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In this video, we're going to be
looking at basic trig identities
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and how to use them to solve
trigonometric equations. Trig
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equation is an equation that
involves a trig function or
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functions. When we solve it,
what we do is find a value for
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the trig function and then find
the angle that corresponds to
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that particular trig function.
But what we want to start is
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with the idea of a right angle
triangle and go back.
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To the well known theorem of
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Pythagoras. So let's begin with
our right angle triangle. There
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the right angle in and let's
label the sides and the angles.
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So will have this.
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As a side of length a,
this is a side of length
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B and the hypotenuse. The
side that is opposite the
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right angle will call C.
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And our label, this angle here
the angle a.
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Now Pythagoras theorem tells us
that if we take the square of
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this side. And the square of
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this side. Add them together.
We'll get the square of this
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side, so Pythagoras theorem
tells us that A squared plus B
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squared is equal to C squared.
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Now. Let's divide throughout by
C squared, divided every term in
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this equation by C squared.
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So we have a squared over C
squared plus B squared over C
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squared is equal to and this
side we would have C squared
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over C squared, but that of
course is just one.
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Now we can rewrite A squared
over C squared as a oversee all
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squared. And we can do the
same here with B squared over C
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squared. We can rewrite that as
B. Oversee all squared.
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And it still equal to 1.
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Let's go back to this
triangle again.
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What does a oversee represent?
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Well, a over C is the side
opposite to the angle a.
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Divided by the hypotenuse.
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And so opposite divided by
hypotenuses sign. So this, a
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oversee is sign of a sign of
the angle A and we have to
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square it. Now we could write
it like that, sign a squared,
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and for the moment I will plus
and let's have a look at B over
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C or B is the adjacent side to
the angle A and C is the
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hypotenuse, so B oversee is
adjacent over hypotenuse and
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that's cosine. So we can replace
B oversee by cause A and we need
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to square it still.
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Equal to 1.
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Now this notation sign.
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Squared, I just said sine
squared, so rather than writing
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it to sign a squared, which
might be confused with squaring
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the a, let's put the square on
the sign and so the notation for
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the sign of a times by the sign
of a is sine squared a written
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like that plus, and we use
exactly the same technique cost
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squared A. Equals 1.
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Now that is an identity because
it is true for all angles
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a like this in a right
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angle triangle. However.
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I could have done this for the
definitions of sine and cosine
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that come from a unit circle.
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In which case?
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This identity would be true for
all angles a no matter what
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their size, and that's the case.
This is a basic trig identity
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that sine squared of an angle
plus cost squared of an angle
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equals 1. It's true for
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all angles. What developed this
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identity now? To give
us two more basic
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identity's. So let's
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begin. With sine
squared A plus cost
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squared A equals 1.
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Our basic fundamental identity,
one that you really must learn
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and know and come to recognize
every time that you see it.
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What I want to do is
divide everything by this term
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here cause squared A.
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So sine squared a divided
by Cos squared A.
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Plus cost squared a divided
by Cos squared a is
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one over cause squared A.
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Now, because I've divided
everything by Cos squared, this
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is still a true equation. Still
in fact an identity.
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So sine squared over cost
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squared. Will sign over. Cause
is tan and so this is in
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fact TAN squared A.
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Plus cost squared divided by
Cos squared is just one.
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Now, one over cause is sick, and
so we can rewrite this as sex
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squared A. And so we have
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another identity. And normally
we would write this as sex
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squared a is 1 + 10
squared a. So there's our second
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basic fundamental identity
that's derived directly from
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sine squared plus cost squared
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is one. Well, if we
can divide this equation by Cos
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squared, surely we can do the
same thing but with sine
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squared. So we can divide the
whole of this equation by sine
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squared. We start again by
writing down our basic
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fundamental identity. Sine
squared plus cost squared is
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one. And as we said,
instead of dividing everything
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by Cos squared, we're going to
divide everything by sine
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squared. So that we
have everything in the
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identity divided by sine
squared. So it's still
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true for all angles.
A sine squared divided
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by sine squared. That's
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just one. House.
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Now we've. 'cause squared
divided by sine squared. So
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we've caused divided by sign all
squared and cons divided by sign
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is just caught.
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So that is cot squared.
