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Introduction to motion (part 2)

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    All right.
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    Where I left off in the last
    presentation I was dropping a
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    penny from the top of a
    building-- once again, you
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    should not do, because you
    can kill somebody.
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    Here's the building, and here's
    the bad person who's
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    going to drop something.
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    Let's say they just hold it
    out, and the penny drops.
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    The penny is going to accelerate
    at the rate of
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    gravity, so it's going to
    accelerate downwards at 10
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    meters per second squared.
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    Let's start with an interesting
    question.
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    After after two seconds-- and
    lets say they drop it right at
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    t equals 0-- so after two
    seconds how fast is it going?
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    Time is equal to two seconds--
    we could even say this change
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    in time, but we're assuming that
    we're starting at time
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    equals 0, so and change in
    time the same thing.
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    If time is equal to two seconds,
    how fast is it going
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    to be going after two seconds?
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    Let's use that formula.
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    Velocity is equal to
    acceleration-- acceleration is
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    the acceleration of gravity,
    and that's 10 meters per
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    second squared-- so velocity
    will be 10 meters per second
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    squared times time, which
    is times two seconds.
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    We can multiply the numbers,
    and you get 20.
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    Just like the numbers, you can
    treat the units almost like
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    variables-- the seconds is the
    same thing as this s, so this
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    s is going to the numerator, and
    then you have an s squared
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    in the denominator.
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    This s will cancel out with one
    of the two s's that are
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    multiplied down here, so we'll
    end up-- actually, let me
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    write it down-- it'll be 10
    meter seconds per second
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    squared, and that's the
    same thing as 20.
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    That cancels out, this makes
    that 1, and so that equals 20
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    meters per second.
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    Hopefully, you're starting to
    get a little intuition of why
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    acceleration's units are meters
    per second squared.
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    After two seconds, we're going
    20 meters per second.
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    Let me ask you a slightly more
    difficult problem that might
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    have not been obvious to you.
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    After two seconds, how far
    has the penny gone?
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    This is interesting.
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    We have this formula here:
    distance is equal to velocity
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    times time, but the velocity is
    changing the entire time.
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    We know after two seconds that
    the velocity is 20 meters per
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    second, so we could call this
    the final velocity-- we'll
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    called v sub f.
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    That's just a fancy way of
    saying final velocity.
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    Right when we start
    at t equals 0,
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    what was the velocity?
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    Right when it started, the
    initial velocity-- v sub i,
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    for initial-- is equal to
    0 meters per second.
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    Can we use this formula?
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    You might think of a way
    to already do it.
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    Since the acceleration is
    constant, and you can only do
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    this when the acceleration is
    constant-- most of what you'll
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    encounter in a first year
    physics course, the
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    acceleration will be constant,
    and especially when you're
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    dealing with gravity, the
    acceleration will be
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    constant-- you can actually take
    the average velocity to
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    figure out the distance.
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    So what was the average velocity
    over the two seconds?
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    My final velocity was 20 meters
    per second, and my
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    initial velocity was 0
    meters per second.
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    Obviously, I went continuously
    over those two seconds from 0
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    to 20, so my average velocity--
    actually, I've
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    never seen it done this way
    before, but let's just call it
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    average velocity-- is equal to
    the final velocity plus the
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    initial velocity divided by 2.
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    I just took the average of the
    initial and the final, which
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    is 20 plus 0-- which is 20--
    divided by 2, which is equal
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    to 10 meters per second.
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    Right when I let go of the rock,
    the ball, or the penny,
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    whatever I'm dropping, the thing
    is stationary, and so
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    it's 0 meters per second.
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    After two seconds-- we used this
    acceleration formula--
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    after two seconds,
    it accelerated to
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    20 meters per second.
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    Over the course of those two
    seconds, its average velocity
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    was 10 meters per second.
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    We can now use that average
    velocity in this
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    formula right here.
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    The average velocity, distance
    equals average velocity times
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    time-- you can make a mental
    footnote, so it's average
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    velocity times time when the
    velocity is changing and
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    acceleration is constant, which
    is most of what you'll
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    see in most projectile
    motion problems.
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    Now we could say distance is
    equal to the average velocity
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    times time, which equals 10
    meters per second times two
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    seconds-- once again,
    the s's cancel out--
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    so we're at 20 meters.
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    After two seconds, not only is
    my velocity 20 meters per
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    second down-- once again, if I
    said speed, it would just be
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    20 meters per second-- but my
    distance is the ball, or the
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    rock, assuming no
    air resistance,
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    has dropped 20 meters.
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    Hopefully, that makes a little
    bit of intuition for you.
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    If you are taking physics--
    which you don't have to view
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    these videos, that's the idea--
    I wanted to show you
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    that this is actually exactly
    like one of the formulas that
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    you'll see in your
    physics class.
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    It's kind of a shame, but people
    tend to just memorize
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    it in physics without-- when
    they're learning projectile
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    motion without really
    appreciating that it just
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    comes from distance is equal
    to velocity times time.
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    Before, I said velocity
    is equal to
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    acceleration times to time.
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    Let me just expand that a little
    bit, because I assume
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    that my initial velocity is 0.
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    Let me just say that the final
    velocity is equal to the
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    initial velocity, because you
    could already be going 10
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    meters per second, and then
    you're going to accelerate.
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    Final velocity is equal to the
    initial velocity-- this is an
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    i-- plus acceleration
    times time.
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    We said that the distance-- we
    could rewrite this as the
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    distance is equal to the average
    velocity times time.
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    I just realized how funny
    that character looks.
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    So, the final velocity is equal
    to the initial velocity
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    plus acceleration times time,
    and the distance is equal to
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    the average velocity
    times time.
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    Let's see if we can use these
    two formulas, which we
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    essentially just applied in
    the previous example-- we
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    didn't do it exactly so
    formally-- to come up with a
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    formula for distance, given
    acceleration and time.
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    We know that the average
    velocity-- oh, I switched
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    colors-- the average velocity is
    equal to the final velocity
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    plus the initial velocity
    divided by 2.
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    What is the final velocity?
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    The final velocity is equal to
    this: substitute, and so the
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    initial velocity plus
    acceleration times time plus
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    the initial velocity-- my i's
    are getting blurred, they're
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    not showing up-- these are all
    i's for initial velocity.
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    They look like a 2, but I
    think you get the idea--
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    that's all initial velocity.
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    All of that is over 2.
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    The average velocity is equal
    to the initial velocity plus
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    acceleration times time, plus
    the initial velocity, all of
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    that divided by 2.
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    That just equals 2 times initial
    velocity-- that looks
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    like an i now-- plus
    acceleration times time
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    divided by 2, and that equals
    the initial velocity plus
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    acceleration times time
    divided by 2.
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    This might be intuitive for you,
    as well, that the average
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    velocity is equal to your
    initial velocity plus-- this
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    is essentially the difference
    between how much you're
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    accelerating over that time and
    speed is going to be that
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    divided by 2, because we're
    taking the average.
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    If what I just said confused
    you, don't worry about it; you
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    could just backtrack into
    what we said before.
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    Think about a lot of these
    formulas yourself, and plug in
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    numbers, and I think it'll
    start to make more sense.
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    We figured out that the average
    velocity is equal to
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    the initial velocity plus
    acceleration times time.
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    We can just substitute
    that back into
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    this original equation.
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    Once again, I realized I'm
    running out of time, so I'll
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    see you shortly.
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Title:
Introduction to motion (part 2)
Description:

More on how velocity, distance, acceleration and time relate to each other.

more » « less
Video Language:
English
Duration:
09:37

English subtitles

Incomplete

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