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The (Mostly) Complete Lore of Hollow Knight

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    If you were to ask me, “What is your favorite
    video game ever made?”
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    I would have
    to say Cory in the House for the Nintendo
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    DS.
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    But Hollow Knight would be a close second.
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    Hollow Knight was released on February 24th,
    2017 by Team Cherry, an indie game studio
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    based in the mythical land of Adelaide, South
    Australia.
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    Over the past three years, Hollow Knight has
    become an indie darling.
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    The game has sold over three and a half million
    copies, it was the opening game at AGDQ 2019.
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    There’s a Hollow Knight book, a line of
    plushies, T-shirts, nicotine patches, nuclear
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    warheads, and even vinyl records for all you
    goddamn hipsters.
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    Team Cherry had one goal when making Hollow
    Knight.
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    They wanted to create a world that allowed
    players to get completely lost in exploration.
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    We can see this desire in Hollow Knight’s
    design.
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    The levels in Hollow Knight are massive, with
    secrets and rewards hidden in every nook and
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    cranny, be that powerful charms, special abilities
    or uhh...
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    The game’s navigation system requires the
    player to work for their map, forcing them
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    to make a stronger mental image of the world
    in their head.
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    Christopher Larkin’s score and Ari Gibson’s
    artwork lend to this as well, creating an
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    atmosphere that the player won’t want to
    leave.
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    But there’s one aspect of Hollow Knight
    that keeps people like me coming back: the
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    world building.
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    When Super Metroid launched in 1994, it stood
    out for its amazing sense of immersion.
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    Now in 1994, I was busy not being alive, but
    I’ve watched enough YouTube video essays
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    to know that this game was a big deal.
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    In case you didn’t know, Super Metroid is
    basically the granddaddy of all Metroidvanias.
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    That’s why they’re called “MetroidVANIAs”.
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    Now in Super Metroid, there are moments that
    give the player a sense of depth.
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    Basically the feeling that this world exists
    outside of Samus’ interactions with it.
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    In the room right before that diabetic crocodile
    thing, Samus can find the corpse of a random
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    soldier.
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    His inclusion here doesn’t change the gameplay
    at all, but instead gives the player a sense
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    of wonder about the world they are exploring.
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    Who was this guy?
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    Why was he here in the first place?
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    Did he like jazz?
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    Now finding dead bodies and other random garbage
    is pretty cool, right?
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    Well, Hollow Knight basically does the same
    thing.
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    About a dozen times.
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    Through its world building, Hollow Knight
    turns Hallownest into a living kingdom.
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    You can sense the ancient history of the land
    when you look at dilapidated structures or
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    giant barred doors.
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    Nothing feels like it was put into the game
    randomly; there’s a reason for it all.
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    Except those reasons aren’t the easiest
    to uncover.
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    Hollow Knight’s narrative is buried under
    layers of NPC dialogue, item descriptions,
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    lore tablets, and even additional content
    like the Quirrel comic and Fangamer’s Wanderer’s
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    Journal.
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    These past three years have seen an insane
    amount of research by the Hollow Knight community
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    to make sense of Team Cherry’s sprawling
    world.
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    We’ve even made it to the point where people
    are looking at the in-game signs to try and
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    decipher Hallownest’s logographic language.
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    In this video, I hope to give you a long and
    detailed look into the world of Hollow Knight,
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    exploring Hallownest’s history and uncertain
    future.
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    When I’m not busy making surprisingly accurate
    Super Smash Brothers roster speculation videos,
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    or insightful podcasts about beloved subjects
    like the Donkey Kong Country television series,
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    or whatever this was supposed to be, I’m
    usually making videos about Hollow Knight.
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    And while I am a seasoned Hollow Knight lore
    expert, I cannot confirm that every musing
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    or theory presented in this video is completely
    correct.
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    I highly recommend checking out the lore section
    of the Hollow Knight Wiki if you want a more
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    neutral explanation of Hollow Knight’s lore.
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    But if you’re too lazy to read, then I suggest
    you sit back, order some Domino’s pizza
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    or just grab a block of cheese from the fridge,
    and enjoy the mostly complete lore of Hollow
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    Knight.
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    It’s a simple fact of life that every human
    worships a god, be that technology, ideologies,
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    or in rare cases, God.
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    As it turns out, the bugs in Hallownest pretty
    much operate in the same way.
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    From the mosskin born from the dream of a
    giant slug, to the emo kids of the Ancient
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    Civilization who literally worshipped the
    darkness, there is no shortage of things to
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    worship in the world of Hollow Knight.
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    Our story begins with a creature very much
    worthy of worship: a creature born from the
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    carcass of a Wyrm.
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    The carcass can still be found in the Kingdom’s
    Edge and it’s our only good look at what
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    Wyrms actually looked like.
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    At the time Hollow Knight occurs, it is suggested
    there are no Wyrms left in the world.
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    They were incredibly long creatures that featured
    little to no limbs.
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    Another, more mysterious property of Wyrms
    was that they had some kind of prescience
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    or foresight.
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    Basically, they could see the future to some
    capacity.
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    It isn’t clear how effective this ability
    was.
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    Considering how the entire race went extinct,
    this foresight ability must have been pretty
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    shit.
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    Getting back to this particular Wyrm carcass,
    it is explained that this Wyrm traveled across
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    the distant mountains and wastelands beyond
    Hallownest.
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    Once it arrived in Hallownest, the Wyrm died.
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    Except not really.
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    Inside the maw of the carcass sits a pale,
    broken egg, out of which hatched a new form
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    of Wyrm, a being of meager shell.
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    This form of the Wyrm is usually referred
    to as the Pale King, and he’s the character
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    basically responsible for everything that
    happens in Hollow Knight.
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    The Pale King is a higher being, a type of
    creature that exists above all others.
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    His body was said to shine with a radiant
    vistage that harmed those who looked upon
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    him.
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    The ultimate goal of the Pale King seemed
    to be in line with that of other Wyrms.
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    A line from the cryptic Mister Mushroom reads:
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    ...Wyrms pull bugs into their thrall,
    Till ages pass and kingdoms fall,
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    In other words, it’s just in their nature.
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    Dogs wag their tails, cats bury their shit,
    and Wyrms bring massive amounts of bugs into
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    their service in order to form long standing
    kingdoms and civilizations.
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    And here in a far corner of the world, the
    Pale King emerged from the corpse of his former
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    self and began to build his eternal kingdom,
    Hallownest.
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    There’s just one slight problem.
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    There’s like… people already living there.
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    The area that would eventually become Hallownest
    was already filled with mantises, bees, moths,
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    spiders, mushrooms, and bush cosplayers.
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    Each of these groups were already operating
    with their own cultures and societies, and
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    each group had a different interaction with
    the Pale King.
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    One of the more receptive groups to the arrival
    of the Pale King were the mushrooms of the
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    Fungal Wastes.
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    These creatures were able to communicate with
    one another through one shared mind.
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    The mushrooms viewed this shared mind as a
    strength, and they were kinda smug dickheads
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    about it.
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    Ultimately, the mushrooms wearly accepted
    the Pale King’s rule, viewing his foresight
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    as a shield to the dangers of the future.
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    Another group living in the Fungal Wastes
    is the Mantis Tribe.
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    The mantises have a rich cultural history
    reaching back to long before the birth of
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    Hallownest.
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    The mantises are a proud tribe, believing
    in the importance of proving one’s physical
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    strength.
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    The mantises are fiercely territorial but
    will show respect to those who display great
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    power.
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    These Fight Club enthusiasts were lead by
    four powerful Mantis Lords who I guess just
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    kinda sat around waiting for outsiders to
    challenge them.
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    The Mantis Tribe had no interest in the Pale
    King’s kingdom, but the two communities
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    did come to a truce.
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    In exchange for their independence from Hallownest,
    the Mantis Tribe kept the beasts of Deepnest
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    from invading Hallownest.
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    Not sure why they didn’t just go out the
    other exits from Deepnest, but whatever.
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    I’m not an expert on border patrol.
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    I don’t work at ICE anymore.
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    Let’s move on to Deepnest.
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    Now many of the different tribes of Hallownest
    were kind enough to leave lore tablets behind
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    detailing pretty much everything we need to
    know about them.
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    Unfortunately the bugs of Deepnest didn’t
    do that.
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    We know that the spiders of Deepnest had a
    monarchy because why not.
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    Those are always good, right?
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    Also within Deepnest are a separate group
    of spiders that immigrated to Deepnest at
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    some point in the past.
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    This group was known as the Weavers, and they
    established their own culture and history
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    within Deepnest.
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    They used looms of silk to weave stories,
    spells and shields.
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    One thing we know for sure about Deepnest
    is that they really didn’t want anything
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    to do with Hallownest.
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    The struggles of Deepnest-Hallownest relations
    would become painfully clear as time goes
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    on, but for right now, it seems like the two
    remained fairly isolated from one another.
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    Another section of pre-Hallownest includes
    Greenpath.
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    Now as far as we can tell, the Mushrooms,
    Mantises and spiders of Deepnest didn’t
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    worship any Higher Beings.
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    There is this giant mushroom corpse in the
    Fungal Core, but I don’t think this is a
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    Higher Being.
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    I mean, who the hell would want to worship
    a fatass mushroom?
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    Fatass slugs?
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    Now that’s dope.
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    The land we know as Greenpath was created
    by the Higher Being known as Unn.
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    Unn used her great mind to dream the vegetation
    of Greenpath into the once barren caverns.
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    Unn’s followers, the Mosskin, were also
    born out of Unn’s dream, making her their
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    creator.
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    Greenpath at its heigth was actually much
    larger than what we see ingame.
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    At one point, Greenpath stretched into both
    modern day Queen’s Gardens and possibly
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    Fog Canyon.
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    Greenpath’s citizens showed themselves to
    be a fairly developed society.
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    They built a temple at the Lake of Unn in
    order to worship her, and they even had their
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    own line of defense, with Moss Knights showing
    proficiency in combat, using nails and shells
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    as weapons.
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    The Law of Unn continued to remain in effect
    even after the Pale King arrived, but it seems
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    like they allowed the King to establish a
    road through their lands leading travelers
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    to the Heart of Hallownest, hence the name
    Greenpath.
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    Yeah, Team Cherry really racked their brains
    when naming this area, didn’t they?
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    Next we have the Bees.
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    And while there is no lore on how these bees
    can turn into fucking drills, or how they
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    can ignore all known laws of aviation, we
    do know how they reacted to the Pale King.
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    These bugs decided to seal their hive off
    from the rest of the world, with only patrol
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    bees being able to enter and exit the Hive.
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    So yeah, the bees are pretty much pointless
    in this story.
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    And finally, we have the moth tribe.
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    In game, the only moth settlement is the Resting
    Grounds, but the tribe might have also inhabited
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    the Crystal Peak at one point.
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    Now as we all know, moths in real life are
    just complete assholes.
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    As for moths in Hollow Knight, well… it’s
    a bit complicated.
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    The moth race is described as being a rather
    pacifist group, with few ever choosing to
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    take up a weapon.
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    During the Pale King’s reign, the moth race
    delved amongst dreams and the dead, displaying
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    the importance of remembering those who have
    passed, as well as learning how to shape dreams
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    themselves.
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    Similar to the Mosskin, the Moth Tribe was
    born from a Higher Being known as the Radiance.
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    The Radiance is described as being a light
    in which the Moth Tribe basked.
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    So she was basically a giant lamp to them.
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    Another important aspect about the Radiance
    is her ties to dreams and a substance known
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    as Essence.
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    Essence are the remnants of wishes and dreams,
    and are represented in game by these dream
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    catcher particle effects.
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    Essence can take the form of Whispering Roots
    as well as Dream ghosts, both of which are
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    memories taking root in the world.
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    The Radiance appears to be a creature made
    of Essence, but she isn’t the only Higher
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    Being to give off Essence.
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    Unn has green particles, the Pale King has
    grey particles, and this sexy character named
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    Grimm gives off fiery red particles.
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    However, the Radiance appears to be the main
    god when it comes to dreams, even if other
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    gods also dabble in the Dream Realm.
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    Getting back to the Moth Tribe, it is their
    interaction with the Pale King that we need
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    to discuss.
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    Basically, the moths turned their backs on
    the Radiance completely, in order to worship
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    the new light that had appeared, the Pale
    King’s light.
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    So yeah, moths are assholes in this game too.
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    With her tribe forsaking her, the Radiance
    became a forgotten memory, a remnant of the
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    past, and a thing that’s definitely not
    going to come up again later in the video.
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    And so the Pale King’s new kingdom was established:
    Hallownest.
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    But there is one aspect of Hallownest that
    we need to discuss.
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    Unfortunately, to better understand this,
    we’re going to have to read some poetry.
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    In wilds beyond they speak your name with
    reverence and regret,
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    For none could tame our savage souls yet you
    the challenge met,
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    Under palest watch, you taught, we changed,
    base instincts were redeemed,
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    A world you gave to bug and beast as they
    had never dreamed.
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    This is from a poem titled Elegy for Hallownest
    written by Monomon the Teacher.
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    The poem appears at the beginning of every
    playthrough and hints at what the Pale King
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    and his kingdom offered.
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    Much of the land outside of Hallownest appears
    to be a wasteland, where bugs survive off
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    of instinct without the burden of mind.
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    Hallownest somehow taught these bugs and tamed
    their savagery.
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    Basically the Pale King changed the instincts
    of his subjects and granted them higher thought.