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A. Equals and here with
one over sine squared.
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One over sine is kosach
and so one over sine
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squared is cosec squared.
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And so there we have our
third fundamental identity, one
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plus Scott squared is cosec
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squared. So we've
now got three basic
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fundamental identity's. I just
write them down here in
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this corner sign square day.
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Cost Square day.
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Is one.
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1. Post
and squared a is sex
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squared A and one plus
cot? Squared a? Is cosec
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squared A? Now the use that
we're going to make of these is
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to help us solve particular
kinds of trigonometric
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equations. So first of all,
let's look at this one 2.
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10 squared X.
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Is equal to sex
squared X.
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What we need to do is looking
at this equation related to
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one of these three identity's
and it's fairly obvious that
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this is the one.
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So what we need to do then is
get everything in terms of
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either tans. Or sex.
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Well, our identity says that's X
squared is equal to 1 + 10
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squared. So let's replace the
sex squared here by 1 + 10
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squared. So we have two 10
squared X is equal to 1 plus.
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10 squared X.
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And now we can take 10 squared
away from each side, which will
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leave us with one 10 squared
this side and equals 1 there.
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So now we can take the square
root of both sides, so Tan X is
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equal to 1. And let's not forget
when we take a square root.
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We've got 2 answers, plus or
minus one in this case.
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Now, the one thing that we
didn't specify at the beginning
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of this question was what was
the range of values that we were
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going to be working with 4X.
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Well, since we didn't specify at
the beginning, I think we're
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entitled to put in any range of
values that we want. So for the
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moment, let's say that we're
going to look at this for X.
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Between equal to 0 but
less than 2π.
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Sotan axes one or minus one.
Let's sketch the graph.
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Of tanks between North and 2π,
so it looks like that.
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Asymptotes. Like that asymptotes
and like that.
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This is 2π this one we know
is π by 2.
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This where it crosses the X axis
is π, and this one here is 3 Pi
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by two. 10 X equals
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1. That's one of those
special angles.
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45 degrees if we were working in
degrees or pie by 4 radians. If
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we're working in radians. So for
the one bit we want Thai by 4,
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but where else do we want to be?
Here's one, and if we go across
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the tan graph we can see we meet
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it here. That's the pie by 4
and we meet it here.
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And that is going to be in there
halfway between pie and three Pi
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by two, and so that is going to
be at five π by 4. So there's
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our second answer.
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Coming from one and then we've
got the minus one, so let's go
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across at minus one.
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Till we meet the graph.
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There and there.
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This is half way between pie by
two and Π, and so that's going
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to be three π by 4.
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And this one is halfway between
three Pi by two an 2π and so
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that's going to be 7 Pi by 4,
and so there are.
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Four solutions to this question.
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Let's take another example and
this time I'm going to take one
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that will make use of one more
of these particular basic
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identity's. So two
sine squared
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X. Close
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call sex.
Equals 1.
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Now this has got sine squared's
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in it. And the cause?
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Well, fairly obviously, I think
we ought to be using sine
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squared plus cost. Squared is
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one. But what do we replace? Do
we try and replace the cause or
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do we try and replace the sign?
We've got a choice. Well, the
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identity says sign squared plus
cost squared equals 1.
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So if it's sine squared that's
in the identity, then perhaps
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it's the sine squared that we
ought to replace. So let's
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make that replacement instead
of sine squared.
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Be'cause sine squared plus cost
squared is one sign. Squared
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must be 1 minus Cos squared.
So in there will write 1
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minus Cos squared X plus cause
X equals 1.
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Multiply out the brackets
2 - 2 cost
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squared X plus cause
X equals 1.
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Well, if we simplify this, what
we're going to end up with is a
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quadratic equation where the
variable is going to be cause X.
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So let's move this term minus
two cost squared X over to this
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side of the equation. By adding
two cost squared X to each side
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so that we get it positive at
this side. And So what I want to
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end up with is an equation
that's equal to 0, so.
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Equals 0 at this to both
sides. To cost squared X, take
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this away from both sides,
because that's plus cause X, so
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minus cause X.
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Take the two away from both
sides, so that's one. Take away
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these two is minus one.
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As we said before, this is
now just a quadratic.
