Designing objects that tell stories
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0:00 - 0:02Being a child, and sort of crawling around the house,
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0:02 - 0:04I remember these Turkish carpets,
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0:04 - 0:09and there were these scenes, these battle scenes, these love scenes.
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0:09 - 0:14I mean, look, this animal is trying to fight back this spear
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0:14 - 0:15from this soldier.
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0:15 - 0:18And my mom took these pictures actually, last week,
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0:18 - 0:21of our carpets, and I remember this to this day.
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0:21 - 0:25There was another object, this sort of towering piece of furniture
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0:25 - 0:27with creatures and gargoyles and nudity --
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0:27 - 0:30pretty scary stuff, when you're a little kid.
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0:30 - 0:34What I remember today from this is that objects tell stories,
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0:34 - 0:42so storytelling has been a really strong influence in my work.
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0:42 - 0:43And then there was another influence.
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0:43 - 0:46I was a teenager, and at 15 or 16, I guess like all teenagers,
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0:46 - 0:49we want to just do what we love and what we believe in.
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0:49 - 0:52And so,
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0:52 - 0:54I fused together the two things I loved the most,
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0:54 - 0:57which was skiing and windsurfing.
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0:57 - 1:02Those are pretty good escapes from the drab weather in Switzerland.
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1:02 - 1:05So, I created this compilation of the two:
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1:05 - 1:09I took my skis and I took a board and I put a mast foot in there,
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1:09 - 1:12and some foot straps, and some metal fins,
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1:13 - 1:16and here I was, going really fast on frozen lakes.
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1:16 - 1:19It was really a death trap. I mean, it was incredible,
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1:19 - 1:22it worked incredibly well, but it was really dangerous.
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1:22 - 1:26And I realized then I had to go to design school.
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1:26 - 1:27(Laughter)
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1:27 - 1:29I mean, look at those graphics there.
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1:29 - 1:32(Laughter)
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1:32 - 1:36So, I went to design school,
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1:36 - 1:41and it was the early '90s when I finished.
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1:41 - 1:45And I saw something extraordinary happening in Silicon Valley,
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1:45 - 1:46so I wanted to be there,
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1:46 - 1:50and I saw that the computer was coming into our homes,
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1:50 - 1:54that it had to change in order to be with us in our homes.
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1:54 - 1:57And so I got myself a job and I was working for a consultancy,
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1:58 - 1:59and we would get in to these meetings,
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1:59 - 2:01and these managers would come in,
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2:02 - 2:04and they would say,
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2:04 - 2:06"Well, what we're going to do here is really important, you know."
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2:07 - 2:10And they would give the projects code names, you know,
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2:10 - 2:17mostly from "Star Wars," actually: things like C3PO, Yoda, Luke.
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2:18 - 2:21So, in anticipation, I would be this young designer
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2:21 - 2:23in the back of the room, and I would raise my hand,
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2:23 - 2:25and I would ask questions.
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2:25 - 2:27I mean, in retrospect, probably stupid questions,
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2:28 - 2:32but things like, "What's this Caps Lock key for?"
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2:32 - 2:36or "What's this Num Lock key for?" You know, that thing?
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2:37 - 2:38"You know, do people really use it?
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2:38 - 2:41Do they need it? Do they want it in their homes?"
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2:41 - 2:44(Laughter)
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2:44 - 2:49What I realized then is, they didn't really want to change
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2:49 - 2:52the legacy stuff; they didn't want to change the insides.
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2:52 - 2:57They were really looking for us, the designers, to create the skins,
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3:02 - 3:05to put some pretty stuff outside of the box.
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3:06 - 3:08And I didn't want to be a colorist.
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3:08 - 3:10It wasn't what I wanted to do.
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3:10 - 3:12I didn't want to be a stylist in this way.
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3:12 - 3:14And then I saw this quote:
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3:14 - 3:19"advertising is the price companies pay for being unoriginal."
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3:19 - 3:21(Laughter)
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3:22 - 3:25So, I had to start on my own. So I moved to San Francisco,
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3:25 - 3:28and I started a little company, fuseproject.
