-
Sometimes integrals involving
trigonometric functions can be
-
evaluated by first of all using
trigonometric identities to
-
rewrite the integrand. That's
the quantity we're trying to
-
integrate an alternative form,
which is a bit more amenable to
-
integration. Sometimes a
trigonometric substitution is
-
appropriate. Both of these
techniques we look at in this
-
unit. Before we start I want to
give you a couple of preliminary
-
results which will be using over
and over again and which will be
-
very important and the first one
is I want you to make sure that
-
you know that the integral of
the cosine of a constant times
-
X. With respect to X.
-
Is equal to one over that
constant.
-
Multiplied by the sign of KX
plus a constant of integration
-
as a very important result. If
you integrate the cosine, you
-
get a sign.
-
And if there's a constant in
front of the X that appears down
-
here will take that as read in
all the examples which follow.
-
Another important results is the
integral of a sign. The integral
-
of sine KX with respect to X
is minus one over K cosine KX.
-
Plus a constant we're
integrating assign. The result
-
is minus the cosine and the
constant factor. There appears
-
out down here as well, so those
-
two results. Very important.
-
You should have them at your
fingertips and we can call upon
-
them whenever we want them in
the rest of the video.
-
We also want to call appan
trigonometric identity's. I'm
-
going to assume that you've seen
a lot of trigonometric
-
identities before. We have a
table of trigonometric
-
identities here, such as the
table that you might have seen
-
many times before. If you want
this specific table, you'll find
-
it in the printed notes
-
accompanying the video. Why
might we want to use
-
trigonometric identities?
Well, for example, we've just
-
seen that we already know how
to integrate the sign of a
-
quantity and the cosine of the
quantity. But suppose we want
-
to integrate assign multiplied
by a cosine or cosine times
-
cosine or assigned times
assign. We don't actually know
-
how to do those integrals.
Integrals at the moment, but
-
if we use trigonometric
identities, we can rewrite
-
these in terms of just single
sine and cosine terms, which
-
we can then integrate.
-
Also, the trigonometric
identities identities allow us
-
to integrate powers of sines and
cosines. You'll see that using
-
these identity's? We've got
powers of cosine powers of sign
-
and the identity is allow us to
write into grams in terms of
-
cosines and sines of double
-
angles. We know how to integrate
these already using the results.
-
I've just reminded you of, so
I'm going to assume that you've
-
got a table like this at your
fingertips, and we can call
-
appan it whenever we need to.
-
OK, let's have a look at the
first example and the example
-
that I'm going to look at is a
definite integral. The integral
-
from X is not to X is π of the
sine squared of X DX. So note in
-
particular, we've gotta power
here. We're looking at the sign
-
squared of X. What I'm going to
do is go back to the table.
-
And look for an identity that
will allow us to change the sign
-
squared X into something else.
Let me just flip back to the
-
table of trigonometric
-
identities. The identity that
I'm going to use this one, the
-
cosine of 2A.
-
Is 1 minus twice
sign square day?
-
If you inspect this carefully,
you'll see that this will enable
-
us to change a sine squared into
the cosine of a double angle.
-
Let me write that down again.
-
Cosine of 2 A
is equal to 1
-
minus twice sign squared
-
A. First of all, I'm going
to rearrange this to get
-
sine squared on its own.
-
If we add two sine squared data
both sides, then I can get it on
-
this side. And if I subtract
cosine 2A from both sides, are
-
remove it from the left.
-
Finally, if I divide both
sides by two, I'll be
-
left with sine squared A.
-
And this is the result that I
want to use to help me to
-
evaluate this integral because
of what it will allow me to do.
-
Is it will allow me to change a
quantity involving the square of
-
a trig function into a quantity
involving double angles. So
-
let's use it in this case.
-
The integral will become the
integral from note to pie.
-
Sine squared X using this
formula will be 1 minus cosine
-
twice X. All divided by
-
two. Integrated with
respect to X.
-
I've taken out the fact that 1/2
here and I'm left with the
-
numerator 1 minus cosine 2X to
be integrated with respect to X.