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So let's see if we can
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factorize it. Remembering that
the variable is cause X, well we
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want two numbers that will
multiply together is to give us
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2 cost squared X, which suggests
perhaps two Cos X and cause X.
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We want two numbers that will
multiply together to give us
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minus one. Well, let's put ones
in for the moment and worry
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about the sign now.
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If I take 2 cause X times
by one here, I will get
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just to cause X.
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If I take 1 by cause X here I
will get just cause X and I want
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to end up with minus Cos X,
which means I've really got to
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take away the result of doing
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this multiplication. So the
minus sign there and a plus side
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there. So what does this
tell us? If this expression is
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equal to 0, then either 2
calls X plus one equals 0
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or cause X.
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Minus one equals 0. This gives
us a nice little equation that
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says cause X is equal to. I'll
take one away from both sides,
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so that's minus one and divide
both sides by two, so cause X is
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equal to minus 1/2 or.
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Cause X is equal to 1.
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And so in order to solve this
equation at the top, I've now
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reduced it to solving these two
much simpler equations at the
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bottom. So I'll turn over the
page now and take these two with
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me. So cause X
is equal to minus
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1/2. All.
Kohl's X is equal to wall.
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Now again, when we start at
solving this, we did not have a
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range of values for Cos X. So
let's say that again we're going
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to work with this range of
values. X is greater than or
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equal to 0, but less than two
Pi. What we need to do first is
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sketch the graph of Cos X in
that range. So the graph of Cos
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X in that range looks like that.
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This is π by 2.
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This is pie.
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Three Pi by two
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and 2π. This is one
on the Y axis and minus one on
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the X axis. So what are our
values? Well, let's take this
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equation first cause X equals
one. We go across at one.
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We've got this value here.
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X equals 0.
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And this value here X equals 2π,
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but. This here says X is
strictly less than 2π, so
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if I included it.
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Be right across it out because
it's not within the range of
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values. Let's now have a look
at this cause X equals minus
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1/2. Well minus 1/2 is there.
So let's go across and see
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where this meets the graph
there and there.
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Right, this again, is connected
with one of those very special
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angles. If concept X had
been equal to 1/2, then
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X would be equal to 60
degrees or pie by three.
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That's about there.
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These curves are symmetric, so
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this one. Instead of being
pie by three from there is π
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by three back from pie.
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And so this tells us that X is
equal to 2π by 3.
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Or it's pie by three on from
there, which gives us four Pi by
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three. So there we've got our
answers. Two of them there, and
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one of them there.
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So.
Let's take another example.
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Three cop squared X
is equal to Cosec
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X. Minus one.
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So the identity that we want
is the one that talks to
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us about cot squared and Cosec
squared. But which term should
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we replace now? Let's recall the
identity is one plus cot
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squared. X is cosec squared X.
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Well, as we saw in the last
example, we want to arrive at a
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quadratic that we can factorise
it therefore makes no sense to
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try and substitute for the Cosec
'cause to do that we have to get
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square roots in it.
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But if we substitute for the cot
squared, we can do so much
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better. Because we will just
have a direct substitution that
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will involve cosec squared and
hopefully get a quadratic. So
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instead of caught squared will
replace it. By changing this
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around, that tells us that
caught squared X is equal to
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cosine X squared X minus one, so
that will be 3.
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Cosec squared X minus
one is equal to
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cosec X minus one.
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Multiply out the brackets.
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3. Cosec squared
X minus three. Don't forget when
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you multiply out brackets, you
must multiply everything inside
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the bracket by what's outside,
so we've got to have the three
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times by the minus one there
equals cosec X minus one.
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Let's get everything on one side
of the equation so it says
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equals 0. Keep the square term
to be the positive term.
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That makes factorization
easier, so free KOs X
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squared X takeaway. This
code set from each side.
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And now I've minus three here,
and I've minus one here. I want
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to take the minus one over to
that site, so I have to add 1 to
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each side, so minus three plus
One is minus 2.
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Equals 0.
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Now. Factorise
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this equation. The
variable is kosach, so we're
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going to have three cosec in
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here. And cosec X in there
because that kinds by that will
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give us that term there three
cosec squared X. And now I've
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got the minus two to deal with.