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3:29 - 3:31And what I wanted to work on is important stuff.
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3:31 - 3:35And I wanted to really not just work on the skins,
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3:36 - 3:39but I wanted to work on the entire human experience.
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3:39 - 3:43And so the first projects were sort of humble,
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3:43 - 3:48but they took technology and maybe made it into things
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3:48 - 3:51that people would use in a new way,
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3:51 - 3:52and maybe finding some new functionality.
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3:52 - 3:56This is a watch we made for Mini Cooper, the car company,
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3:56 - 3:57right when it launched,
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3:57 - 4:00and it's the first watch that has a display
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4:00 - 4:02that switches from horizontal to vertical.
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4:02 - 4:07And that allows me to check my timer discretely, here,
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4:07 - 4:08without bending my elbow.
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4:08 - 4:11And other projects, which were really about transformation,
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4:12 - 4:15about matching the human need.
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4:15 - 4:18This is a little piece of furniture for an Italian manufacturer,
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4:18 - 4:20and it ships completely flat,
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4:20 - 4:24and then it folds into a coffee table and a stool and whatnot.
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4:25 - 4:26And something a little bit more experimental:
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4:26 - 4:29this is a light fixture for Swarovski,
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4:30 - 4:32and what it does is, it changes shape.
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4:32 - 4:36So, it goes from a circle, to a round, to a square, to a figure eight.
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4:36 - 4:39And just by drawing on a little computer tablet,
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4:39 - 4:43the entire light fixture adjusts to what shape you want.
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4:44 - 4:46And then finally, the leaf lamp for Herman Miller.
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4:46 - 4:48This is a pretty involved process;
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4:48 - 4:50it took us about four and a half years.
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4:50 - 4:54But I really was looking for creating a unique experience of light,
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4:55 - 4:56a new experience of light.
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4:56 - 5:01So, we had to design both the light and the light bulb.
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5:01 - 5:05And that's a unique opportunity, I would say, in design.
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5:05 - 5:07And the new experience I was looking for
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5:07 - 5:10is giving the choice for the user to go from
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5:10 - 5:13a warm, sort of glowing kind of mood light,
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5:13 - 5:16all the way to a bright work light.
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5:16 - 5:18So, the light bulb actually does that.
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5:19 - 5:21It allows the person to switch,
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5:21 - 5:23and to mix these two colorations.
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5:23 - 5:26And it's done in a very simple way:
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5:26 - 5:28one just touches the base of the light,
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5:29 - 5:31and on one side, you can mix the brightness,
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5:31 - 5:34and on the other, the coloration of the light.
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5:34 - 5:39So, all of these projects have a humanistic sense to them,
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5:39 - 5:41and I think as designers we need to really think
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5:41 - 5:45about how we can create a different relationship
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5:45 - 5:47between our work and the world,
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5:48 - 5:49whether it's for business,
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5:49 - 5:54or, as I'm going to show, on some civic-type projects.
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5:54 - 5:59Because I think everybody agrees that as designers we bring
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5:59 - 6:04value to business, value to the users also,
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6:04 - 6:08but I think it's the values that we put into these projects
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6:08 - 6:11that ultimately create the greater value.
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6:12 - 6:13And the values we bring
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6:13 - 6:17can be about environmental issues,
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6:17 - 6:20about sustainability, about lower power consumption.
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6:20 - 6:24You know, they can be about function and beauty;
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6:24 - 6:25they can be about business strategy.
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6:25 - 6:27But designers are really the glue
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6:28 - 6:30that brings these things together.
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6:30 - 6:35So Jawbone is a project that you're familiar with,
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6:36 - 6:39and it has a humanistic technology.
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6:39 - 6:42It feels your skin. It rests on your skin,
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6:42 - 6:43and it knows when it is you're talking.
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6:43 - 6:45And by knowing when it is you're talking,
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6:46 - 6:48it gets rid of the other noises that it knows about,
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6:48 - 6:51which is the environmental noises.