-
This is straightforward to
-
finish off. So definite
integral. So I have square
-
brackets. The integral of one
with respect to X is simply X.
-
And the integral of cosine 2 X
we know from our preliminary
-
work is just going to be sine
2X divided by two with a minus
-
sign there and the limits are
not and pie.
-
We finish this off by first of
all, putting the upper limit in,
-
so we want X replaced by pie
here and pie here.
-
The sign of 2π is 0.
-
So when we put the upper limit
in will just get.
-
Pie by substituting for X here.
-
Let me put the lower limit in.
-
X being not will be 0 here.
-
And sign of note here, which is
not so both of those terms will
-
become zero when we put the
lower limit in and so we're just
-
left with simply 1/2 of Π or π
-
by 2. And that's our first
example of how we've used a
-
trigonometric identity to
rewrite an integrand involving
-
powers of a trig function in
terms of double angles, which we
-
already know how to integrate.
-
Let's have a look at
another example. Suppose we want
-
to integrate the sign of
three X multiplied by the
-
cosine of 2 X.
-
With respect to X.
-
Now we already know how to
integrate signs. We know how to
-
integrate cosines, but we have a
problem here because there's a
-
product. These two terms are
multiplied together and we don't
-
know how to proceed.
-
What we do is look in our table
of trigonometric identities for
-
an example where we've gotta
sign multiplied by a cosine.
-
Let's go back to the table.
-
The first entry in our
table involves assign multiplied
-
by a cosine.
-
Let me write this formula down
again. 2 sign a cosine be.
-
Is
equal
-
to. The
sign of the sum of A and be
-
added to the sign of the
-
difference A-B. And this is
the identity that I
-
will use in order
to rewrite this integrand
-
as two separate integrals.
We identify the A's
-
3X. The B is 2 X.
-
The factor of 2 here isn't a
problem. We can divide
-
everything through by two.
-
So we lose it from this side.
-
So our integral? What will it
become? Well, the integral of
-
sign 3X cosine 2X DX will
become. We want the integral of
-
the sign of the sum of A&B.
-
Well, there's some of A&B will
be 3X plus 2X, which is 5X. So
-
we want the sign of 5X.
-
Added to the sign of the
difference of amb. Well a
-
being 3X B being 2X A-B
will be 3X subtract 2 X
-
which is just One X. So we
want the sign of X all
-
divided by two and we want
to integrate that with
-
respect to X.
-
So what have we done? We've used
the trig identity to change the
-
product of a signing cosine into
the sum of two separate sign
-
terms, which we can integrate
straight away. We can integrate
-
that taking the factor of 1/2
-
out. The integral of sign 5X
will be minus the cosine of 5X
-
divided by 5.
-
And the integral of sine X will
be just minus cosine X, and
-
they'll be a constant of
-
integration. And just to tidy it
up, at the end we're going to
-
have minus the half with the
five at the bottom. There will
-
give you minus cosine 5X all
divided by 10.
-
And there's a half with this
term here, so it's minus cosine
-
X divided by two.
-
Plus a constant of integration.
-
And that's the solution of this
-
problem. Let's explore the
integral of products of sines
-
and cosines a little bit
further, and what I want to look
-
at now is integrals of the form
the integral of sign to the
-
power MX multiplied by cosine to
the power NX DX.
-
Well, look at a whole family of
integrals like this, but in
-
particular for the first example
I'm going to look at the case of
-
what happens when M is an odd
-
number. Whenever you have an
integral like this, when M is
-
odd, the following process will
work. Let's look at a specific
-
case, supposing I want to
integrate sine cubed X.
-
Multiplied by cosine
squared XDX.
-
Notice that M.
-
Is an odd number and is 3.
-
There's a little trick here that
we're going to do now, and it's
-
the sort of trick that comes
with practice and seeing lots of
-
examples. What we're going to do
is we're going to rewrite the
-
sign cubed X in a slightly
-
different form. We're going to
recognize that sign cubed can be
-
written as sine squared X
multiplied by Sign X.
-
That's a little trick. The sign
cubed can be written as sine
-
squared times sign. So
our integral can be
-
written as sine squared
X times sign X
-
multiplied by cosine
squared X DX.