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Well to itself is 2 times by
one. If I put the two in here
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then I'm going to multiply the
two by the three, and that's
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going to give me 6, which is a
very big number in Association
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with the cosack. I only want
minus one cosec, so let's put
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the two in there on the one in
there. Now I've got to balance
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the signs I want, minus two
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here. So one of these has got to
be negative and I see that
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what's going to make the
decision for me. Is this minus
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cosec X? So I need the bigger
bit in size to be negative.
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Which seems to me that the three
cosec X has got to go with us
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minus one, so three cosec times
by minus one is minus three
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kosek. And then I've got +2
kocek there gives me the minus
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the single cosec that I want.
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Solving a quadratic two brackets
multiplied together equal 0.
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That means one of these brackets
or the other one.
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Has got to be
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equal to. 0.
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So. But this one I
can take two away from each side
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and divide by three. So we have
cosec X is equal to minus two
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over three or minus 2/3.
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And here kosek.
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X is equal to 1, so
again we've reduced.
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An equation like this to
solving two much smaller, much
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simpler equations. So taking
these two over the
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page cosec X is
minus 2/3 or?
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Cosec X is one.
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Now what is cosec? Cosack
is one over sine X.
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So let's write
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that down. If you just
look at this one over sine X
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equals 1. While that can only
mean cynex itself is equal to 1,
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and if we can turn this upside
down, we can do the same this
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side. So turning that back
upside down, sign X is equal to
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minus three over 2.
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Now when we began this equation
and we began to solve it, we
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didn't state a range of values
of X, so let's use the range
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again that we've been using and
that is X greater than or equal
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to 0, but less than 2π.
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Let's just sketch the graph of
cynex over that range of values.
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Graph of Cynex will look like
that going from North.
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Through pie by two.
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Pie.
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Three π by 2.
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And 2π and it will range between
plus one and minus one. So
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again, if we look at this
solution here, we can see
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straightaway. We've got the one
solution here at X equals π by
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2. Let's have a look at this
one. Sign X equals minus three
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over two. Well, that's here.
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And of course there's a problem.
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This doesn't mean the graph
anywhere. There are no values of
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X that will produce minus three
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over 2. Be'cause sign is
contained between plus one
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and minus one. That doesn't
mean that we've done it
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wrong. All it means is that
there are no values of X
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that come from this
equation, and so the only
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solutions are those that
come from this equation
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here, so this.
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Is our answer and
our only answer.
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Will take one more.
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Example, this one is cost
squared X minus sign squared X
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is equal to 0.
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Now we've got an identity
that says cost squared plus
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sign squared is one, so I
could choose to replace
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either the cost squared all
the sine squared.
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But The reason I've chosen
this example is that you can
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do it another way.
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So let's have a look at the
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other way. This is cost
squared minus sign squared. So
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in algebra terms it's the
difference of two squares. It's
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A squared minus B squared and
that has a standard
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factorization of A-B A+B.
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So this factorizes
as cause X
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minus sign X.
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And cause X plus
sign X equals 0.
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So one of these two brackets,
one or the other, is equal to
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0, so cause X minus sign X
equals 0 or.
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Cause X plus sign
X equals 0.
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Let's develop this one first,
cause X minus sign X equals 0
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means that they must be the same
cause X and sign X are the same.
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Divide both sides by Cos X and
we get sign over calls which is
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tan. And so Tan X is equal to
dividing both sides by Cos X Cos
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divided by cause is just one.
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Or Look at this
one. Take kozaks away from each
-
side and we have sine X is equal
to minus Cos X. Divide both
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sides by cause X sign X over
cause exusia gain tanks and
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minus cause X divided by Cos X
is minus one.
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We've broken that down into
two separate equations.
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Let's have a look at how we
solve them. Again, let's assume
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that the range of values of X is
not to pie.
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And let's sketch the graph of
tan in that range.
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Sketches don't have to be
accurate, just enough to give us
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a picture of the symmetry of the
curve to help us solve the
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equation. Tan X is one we know
that this is one of those
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special angles that its 45
degrees in degrees. But since
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we're working in radians, it's X
equals π by 4. In other words,
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were across here.
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One there is π by 4,
halfway between North and pie by
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two. So again, this is.