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    To get a better picture of this, let’s look
    at two different characters: Boon and Tuk.
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    These adorable panda bug things give us a
    clear display of Hallownest’s effect.
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    While both appear to be the same species of
    bug, Boon is dumb as a sack of rocks, struggling
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    to string together words, while Tuk speaks
    fairly clearly.
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    The main difference between these two characters
    is that while Boon lives outside of Hallownest,
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    Tuk lives beneath the city’s capital.
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    Basically, it appears as though Hallownest
    is a literal holy ground that raises the intelligence
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    of those who dwell within.
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    The Pale King established a path, starting
    from the kingdom’s entrance in King’s
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    Pass, winding through Greenpath and the Fungal
    Wastes, and finally ending at the massive
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    capital at Hallownest’s Heart.
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    We now know the capital city as the City of
    Tears, but this was likely not its original
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    name.
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    The rain that falls down onto the city from
    the Blue Lake above didn’t begin until after
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    the kingdom collapsed.
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    So unless the capital was originally named
    by some edgy literature student, the name
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    City of Tears wouldn’t have made much sense.
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    The King’s motivation for all this appears
    to have been his desire to be worshipped.
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    The citizens of Hallownest believed that the
    Pale King created the world and everything
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    in it.
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    Shrines to the King can be found scattered
    throughout the kingdom, and King’s Idols
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    were created and distributed to followers
    of the King.
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    Despite the worship, the Pale King often kept
    himself hidden from his subjects, possibly
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    to hide his blemishes.
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    I mean, if you look at the size of the real
    Pale King to his statue in the Ancient Basin,
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    the man is clearly overcompensating.
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    The Pale King’s White Palace was also built
    underneath the city, separating him from his
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    subjects even moreso.
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    At the same time, the certain powers became
    shunned in Hallownest, though we don’t know
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    for sure if the Pale King had anything to
    do with this.
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    Lifeblood is a blue liquidy substance that
    leaves those who drink it feeling refreshed.
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    However, the use of lifeblood was seen as
    a taboo, and those who used it were demonized
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    as heretics.
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    The use of soul for combat was also shunned.
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    Soul is a sort of lifeforce in Hollow Knight
    that animates the bodies of living creatures.
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    But some characters are able to control the
    soul of others to conjure powerful spirits.
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    But aside from a few exceptions, no citizens
    of Hallownest ever used this power.
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    However, the Pale King didn’t rule Hallownest
    alone.
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    There was another Higher Being in the mix,
    a being known as the White Lady.
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    The White Lady is this weird root-like being
    that can be found in the modern day Queen’s
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    Gardens.
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    She is encased inside a strange cocoon, and
    we know very little about her.
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    With as much exposition we get for the Pale
    King, there is next to nothing on the White
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    Lady.
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    But one thing we do know is she likes to breed...
    like a lot.
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    The White Lady would often retreat to the
    Queen’s Gardens, an area of land once controlled
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    by the Mosskin.
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    How exactly she walked around and actually
    went places is a lore question to deep for
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    even my expertise.
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    The White Lady is also known as a Pale being,
    along with the Pale King.
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    What exactly are Pale Beings?
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    Well, we don’t really know for sure, but
    they seem to stand out even amongst Higher
  • 16:38 - 16:41
    Beings as being even more powerful.
  • 16:41 - 16:45
    I know that’s a little confusing, so let’s
    try using an example.
  • 16:45 - 16:52
    I’d say that regular higher beings are like
    a TP-Link Archer C7 AC1750 Wireless Dual Band
  • 16:52 - 17:00
    Gigabit Router while Pale Beings are like
    the Asus RT-AX88U AX6000 Dual-Band 8x Gigabit
  • 17:00 - 17:01
    Wifi Router.
  • 17:01 - 17:05
    Under the Pale King, Hallownest underwent
    a bit of an industrial revolution.
  • 17:05 - 17:10
    He ordered the construction of the stagways,
    which were used to transport passengers and
  • 17:10 - 17:11
    goods.
  • 17:11 - 17:15
    The Forgotten Crossroads and the storerooms
    above the City of Tears were used to store
  • 17:15 - 17:18
    goods that traveled along these stagways.
  • 17:18 - 17:22
    The King also ordered the construction of
    the tramways because literally no one is safe
  • 17:22 - 17:24
    from the threat of automation.
  • 17:24 - 17:28
    A tram was built between the Forgotten Crossroads
    and the Resting Grounds.
  • 17:28 - 17:34
    A second tram was built from the Kingdom’s
    Edge, across the Ancient Basin, over to Deepnest.
  • 17:34 - 17:39
    And then a third tram was started in Deepnest
    and attempted to go further into Deepnest.
  • 17:39 - 17:43
    Not sure how useful that would have been to
    the bugs of Hallownest, but whatever.
  • 17:43 - 17:46
    The Pale King’s a smart guy, I’m not gonna
    question him.
  • 17:46 - 17:50
    But anyway, the Pale King’s super smart
    plan to build a tram in Deepnest ended up
  • 17:50 - 17:53
    getting a few of his tram workers killed.
  • 17:53 - 17:57
    The bugs of Deepnest rejected the Pale King’s
    attempt to build a tram in their territory,
  • 17:57 - 18:01
    further cementing the poor relations shared
    between the two groups.
  • 18:01 - 18:06
    Aside from convenient fast travel, regular
    pathways were also used to cart goods around
  • 18:06 - 18:07
    the kingdom.
  • 18:07 - 18:12
    From this was born probably one of the most
    important groups in Hallownest and perhaps
  • 18:12 - 18:13
    even all of fiction.
  • 18:13 - 18:19
    An elusive guild of bugs simply known as menderbugs
    took to maintaining the various signs scattered
  • 18:19 - 18:20
    throughout Hallownest.
  • 18:20 - 18:26
    From the journal entry of one Menderbug, we
    can catch a glimpse into their ancient and
  • 18:26 - 18:28
    unknowable minds.
  • 18:28 - 18:33
    Dear Dear Diary,
    Isn't life just the most beautiful thing.
  • 18:33 - 18:36
    Fixing signs, mending posts, let them break
    I say!
  • 18:36 - 18:38
    I'm a better mender for all that repairing.
  • 18:38 - 18:44
    I sometimes doubt there's a single bug in
    all of Hallownest happier than me.
  • 18:44 - 18:49
    Another example of the Pale King’s expanding
    infrastructure is the Crystal Peak.
  • 18:49 - 18:54
    This area is filled with crystals that grow
    rapidly along walls, ceilings, and even the
  • 18:54 - 18:56
    shells of certain bugs.
  • 18:56 - 19:00
    These crystals were considered valuable to
    the bugs of Hallownest, resulting in large
  • 19:00 - 19:02
    scale mining efforts.
  • 19:02 - 19:06
    We don’t actually see the crystals used
    anywhere else in Hallownest, but they are
  • 19:06 - 19:08
    said to be able to contain a sort of energy.
  • 19:08 - 19:12
    The crystals are also said to sing if you
    listen very carefully.
  • 19:18 - 19:21
    ♫ A strange angelic singing ♫
  • 19:21 - 19:25
    In terms of military, Hallownest’s first
    line of defense appeared to be a group simply
  • 19:25 - 19:28
    known as the Five Great Knights.
  • 19:28 - 19:36
    The members of this esteemed coalition were
    Ogrim, Hegemol, Ze’mer, Dryya, and Isma.
  • 19:36 - 19:41
    For being so important, most of the information
    about these Knights has been lost to time.
  • 19:41 - 19:46
    Ogrim is the Knight we know most about, since
    he is one of the few Knights still alive during
  • 19:46 - 19:48
    the events of the game.
  • 19:48 - 19:52
    Ogrim expressed a great amount of loyalty
    towards the King, and he maybe had something
  • 19:52 - 19:54
    going on with Isma.
  • 19:54 - 19:56
    But we really don’t know.
  • 19:56 - 19:59
    Hegemol was known for his sense of humor and
    his soft spoken voice.
  • 19:59 - 20:03
    But at the same time, he was also dummy thicc.
  • 20:03 - 20:08
    Mysterious Ze’mer arrived in Hallownest
    from a serene land, bringing with her a collection
  • 20:08 - 20:10
    of delicate flowers.
  • 20:10 - 20:15
    At some point, she also got into a relationship
    with a mantis, but not just any mantis, a
  • 20:15 - 20:17
    daughter of one of the Mantis Lords.
  • 20:17 - 20:22
    So yeah, it seems like some of these Great
    Knights were slaying in more ways than one.
  • 20:22 - 20:27
    All we really know about Dryya is that she
    was fierce, caring and wise.
  • 20:27 - 20:31
    As for Isma, she was described as being kind.
  • 20:31 - 20:35
    She also appears to be some kind of weird
    plant life form, but there’s no information
  • 20:35 - 20:38
    on where she’s from or what her powers were.
  • 20:38 - 20:43
    The Five Great Knights played an important
    role in the Champion’s Call, the Knotted
  • 20:43 - 20:46
    Grove, and the Battle of the Blackwyrm.
  • 20:46 - 20:50
    We have no idea what these events were or
    how they affected Hallownest, but they sound
  • 20:50 - 20:52
    cool nonetheless.
  • 20:52 - 20:56
    During Hallownest’s reign, there was another
    strange area that seemed to exist separate
  • 20:56 - 20:57
    from the Pale King’s rule.
  • 20:57 - 21:02
    Carved out of the corpse of an ancient bug,
    an arena called the Colosseum of Fools was
  • 21:02 - 21:07
    constructed, and it was a destination for
    warriors from outside Hallownest.
  • 21:07 - 21:12
    The sole purpose for fighting in the Colosseum
    appeared to be simply for glory, with a mysterous
  • 21:12 - 21:15
    figure known as the Lord Fool overseeing the
    combat.
  • 21:15 - 21:20
    We don’t know when the Colosseum was constructed,
    or if the Pale King was involved, but one
  • 21:20 - 21:26
    of his servants, the Pale Lurker, became a
    champion in the Colosseum, perhaps indicating
  • 21:26 - 21:28
    the Pale King’s approval.
  • 21:28 - 21:33
    Finally, there was the Royal Waterways, where
    the fecal excrement of the kingdom was washed
  • 21:33 - 21:35
    out into the Fungal Wastes.
  • 21:35 - 21:39
    This area saw the rise of a species of parasite-like
    creatures called the Flukes.
  • 21:39 - 21:45
    The Flukes spawn from the Flukemarm, a giant
    monster with cavities in which tinier flukes
  • 21:45 - 21:46
    live.
  • 21:46 - 21:50
    There really isn’t too much lore involved
    with the Flukes, but I do need to point out
  • 21:50 - 21:53
    that Flukemarm is canonicall a MILF.
  • 21:53 - 21:56
    Like, that’s not even debatable.
  • 21:56 - 22:02
    The sky is blue, 2 + 2 = 4, and we all want
    to fuck this thing.
  • 22:02 - 22:04
    And so this was the Kingdom of Hallownest
    at its height.
  • 22:04 - 22:10
    Hallownest was a vast kingdom connected by
    a network of stagways and tram stations.
  • 22:10 - 22:14
    The bugs of Hallownest mourned their dead
    in the Resting Grounds, engaged in commerce
  • 22:14 - 22:19
    using Geo, the de facto currency of the region,
    and a thriving capital located in the middle
  • 22:19 - 22:21
    of the kingdom.
  • 22:21 - 22:25
    The Pale King had succeeded in crafting a
    full blown society, but we all know there
  • 22:25 - 22:29
    are pitfalls to living in a society.
  • 22:29 - 22:33
    As the suspiciously knowledgeable Hunter points
    out in his journal, the Pale King had created
  • 22:33 - 22:37
    a population of weak and pathetic creatures.
  • 22:37 - 22:42
    The bugs of Hallownest did not hunt for their
    own food and had become complacent with their
  • 22:42 - 22:43
    comfort.
  • 22:43 - 22:46
    This is even more obvious with the east wing
    of the capital.
  • 22:46 - 22:51
    These greedy members of Hallownest’s high
    society became complete cowards, obsessed
  • 22:51 - 22:54
    with riches and plumb from excess wealth.
  • 22:54 - 22:58
    The bugs living in Hallownest’s prime looked
    quite different than the instinctive simpletons
  • 22:58 - 23:00
    they once were.
  • 23:00 - 23:05
    Their savagery had been replaced with intelligence
    and through that intellect, they gave the
  • 23:05 - 23:08
    Pale King the devotion and service he desired.
  • 23:08 - 23:12
    And while there were a few snags along the
    way, they were shining times for the King
  • 23:12 - 23:14
    and his subjects.
  • 23:14 - 23:19
    Resting at the threshold of Hallownest is
    a strange lore tablet, proclaiming Hallownest
  • 23:19 - 23:22
    to be the last and only civilization.
  • 23:22 - 23:24
    It calls Hallownest an eternal kingdom.
  • 23:24 - 23:29
    This appears to have been the Pale King’s
    goal: for Hallownest to stand against a wasted
  • 23:29 - 23:32
    world as a final beacon for civilization.
  • 23:32 - 23:35
    And that was the Pale King’s ultimate folly.
  • 23:35 - 23:39
    To think that he could succeed where so many
    others had failed before.
  • 23:39 - 23:45
    Long before the Pale Kings or the Berry Bensons
    of the world, the land of Hallownest was controlled
  • 23:45 - 23:47
    by an ancient caste.