-
And then I'm going to pick a
trigonometric identity involving
-
sine squared to write it in
terms of cosine squared. Let's
-
find that identity.
-
With an identity here, which
says that sine squared of an
-
angle plus cost squared of an
-
angle is one. If we rearrange
this, we can write that sine
-
squared of an angle is 1 minus
the cosine squared of an angle
-
will use that.
-
Sine squared of any
-
angle. Is equal to 1 minus
the cosine squared over any
-
angle. Will use that in here to
change the sign squared X into
-
terms involving cosine squared
X. Let's see what happens. This
-
integral will become the
integral of or sign squared X.
-
Will become one minus cosine
-
squared X. There's still
the terms cynex.
-
And at the end we still got
-
cosine squared X. Now this is
looking a bit complicated, but
-
as we'll see it's all going to
come out in the Wash. Let's
-
remove the brackets here and see
-
what we've got. There's a one
multiplied by all this sign X
-
times cosine squared X.
-
So that's just sign X
times cosine squared X
-
will want to integrate
that with respect to X.
-
There's also cosine squared X
multiplied by all this.
-
Now the cosine squared X with
this cosine squared X will give
-
us a cosine, so the power 4X.
-
There's also the sign X.
-
And we want to integrate that.
-
Also, with respect to X and
there was a minus sign in front,
-
so that's going to go in there.
-
So we've expanded the
brackets here and written.
-
This is 2 separate integrals.
-
Now, each of these integrals can
be evaluated by making a
-
substitution. If we make a
substitution and let you equals
-
cosine X. The differential du
is du DX.
-
DX Do you DX if we
differentiate cosine, X will get
-
minus the sign X.
-
So we've got du is minus sign X
-
DX. Now look at what we've got
when we make this substitution.
-
The cosine squared X will become
simply you squared and sign X DX
-
altogether can be written as a
minus du, so this will become.
-
Minus the integral.
-
Of you squared.
-
Do you?
-
What about this term? We've got
cosine to the power four cosine
-
to the power 4X will be you to
-
the powerful. And sign X
DX sign X DX is minus DU.
-
There's another minus
sign here, so overall
-
will have plus the
integral of you to the
-
four, do you?
-
Now these are very very simple
integrals to finish the integral
-
of you squared is you cubed over
-
3? The integral of you to the
four is due to the five over 5
-
plus a constant of integration.
-
All we need to do to finish off
is return to our original
-
variables. Remember, you was
cosine of X, so we finish off by
-
writing minus 1/3.
-
You being cosine X means that
we've got cosine cubed X.
-
Plus 1/5. You to
the five will be Co sign
-
to the power 5X.
-
Plus a constant of integration.
-
And that's the solution to the
problem that we started with.
-
Let's stick with the same sort
of family of integrals, so we're
-
still sticking with the integral
of sign to the power MX cosine
-
to the power NX DX.
-
And now I'm going to have a look
at what happens in the case when
-
M is an even number.
-
And N is an odd number.
-
This method will always work
when M is even. An is odd.
-
Let's look at a specific case.
Suppose we want to integrate the
-
sign to the power 4X.
-
Cosine cubed X.
-
DX
-
Notice that M the power of sign
is now even em is full.
-
And N which is the power of
cosine, is odd an IS3.
-
What I'm going to do is I'm
going to use the identity that
-
cosine squared of an angle is 1
minus sign squared of an angle
-
and you'll be able to lift that
directly from the table we had
-
at the beginning, which stated
the very important and well
-
known results that cosine
squared of an angle plus the
-
sine squared of an angle is
always equal to 1.
-
What I'm going to do is I'm
going to use this to rewrite the
-
cosine term. In here, in terms
-
of signs. First of all, I'm
going to apply the little trick
-
we had before. And split the
cosine turn up like this cosine
-
cubed. I'm going to write this
-
cosine squared. Multiplied by
-
cosine. So I've changed the
cosine cubed to these two terms
-
here. Now I can use
the identity to change cosine
-
squared X into terms involving
-
sine squared. So the integral
will become the integral of
-
sign. To the power 4X.
