they are the good actors.
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    They made those decisions as good actors
    for the benefit of the collective.
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    So what is the upshot of all this?
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    Well, first of all society stands
    a better chance of surviving
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    if all of the members of that society
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    believe that they are playing
    a collective game.
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    They can focus on achieving
    the goals of the group
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    while controlling the behavior
    of the members
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    and identifying who is the bad actor.
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    On the other hand,
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    the society where individuals think
    they're playing a zero-sum game
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    is less likely to survive
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    because the individuals are so interested
    in competing with the other
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    that they miss who the bad actor is
    who is exploiting them.
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    So, stop worrying about incivility
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    and start worrying about connection.
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    Start playing the collective game
    and stop playing the zero-sum game.
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    If you play the collective game,
    and we all play it together,
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    we can say with a great deal
    of credibility to the bad actors:
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    You may be exploiting your position
    for your personal gain,
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    but we are coming for you.
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    Thank you for your time.
Title:
Why are people hoarding toilet paper? | Hans Hacker | TEDxUAMonticello
Description:

In the midst of the COVID-19/coronavirus pandemic, many grocery shelves are empty because of mass hoarding and panic buying. In this enlightening talk, political scientist Dr. Hacker explains that the problem is not incivility, but our social perspective. In this crisis, "winner take all" means taking all the toilet paper and supplies and leaving none for your neighbor. Framing the problem as types of games, he advocates abandoning the zero-sum mentality and adopting a collective attitude.

Dr. Hans J. Hacker is associate professor in the Department of Political Science at Arkansas State University where he teaches constitutional law and civil rights jurisprudence. His research has been the basis for two columns in the New York Times and a segment on CNN Newsroom with Poppy Harlow. His publications include Seasonal Effective Disorder: Clerk Training and the Success of Supreme Court certiorari Petitions (with William D. Blake and Shon R. Hopwood, Law & Society Review,2015), The Brooding Spirit of the Law (with William D. Blake, Justice Systems Journal, 2010), The Culture of Conservative Christian Litigation (Roman and Littlefield, 2005), and various articles and publications in the areas of constitutional law, law and society and public administration. Dr. Hacker’s current research focuses on innovative teaching techniques in undergraduate public law curricula, and the contrasting values of American Pragmatism and modern rights doctrines.

This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at https://www.ted.com/tedx

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Video Language:
English
Team:
closed TED
Project:
TEDxTalks
Duration:
15:47

English subtitles

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