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I hate references.
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Remember when Wario was on SNL?
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Or that time Rick and Morty showed up in Space Jam 2? That was so pathetic.
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I will never forget this scene until the day I die.
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These faceless corporations and billionaires
think they can co-op our relationships with
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beloved fictional characters just to make us like
them. No, thank you. However, if done tactfully,
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references can actually be pretty cool. A lot
of indie games like to do references and cameos,
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but it’s usually to show appreciation for the
properties that inspire them. That’s why Meatboy’s
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corpse can be found in Ori and the Blind Forest,
or why Chozo statues can be found in Guacamelee.
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Turning our attention to Hollow Knight, it
is a bit more subdued in its references.
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Very few things stand out as blatant Easter
eggs, which helps Hallownest feel more
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believable. But the game isn’t completely
devoid of cheeky nods to other properties.
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So in this video, we’re going to
poke around the world of Hollow
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Knight to see if we can find some subtle
references to other games and media.
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Metroid is a good place to start since that’s an
easy comparison to make. A big connection a lot
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of people make is the jellyfish of the Fog Canyon
and the titular Metroid creatures. Metroids are
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artificial lifeforms that suck the lifeforce
out of their victims. Whereas the jellyfish
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of Hollow Knight are maybe artificial lifeforms
that kinda just explode. While they aren’t very
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similar mechanically, it makes sense to consider
this a reference, seeing as jellyfish would be a
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pretty weird thing to put in your bug game for no
reason, unless you were paying homage to Metroid.
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The more blatant Metroid reference, I think,
is the Shade Beast where the Knight gets the
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Shade Cloak ability. The way this creature is
positioned and how the Knight interacts with it
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is very reminiscent of the Chozo statues from
Metroid. The Chozo are a race of bird people
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who have apparently been to every single planet
in the universe. They always leave behind these
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statues holding power ups that Samus can
use to help her progress through the world.
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Next up is Castlevania. Most Castlevania
games end with a fight against Count Dracula,
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one phase as his normal design, and a second phase
where he turns into a giant cookie monster or a
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Final Fantasy boss or a 1993 Toyota Camry. Grimm
himself obviously takes inspiration from Dracula
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in general, but the Grimm fight definitely has
some clear parallels to the phase one Dracula
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fights of Castlevania. The pillar spikes are
very reminiscent of the fire pillars from
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Castlevania 3. And the cape attack with the
bats is also similar to the fireball attack.
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Another Hollow Knight boss, Galien, also appears
to draw from the fight with Dracula’s henchman,
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Death. Both fights involve scythes flying
around the room. This one seems pretty vague,
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so it might not be intentional. Also,
this boss was created by a backer,
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so it could be that the backer was the one
making this reference, not Team Cherry.
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In fact, backer content is where the
most blatant references can be found.
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Waldie in the Spirit’s Glade is an obvious nod to
the character Guts from the critically acclaimed
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manga series, Berserk. And then, there’s
the super hidden area Shrine of Believers,
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where backers were able to leave simple
messages. One message is literally just an
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H. P. Lovecraft quote, except they replaced
the phrase “human mind” with “insect mind”.
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Another message says “Good Luck Skeleton”,
which I think is a reference to the messages
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people can leave in Dark Souls games. And
here’s another subtle Dark Souls reference.
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A lot of people claim that Dark Souls had
a lot of influence over Hollow Knight. And
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it’s undeniable that Hollow Knight
did draw a little from Dark Souls,
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especially in terms of the respawn mechanic. But
outside of the backer content we just covered,
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there really aren't any blatant references to Dark
Souls. You can make some broad comparisons of the
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story between the two games. The main comparison
being that they are both stories about discarded
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warriors who are tasked with fighting off a
curse by sacrificing themselves to prolong an
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age of stagnation. So there’s sort of a
connection there, but I think Team Cherry
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missed the opportunity to put the T-Posing guy
somewhere to really cater to Dark Souls fans.
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A similar fantasy themed game that Team Cherry
actually does mention in their interviews
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is Faxanadu. This old NES game is about a traveler
arriving at their home town at the base of World
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Tree. The protagonist finds that an Evil One
has turned all the Dwarfs into monsters who
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are now attacking the Elves, and they now have
to free the kingdom from the Evil One’s curse.
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Team Cherry has stated explicitly that Hollow
Knight’s story parallels Faxanadu at the
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beginning. There’s a wanderer arriving back to a
place they left long ago that is now under some
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kind of affliction. So you could consider the
opening sequence where the Knight arrives in
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Hallownest as a sort of homage to the opening of
Faxanadu. But I’ll admit, a character arriving at
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a place is such a standard plot point, it’s hard
to call this an Easter egg or direct reference.
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Another stretch I’ve seen people make regards
a certain charm known as Dashmaster. So many
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people have pointed out that the Dashmaster
charm looks like Sans the Skeleton from the
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hit Earthbound-inspired indie RPG Undertale, that
it’s honestly insane. The charm has a white face
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with black eyes and blue on the sides, a design
first made famous by Sans Undertale himself.
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Do I think this charm is an intentional
reference on Team Cherry’s part?
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No.
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But would it be so bad to just pretend
for a moment that it is intentional?
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Yes.
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One aspect of Hollow Knight I really love is how
Cornifer hums whenever the player is nearby. But
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something about this tune sounds oddly familiar.