  • 23:47 - 23:50
    Hints of Hallownest’s history are littered
    throughout the land, with the most notable
  • 23:50 - 23:54
    examples being the soul totems and arcane
    eggs.
  • 23:54 - 23:59
    One sect of these ancient bugs didn’t worship
    a god like the Pale King, or any lord, but
  • 23:59 - 24:03
    instead a dark and mysterious substance known
    as the Void.
  • 24:03 - 24:08
    This Ancient Caste once also tried to lay
    claim to the entire land of Hallownest, but
  • 24:08 - 24:10
    they too failed.
  • 24:10 - 24:15
    In his quest to conquer all of Hallownest,
    the Pale King had made an enemy, an enemy
  • 24:15 - 24:20
    long forgotten, an enemy that was about to
    be remembered.
  • 24:20 - 24:25
    I mentioned earlier that the Moth Tribe entirely
    forgot about the Radiance in order to worship
  • 24:25 - 24:27
    the Pale King.
  • 24:27 - 24:29
    But that isn’t quite true.
  • 24:29 - 24:34
    Memories of her still lingered, and hushed
    whispers of faith kept the Radiance alive.
  • 24:34 - 24:39
    At the summit of the Crystal Peak, a location
    known as Hallownest’s crown, a strange collection
  • 24:39 - 24:41
    of glyphs can be found.
  • 24:41 - 24:46
    Joining these glyphs is a statue of the Radiance,
    presiding over the kingdom below.
  • 24:46 - 24:50
    This old summit is the sole standing shrine
    left for the Radiance.
  • 24:50 - 24:54
    This was built in order to keep the memory
    of the Radiance alive.
  • 24:54 - 24:59
    The Radiance’s light began to appear in
    the dreams of Hallownest’s citizens.
  • 24:59 - 25:04
    This light manifested itself in an infection
    that ravaged through the kingdom’s tunnels.
  • 25:04 - 25:09
    Those infected would fall into a deep sleep
    and awaken with broken minds.
  • 25:09 - 25:14
    Some of the lesser bugs tried to resist the
    Radiance’s light, which only resulted in
  • 25:14 - 25:17
    them being consumed by it even moreso.
  • 25:17 - 25:23
    Many infected bugs lost their wills and began
    attacking bugs that weren’t infected.
  • 25:23 - 25:28
    The infection also twisted the bodies of its
    hosts, causing them to bloat, and occasionally
  • 25:28 - 25:31
    develop orange cysts on their bodies.
  • 25:31 - 25:36
    For many victims, they were reverted back
    to their basic instincts, carrying out the
  • 25:36 - 25:40
    duties they once fulfilled in life, but now
    as mindless slaves.
  • 25:40 - 25:45
    Those caught up in the infection were linked
    into the Radiance’s hivemind, allowing her
  • 25:45 - 25:48
    to control their bodies if needed.
  • 25:48 - 25:52
    As the infection spread across Hallownest,
    many groups looked to solutions to fight off
  • 25:52 - 25:54
    the Radiance’s light.
  • 25:54 - 25:58
    The gates to the City of Tears were closed
    in an attempt to keep the infection from reaching
  • 25:58 - 25:59
    the city.
  • 25:59 - 26:05
    The stagways were also shut down at some point,
    and many of the stags eventually died out.
  • 26:05 - 26:08
    But some took more proactive efforts against
    the infection.
  • 26:08 - 26:13
    The scholars of the Soul Sanctum decided to
    harness the power of soul in an attempt to
  • 26:13 - 26:15
    fight the infection.
  • 26:15 - 26:20
    This resulted in the deaths of hundreds of
    bugs whose souls were sucked out and injected
  • 26:20 - 26:22
    into the bodies of the scholars.
  • 26:22 - 26:26
    Their goal was to achieve some kind of pure
    focus which would somehow protect them from
  • 26:26 - 26:28
    plagues of the mind.
  • 26:28 - 26:33
    The scholars’ leader, the Soul Master, was
    driven mad by the sheer power of soul and
  • 26:33 - 26:36
    his entire sect failed to avoid infection.
  • 26:36 - 26:42
    But hey, at least they took as many innocent
    people down with them as they could.
  • 26:42 - 26:47
    The Mantis Tribe, showing a stronger will
    than the common bug, were able to stave off
  • 26:47 - 26:48
    the infection.
  • 26:48 - 26:53
    However, one of the four Mantis Lords turned
    against his sisters.
  • 26:53 - 26:57
    He and his followers took in the infection
    willingly, as it gave them more strength and
  • 26:57 - 26:58
    courage.
  • 26:58 - 27:02
    At some point during all this, The Traitor
    Lord and his followers were exiled from the
  • 27:02 - 27:06
    Mantis Village, eventually taking up residence
    in the Queen’s Gardens.
  • 27:06 - 27:10
    The Traitor Lord’s daughter ended up dying
    at some point.
  • 27:10 - 27:14
    This is the same mantis that was in a relationship
    with Ze’mer, one of the Five Great Knights.
  • 27:14 - 27:20
    But the mantises rejected their union because
    of Ze’mer’s outsideness.
  • 27:20 - 27:26
    As a Gamer, this type of prejudice is all
    too familiar, and honestly, it makes me sick.
  • 27:26 - 27:31
    With the Five Great Knights completely useless
    to fight against the infection, the Pale King
  • 27:31 - 27:36
    devised his own scheme: a scheme involving
    a strange substance known as Void.
  • 27:36 - 27:41
    As I mentioned earlier, the Pale King’s
    White Palace was built in an area called the
  • 27:41 - 27:46
    Ancient Basin, but his castle wasn’t the
    only noteworthy thing down there.
  • 27:46 - 27:52
    At the bottom of the Ancient Basin was the
    entrance to a pit known as the Abyss.
  • 27:52 - 27:55
    Within the Abyss was a lake composed of Void.
  • 27:55 - 27:59
    The Pale King realized that this Void could
    be given form, as evidenced by an imprint
  • 27:59 - 28:05
    of such deep within the Abyss, possibly left
    there by the Ancient Civilization that predated
  • 28:05 - 28:06
    Hallownest.
  • 28:06 - 28:11
    The Pale King devised a workshop in his palace
    where he placed Void in armor shells imbued
  • 28:11 - 28:16
    with soul, creating servants known as Kingsmoulds
    and Wingmoulds.
  • 28:16 - 28:20
    These Void creatures were somehow imprinted
    with the desire of the Pale King, so that
  • 28:20 - 28:22
    they would serve him.
  • 28:22 - 28:26
    It isn’t clear when the Pale King started
    making these creatures.
  • 28:26 - 28:30
    There is evidence to imply that even common
    bugs were aware of Kingsmoulds, but the point
  • 28:30 - 28:35
    is, the Pale King turned to the Void in order
    to create another creature.
  • 28:35 - 28:39
    One that he believed could contain the Radiance
    and her infection.
  • 28:39 - 28:42
    He tried to create a pure Vessel.
  • 28:42 - 28:47
    The Radiance’s infection needs its host
    to have a will and a mind in order to enslave
  • 28:47 - 28:48
    it.
  • 28:48 - 28:52
    A pure Vessel would be a creature made of
    Void, designed to lack those features.
  • 28:52 - 28:56
    The Pale King believed that by harnessing
    the Void inside a pure Vessel, he would be
  • 28:56 - 29:00
    able to stop the infection and keep Hallownest
    lasting eternal.
  • 29:00 - 29:05
    But his method for creating this so-called
    pure Vessel was incredibly cruel.
  • 29:05 - 29:10
    This is where the White Lady and her King
    Kong sized libido come into play.
  • 29:10 - 29:14
    These two Higher Beings engaged in a union
    of some kind, resulting in the creation of
  • 29:14 - 29:17
    several eggs that were dropped down into the
    Abyss.
  • 29:17 - 29:24
    There, the Void seeped into these eggs, corrupting
    the offspring of the Pale King and White Lady.
  • 29:24 - 29:27
    This act resulted in the creation of the Vessels.
  • 29:27 - 29:31
    The Vessels are not technically considered
    to be alive.
  • 29:31 - 29:34
    They are shells created from the Pale King
    and White Lady that have been filled by the
  • 29:34 - 29:36
    Void.
  • 29:36 - 29:42
    Within each Vessel is a shade, a completely
    Void being hidden behind the face of the Vessel.
  • 29:42 - 29:43
    Vessels are also non-gendered.
  • 29:43 - 29:46
    I guess because they’re dead or something.
  • 29:46 - 29:50
    I’m not sure if that’s how that works
    but whatever.
  • 29:50 - 29:52
    I’m not an expert on these kinds of things.
  • 29:52 - 29:54
    I don’t work at ICE anymore
  • 29:54 - 29:59
    Thousands of Vessels were created during this
    process, but only one was chosen as the pure
  • 29:59 - 30:01
    Vessel.
  • 30:01 - 30:06
    This particular Vessel chosen by the Pale
    King was deemed the Hollow Knight, and was
  • 30:06 - 30:07
    taken away to the White Palace.
  • 30:07 - 30:11
    But I want to take a bit of a closer look
    at this part of the story.
  • 30:11 - 30:15
    There are a number of questions and theories
    surrounding this moment that I really want
  • 30:15 - 30:16
    to dig into.
  • 30:16 - 30:20
    The big question surrounding this moment is
    why was the Hollow Knight chosen over any
  • 30:20 - 30:22
    other vessel.
  • 30:22 - 30:26
    One common theory is that the Pale King took
    these Vessels back to the White Palace and
  • 30:26 - 30:30
    evaluated them using his giant collection
    of buzzsaws.
  • 30:30 - 30:33
    This theory is probably the least likely explanation.
  • 30:33 - 30:38
    It kinda exists just to explain the buzzsaws,
    which is quite the mystery, I’ll admit,
  • 30:38 - 30:42
    but doesn’t really mesh with the Vessels
    very well.
  • 30:42 - 30:45
    How does being good at Super Meat Boy prove
    that you are a worthy Vessel?
  • 30:45 - 30:50
    And while thinking about logistics in a game
    about magic bugs is never a good idea, how
  • 30:50 - 30:55
    exactly did the Pale King transfer these thousands
    of Vessels to his Palace without characters
  • 30:55 - 30:58
    like the Dung Defender finding out?
  • 30:58 - 31:02
    So this means that the Pale King probably
    made his decision without taking any of the
  • 31:02 - 31:04
    Vessels out of the Abyss.
  • 31:04 - 31:07
    So how did the Pale King make his evaluation?
  • 31:07 - 31:11
    I think the best explanation comes from a
    theory I originally heard from a user named
  • 31:11 - 31:12
    GoldenFlowerFan.
  • 31:12 - 31:17
    Basically, the Vessels were hatched down at
    the bottom of the Abyss, and the first one
  • 31:17 - 31:20
    to make it to the top was chosen by the Pale
    King.
  • 31:20 - 31:25
    In a memory of this event, we see Vessels
    falling from above back down into the pit
  • 31:25 - 31:27
    of the Abyss.
  • 31:27 - 31:31
    Perhaps these Vessels weren’t being cast
    down into the Abyss, but fell while trying
  • 31:31 - 31:33
    to escape out of it.
  • 31:33 - 31:36
    The lore tablet outside the Abyss appears
    to support this theory.
  • 31:36 - 31:38
    It reads:
  • 31:38 - 31:40
    Our pure Vessel has ascended.
  • 31:40 - 31:43
    Beyond lies only the refuse and regret of
    its creation.
  • 31:43 - 31:46
    We shall enter that place no longer.
  • 31:46 - 31:50
    This tablet was likely written right after
    the Hollow Knight was chosen, considering
  • 31:50 - 31:53
    that is when the entrance to the Abyss was
    sealed off.
  • 31:53 - 31:58
    The tablet proclaims that the pure Vessel
    has “ascended” or in other words, climbed
  • 31:58 - 32:00
    out of the Abyss.
  • 32:00 - 32:05
    And while cut content should never be considered
    canon, I would just like to point out that
  • 32:05 - 32:10
    an earlier version of this tablet found in
    the game’s code was even more explicit about
  • 32:10 - 32:11
    this.
  • 32:11 - 32:16
    It read: “From below, our pure Vessel has
    ascended.”
  • 32:16 - 32:20
    But how does making it to the top of the Abyss
    first prove that the Hollow Knight is somehow
  • 32:20 - 32:21
    a perfectly hollow Vessel?
  • 32:21 - 32:26
    Well, I think this whole concept might just
    be a misconception.
  • 32:26 - 32:29
    What if the Hollow Knight wasn’t any different
    from the other Vessels?
  • 32:29 - 32:33
    All Vessels were made in the exact same way
    after all.
  • 32:33 - 32:37
    The idea that the Hollow Knight was somehow
    more hollow than the other Vessels comes from
  • 32:37 - 32:41
    the fact that there were so many Vessels created
    in the first place.
  • 32:41 - 32:44
    If they only needed one, then why create so
    goddamn many?
  • 32:44 - 32:47
    I mean this is like Octomom on steroids.
  • 32:47 - 32:53
    Well, these are bugs we’re talking about,
    so it would make sense that multiple offspring
  • 32:53 - 32:55
    would come from one egg.
  • 32:55 - 32:59
    And it might have been a precaution to produce
    multiple Vessels in hopes that at least one
  • 32:59 - 33:03
    would be able to successfully escape the Abyss.
