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All right.
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Where I left off in the last
presentation I was dropping a
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penny from the top of a
building-- once again, you
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should not do, because you
can kill somebody.
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Here's the building, and here's
the bad person who's
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going to drop something.
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Let's say they just hold it
out, and the penny drops.
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The penny is going to accelerate
at the rate of
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gravity, so it's going to
accelerate downwards at 10
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meters per second squared.
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Let's start with an interesting
question.
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After after two seconds-- and
lets say they drop it right at
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t equals 0-- so after two
seconds how fast is it going?
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Time is equal to two seconds--
we could even say this change
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in time, but we're assuming that
we're starting at time
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equals 0, so and change in
time the same thing.
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If time is equal to two seconds,
how fast is it going
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to be going after two seconds?
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Let's use that formula.
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Velocity is equal to
acceleration-- acceleration is
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the acceleration of gravity,
and that's 10 meters per
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second squared-- so velocity
will be 10 meters per second
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squared times time, which
is times two seconds.
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We can multiply the numbers,
and you get 20.
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Just like the numbers, you can
treat the units almost like
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variables-- the seconds is the
same thing as this s, so this
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s is going to the numerator, and
then you have an s squared
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in the denominator.
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This s will cancel out with one
of the two s's that are
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multiplied down here, so we'll
end up-- actually, let me
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write it down-- it'll be 10
meter seconds per second
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squared, and that's the
same thing as 20.
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That cancels out, this makes
that 1, and so that equals 20
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meters per second.
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Hopefully, you're starting to
get a little intuition of why
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acceleration's units are meters
per second squared.
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After two seconds, we're going
20 meters per second.
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Let me ask you a slightly more
difficult problem that might
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have not been obvious to you.
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After two seconds, how far
has the penny gone?
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This is interesting.
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We have this formula here:
distance is equal to velocity
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times time, but the velocity is
changing the entire time.
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We know after two seconds that
the velocity is 20 meters per
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second, so we could call this
the final velocity-- we'll
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called v sub f.
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That's just a fancy way of
saying final velocity.
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Right when we start
at t equals 0,
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what was the velocity?
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Right when it started, the
initial velocity-- v sub i,
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for initial-- is equal to
0 meters per second.
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Can we use this formula?
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You might think of a way
to already do it.
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Since the acceleration is
constant, and you can only do
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this when the acceleration is
constant-- most of what you'll
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encounter in a first year
physics course, the
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acceleration will be constant,
and especially when you're
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dealing with gravity, the
acceleration will be
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constant-- you can actually take
the average velocity to
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figure out the distance.
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So what was the average velocity
over the two seconds?
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My final velocity was 20 meters
per second, and my
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initial velocity was 0
meters per second.
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Obviously, I went continuously
over those two seconds from 0
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to 20, so my average velocity--
actually, I've
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never seen it done this way
before, but let's just call it
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average velocity-- is equal to
the final velocity plus the
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initial velocity divided by 2.
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I just took the average of the
initial and the final, which
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is 20 plus 0-- which is 20--
divided by 2, which is equal
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to 10 meters per second.
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Right when I let go of the rock,
the ball, or the penny,
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whatever I'm dropping, the thing
is stationary, and so
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it's 0 meters per second.
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After two seconds-- we used this
acceleration formula--
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after two seconds,
it accelerated to
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20 meters per second.
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Over the course of those two
seconds, its average velocity
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was 10 meters per second.
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We can now use that average
velocity in this
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formula right here.
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The average velocity, distance
equals average velocity times
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time-- you can make a mental
footnote, so it's average
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velocity times time when the
velocity is changing and
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acceleration is constant, which
is most of what you'll
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see in most projectile
motion problems.
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Now we could say distance is
equal to the average velocity
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times time, which equals 10
meters per second times two
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seconds-- once again,
the s's cancel out--
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so we're at 20 meters.
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After two seconds, not only is
my velocity 20 meters per
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second down-- once again, if I
said speed, it would just be
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20 meters per second-- but my
distance is the ball, or the
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rock, assuming no
air resistance,
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has dropped 20 meters.
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Hopefully, that makes a little
bit of intuition for you.
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If you are taking physics--
which you don't have to view
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these videos, that's the idea--
I wanted to show you
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that this is actually exactly
like one of the formulas that
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you'll see in your
physics class.
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It's kind of a shame, but people
tend to just memorize
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it in physics without-- when
they're learning projectile
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motion without really
appreciating that it just
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comes from distance is equal
to velocity times time.
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Before, I said velocity
is equal to
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acceleration times to time.
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Let me just expand that a little
bit, because I assume
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that my initial velocity is 0.
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Let me just say that the final
velocity is equal to the
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initial velocity, because you
could already be going 10
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meters per second, and then
you're going to accelerate.
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Final velocity is equal to the
initial velocity-- this is an
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i-- plus acceleration
times time.
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We said that the distance-- we
could rewrite this as the
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distance is equal to the average
velocity times time.
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I just realized how funny
that character looks.
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So, the final velocity is equal
to the initial velocity
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plus acceleration times time,
and the distance is equal to
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the average velocity
times time.
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Let's see if we can use these
two formulas, which we
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essentially just applied in
the previous example-- we
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didn't do it exactly so
formally-- to come up with a
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formula for distance, given
acceleration and time.
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We know that the average
velocity-- oh, I switched
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colors-- the average velocity is
equal to the final velocity
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plus the initial velocity
divided by 2.
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What is the final velocity?
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The final velocity is equal to
this: substitute, and so the
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initial velocity plus
acceleration times time plus
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the initial velocity-- my i's
are getting blurred, they're
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not showing up-- these are all
i's for initial velocity.
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They look like a 2, but I
think you get the idea--
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that's all initial velocity.
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All of that is over 2.
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The average velocity is equal
to the initial velocity plus
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acceleration times time, plus
the initial velocity, all of
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that divided by 2.
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That just equals 2 times initial
velocity-- that looks
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like an i now-- plus
acceleration times time
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divided by 2, and that equals
the initial velocity plus
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acceleration times time
divided by 2.
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This might be intuitive for you,
as well, that the average
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velocity is equal to your
initial velocity plus-- this
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is essentially the difference
between how much you're
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accelerating over that time and
speed is going to be that
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divided by 2, because we're
taking the average.
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If what I just said confused
you, don't worry about it; you
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could just backtrack into
what we said before.
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Think about a lot of these
formulas yourself, and plug in
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numbers, and I think it'll
start to make more sense.
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We figured out that the average
velocity is equal to
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the initial velocity plus
acceleration times time.
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We can just substitute
that back into
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this original equation.
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Once again, I realized I'm
running out of time, so I'll
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see you shortly.
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