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The main comparison I have seen a lot of people
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make is to the Luigi’s Mansion theme. Now to avoid
a copyright strike from Nintendo, I can only play
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the song for a few moments, but it should be
long enough for you to hear the similarities.
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[Unknown music, probably nobody owns it, don't check ]
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Pretty similar, right? However, the
hum actually appears to be inspired
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by a theme from Super Ghouls and
Ghosts for the Super Nintendo.
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[Spooky music]
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[Cornifer humming some mad bars]
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It’s not an exact match, but it sounds like a
legally distinct enough imitation of it anyway.
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However, Team Cherry has denied
this reference when asked, so
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who knows, it might just be a coincidence.
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I’ve seen a few people claim that Midwife’s
design is actually a reference to No Face
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from the classic Studio Ghibli film
Spirited Away. I dunno about this one.
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I mean, I do see it, and both William Pellen
and Ari Gibson studied art and animation at
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university. They even have statues of various
anime characters such as Lupin the 3rd, Batman
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and that annoying ass cat from Digimon in their
office. So there’s no doubt they’ve seen Spirited
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Away, as it’s one of the most critically
acclaimed animated movies of all time.
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Their designs are pretty similar, but their
designs are also just black blobs with legs
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and a mask for face, so it’s not the most unique.
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Probably the most defining feature of Midwife
is that her mask splits in half, which No Face’s
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mask doesn’t do. But it’s not impossible
that No Face is where her design came from.
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We do see him knitting at some point, so maybe
he’s even an inspiration for the Weavers too.
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Speaking of… anime, I think I should mention
Angel’s Egg, since Ari Gibson has explicitly
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mentioned this movie before as an influence.
I’ve talked about this 1985 film a few times
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on this channel, but I think it deserves more
attention. This is one of those “what the fuck
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did I just watch?” kinda movies. It was directed
by Mamoru Oshii, of Ghost in the Shell fame,
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and animated by him and Yoshitaka
Amano. The plot of the film,
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if you could even call it that, is about an
unnamed girl living in a dilapidated wasteland,
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carrying around this egg waiting for it to hatch.
She eventually meets a man who tries to convince
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her that the egg is empty, and that she needs
to break the egg to truly know what’s inside.
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The film is an inversion of the Noah’s Ark story,
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so there is rain throughout a good portion of
the film. The characters visit an abandoned
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city at one point that eventually becomes
submerged in the rain, and we see the bones
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of several long dead creatures have now turned
into stone in the walls. All of these elements
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show up in Hollow Knight, even including a
fountain as an important landmark in the city.
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We can even see these influences from the earliest
art created for Hollow Knight, when it was still
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forging its own identity. This image evokes the
rainy city and stone fossils pretty well. And
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the original art for the Hollow Knight soundtrack
is so similar to the poster art for Angel’s Egg,
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that I think it’s probably intentional.
So consider this a literal Easter egg.
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Speaking of weird media that Team
Cherry might reference in Hollow Knight,
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let’s talk about Dune. Dune is a series of science
fiction novels centered around political factions
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vying for control of a desert planet rich with a
valuable mind-altering substance known as spice
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melange. The original novel was
written in 1965 by Frank Herbert,
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and is considered by many to be one of
the best works of science fiction ever.
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Team Cherry read through the Dune books while
creating Hollow Knight, so naturally I started
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reading through them myself to find any sort
of parallels. I just recently finished the
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fourth book, God Emperor of Dune, and while there
aren’t any explicit references, there are a lot
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of similarities between certain elements of Dune
and Hollow Knight that might be worth discussing.
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For example, the spice in the Dune novels
can give people the ability of foresight,
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the power to see possible futures depending
on the present. In Hollow Knight, the Pale
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King also has a type of presence, although
the mechanics of it are left vague. In God
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Emperor of Dune a giant wormman takes control of
the entire galaxy, and uses his power to force
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all of civilization into a sort of stasis where
nothing really changes for thousands of years.
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This is a little bit similar to what
happened to Hallownest after the Hollow
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Knight was sealed away, although the details
behind why it happens in God Emperor of Dune
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are a little different. I would explain it to you,
but we’d probably be here another hour if I did.
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But there could be one explicit Hollow Knight
reference to Dune in that of the Pale King’s
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Wyrm form, which is similar in design to Dune’s
sandworms, giant beasts that roam the desert
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planet of Arrakis. In particular, the ingame Wyrm
looks a bit like H. R. Giger’s interpretation of
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the sandworms. H. R. Giger is the man behind
the iconic Alien design from Alien, but before
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that he did some concept art on an unreleased film
adaptation of Dune back in the 1970s. This is by
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no means the most popular design for the sandworms
and I think it’s more likely that Team Cherry
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didn’t actually reference it when designing their
game. But I figured it was worth pointing out.
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There’s one final Easter egg I wanted
to mention. This is Dung Defender,
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a character who spends his time wallowing in shit.
This might be a clever reference to James Corden.
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As you can see, Hollow Knight is
pretty light on the blatant references,
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since half the stuff I mentioned in
this video I’m not even very sure about,
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but we can still find a few hints here and there.
There are probably a few other possible references
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that I might have missed, so let me know in
the comments section how big of an idiot I am.
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But all of this discussion does
raise an interesting question.
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Are there any references to Hollow Knight in other
games? That sounds like a fantastic topic for
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someone to make a video about. It would even be
a great video for me to link on screen right now.