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Pie and the one we want is there
that will be halfway between pie
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and three Pi by two. So this is
going to give us the one that is
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halfway between pie and three Pi
by two, five π by 4.
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With this one, where minus one.
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So we're down here, meet, sit
there half way between pie by
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two and Π, and so X there is
going to be three π by 4.
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And meets the curve again here
halfway between three Pi by two
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an 2π. So that's going to be 7
Pi by 4.
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So by spotting that we could
factorise this equation, we
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didn't need to use the
identity and we came up with
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these solutions.
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If you want, you can use the
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identity. Notice what we get
here are the all the pie by
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force if you like.
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Only old pie by falls pie by 4
five. PI43 Pi 4 Seven π by 4.
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So let's have a look at this
equation again, Cos squared X.
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Minus sign squared X equals 0.
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And we're going to use our basic
trig identity to solve it, so we
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know that sine squared X plus
cost squared X is equal to 1.
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I'm going to replace the sine
squared here, so let's have a
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look what is sine squared
according to our identity sign
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squared X? If we take away Cos
squared from each side is 1
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minus Cos squared X. So I'm
going to take that, put it in
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there. Cos squared X minus,
then a bracket 1 minus
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Cos squared X.
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And I use the bracket because
I'm taking away all of this
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expression, not just a little
bit of it, but all of it. So the
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bracket show that now I need to
remove the brackets.
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Cos squared X minus one and
minus minus gives me a plus.
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Cos squared X equals 0.
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So now I've cost squared plus
cost squared. That's two of
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them. Two cost squared X equals.
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Wall by adding this one to both
sides. Now let me divide by two.
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Cost squared X is one over 2.
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Now at this point I could say
one over 2 and half. That's not
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.5 and get my Calculator out
because I'm going to have to
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take a square root.
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But I don't want to do that,
why not? Well, half is a nice
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number and I happen to know, for
instance, that sign 30 is 1/2
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cost, 60 is 1/2. I also know
that sign of 45 and cause of 45
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are both one over the square
root of 2, so there are enough
-
indications here to suggest to
me that there is a nice
-
relationship. Between the angle
and the cosine that I'm going to
-
get when I take the square root,
so I don't want to spoil that
-
relationship by messing it up
with a lot of decimals through a
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Calculator. So let's take that
square root cause of X is one
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over the square root of 2.
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But I've taken a square root so
that means not only must I have
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plus, but I must have minus.
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Now we didn't say at the
beginning what was the range
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of values of X, so let's take
the range that we've been
-
working with, namely between
North and 2π.
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So a sketch of the graph just to
help us see where we are.
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Here. Pie by two.
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Here pie.
-
Three Pi by two there and 2π
there and our cosine function
-
ranges between one and minus
-
one. We know that the cosine of
X is one over Route 2. We know
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that's 45 degrees or radians π
by 4, so we know that we're
-
here. Arc PY by 4
and of course right across there
-
and again halfway between these
two, so this bit is telling us
-
X is π by 4 or its
partner is here halfway between
-
three. Pi by two and 2π Seven
Π by 4.
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And then 4 - 1 over Route 2,
we're going to be about there.
-
Go across to the graph.
-
Up to the X axis and again this
by the symmetry of the curve
-
must be half way between pivi 2
and Π, and so that gives us
-
three π by 4.
-
And here again, halfway between
pie and three Pi by two. So
-
again, that gives us five π by
4. So in solving this equation a
-
different way we've got the same
set of answers. And again we can
-
recognize them, because these
are the odd pie by force pie by
-
4, three π by 4, five π by 4,
and Seven π by 4.
-
So whether we do this solution
of the equation by.
-
Using this method.
-
Using the identity or the method
that we had before where we
-
factorized it doesn't matter.
And that's true in solving any
-
of these trig equations. The
method that you use shouldn't
-
matter. It should always give
the same set of answers.
-
But let's just recap where we
started from these three basic
-
and fundamental identity's sign
squared X plus cost squared X
-
is equal to 1.
-
1
-
plus. Hot
squared X is equal
-
tool cosec squared X.
-
And 1 + 10 squared X
is equal to sex squared X.
-
Those are our three
fundamental trigonometric
-
identities, and they must be
learned. They must be known,
-
and you must be able to
recognize them whenever you
-
see them.