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6:51 - 6:53But the other thing that is humanistic about Jawbone
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6:53 - 6:58is that we really decided to take out all the techie stuff,
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6:59 - 7:01and all the nerdy stuff out of it,
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7:01 - 7:03and try to make it as beautiful as we can.
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7:03 - 7:04I mean, think about it:
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7:04 - 7:09the care we take in selecting sunglasses, or jewelry,
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7:11 - 7:15or accessories is really important,
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7:15 - 7:18so if it isn't beautiful, it really doesn't belong on your face.
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7:19 - 7:22And this is what we're pursuing here.
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7:22 - 7:25But how we work on Jawbone is really unique.
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7:26 - 7:28I want to point at something here, on the left.
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7:28 - 7:32This is the board, this is one of the things that goes inside
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7:32 - 7:34that makes this technology work.
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7:34 - 7:36But this is the design process:
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7:36 - 7:37there's somebody changing the board,
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7:37 - 7:41putting tracers on the board, changing the location of the ICs,
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7:41 - 7:44as the designers on the other side are doing the work.
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7:44 - 7:48So, it's not about slapping skins, anymore, on a technology.
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7:48 - 7:50It's really about designing from the inside out.
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7:50 - 7:52And then, on the other side of the room,
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7:53 - 7:54the designers are making small adjustments,
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7:54 - 7:59sketching, drawing by hand, putting it in the computer.
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7:59 - 8:03And it's what I call being design driven.
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8:03 - 8:04You know, there is some push and pull,
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8:05 - 8:07but design is really helping define
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8:07 - 8:10the whole experience from the inside out.
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8:11 - 8:13And then, of course, design is never done.
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8:13 - 8:17And this is -- the other new way that is unique
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8:17 - 8:19in how we work is, because it's never done,
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8:19 - 8:21you have to do all this other stuff.
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8:21 - 8:24The packaging, and the website, and you need to continue
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8:24 - 8:27to really touch the user, in many ways.
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8:28 - 8:32But how do you retain somebody, when it's never done?
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8:32 - 8:38And Hosain Rahman, the CEO of Aliph Jawbone,
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8:39 - 8:42you know, really understands that you need a different structure.
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8:42 - 8:45So, in a way, the different structure is that we're partners,
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8:46 - 8:51it's a partnership. We can continue to work
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8:51 - 8:53and dedicate ourselves to this project,
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8:54 - 8:56and then we also share in the rewards.
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8:56 - 9:01And here's another project, another partnership-type approach.
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9:01 - 9:03This is called Y Water,
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9:03 - 9:06and it's this guy from Los Angeles, Thomas Arndt,
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9:07 - 9:09Austrian originally, who came to us,
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9:09 - 9:13and all he wanted to do was to create a healthy drink,
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9:13 - 9:16or an organic drink for his kids,
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9:16 - 9:19to replace the high-sugar-content sodas
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9:20 - 9:22that he's trying to get them away from.
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9:22 - 9:24So, we worked on this bottle,
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9:25 - 9:27and it's completely symmetrical in every dimension.
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9:27 - 9:33And this allows the bottle to turn into a game.
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9:34 - 9:35The bottles connect together,
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9:35 - 9:39and you can create different shapes, different forms.
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9:39 - 9:40(Laughter)
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9:40 - 9:42(Applause)
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9:42 - 9:43Thank you.
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9:43 - 9:44(Applause)
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9:45 - 9:46And then while we were doing this,
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9:46 - 9:50the shape of the bottle upside down reminded us of a Y,
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9:50 - 9:55and then we thought, well these words, "why" and "why not,"
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9:55 - 9:57are probably the most important words that kids ask.
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9:58 - 10:01So we called it Y Water. And so this is
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10:01 - 10:04another place where it all comes together in the same room:
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10:04 - 10:10the three-dimensional design, the ideas, the branding,
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10:10 - 10:12it all becomes deeply connected.