  • 33:03 - 33:07
    Now another explanation could be that the
    Pale King just yeeted other Vessels that made
  • 33:07 - 33:11
    it to the top first after determining that
    they weren’t hollow, which would better
  • 33:11 - 33:13
    explain why so many were created.
  • 33:13 - 33:18
    Ultimately, the exact details aren’t super
    important, but I do find it interesting how
  • 33:18 - 33:23
    many different interpretations can be pulled
    from this part of the lore.
  • 33:23 - 33:27
    After the Hollow Knight was chosen, the Pale
    King sealed the doorway to the Abyss, leaving
  • 33:27 - 33:31
    the discarded Vessels to rot away in darkness.
  • 33:31 - 33:34
    These actions were not taken lightly by the
    Pale King or the White Lady.
  • 33:34 - 33:39
    Both participants expressed shame in what
    they did, but saw no other option to save
  • 33:39 - 33:41
    the kingdom.
  • 33:41 - 33:44
    But the Vessels weren’t the only poor saps
    sealed away in the Abyss.
  • 33:44 - 33:49
    There’s also a lighthouse that was built
    on top of a naturally formed spire, it’s
  • 33:49 - 33:53
    light shining down on an ocean of Abyss below.
  • 33:53 - 33:57
    Inside was one of the Pale King’s Royal
    Retainers, who was left in charge of keeping
  • 33:57 - 33:59
    the lighthouse turned on.
  • 33:59 - 34:03
    So this brave soul was willingly sealed in
    a dark and dangerous tomb for the rest of
  • 34:03 - 34:06
    his life just so he could not pull a lever.
  • 34:06 - 34:10
    Well, at least he was living with purpose.
  • 34:10 - 34:14
    With the Abyss sealed and the Hollow Knight
    chosen, the Pale King’s plan was beginning
  • 34:14 - 34:15
    to come together.
  • 34:15 - 34:20
    The Hollow Knight was raised and trained to
    prime form, causing it to grow to several
  • 34:20 - 34:21
    times its original size.
  • 34:21 - 34:25
    We don’t know exactly why this happened.
  • 34:25 - 34:28
    But I guess the Hollow Knight is a grower
    and not a shower.
  • 34:28 - 34:34
    We know that the Hollow Knight was trained
    to use a nail, but why was this even necessary?
  • 34:34 - 34:38
    One possible explanation is that the Hollow
    Knight needed to protect itself in case an
  • 34:38 - 34:42
    intruder tried to kill it, you know, like
    the player.
  • 34:42 - 34:46
    Or perhaps this was important in the process
    of containing the Radiance.
  • 34:46 - 34:50
    Unfortunately the details of that are never
    fully explained.
  • 34:50 - 34:55
    The Hollow Knight might have somehow focused
    the Radiance inside itself, but Team Cherry
  • 34:55 - 34:58
    gives us no explanation of how that might
    have worked.
  • 34:58 - 35:00
    But that still wasn’t enough for the Pale
    King.
  • 35:00 - 35:04
    Additional seals were needed in order to protect
    the Hollow Knight’s physical body while
  • 35:04 - 35:07
    the Radiance was trapped inside of it.
  • 35:07 - 35:11
    To achieve this, the Pale King sought the
    help of three particular bugs who would later
  • 35:11 - 35:18
    be known as the Dreamers; Lurien the Watcher,
    Monomon the Teacher, and Herrah the Beast.
  • 35:18 - 35:22
    Lurien is definitely the most mysterious of
    the three dreamers.
  • 35:22 - 35:25
    He lived in the Watcher’s Spire in the City
    of Tears.
  • 35:25 - 35:28
    From there, Lurien watched over the city with
    his telescope.
  • 35:28 - 35:33
    Lurien was also a pretty big fan of the king,
    so it probably took little convincing for
  • 35:33 - 35:35
    him to lie down for him.
  • 35:35 - 35:40
    Lurien might also be tied to another strange
    incident that occurred in the City of Tears.
  • 35:40 - 35:45
    Hidden on some of Lurien’s lore tablets
    are images of jars, the same jars that can
  • 35:45 - 35:48
    be found stockpiled in the Tower of Love.
  • 35:48 - 35:52
    This building sits on the outskirts of the
    city, and is the setting of one of the most
  • 35:52 - 35:55
    bizzare bosses in the game: The Collector.
  • 35:55 - 36:01
    The Collector is a Void construct that appears
    to be made from the same mold used to create
  • 36:01 - 36:02
    the kingsmoulds.
  • 36:02 - 36:04
    But the Collector is unique because....
  • 36:04 - 36:06
    Well uhh...
  • 36:06 - 36:07
    Good grief!
  • 36:07 - 36:09
    He’s naked!
  • 36:09 - 36:14
    The Collector stayed in the Tower of Love
    with a noble bug who likely owned the establishment.
  • 36:14 - 36:19
    In the tower, a number of bugs can be found
    captured in jars, implying that these two
  • 36:19 - 36:21
    were tasked with collecting these creatures.
  • 36:21 - 36:27
    However, the Collector somehow became obsessed
    with grubs, creating a map to keep track of
  • 36:27 - 36:32
    grubs it captured in jars, as well as keeping
    a strange shrine displaying a grub in the
  • 36:32 - 36:35
    style of the Vitruvian Man.
  • 36:35 - 36:40
    Eventually the bug staying with the Collector
    decided to lock it inside the Tower of Love,
  • 36:40 - 36:46
    and fled to the Queen’s Gardens where it
    died, likely due to overexposure to the Void.
  • 36:46 - 36:50
    Despite being locked up in the Tower, the
    Collector is still spotted by the Hunter at
  • 36:50 - 36:56
    some point, which either means this only happened
    recently, or the Hunter has been farting around
  • 36:56 - 36:59
    in Hallownest for a long ass time.
  • 36:59 - 37:01
    We have no idea what these creatures were
    trying to do.
  • 37:01 - 37:06
    It’s implied that the Collector was trying
    to preserve the creatures of Hallownest, perhaps
  • 37:06 - 37:08
    trying to protect them from the spread of
    the infection.
  • 37:08 - 37:13
    But we don’t know where the Collector’s
    obsession with grubs originated.
  • 37:13 - 37:17
    And while Lurien does seem connected to all
    of this, we don’t know how involved he was
  • 37:17 - 37:21
    with this operation or what it’s end goal
    exactly was.
  • 37:21 - 37:26
    Monomon the Teacher lived in the Teacher's
    Archives, a library built atop a lake of acid
  • 37:26 - 37:28
    in the Fog Canyon.
  • 37:28 - 37:33
    The lower half of her body consists of tentacles,
    making her a popular subject for the thriving
  • 37:33 - 37:35
    Hollow Knight R34 community.
  • 37:35 - 37:42
    The Archives, and Fog Canyon as a whole, are
    also filled with these strange Metroid knockoffs.
  • 37:42 - 37:45
    These creatures are likely related to Monomon
    in some way.
  • 37:45 - 37:51
    They could be her live offspring, her test
    tube babies, or possibly even her shit.
  • 37:51 - 37:57
    Monomon used futuristic cathode ray tube things
    to store information about Hallownest.
  • 37:57 - 38:02
    Several terminals in the Teacher’s Archive
    go into detail about the Pale King’s plan
  • 38:02 - 38:07
    to defeat the Radiance, indicating that Monomon
    had intimate knowledge of what she was taking
  • 38:07 - 38:08
    part in.
  • 38:08 - 38:13
    Finally, the Pale King sought the help of
    Herrah the Beast, the Queen of Deepnest.
  • 38:13 - 38:20
    Now as I mentioned earlier, relations between
    Hallownest and Deepnest were kinda… not
  • 38:20 - 38:21
    great.
  • 38:21 - 38:25
    Unlike the other two Dreamers, Herrah needed
    to be convinced in order to help the Pale
  • 38:25 - 38:26
    King.
  • 38:26 - 38:31
    Herrah would eventually agree to become a
    Dreamer in exchange for a child.
  • 38:31 - 38:36
    The Pale King agreed, and the two engaged
    in a dalliance, which is a fancy way of saying
  • 38:36 - 38:38
    they totally boned.
  • 38:38 - 38:40
    The White Lady was okay with this arrangement.
  • 38:40 - 38:44
    In fact, she might have been watching from
    the closet.
  • 38:44 - 38:48
    The motive behind Herrah’s request is never
    elaborated on, but it appears as though the
  • 38:48 - 38:51
    King of Deepnest was dead at this point.
  • 38:51 - 38:56
    Herrah was a common bug, so perhaps she desired
    the Pale King’s pale seed so that her child
  • 38:56 - 38:58
    could be of high birth.
  • 38:58 - 39:03
    The bargain between Herrah and the Pale King
    resulted in the birth of Hornet.
  • 39:03 - 39:08
    She became known as the Gendered Child, because
    unlike the Pale King’s other children, Hornet
  • 39:08 - 39:10
    was not hollowed out in the Abyss.
  • 39:10 - 39:15
    Herrah and Hornet spent little time together,
    as Herrah had to make good on her end of the
  • 39:15 - 39:16
    bargain.
  • 39:16 - 39:18
    And so the three Dreamers were put to rest.
  • 39:18 - 39:23
    Through their actions, a seal was placed over
    the Black Egg, prohibiting entrance into the
  • 39:23 - 39:24
    chamber.
  • 39:24 - 39:27
    These Dreamers also had their own protection.
  • 39:27 - 39:31
    At the base of Lurien’s spire, the Watcher
    Knights guarded access to their master’s
  • 39:31 - 39:32
    body.
  • 39:32 - 39:37
    Monomon’s body was protected by a giant
    jellyfish named Uumuu.
  • 39:37 - 39:42
    On top of this, Monomon entrusted her servant
    Quirrel with a mask which would be required
  • 39:42 - 39:45
    to break an additional seal she had placed
    over herself.
  • 39:45 - 39:48
    So she basically is double wrapping herself.
  • 39:48 - 39:52
    As for Herrah, we’re not really sure what
    protected her, since it is never actually
  • 39:52 - 39:54
    seen in game.
  • 39:54 - 39:59
    We don’t know where this creature is hiding,
    but whoever it is, they really suck at their
  • 39:59 - 40:00
    job.
  • 40:00 - 40:05
    Now there appears to be one more element to
    the Pale King’s plan, involving the Weavers.
  • 40:05 - 40:10
    Hidden away in the Weaver’s Den is an incomplete
    Seal of Binding woven from silk.
  • 40:10 - 40:14
    This design prominently features the Hollow
    Knight’s head, and can be found in the White
  • 40:14 - 40:19
    Palace as well as blocking the exit during
    the Hollow Knight fight.
  • 40:19 - 40:23
    Silk spools created by the Weavers can be
    found in the stag station in Deepnest, as
  • 40:23 - 40:26
    well as the stag station next to the White
    Palace.
  • 40:26 - 40:29
    These spools can also be found in the Pale
    King’s workshop.
  • 40:29 - 40:33
    We know that the Weavers were closely tied
    to Herrah and Hornet, so their actions might
  • 40:33 - 40:37
    have been a part of the deal between the Pale
    King and Herrah.
  • 40:37 - 40:41
    Once the Hollow Knight was ready, the Radiance
    was somehow channeled into the Vessel, which
  • 40:41 - 40:46
    was then placed inside of a giant black egg
    located in the Forgotten Crossroads.
  • 40:46 - 40:51
    This egg was built to sustain the Hollow Knight,
    and itself appears to be fashioned from Void.
  • 40:51 - 40:55
    The Hollow Knight was chained up, and the
    entrance to the Black Egg was locked behind
  • 40:55 - 40:58
    a powerful seal created by the three Dreamers.
  • 40:58 - 41:05
    Initially, this convoluted plan actually worked,
    and the infection was successfully contained.
  • 41:05 - 41:10
    Memorials to the Hollow Knight and the Dreamers
    were erected in the City of Tears and the
  • 41:10 - 41:11
    Resting Grounds.
  • 41:11 - 41:15
    But this is the part of the story where things
    get a little bit hazy.
  • 41:15 - 41:20
    By the time these statues were constructed,
    citizens had taken to writing on parchment
  • 41:20 - 41:24
    woven from spider’s silk, which was all
    destroyed when water started pouring down
  • 41:24 - 41:26
    onto the city.
  • 41:26 - 41:30
    We don’t know how long the Hollow Knight
    was able to completely contain the infection.
  • 41:30 - 41:34
    Bugs from Dirtmouth used to go to the Temple
    of the Black Egg to pray, saying they felt
  • 41:34 - 41:35
    at peace within the walls.
  • 41:35 - 41:40
    But after a while, they stopped going, perhaps
    indicating that the infection was beginning
  • 41:40 - 41:41
    to leak out again.
  • 41:41 - 41:46
    The infectious air continued to seep through
    Hallownest for years, eventually even reaching
  • 41:46 - 41:48
    the deepest parts of the kingdom.
  • 41:48 - 41:54
    As it turns out, the Pale King’s pure Vessel
    wasn’t quite so pure after all.
  • 41:54 - 41:57
    The Hollow Knight had been tarnished by an
    idea instilled.
  • 41:57 - 42:02
    While the game never explicitly tells us what
    that idea was, it does hint strongly at what
  • 42:02 - 42:03
    it might be.
  • 42:03 - 42:07
    Hidden away in the White Palace is a memory
    showing the Hollow Knight and the Pale King
  • 42:07 - 42:09
    sharing a moment.
  • 42:09 - 42:13
    The Hollow Knight might have developed a parental
    bond to the Pale King, and who could blame
  • 42:13 - 42:14
    it?
