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1. HELLO

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    Hi. How are you? My name is Dan. Welcome.
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    If you're here, which hopefully you are
    because you're watching this video,
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    you're here to learn Programming.
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    Hopefully you're here to learn Programming
    for the very first time.
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    This is going to be a tutorial.
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    It's designed for you to take about
    an hour to complete.
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    There's going to be lots of stuff
    happening in it.
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    I'm going to talk. Hopefully not too much.
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    I'm going to draw pictures and diagrams
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    over here on this whiteboard.
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    Sometimes this video is going to
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    get a lot smaller and there's going to be
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    text below me, and things drawn
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    to the left of me over here.
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    We're going to look at Programming
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    in the context of the visual arts.
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    What does it mean to write software
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    to do the things that you often do
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    with your hands, with paper, with pencil
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    with paint? Could you use a computer to
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    create drawings? To create animations?
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    To create images? This is what we're
    going to look at.
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    So, before we get started with the actual
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    nuts and bolts of learning to code,
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    let's take a moment to look at a range of
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    projects -- things that have been made in
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    recent years with computer programming
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    for the visual arts.
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    This is Strata #3 by Quayola.
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    Quayola is an artist working in London.
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    This animation combines computer generated
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    images with video of a cathedral in Rome
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    to create a fantastic new reality.
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    In his own words, he is investigating
    improbable relationships between
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    contemporary digital aesthetics, and
    icons of classical art and architecture.
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    This is Oasis by Yunsil Heo.
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    She is a media artist working in Seoul.
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    Oasis is an interactive installation.
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    By moving around the sand,
    small pools are created
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    where new software creatures are born and live.
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    This is Replica by Alex Vessels and Jeff Howard.
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    Alex and Jeff are interactive artists and designers
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    working in New York. Replica is
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    an interactive dance performance that
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    uses live image processing to explore how
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    the awareness of time and captured images
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    affect self-perception.
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    It was projected onto a 120 foot
    video wall in New York.
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    This is unnamed soundsculpture by
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    Daniel Franke and Cedric Kiefer.
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    Daniel and Cedric are media artists
    working in Berlin.
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    This animation is a moving sculpture
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    created from the recorded motion data
    of a live dancer.
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    These animation and installation projects
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    are just one way that visual artists
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    are working with code.
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    More traditional design areas such as
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    map design, brand identity, and logo design
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    and illustration are transformed through
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    designers writing their own code.
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    This is the Dencity Map by
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    Fathom Information Design.
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    Fathom is a design studio in Boston.
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    This map uses circles of different sizes
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    and colors to visualize
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    population density in a unique way.
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    Larger, darker circles show areas
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    with fewer people. While smaller brighter
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    circles highlight crowded cities.
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    By glancing at this map we quickly get
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    a sense of how some cities and countries
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    are more densely populated than others.
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    This is the logo for the MIT Media Lab
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    created by the Green Eyl.
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    The Green Eyl is a studio based in Berlin.
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    The identity system can be used
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    in different ways and in many contexts
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    including the lab's website, business cards,
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    and in any other media.
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    It forms a beautiful identity that is
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    synonymous with the Media Lab's
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    approach to the ever changing
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    nature of technology.
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    In addition to the kind of work
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    we're looking at already,
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    there's sculpture, fashion design,
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    architecture, products, jewelry,
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    pottery, much much more.
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    What does writing software have
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    to do with these physical objects?
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    Everything.
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    It's an area of exciting and emerging possibility.
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    New technologies make it possible
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    to print objects. For example, it is now
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    possible to design a ring in software
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    and print it in plastic or metal.
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    Let's look at three final examples before starting
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    to learn how to code.
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    This is the D.dress software by
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    Mary Huang. Mary is an entrepreneur
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    and designer working in New York.
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    D.dress is a program written by Mary
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    that allows a user to sketch a dress and
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    it automates the pattern creation.
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    It re-imagines the classic little black dress
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    by changing the relationships between
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    manufacturing, the designer, and the wearer.
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    The Textile Room was created by the
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    architecture studio P-A-T-T-E-R-N-S,
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    founded by Georgina Huljich
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    and Marcelo Spina. Georgina and Marcelo
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    are architects working in Los Angeles,
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    The Textile Room is an experimental
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    media space where carbon fiber textiles
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    are augmented with a video colleague.
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    This is Cell Cycle by Nervous System,
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    a design studio founded by Jessica Rosenkrantz
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    and Jesse Louis-Rosenberg.
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    Jessica and Jesse are entrepreneurs
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    and designers living in Boston.
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    Cell Cycle is a program that allows
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    people to design their own jewelry
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    and then 3D print it.
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    All of these projects we just looked at
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    are created with a software environment
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    called Processing. Processing is a way
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    to program invented by artists
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    and designers to be used by
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    artists and designers.
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    Processing is for making visual media.
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    It focuses on writing programs to draw
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    create animation, and to build
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    interactive experiences like video games.
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    Hopefully you're going to have a good
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    experience learning to program
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    and I'm already having fun just talking to you
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    even though I don't really know
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    who you are yet cause you're not here.
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    There's a camera there. Okay.
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    I'll talk to you later. Bye.
Title:
1. HELLO
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Video Language:
English
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