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10:13 - 10:15And then the other thing about this project is,
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10:15 - 10:19we bring intellectual property,
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10:19 - 10:21we bring a marketing approach,
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10:21 - 10:23we bring all this stuff, but I think, at the end of the day,
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10:23 - 10:25what we bring is these values,
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10:25 - 10:28and these values create a soul for the companies we work with.
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10:29 - 10:30And it's especially rewarding when your design work
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10:30 - 10:32becomes a creative endeavor,
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10:33 - 10:35when others can be creative and do more with it.
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10:35 - 10:36Here's another project,
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10:36 - 10:39which I think really emulates that.
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10:39 - 10:44This is the One Laptop per Child, the $100 laptop.
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10:46 - 10:47This picture is incredible.
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10:47 - 10:52In Nigeria, people carry their most precious belongings on their heads.
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10:53 - 10:55This girl is going to school with a laptop on her head.
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10:55 - 10:57I mean, to me, it just means so much.
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10:59 - 11:01But when Nicholas Negroponte --
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11:01 - 11:03and he has spoken about this project a lot,
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11:03 - 11:08he's the founder of OLPC -- came to us
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11:08 - 11:11about two and a half years ago,
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11:12 - 11:14there were some clear ideas.
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11:14 - 11:17He wanted to bring education and he wanted to bring technology,
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11:18 - 11:19and those are pillars of his life,
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11:19 - 11:23but also pillars of the mission of One Laptop per Child.
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11:25 - 11:29But the third pillar that he talked about was design.
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11:29 - 11:33And at the time, I wasn't really working on computers.
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11:33 - 11:35I didn't really want to, from the previous adventure.
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11:35 - 11:37But what he said was really significant,
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11:38 - 11:40is that design was going to be why the kids
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11:40 - 11:42were going to love this product,
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11:42 - 11:44how we were going to make it low cost, robust.
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11:44 - 11:50And plus, he said he was going to get rid of the Caps Lock key --
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11:51 - 11:53(Laughter) --
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11:53 - 11:54and the Num Lock key, too.
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11:55 - 11:59So, I was convinced. We designed it to be iconic,
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11:59 - 12:04to look different. To look like it's for a kid, but not like a toy.
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12:05 - 12:07And then the integration of
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12:07 - 12:10all these great technologies, which you've heard about,
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12:10 - 12:13the Wi-Fi antennas that allow the kids to connect;
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12:13 - 12:16the screen, which you can read in sunlight;
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12:17 - 12:19the keyboard, which is made out of rubber,
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12:19 - 12:21and it's protected from the environment.
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12:21 - 12:24You know, all these great technologies really happened
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12:24 - 12:28because of the passion and
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12:28 - 12:31the OLPC people and the engineers.
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12:31 - 12:33They fought the suppliers,
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12:33 - 12:37they fought the manufacturers.
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12:37 - 12:40I mean, they fought like animals
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12:41 - 12:43for this to remain they way it is.
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12:43 - 12:48And in a way, it is that will that makes projects like this one --
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12:50 - 12:51allows the process
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12:51 - 12:53from not destroying the original idea.
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12:54 - 12:56And I think this is something really important.
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12:56 - 12:59So, now you get these pictures --
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12:59 - 13:02you get up in the morning, and you see the kids in Nigeria
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13:02 - 13:03and you see them in Uruguay
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13:04 - 13:08with their computers, and in Mongolia.
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13:08 - 13:11And we went away from obviously the beige.
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13:11 - 13:12I mean it's colorful, it's fun.
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13:12 - 13:16In fact, you can see each logo is a little bit different.
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13:17 - 13:19It's because we were able
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13:19 - 13:24to run, during the manufacturing process,
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13:25 - 13:2620 colors for the X and the O,
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13:26 - 13:28which is the name of the computer,
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13:29 - 13:32and by mixing them on the manufacturing floor,
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13:32 - 13:35you get 20 times 20: you get
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13:36 - 13:38400 different options there.
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13:38 - 13:40So, the lessons from seeing the kids
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13:40 - 13:42using them in the developing world are incredible.
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13:42 - 13:45But this is my nephew, Anthony, in Switzerland,
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13:46 - 13:48and he had the laptop for an afternoon,
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13:48 - 13:50and I had to take it back. It was hard.