  • 42:14 - 42:16
    The Pale King is a pretty great dad, after
    all.
  • 42:16 - 42:20
    You know, if you ignore the infanticide and
    everything.
  • 42:20 - 42:22
    Remember those smug mushroom dickheads?
  • 42:22 - 42:27
    Well it turns out their trust in the Pale
    King was a complete mistake.
  • 42:27 - 42:29
    That shared mind isn’t looking too good
    now is it?
  • 42:29 - 42:33
    In the Fungal Core, the corpse of a giant
    mushroom lies dormant.
  • 42:33 - 42:36
    Its final thoughts were “Pale Wyrm…
  • 42:36 - 42:39
    What good to foresee a demise unavoidable?”
  • 42:39 - 42:43
    This could imply that the Pale King always
    knew that his kingdom was doomed, all he could
  • 42:43 - 42:45
    do was delay the inevitable.
  • 42:45 - 42:51
    This is likely the moment when Hallownest
    as it once was entirely collapsed.
  • 42:51 - 42:55
    The Hollow Knight had not completely stopped
    the infection, and while it may have taken
  • 42:55 - 42:57
    a while, Hallownest was eventually brought
    low.
  • 42:57 - 43:02
    It’s at this point that characters and areas
    begin to resemble as we know them ingame.
  • 43:02 - 43:07
    When it became clear that the Hollow Knight
    was not able to contain the Radiance, the
  • 43:07 - 43:10
    Pale King resorted to his final plan.
  • 43:10 - 43:16
    He fucked off, hiding himself, his White Palace
    and his Pale Court in the Dream World.
  • 43:16 - 43:21
    At this point, all of the furniture in the
    palace was covered under white sheets, similar
  • 43:21 - 43:25
    to how people in the real world cover their
    furniture while away on long trips.
  • 43:25 - 43:30
    The palace was also completely covered with
    thorns and buzzsaws, similar to how people
  • 43:30 - 43:34
    in the real world cover their houses with
    thorns and buzzsaws.
  • 43:34 - 43:38
    The Pale King would eventually pass away while
    sitting on his throne in the White Palace.
  • 43:38 - 43:43
    There’s no confirmation on what killed him,
    but there are a few things to consider.
  • 43:43 - 43:48
    The throne room is incredibly dark compared
    to the rest of the Palace, and the particle
  • 43:48 - 43:53
    effects and ambience track in this room are
    identical to that of the Abyss.
  • 43:53 - 43:56
    All of the Kingsmoulds surrounding the Pale
    King are dead.
  • 43:56 - 44:01
    The Ancient Basin itself also has become stained
    with the presence of Void, as it can be seen
  • 44:01 - 44:06
    as high as the run down elevator shaft leading
    back to the city.
  • 44:06 - 44:09
    Remember that bug that was sealed away in
    the Abyss to make sure the lighthouse wasn’t
  • 44:09 - 44:11
    turned off.
  • 44:11 - 44:13
    Well, the lighthouse was turned off.
  • 44:13 - 44:18
    I guess that whole living with purpose thing
    is a crock of shit after all.
  • 44:18 - 44:22
    It seems as though the sea of void itself
    actually convinced this bug to betray his
  • 44:22 - 44:25
    king and turn off the lighthouse.
  • 44:25 - 44:27
    Now I know what you’re thinking.
  • 44:27 - 44:29
    Exactly how conscious is the Void?
  • 44:29 - 44:31
    Is the Void able to think for itself?
  • 44:31 - 44:33
    Can it form strategies?
  • 44:33 - 44:35
    Does it host a podcast?
  • 44:35 - 44:41
    Well according to this chozo statue ripoff,
    the Void is powerful, but not unified.
  • 44:41 - 44:46
    So while it can thrash around at things that
    come near it or call out in unison to turn
  • 44:46 - 44:50
    off a light, it’s not a single conscious
    being.
  • 44:50 - 44:54
    Getting back to the Pale King, one could argue
    that the Void might have played a role in
  • 44:54 - 44:58
    his ultimate demise, and I’ve argued that
    viewpoint in the past.
  • 44:58 - 45:02
    But we have to remember that there isn’t
    enough evidence to know for sure.
  • 45:02 - 45:06
    As an expert lawyer and a good friend of mine,
    Johnnie Cochran, once said:
  • 45:06 - 45:10
    Any evidence that the Void was involved in
    the Pale King’s death is circumstantial.
  • 45:10 - 45:13
    My name is Johnny Cockran.
  • 45:13 - 45:18
    Just above the White Palace, the bugs in the
    City of Tears weren’t fairing much better.
  • 45:18 - 45:21
    Even if we ignore the fact that the infection
    was still around, there were other issues
  • 45:21 - 45:24
    that helped lead to the city’s downfall.
  • 45:24 - 45:29
    Due to the gates being sealed, some bugs resorted
    to cannibalism in order to avoid starvation.
  • 45:29 - 45:34
    And there’s also that metric fuck ton of
    corpses lining the walls of the Soul Sanctum.
  • 45:34 - 45:39
    When all was said and done, the only citizen
    left standing is Eternal Emilita, who just
  • 45:39 - 45:43
    laughs her ass off about it like she’s a
    fucking Dark Souls character.
  • 45:43 - 45:47
    The White Lady ends up in a cocoon deep within
    the Queen’s Gardens.
  • 45:47 - 45:52
    She decided to place bindings on herself in
    order to keep her from spreading her seed.
  • 45:52 - 45:56
    She claims that this is because of the shame
    she feels in helping the Pale King create
  • 45:56 - 46:01
    the Vessels, but honestly, it’s probably
    just her kink.
  • 46:01 - 46:05
    The White Lady also diminished her power,
    possibly as a way to keep herself hidden from
  • 46:05 - 46:07
    unwanted visitors.
  • 46:07 - 46:13
    Outside her cocoon, Dryya stood guard, protecting
    her Queen from the violent traitor mantises.
  • 46:13 - 46:17
    Dryya is eventually killed off by these bugs,
    which is actually pretty pathetic if you think
  • 46:17 - 46:18
    about it.
  • 46:18 - 46:25
    I mean we’re talking like the Netgear WPN824N
    N150 Wireless Router pathetic.
  • 46:25 - 46:31
    Speaking of “Great Knights” dying pathetically,
    let’s move on to Hegemol.
  • 46:31 - 46:36
    Hegemol held the City Crest, a key used to
    open one of the gates to the City of Tears.
  • 46:36 - 46:39
    At some point, Hegemol’s armored shell was
    stolen by a maggot.
  • 46:39 - 46:44
    Now maggots were generally looked down upon
    and forced to do menial labor.
  • 46:44 - 46:48
    They were incredibly weak and basically deserved
    all of the discrimination they got.
  • 46:48 - 46:54
    But this one maggot decided to turn the tide,
    so he stole Hegemol’s shell so that he could
  • 46:54 - 46:57
    defend his downtrodden brothers.
  • 46:57 - 47:01
    His actions weren’t motivated by the infection,
    but instead was the result of how hierarchical
  • 47:01 - 47:06
    caste system will always lead to revolution
    from the working class and that true freedom
  • 47:06 - 47:10
    can only be achieved blah blah blah capitalism
    is bad.
  • 47:10 - 47:12
    Subscribe to my Patreon.
  • 47:12 - 47:17
    Ogrim moved to the Royal Waterways and started
    living in shit, changing his name to Dung
  • 47:17 - 47:18
    Defender.
  • 47:18 - 47:23
    Now I love wallowing in shit as much as the
    next guy, but you’d have to really love
  • 47:23 - 47:25
    shit to put up with living with the flukes.
  • 47:25 - 47:29
    The Dung Defender kept an unwavering sense
    of duty and loyalty to the King and love for
  • 47:29 - 47:34
    his fellow Knights, so much so that he made
    shit statues out of them.
  • 47:34 - 47:35
    How nice.
  • 47:35 - 47:39
    Ogrim acted as the defender of the pipeways,
    as well as Isma’s Grove.
  • 47:39 - 47:44
    A section of the Royal Waterways became filled
    with acid, and in the middle of it all rests
  • 47:44 - 47:47
    Isma’s corpse, which has been overcome by
    plant life.
  • 47:47 - 47:52
    Isma is likely the one responsible for this
    acid blight, but we have no idea what happened
  • 47:52 - 47:53
    to her.
  • 47:53 - 47:56
    Hornet’s whereabouts during this time are
    fairly mysterious.
  • 47:56 - 48:01
    We know that she departed Deepnest, and didn’t
    return until the events of the game.
  • 48:01 - 48:05
    At some point, she took to guarding Hallownest
    from intruding warriors as well as the Cast-Off
  • 48:05 - 48:08
    Shell in the Kingdom’s Edge.
  • 48:08 - 48:12
    Despite the kingdom’s woes at large, fortunately
    this fate did not befall one of the fandom’s
  • 48:12 - 48:14
    favorite characters.
  • 48:14 - 48:18
    The menderbugs continued to fix the broken
    signs and wayposts of Hallownest.
  • 48:18 - 48:24
    From a diary entry, we can see that one Menderbug
    in particular had found himself on the precipice
  • 48:24 - 48:27
    of a long and loving relationship:
  • 48:27 - 48:31
    Hello Again Diary,
    Not long now until the next Menderbash!
  • 48:31 - 48:35
    For a stealthy types, we're a riotous bunch
    when we get together.
  • 48:35 - 48:38
    And Mender Berri kept flashing me that smile!
  • 48:38 - 48:42
    It might be time to muster my courage and
    act on it.
  • 48:42 - 48:48
    I love my home and my life, but sharing it
    with another, why that'd be the Berri on top!
  • 48:48 - 48:52
    Greenpath also underwent some changes during
    this time.
  • 48:52 - 48:55
    The Mosskin were waiting for Unn’s call
    which would bring them back into the dream
  • 48:55 - 48:57
    they were originally born from.
  • 48:57 - 49:00
    But for some reason, Unn strength deteriorated.
  • 49:00 - 49:02
    We don’t know why this happened exactly.
  • 49:02 - 49:05
    Was it due to the White Lady claiming part
    of her kingdom?
  • 49:05 - 49:08
    Was it somehow due to the infection?
  • 49:08 - 49:13
    Some Mosskin believe that Unn went into hiding,
    but it appears as though Unn is, in fact,
  • 49:13 - 49:18
    calling to her children, but many of the Mosskin
    are unable to hear her call.
  • 49:18 - 49:23
    Instead many Mosskin seem to have taken the
    Radiance’s infection into their leaves,
  • 49:23 - 49:28
    which might explain why Greenpath became overgrown
    with vegetation, despite Unn’s deteriorating
  • 49:28 - 49:29
    powers.
  • 49:29 - 49:34
    Mossy Vagabonds even openly chose to forsake
    Unn and worship the Radiance.
  • 49:34 - 49:39
    Another tribe to be screwed over by the Radiance
    is the Hive, which fell to the infection after
  • 49:39 - 49:42
    the death of their leader, Hive Queen Vespa.
  • 49:42 - 49:45
    But it appears as though this had little effect
    on their civilization.
  • 49:45 - 49:50
    The Radiance’s hivemind was already familiar
    to the bees, since the Hive probably operated
  • 49:50 - 49:52
    under something similar already.
  • 49:52 - 49:57
    So in other words, the Hive probably made
    out the best in this whole situation.
  • 49:57 - 50:00
    Let’s turn our attention back to the moths.
  • 50:00 - 50:02
    After all, it’s their god that keeps killing
    everybody.
  • 50:02 - 50:07
    Well, the moth tribe didn’t fare too well
    actually, as pretty much the entire tribe
  • 50:07 - 50:08
    died out.
  • 50:08 - 50:10
    The only known survivor is the Seer.
  • 50:10 - 50:15
    Despite the loss of her tribe, the Seer continued
    to tend to the graves in the Resting Grounds,
  • 50:15 - 50:20
    while also awaiting the arrival of the Wielder,
    a mysterious being that her tribe has dreamt
  • 50:20 - 50:21
    of for a while.
  • 50:21 - 50:26
    In the Kingdom’s Edge, the land became covered
    in ash molting off of the Wyrm’s decomposing
  • 50:26 - 50:27
    corpse.
  • 50:27 - 50:30
    The Colosseum of Fools continued to thrive.
  • 50:30 - 50:35
    The Lord Fool passed away at some point, but
    nobody really seems to notice or even care.
  • 50:35 - 50:40
    The Fools inside the Colosseum were infected,
    but still seem to have maintained control
  • 50:40 - 50:41
    over themselves.
  • 50:41 - 50:45
    It seems possible that these bugs took in
    the infection willingly, similar to the Traitor
  • 50:45 - 50:47
    Lord and his followers.
  • 50:47 - 50:51
    This would have given them an edge in combat,
    similar to using steroids but without the
  • 50:51 - 50:53
    whole shrinking testicles thing.
  • 50:53 - 50:58
    However, even the Traitor Lord and his followers
    went mad, so what makes these Fools any more
  • 50:58 - 50:59
    special?
  • 50:59 - 51:04
    As for the Pale King’s champion, the Pale
    Lurker, well, she just went the normal kind
  • 51:04 - 51:05
    of insane.
  • 51:05 - 51:09
    There appears to have been another unforeseen
    event with the Pale King’s plan.
  • 51:09 - 51:13
    When the Hollow Knight was originally chosen,
    the door to the Abyss was sealed, trapping
  • 51:13 - 51:15
    the discarded Vessels within.
  • 51:15 - 51:18
    But apparently, some Vessels didn’t get
    the memo.
  • 51:18 - 51:21
    Vessel corpses can be found littered throughout
    the kingdom.
  • 51:21 - 51:25
    There’s one in the Ancient Basin, one in
    Greenpath, and several trapped in Nosk’s
  • 51:25 - 51:27
    liar in Deepnest.
  • 51:27 - 51:32
    Another Vessel that escaped from the Abyss
    is the player character: the Knight.
  • 51:32 - 51:35
    The exact details on how the Vessels escaped
    the Abyss is unclear.
  • 51:35 - 51:40
    There are indications that they might have
    slipped into Deepnest through some old passageway,
  • 51:40 - 51:45
    given Void influence in part of the area,
    and all the corpses found in Nosk’s lair.
  • 51:45 - 51:49
    At some point, all entrances to Hallownest
    were closed off, with the old well in Dirtmouth
  • 51:49 - 51:52
    being the only way to sneak back in.
  • 51:52 - 51:57
    Despite this, several people have wormed their
    way into the kingdom with few ever returning.
  • 51:57 - 52:02
    Characters like Relic Seeker Lemm seemed content
    to just pillage artifacts from the ruined
  • 52:02 - 52:05
    kingdom, but other bugs seemed interested
    in something greater.
  • 52:05 - 52:09
    In the Howling Cliffs rests the corpse of
    a member of the Grimm Troupe.
  • 52:09 - 52:13
    The task of this bug appears to have been
    to seek out Hallownest, so that the Troupe
  • 52:13 - 52:15
    might be summoned to the kingdom in the future.
  • 52:15 - 52:20
    The Grimm Troupe are basically a group of
    bugs that serve a Higher Being known as the
  • 52:20 - 52:21
    Nightmare Heart.
  • 52:21 - 52:25
    The troupe keeps the Heart alive by feeding
    on the nightmares of fallen kingdoms.
  • 52:25 - 52:30
    This process also involves sacrificing the
    Troupe Master his own child because... uh…
  • 52:30 - 52:35
    hey, look at this cool ass boss battle.
  • 52:35 - 52:39
    Another important group that travelled to
    Hallownest are the Godseekers.
  • 52:39 - 52:44
    After being abandoned by their old Gods: the
    Gods of Thunder and the Gods of Rain, these
  • 52:44 - 52:48
    bugs left their home in the Land of Storms
    seeking out a new god to worship.
  • 52:48 - 52:53
    The Godseekers look to gods to save them from
    their own silent mind.
  • 52:53 - 52:58
    While travelling through the wastelands, the
    Godseekers constructed devices called Godtuners,
  • 52:58 - 53:00
    which helped them seek out new gods.
  • 53:00 - 53:04
    Through this device they were able to detect
    the lingering power of the Pale King and find
  • 53:04 - 53:06
    their way to Hallownest.
  • 53:06 - 53:10
    When they arrived, however, the Godseeker
    was forced into hibernation.
  • 53:10 - 53:15
    It was encased in a strange sarcophagus-like
    cocoon which was itself chained up with a
  • 53:15 - 53:16
    lock.
  • 53:16 - 53:20
    It’s not clear how this forced hibernation
    worked, seeing as the cocoon appears to have
  • 53:20 - 53:23
    been made by the Godseeker herself.
  • 53:23 - 53:28
    As for who put the cocoon in chains, I think
    the most likely candidate is the Dung Defender,
  • 53:28 - 53:32
    considering how the Godseekers cocoon is found
    in the Junk Pit in the Waterways, an area
  • 53:32 - 53:36
    the Dung Defender has tasked himself with
    protecting.
  • 53:36 - 53:39
    This was the general picture of Hallownest
    after the Hollow Knight was sealed inside
  • 53:39 - 53:41
    the Temple of the Black Egg.
  • 53:41 - 53:45
    The kingdom was stuck in a kind of stasis,
    with the Pale King’s civilization destroyed
  • 53:45 - 53:48
    and the Radiance unable to break free from
    her chains.
  • 53:48 - 53:53
    The Pale King was rebelling against nature,
    trying to keep his work standing indefinitely.
  • 53:53 - 53:57
    The stasis over of Hallownest held for an
    age.
  • 53:57 - 53:58
    How long is that exactly?
  • 53:58 - 54:00
    Well, we have no idea.
  • 54:00 - 54:03
    As I’m sure you’ve noticed, there really
    isn’t a timeline for anything that happens
  • 54:03 - 54:05
    in this game.
  • 54:05 - 54:09
    We also have no idea how long any of these
    bugs can actually live.
  • 54:09 - 54:13
    Elderbug wasn’t around to see the stagways
    open, but we know several other characters
  • 54:13 - 54:18
    were, implying that Elderbug is probably one
    of the youngest characters in the whole game.
  • 54:18 - 54:21
    But this stasis over Hallownest wasn’t going
    to last forever.
  • 54:21 - 54:26
    At some point, the Radiance erupted out of
    the Hollow Knight, cracking its shell and
  • 54:26 - 54:28
    releasing a loud and powerful roar.
  • 54:28 - 54:32
    The amount of infection leaking out of the
    Hollow Knight became even greater.
  • 54:32 - 54:36
    The many corpses that lined the roads and
    cities of the kingdom sprang to life with
  • 54:36 - 54:39
    the amplified power of the infection.
  • 54:39 - 54:43
    This strengthened infection prompted the departure
    of the Weavers back to their old home.
  • 54:43 - 54:48
    Now this old home might actually be Pharloom,
    the kingdom in which Hollow Knight Silksong
  • 54:48 - 54:49
    takes place.
  • 54:49 - 54:53
    But the amount of knowledge we have about
    Silksong right now is pitiful, so I’m not
  • 54:53 - 54:55
    saying that’s confirmed or anything.
  • 54:55 - 54:59
    This is also around the time the Quirrel arrives
    back in Hallownest.
  • 54:59 - 55:03
    His memory of Monomon appears to have been
    clouded due to his time outside of Hallownest.
  • 55:03 - 55:07
    These events are depicted in the Quirrel prequel
    comic, which also shows an image of the Hollow
  • 55:07 - 55:09
    Knight with a pre-cracked shell.
  • 55:09 - 55:14
    This could mean that Quirrel’s arrival happens
    at roughly the same time the Hollow Knight’s
  • 55:14 - 55:15
    shell cracks.
  • 55:15 - 55:18
    At around the same time as Quirrel arrives
    in Hallownest, we also see the arrival of
  • 55:18 - 55:22
    the player character, who is commonly referred
    to as the Knight.
  • 55:22 - 55:26
    The Knight was one of the lucky Vessels that
    was able to make its way out of the Abyss.
  • 55:26 - 55:31
    Somehow, the Knight ended up venturing beyond
    Hallownest and into the wilds beyond.
  • 55:31 - 55:34
    It’s implied that the Knight was called
    to Hallownest by either the sealed Hollow
  • 55:34 - 55:37
    Knight or the Radiance within.
  • 55:37 - 55:41
    Regardless, once the Knight shows up and yeets
    itself off this cliff, the actual game of
  • 55:41 - 55:44
    Hollow Knight finally begins.
  • 55:44 - 55:49
    Now, there’s a lot of details we could get
    into.
  • 55:49 - 55:53
    Hallownest is full of NPCs and bosses, each
    with their own stories to tell.
  • 55:53 - 55:57
    But to be honest, I don’t think we need
    to go through all of them, since their stories
  • 55:57 - 55:59
    are relatively straightforward.
  • 55:59 - 56:02
    For example, let’s look at the Brooding
    Mawlek.
  • 56:02 - 56:04
    So why is the Brooding Mawlek brooding?
  • 56:04 - 56:07
    Because all its friends are dead.
  • 56:07 - 56:09
    And there you go, that’s the lore for the
    Brooding Mawlek.
  • 56:09 - 56:13
    Also, it’s the only character in the game
    with a visible asshole.
  • 56:13 - 56:15
    Now did you really need me to explain that
    to you?
  • 56:15 - 56:16
    Probably not.
  • 56:16 - 56:20
    So instead, I’m just going to talk about
    the interactions relating to Hollow Knight’s
  • 56:20 - 56:21
    main story.
  • 56:21 - 56:25
    The Knight is eventually noticed by Hornet,
    who lures it deep into Greenpath.
  • 56:25 - 56:29
    There, Hornet attempts to kill the Knight,
    claiming that she knows what it would try
  • 56:29 - 56:30
    to do.
  • 56:30 - 56:34
    At this point, Hornet views the Knight as
    being too weak.
  • 56:34 - 56:38
    After the fight, Hornet can be found in the
    City of Tears, next to the statue of the Hollow
  • 56:38 - 56:39
    Knight.
  • 56:39 - 56:43
    Hornet mentions that the Knight has gained
    a resilience due to the time it spent in the
  • 56:43 - 56:45
    void beyond Hallownest.
  • 56:45 - 56:49
    This could be referring to the fact that some
    of those who leave Hallownest lose their memories,
  • 56:49 - 56:53
    meaning the Knight would have no memories
    of its own tragic conception.
  • 56:53 - 56:57
    Hornet tells the Knight that if it seeks to
    continue the stasis that keeps Hallownest
  • 56:57 - 57:02
    standing, it must seek the “Grave in Ash”,
    which is referring to the Kingdom’s Edge.
  • 57:02 - 57:06
    At this moment, Hornet sees the Knight as
    a possible replacement for the Hollow Knight.
  • 57:06 - 57:10
    Basically, the Knight could break the seals
    that keep the Hollow Knight locked away, defeat
  • 57:10 - 57:14
    the Hollow Knight and contain the infection
    itself.
  • 57:14 - 57:18
    It’s at this point that I should mention
    that Hollow Knight actually has five different
  • 57:18 - 57:20
    endings because of course it would.
  • 57:20 - 57:24
    I’m going to be explaining each of these
    endings in this video, as they each give us
  • 57:24 - 57:27
    a different glimpse into the mechanics of
    Hollow Knight’s world.
  • 57:27 - 57:32
    Now, to get the easiest ending to Hollow Knight,
    Hornet’s instructions to go to the Kingdom’s
  • 57:32 - 57:34
    Edge can be ignored completely.
  • 57:34 - 57:39
    If the Knight stumbles upon the Resting Grounds,
    the three Dreamers will appear and cast the
  • 57:39 - 57:41
    Knight into the Dream Realm.
  • 57:41 - 57:46
    There, Seer will come to the Knight’s rescue
    and grant it the Dream Nail, a special blade
  • 57:46 - 57:49
    that can tear the veil between the real world
    and the dream world.
  • 57:49 - 57:54
    With the Dream Nail, the Knight can venture
    to the resting places of the three Dreamers,
  • 57:54 - 57:58
    curbstomp their asses, and unlock the entrance
    to the Black Egg.
  • 57:58 - 58:03
    Inside the egg, the Knight finds the Hollow
    Knight chained up, silently watching over
  • 58:03 - 58:04
    it.
  • 58:04 - 58:08
    Once the chains are broken, the Hollow Knight
    screams with that familiar Radiance roar.
  • 58:08 - 58:10
    And pursues the Knight.
  • 58:10 - 58:15
    As the fight progresses, the Hollow Knight
    starts trying to kill itself, Quirrel-style.
  • 58:15 - 58:19
    But then the Radiance starts using the Hollow
    Knight’s body to perform her own attacks.
  • 58:19 - 58:24
    Once defeated, the Hollow Knight begins to
    spew infection all over the place.
  • 58:24 - 58:27
    The Knight can then Focus the infection into
    itself.
  • 58:27 - 58:31
    This results in the first ending of the game,
    called Hollow Knight.
  • 58:31 - 58:36
    In this ending, the Knight usurps the Hollow
    Knight, prolonging the stasis over Hallownest.
  • 58:36 - 58:41
    New chains and bindings appear out of… fuck
    if I know, and contain the Knight, and a new
  • 58:41 - 58:44
    seal is placed over the entrance to the Black
    Egg.
  • 58:44 - 58:47
    Now there is one giant question looming over
    this ending.
  • 58:47 - 58:49
    Can the Knight actually contain the infection
    indefinitely?
  • 58:49 - 58:53
    Or will the Radiance still manage to break
    free one day?
  • 58:53 - 58:57
    Before we answer this question, let’s look
    at some of the other events that can transpire
  • 58:57 - 58:59
    while playing the game.
  • 58:59 - 59:02
    If the player chooses to go to Kingdom’s
    Edge, Hornet will challenge the Knight one
  • 59:02 - 59:06
    last time as a final test of strength.
  • 59:06 - 59:10
    After her defeat, Hornet allows the Knight
    to access the Cast-Off Shell where the Pale
  • 59:10 - 59:12
    King was originally hatched.
  • 59:12 - 59:17
    By interacting with the egg, the Knight’s
    shell is marked with the King’s Brand, technically
  • 59:17 - 59:21
    making the Knight the new ruler of Hallownest.
  • 59:21 - 59:24
    With the King’s Brand, the Knight can now
    open the entrance to the Abyss and discover
  • 59:24 - 59:26
    the place of its birth.
  • 59:26 - 59:31
    When leaving the Abyss, the Knight can encounter
    Hornet again, where for the first time, Hornet
  • 59:31 - 59:35
    suggests that there are actually two outcomes
    the Knight can enact.