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13:51 - 13:52(Laughter)
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13:52 - 13:56And it was a prototype. And a month and a half later,
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13:56 - 13:57I come back to Switzerland,
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13:57 - 14:01and there he is playing with his own version.
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14:03 - 14:04(Laughter)
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14:04 - 14:06Like paper, paper and cardboard.
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14:09 - 14:14So, I'm going to finish with one last project,
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14:14 - 14:16and this is a little bit more of adult play.
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14:17 - 14:18(Laughter)
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14:18 - 14:21Some of you might have heard about the New York City condom.
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14:22 - 14:27It's actually just launched, actually launched on Valentine's Day,
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14:27 - 14:29February 14, about 10 days ago.
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14:30 - 14:34So, the Department of Health in New York came to us,
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14:34 - 14:39and they needed a way to distribute
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14:39 - 14:4436 million condoms for free to the citizens of New York.
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14:44 - 14:49So a pretty big endeavor, and we worked on the dispensers.
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14:49 - 14:52These are the dispensers. There's this friendly shape.
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14:52 - 14:56It's a little bit like designing a fire hydrant,
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14:57 - 15:00and it has to be easily serviceable:
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15:02 - 15:05you have to know where it is and what it does.
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15:05 - 15:09And we also designed the condoms themselves.
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15:10 - 15:12And I was just in New York at the launch,
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15:12 - 15:15and I went to see all these places where they're installed:
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15:15 - 15:20this is at a Puerto Rican little mom-and-pop store;
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15:20 - 15:23at a bar in Christopher Street; at a pool hall.
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15:24 - 15:27I mean, they're being installed in homeless clinics -- everywhere.
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15:27 - 15:29Of course, clubs and discos, too.
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15:31 - 15:33And here's the public service announcement for this project.
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15:33 - 15:47(Music)
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15:48 - 15:49(Laughter)
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15:49 - 15:51Get some.
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15:51 - 15:57(Applause)
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15:57 - 16:01So, this is really where design
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16:01 - 16:02is able to create a conversation.
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16:02 - 16:04I was in these venues, and people were,
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16:05 - 16:08you know, really into getting them. They were excited.
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16:08 - 16:12It was breaking the ice,
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16:13 - 16:15it was getting over a stigma,
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16:15 - 16:17and I think that's also what design can do.
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16:19 - 16:20So, I was going to
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16:20 - 16:24throw some condoms in the room and whatnot,
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16:24 - 16:28but I'm not sure it's the etiquette here.
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16:28 - 16:29(Laughter)
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16:29 - 16:31Yeah? All right, all right. I have only a few.
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16:31 - 16:33(Laughter)
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16:34 - 16:37(Applause)
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16:37 - 16:43So, I have more, you can always ask me for some more later.
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16:44 - 16:45(Laughter)
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16:45 - 16:49And if anybody asks why you're carrying a condom,
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16:49 - 16:50you can just say you like the design.
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16:50 - 16:53(Laughter)
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16:54 - 16:56So, I'll finish with just one thought:
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16:56 - 17:00if we all work together on creating value,
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17:00 - 17:04but if we really keep in mind the values of the work that we do,
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17:04 - 17:09I think we can change the work that we do.
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17:10 - 17:13We can change these values, can change the companies we work with,
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17:13 - 17:17and eventually, together, maybe we can change the world.
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17:18 - 17:19So, thank you.
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17:19 - 17:26(Applause)
- Title:
- Designing objects that tell stories
- Speaker:
- Yves Behar
- Description:
-
more » « less
Designer Yves Behar digs up his creative roots to discuss some of the iconic objects he's created (the Leaf lamp, the Jawbone headset). Then he turns to the witty, surprising, elegant objects he's working on now -- including the "$100 laptop."
- Video Language:
- English
- Team:
closed TED
- Project:
- TEDTalks
- Duration:
- 17:26
| TED edited English subtitles for Designing objects that tell stories | ||
| TED added a translation |