  • 59:35 - 59:39
    She tells the Knight that it can either prolong
    Hallownest’s stasis or face the heart of
  • 59:39 - 59:41
    the kingdom’s infection.
  • 59:41 - 59:44
    Within the Knight, Hornet sees a chance for
    change.
  • 59:44 - 59:48
    Instead of just replacing the Hollow Knight,
    Hornet believes that it may be possible to
  • 59:48 - 59:53
    get rid of the infection completely by using
    the Void inside of the Knight.
  • 59:53 - 59:57
    After visiting the Abyss and obtaining the
    Shade Cloak, the Knight is capable of reaching
  • 59:57 - 60:00
    the White Lady hidden away in the Queen’s
    Gardens.
  • 60:00 - 60:04
    The White Lady tells the Knight that she has
    been awaiting a Vessel to accept a gift, that
  • 60:04 - 60:09
    gift being one half of a charm called the
    Kingsoul, which she claims will give the Knight
  • 60:09 - 60:10
    more power.
  • 60:10 - 60:14
    The White Lady goes on to explain that she
    can feel the weakening of the Hollow Knight
  • 60:14 - 60:15
    within her roots.
  • 60:15 - 60:19
    She tells the Knight that it is free of the
    blemishes that made the Hollow Knight a flawed
  • 60:19 - 60:20
    vessel.
  • 60:20 - 60:25
    From this dialogue, it is implied that the
    Knight truly is a pure Vessel, capable of
  • 60:25 - 60:27
    containing the Radiance successfully.
  • 60:27 - 60:32
    But it’s not quite that simple, so we’re
    going to have to dive a bit deeper into this.
  • 60:32 - 60:35
    Basically we need to answer a simple question.
  • 60:35 - 60:38
    What exactly does it mean to be a Hollow Knight?
  • 60:38 - 60:42
    Despite the White Lady’s words, we have
    a number of instances where characters and
  • 60:42 - 60:47
    item descriptions mention that the Knight
    has a will, and maybe even a mind.
  • 60:47 - 60:52
    But from the Pale King’s dialogue when describing
    the Hollow Knight, it is stated that a pure
  • 60:52 - 60:54
    Vessel has no mind or will.
  • 60:54 - 60:56
    So is the White Lady wrong?
  • 60:56 - 60:58
    Or maybe even lying?
  • 60:58 - 61:03
    Her eyes have been clouded by time, and she
    can be tricked into thinking that Ogrim is
  • 61:03 - 61:06
    in the room when the Knight is wearing the
    Defender’s Crest charm.
  • 61:06 - 61:10
    She also thinks that Dryya is still alive
    which…
  • 61:10 - 61:12
    uhh….
  • 61:12 - 61:15
    So maybe the White Lady is just senile?
  • 61:15 - 61:19
    My problem with that theory is that the White
    Lady states that the Vessels stand out to
  • 61:19 - 61:24
    her clearly in a misted world, due to them
    being her spawn.
  • 61:24 - 61:28
    She also questions whether or not the Knight
    sought her aid, which would imply that the
  • 61:28 - 61:31
    Knight must have some kind of will.
  • 61:31 - 61:35
    So for whatever reason, the White Lady thinks
    the Knight is still capable of containing
  • 61:35 - 61:38
    the Radiance, even if it’s still able to
    make decisions.
  • 61:38 - 61:42
    After all, the Hollow Knight was considered
    pure, but they still taught it how to wield
  • 61:42 - 61:43
    a fucking sword.
  • 61:43 - 61:49
    I mean, if the Knight were truly and completely
    hollow in a literal sense, it probably shouldn’t
  • 61:49 - 61:54
    even be able to walk, or draw a map, or open
    a goddamn bank account.
  • 61:54 - 62:00
    In short, this whole concept of being “hollow”
    is so abstract and hard to define, I don’t
  • 62:00 - 62:04
    really feel comfortable giving a solid answer
    on whether or not the Knight is or isn’t
  • 62:04 - 62:05
    truly hollow.
  • 62:05 - 62:10
    And I think the game leaves room open for
    other interpretations.
  • 62:10 - 62:14
    Of course, the White Lady’s gift is useless
    without the other half of the Kingsoul.
  • 62:14 - 62:18
    In order to reach it, however, the Knight
    must travel to the White Palace, locked inside
  • 62:18 - 62:20
    the body of a Kingsmould.
  • 62:20 - 62:24
    In order to bypass the seal, the Knight must
    use a fully awakened Dream Nail.
  • 62:24 - 62:30
    It can do this by bringing 1800 Essence to
    the Seer, allowing her to sharpen the weapon’s
  • 62:30 - 62:31
    blade.
  • 62:31 - 62:35
    If the Knight does this, the Seer remarks
    that the Knight truly is the Wielder that
  • 62:35 - 62:37
    her tribe has been dreaming of.
  • 62:37 - 62:41
    There’s no explicit reason why the Moth
    Tribe was dreaming about this supposed Wielder
  • 62:41 - 62:45
    so much, but it seems like they believed the
    Wielder would wash away the crimes the Moth
  • 62:45 - 62:48
    Tribe committed by turning their backs on
    the Radiance.
  • 62:48 - 62:52
    The Seer seems to know that the Knight might
    kill the Radiance, and she seems accepting
  • 62:52 - 62:57
    of it, ready for her and her tribe to disappear
    and be forgotten forever.
  • 62:57 - 63:01
    With the Awoken Dream Nail in hand, the Knight
    can travel to the Pale King’s refuge and
  • 63:01 - 63:03
    locate the other half of the Kingsoul charm.
  • 63:03 - 63:09
    When equipped, the Kingsoul provides a never
    ending supply of soul, making it almost useful
  • 63:09 - 63:13
    if it weren’t for the insanely high cost
    of the charm, and the painfully slow rate
  • 63:13 - 63:18
    at which it increases, and the fact that the
    charm will get replaced about 5 minutes after
  • 63:18 - 63:19
    you get it.
  • 63:19 - 63:24
    The Kingsoul charm itself symbolizes the union
    between two Higher Beings.
  • 63:24 - 63:28
    To me, this implies that the Kingsoul is a
    representation of a Vessel, which also was
  • 63:28 - 63:32
    created by the union of two Higher Beings.
  • 63:32 - 63:35
    With the Kingsoul in their inventory, the
    Knight now gains access to an area in the
  • 63:35 - 63:37
    Abyss called the Birthplace.
  • 63:37 - 63:42
    In this massive pile of Vessel shells the
    Knight can find a giant egg.
  • 63:42 - 63:46
    Dream Nailing the egg allows the Knight to
    access its own memory when it was cast down
  • 63:46 - 63:47
    into the Abyss.
  • 63:47 - 63:52
    From viewing that memory, the Kingsoul charm
    is replaced with the Void Heart charm.
  • 63:52 - 63:56
    The recollection of this event allows the
    Knight to come to terms with the Void inside
  • 63:56 - 63:57
    itself.
  • 63:57 - 64:01
    Once the Knight has the Void Heart, the shades
    in the Abyss no longer attack it, and that
  • 64:01 - 64:06
    strange creature that gives the Knight the
    Shade Cloak calls it the Lord of Shades.
  • 64:06 - 64:11
    In other words, the Knight has now bound the
    once fragmented Void under its own will, allowing
  • 64:11 - 64:14
    it to control the Void in a powerful new way.
  • 64:14 - 64:18
    With the union of the Void, the Pale King
    and the White Lady, the Knight has gained
  • 64:18 - 64:20
    a strength before unseen.
  • 64:20 - 64:24
    It is with this charm that two additional
    endings become unlocked.
  • 64:24 - 64:28
    Hornet will now be standing outside of the
    Black Egg, offering to help the Knight should
  • 64:28 - 64:29
    the opportunity arrive.
  • 64:29 - 64:33
    Midway through the fight with the Hollow Knight,
    Hornet rushes into battle, subduing the Hollow
  • 64:33 - 64:35
    Knight and piercing its shell.
  • 64:35 - 64:39
    It’s at this point that the Knight is given
    the perfect opportunity to enter into the
  • 64:39 - 64:43
    mind of its sibling, fighting the source of
    the infection head on, and finally put an
  • 64:43 - 64:44
    end to the Radiance’s tyranny.
  • 64:44 - 64:49
    Or it can just stand there and let Hornet
    get knocked unconscious.
  • 64:49 - 64:55
    If the Knight finishes off the Hollow Knight
    as usual, the Sealed Siblings ending occurs.
  • 64:55 - 64:59
    Basically it’s the same as the Hollow Knight
    ending, but now Hornet is in the room too,
  • 64:59 - 65:01
    and her face appears on the door to the Black
    Egg.
  • 65:01 - 65:05
    It’s not clear what exactly this means for
    Hallownest.
  • 65:05 - 65:10
    This might imply that Hornet is now a Dreamer,
    but she’s inside the temple, meaning that
  • 65:10 - 65:14
    no one can actually get in there to kill her
    should the Knight ever start leaking infection.
  • 65:14 - 65:18
    At the same time, Hornet mentions that the
    bindings of the Black Egg would drain her,
  • 65:18 - 65:21
    so she’s probably just going to die anyway,
    right?
  • 65:21 - 65:26
    Generally, people consider this one of the
    worst endings, but it’s worth pointing out
  • 65:26 - 65:30
    that Team Cherry doesn’t support any one
    ending as being the “true” ending.
  • 65:30 - 65:33
    Each ending is canonical in its own right.
  • 65:33 - 65:36
    And honestly, this ending isn’t the worst.
  • 65:36 - 65:40
    At least the Knight and Hornet will get to
    spend some quality time together.
  • 65:40 - 65:44
    If the Knight does Dream Nail the Hollow Knight,
    it will get taken to an arena where it can
  • 65:44 - 65:46
    finally fight the Radiance head on.
  • 65:46 - 65:49
    But the Knight isn’t alone, as the other
    shades from the Abyss will appear in order
  • 65:49 - 65:51
    to help corner the Radiance.
  • 65:51 - 65:55
    Eventually, the Radiance gets trapped in the
    tendrils of the Void.
  • 65:55 - 65:59
    The Knight bitch slaps her a couple times
    and then the Radiance is consumed into the
  • 65:59 - 66:00
    darkness.
  • 66:00 - 66:05
    The Black Egg then appears to turn to shadows
    and the void seeps down into the ground.
  • 66:05 - 66:08
    Hornet awakens to find the Knight’s broken
    shell lying on the floor.
  • 66:08 - 66:13
    We get one final shot of the shades in the
    Abyss going to rest, and the game is over.
  • 66:13 - 66:16
    This ending is called the Dream No More ending.
  • 66:16 - 66:22
    The Radiance is gone and Hallownest is finally
    free from her infection.
  • 66:22 - 66:26
    Now I think it’s fair to ask a few questions
    about how the Dream No More ending comes about.
  • 66:26 - 66:30
    When the Hollow Knight was initially chosen
    to become the pure Vessel, the Abyss was sealed
  • 66:30 - 66:34
    up and the rest of the Vessels were left to
    rot away.
  • 66:34 - 66:36
    But somehow, Vessels ended up outside of the
    Abyss.
  • 66:36 - 66:41
    And then one of those Vessels was used to
    replace the Hollow Knight.
  • 66:41 - 66:44
    Exactly how much of this operation was planned
    if at all?
  • 66:44 - 66:49
    The White Lady was waiting for a Vessel, did
    she have any communication with Hornet?
  • 66:49 - 66:53
    Hornet was guarding the King’s Brand, the
    only way for a Vessel to enter the Abyss.
  • 66:53 - 66:57
    How did she know it was necessary to guard
    the King’s Brand from weaker Vessels.
  • 66:57 - 67:02
    Hell, if the Vessels did escape the Abyss
    by themselves, wouldn’t it be pointless
  • 67:02 - 67:07
    to guard the King’s Brand, since the Vessels
    could just creep back into the Abyss the same
  • 67:07 - 67:08
    way?
  • 67:08 - 67:11
    I’m not going to provide any good answers
    to these questions.
  • 67:11 - 67:14
    Because god forbid I answer anything in this
    entire video.
  • 67:14 - 67:19
    But I do want to point out that no plans to
    actually produce the Dream No More ending
  • 67:19 - 67:24
    are explicitly stated ingame, so we can only
    speculate as to whether or not the White Lady
  • 67:24 - 67:29
    or Hornet or maybe even the Pale King knew
    that they could defeat the Radiance by creating
  • 67:29 - 67:32
    a Lord of Shades like the Knight.
  • 67:32 - 67:36
    Regardless, the next two endings were definitely
    not planned.
  • 67:36 - 67:41
    In fact, the last two endings that were added
    in the Godmaster update almost feel out of
  • 67:41 - 67:42
    place.
  • 67:42 - 67:46
    The Godseekers basically hijack everything
    to the point where you don’t even have to
  • 67:46 - 67:49
    enter the Temple of the Black Egg to beat
    the game.
  • 67:49 - 67:52
    That’s like beating Mario Bros. without
    ever seeing Bowser.
  • 67:52 - 67:57
    But on the other hand, the Godmaster endings
    basically reinforce that Hallownest does not
  • 67:57 - 68:01
    exist in a vacuum, which can help the world
    of Hollow Knight feel more real.
  • 68:01 - 68:05
    Because what else is reality but just a bunch
    of random chaotic stuff happening all the
  • 68:05 - 68:06
    time?
  • 68:06 - 68:10
    If the Knight finds the Godseeker in the Junk
    Pit, it will be able to enter her mind and
  • 68:10 - 68:13
    refight all of the bosses in the game.
  • 68:13 - 68:15
    This is part of the Godseekers’ ritual.
  • 68:15 - 68:19
    They basically attune to the resonance of
    gods through ritual combat.
  • 68:19 - 68:25
    This allows them to ascend their minds higher,
    and eventually, through the use of Godly focus,
  • 68:25 - 68:29
    achieve communication with the god sleeping
    at Hallownest’s heart, the Radiance.
  • 68:29 - 68:31
    Now I know what you’re thinking.
  • 68:31 - 68:34
    That’s a pretty convoluted little religious
    practice they have going on here.
  • 68:34 - 68:38
    What’s next, are they going to start measuring
    the Knight’s theon levels?
  • 68:38 - 68:43
    It’s pretty complicated, but the point is,
    these Godseekers have some serious capabilities
  • 68:43 - 68:46
    to fuck things up in Hallownest, as we’re
    about to see.
  • 68:46 - 68:50
    As the Knight makes it further and further
    through the four pantheons, the Godseekers
  • 68:50 - 68:55
    get closer and closer to making contact with
    the Radiance, locked away inside the Hollow
  • 68:55 - 68:56
    Knight.
  • 68:56 - 69:00
    At the end of the fourth Pantheon, the Radiance
    makes herself aware in this strange reunion
  • 69:00 - 69:01
    cutscene between the Vessels.
  • 69:01 - 69:05
    But she isn’t the only one to make an appearance.
  • 69:05 - 69:09
    The Void itself appears to go on the attack,
    rising up to meet the Radiance’s call.
  • 69:09 - 69:15
    It’s at this point that the final challenge,
    the Pantheon of Hallownest, becomes available.
  • 69:15 - 69:19
    The Godseeker finally acknowledges the Knight
    as being more than just a simple cringer,
  • 69:19 - 69:22
    and they begin to watch the Knight more intently.
  • 69:22 - 69:26
    After defeating like a bazillion bosses in
    the final pantheon, the Knight finally comes
  • 69:26 - 69:32
    face to face with the Absolute Radiance, a
    stronger, more enhanced version of the game’s
  • 69:32 - 69:33
    final boss.
  • 69:33 - 69:36
    Finally, the stage is set.
  • 69:36 - 69:41
    After roughly forty minutes of intense agony
    and tedious boss battles, the Knight has finally
  • 69:41 - 69:46
    reached the ultimate enemy responsible for
    the destruction of Hallownest.
  • 69:46 - 69:48
    Truly this will be a battle for the ages.
  • 69:48 - 69:52
    But first let’s check in on our old pal,
    Menderbug.
  • 69:52 - 69:55
    As it turns out he’s still alive when the
    Knight arrives in Hallownest.
  • 69:55 - 69:58
    And he’s still fulfilling his duty after
    all this time.
  • 69:58 - 70:01
    Let’s take one last look at his diary.
  • 70:01 - 70:05
    My Lovely Diary,
    Someone's gone and broke my favourite sign!
  • 70:05 - 70:08
    Right there at the top of the crossroads.
  • 70:08 - 70:09
    Keeps happening too!
  • 70:09 - 70:12
    But you know, I just can't get mad about it.
  • 70:12 - 70:15
    I should be thanking them really!
  • 70:15 - 70:19
    More chances to fix that beautiful, complex
    sign.
  • 70:19 - 70:25
    And I've stocked up on spare parts, so I've
    no fear it'll ever stay broken for long.
  • 70:25 - 70:30
    Unfortunately, the only way to ever read the
    Menderbug’s diary is to kill him in cold
  • 70:30 - 70:31
    blood.
  • 70:31 - 70:35
    I’m not sure why Team Cherry thought this
    was necessary, but the general consensus on
  • 70:35 - 70:39
    Reddit is that they are bloodthirsty warmongers
    so it checks out.
  • 70:39 - 70:43
    But at least Menderbug’s last moments will
    be spent fixing one of his favorite signs
  • 70:43 - 70:45
    in the Forgotten Crossroads.
  • 70:45 - 70:49
    It’s comforting to think that his final
    seconds of consciousness were spent in total
  • 70:49 - 70:54
    bliss before we sent him hurtling into the
    infinite chasm of oblivion.
  • 70:54 - 70:56
    Well anyway...
  • 70:56 - 71:00
    This alternate fight between the Knight and
    the Radiance plays out differently than in
  • 71:00 - 71:02
    the vanilla endings.
  • 71:02 - 71:06
    This time around, the Knight is not accompanied
    by any shades.
  • 71:06 - 71:12
    Instead, after defeating the Radiance, the
    Knight seems to transform into this monstrosity.
  • 71:12 - 71:19
    Now this creature has several names, the God
    of Gods, the Lord Shade, the Devourer, the
  • 71:19 - 71:20
    Void Entity.
  • 71:20 - 71:24
    But I don’t really like any of those, so
    I will just call it Bill.
  • 71:24 - 71:28
    Bill proceeds to completely annihilate the
    Radiance in spectacular fashion.
  • 71:28 - 71:31
    We are then treated to the “Embrace the
    Void” ending.
  • 71:31 - 71:35
    Bill comes back down from the sky, dropping
    into the rest of Godhome.
  • 71:35 - 71:39
    The Godseeker starts to get pulled into Bill
    by Void tendrils.
  • 71:39 - 71:42
    We then cut to the Godseeker in the Junk Pit.
  • 71:42 - 71:46
    Void starts leaking out of her eyes, and it
    appears as though Bill is making an escape
  • 71:46 - 71:48
    back into the real world.
  • 71:48 - 71:50
    Which is probably a bad thing?
  • 71:50 - 71:55
    Finally, we see Hornet standing outside of
    the Black Egg as the infection begins to disappear
  • 71:55 - 71:57
    from the nearby vines.
  • 71:57 - 72:01
    Hornet hears footsteps coming from inside
    the Black Egg, as the Hollow Knight reveals
  • 72:01 - 72:04
    itself to her and the two prepare for combat.
  • 72:04 - 72:08
    So from this cutscene, we can see that the
    Radiance’s death in Godhome actually did
  • 72:08 - 72:13
    kill her for real, meaning that the infection
    over Hallownest is now gone.
  • 72:13 - 72:17
    This means the seals inside of the Black Egg
    probably wore off, allowing the Hollow Knight
  • 72:17 - 72:18
    to escape its prison.
  • 72:18 - 72:24
    In other words, the Embrace the Void ending
    is a goddamn cliffhanger, and we have no idea
  • 72:24 - 72:26
    how Team Cherry plans to follow this up.
  • 72:26 - 72:30
    The Hollow Knight is running loose in Hallownest,
    and the Knight has transformed into a raging
  • 72:30 - 72:35
    Void monster that might try to destroy the
    entire kingdom, or at least what’s left
  • 72:35 - 72:36
    of it.
  • 72:36 - 72:40
    What’s even more strange about this ending
    is that the announced sequel, Hollow Knight:
  • 72:40 - 72:43
    Silksong doesn’t seem to be related to this
    ending at all.
  • 72:43 - 72:45
    But that’s a whole different shitshow.
  • 72:45 - 72:50
    Obviously, the biggest mystery surrounding
    this ending is the appearance of Bill.
  • 72:50 - 72:55
    Did this creature exist in the Void already,
    or was it somehow willed into existence by
  • 72:55 - 72:56
    the power of the Godseekers?
  • 72:56 - 72:59
    Did the Knight turn into this thing?
  • 72:59 - 73:01
    Or did it just become a part of it?
  • 73:01 - 73:05
    Examining a statue of this creature, and the
    other forms of the Knight grant the player
  • 73:05 - 73:10
    a Hunter’s Journal entry for an ancient
    artifact called the Void Idol, which might
  • 73:10 - 73:13
    imply this creature might have been worshipped
    by the Ancient Civilization.
  • 73:13 - 73:17
    But again, that’s pure speculation.
  • 73:17 - 73:20
    We don’t know what this worship of the Void
    exactly looked like.
  • 73:20 - 73:24
    Maybe the Void they worshipped took the form
    of something more sinister.
  • 73:24 - 73:26
    There is one thing we know about this monster
    though.
  • 73:26 - 73:29
    It’s weak to flowers.
  • 73:29 - 73:31
    Yes, these things.
  • 73:31 - 73:36
    As it turns out, those Delicate Flowers that
    Ze’mer has stockpiled up her ass are actually
  • 73:36 - 73:37
    useful for something.
  • 73:37 - 73:42
    They contain a strange power that even deters
    the White Lady from touching one.
  • 73:42 - 73:46
    The Godseeker, however, is dumb enough to
    accept a flower from the Knight.
  • 73:46 - 73:51
    If the player does this, instead of Void being
    released out into the world, this flower pulls
  • 73:51 - 73:56
    a no-u and the Godseeker and the Void disappear
    into thin air.
  • 73:56 - 74:01
    The flower itself is described as giving off
    a pale light, which appears to connect it
  • 74:01 - 74:03
    to the Pale Beings.
  • 74:03 - 74:08
    Like I said before, Pale Beings appear to
    be some form of top tier Gods.
  • 74:08 - 74:13
    As of right now, we are only aware of two:
    the Pale King and the White Lady.
  • 74:13 - 74:17
    But the fact that Ze’mer brought these pale
    flowers from a faraway land implies that there
  • 74:17 - 74:19
    are definitely more of them out there.
  • 74:19 - 74:23
    Another small hint of the existence of Pale
    Beings are the Pale Ore items that can be
  • 74:23 - 74:26
    found all over Hallownest.
  • 74:26 - 74:29
    Did these come from the Pale King, or possibly
    some other Pale Being?
  • 74:29 - 74:30
    And what exactly are they?
  • 74:30 - 74:33
    Are they poop?
  • 74:33 - 74:36
    In general, the Godmaster endings appear to
    be doing a lot of setup for future Hollow
  • 74:36 - 74:37
    Knight content.
  • 74:37 - 74:41
    Like I said before, Hollow Knight: Silksong
    doesn’t seem connected to these events on
  • 74:41 - 74:46
    the surface, so we are in a bit of a bind
    when trying to discuss what these endings
  • 74:46 - 74:49
    actually mean for the greater narrative Team
    Cherry is building.
  • 74:49 - 74:55
    There’s definitely a lot more to consider
    about what the pale beings are and what properties
  • 74:55 - 74:56
    they possess.
  • 74:56 - 75:00
    And we also have plenty of questions surrounding
    the Void, and how bugs have interacted with
  • 75:00 - 75:01
    it in the past.
  • 75:01 - 75:06
    It almost feels like we are looking through
    a keyhole trying to grasp onto the totality
  • 75:06 - 75:08
    of Team Cherry’s creation.
  • 75:08 - 75:11
    How powerful are creatures like Bill and the
    Wyrms?
  • 75:11 - 75:14
    Where did things like the Void even come from
    to begin with?
  • 75:14 - 75:17
    How much bigger is the world beyond Hallownest?
  • 75:17 - 75:20
    Is Bardoon into butt stuff?
  • 75:20 - 75:23
    But of course that’s the appeal of a game
    like Hollow Knight.
  • 75:23 - 75:27
    Having all of the answers to every question
    would just ruin the mystery of the world.
  • 75:27 - 75:31
    Plus if we didn’t have questions like this
    to waste our time on, then what else would
  • 75:31 - 75:33
    we do with our lives?
  • 75:33 - 75:35
    Go outside?
  • 75:35 - 75:37
    Ugg…
  • 75:37 - 75:39
    And so this video comes to an end.
  • 75:39 - 75:44
    Now I know the average attention span of a
    YouTube viewer is 9 minutes, so let me leave
  • 75:44 - 75:46
    you with a few takeaways:
  • 75:46 - 75:47
    1.
  • 75:47 - 75:49
    Hollow Knight is a game about bugs.
  • 75:49 - 75:52
    I know that may come as a shock, but it’s
    true.
  • 75:52 - 75:55
    Watch the video again, and this time pay attention.
  • 75:55 - 75:58
    You’ll notice right away, I promise.
  • 75:58 - 75:59
    2.
  • 75:59 - 76:03
    Murdering your own babies might not be such
    a good idea after all.
  • 76:03 - 76:07
    I mean, this is obviously just my interpretation
    of the game’s lore.
  • 76:07 - 76:11
    Other people might have different views on
    the subject of murdering babies, and every
  • 76:11 - 76:16
    opinion is valid so I don’t want to step
    on anyone’s toes or anything.
  • 76:16 - 76:17
    3.
  • 76:17 - 76:20
    Menderbug is fucking dead.
  • 76:20 - 76:21
    4.
  • 76:21 - 76:23
    Nothing is certain.
  • 76:23 - 76:26
    This video probably has a few flaws in it.
  • 76:26 - 76:30
    Trying to construct a cohesive narrative with
    the information found in Hollow Knight isn’t
  • 76:30 - 76:31
    exactly straightforward.
  • 76:31 - 76:37
    I’m sure my views will change in the future,
    and I encourage you to explore the lore yourself.
  • 76:37 - 76:38
    5.
  • 76:38 - 76:44
    And this last point is fairly obvious but
    I should mention it anyway; Cory in the House
  • 76:44 - 76:45
    is the best anime
  • 76:45 - 77:08
    (weeb shit)
Title:
The (Mostly) Complete Lore of Hollow Knight
Description:

more » « less
Video Language:
English
Duration:
01:17:09

English subtitles

Revisions