-
Cosine squared X. We can write
as one minus sign, squared X.
-
And there's still this term
cosine X here as well.
-
And all that has to be
integrated with respect to X.
-
Let me remove the brackets here.
When we remove the brackets,
-
there will be signed to the 4th
X Times one all multiplied by
-
cosine X. That'll be signed
to the 4th X
-
multiplied by sign squared
-
X. Which is signed to the 6X
or multiplied by cosine X.
-
And there's a minus sign in the
middle, and we want to integrate
-
all that. With
respect to X.
-
Again, a simple substitution
will allow us to finish this
-
off. If we let you.
-
Be sign X.
-
So do you.
-
Is cosine X DX.
-
This will become immediately the
integral of well signed to the
-
4th X sign to the 4th X will be
you to the four.
-
The cosine X times the DX cosine
X DX becomes du.
-
Subtract. Sign
to the six, X will become you to
-
the six. And the cosine
X DX is du.
-
So what we've achieved are two
very simple integrals that we
-
can complete to finish the
-
problem. The integral of you to
the four is due to the five over
-
5. The integral of you to the
six is due to the 7 over 7.
-
Plus a constant.
-
And then just to finish off, we
return to the original variables
-
and replace EU with sign X,
which will give us 1/5.
-
Sign next to the five or sign to
the power 5X.
-
Minus.
-
One 7th. You to the
Seven will be signed to the 7X.
-
Plus a constant of integration.
-
So that's how we deal with
integrals of this family. In the
-
case when M is an even number
and when N is an odd number. Now
-
in the case when both M&N are
even, you should try using the
-
double angle formulas, and I'm
not going to do an example of
-
that because there isn't time in
this video to do that. But there
-
are examples in the exercises
accompanying the video and you
-
should try those for yourself.
-
I'm not going to look
at some integrals for which
-
a trigonometric substitution is
-
appropriate. Suppose we want to
evaluate this integral.
-
The integral of
1 / 1
-
plus X squared.
-
With respect to X.
-
Now the trigonometric
substitution that I want to use
-
is this one. I want to let X be
the tangent of a new variable, X
-
equals 10 theater.
-
While I picked this particular
substitution well, all will
-
become clear in time, but I want
to just look ahead a little bit
-
by letting X equal 10 theater.
-
What will have at the
denominator down here is
-
1 + 10 squared theater.
-
One plus X squared will become
1 + 10 squared and we have an
-
identity already which says
that 1 + 10 squared of an
-
angle is equal to the sequence
squared of the angle. That's
-
an identity that we had on the
table right at the beginning,
-
so the idea is that by making
this substitution, 1 + 10
-
squared can be replaced by a
single term sequence squared,
-
as we'll see, so let's
progress with that
-
substitution.
-
If we let X be tongue theater,
the integrals going to become 1
-
/ 1 plus X squared will become 1
+ 10 squared.
-
Theater. And we have to take
care of the DX in an appropriate
-
way. Now remember that DX is
going to be given by the XD
-
theater multiplied by D theater.
-
DXD theater we want to
differentiate X is 10 theater
-
with respect to theater.
-
Now the derivative of tongue
theater is the secant squared,
-
so we get secret squared Theta D
-
theater. So this will allow us
to change the DX in here.
-
Two, secant squared, Theta D
Theta over on the right.
-
At this stage I'm going to use
the trigonometric identity,
-
which says that 1 + 10 squared
of an angle is equal to the
-
sequence squared of the angle.
So In other words, all this
-
quantity down here is just the
sequence squared of Theta.
-
And this is very nice now
because this term here will
-
cancel out with this term down
in the denominator down there,
-
and we're left purely with the
integral of one with respect to
-
theater. Very simple to finish.
-
The integral of one with respect
to theater is just theater.
-
Plus a constant of integration.
-
We want to return to our
original variables and if X was
-
10 theater than theater is the
angle whose tangent, his ex. So
-
theater is 10 to the minus one
-
of X. Plus a constant.
-
And that's the problem finished.
-
This is a very important
standard result that the
-
integral of one over 1 plus
X squared DX is equal to the
-
inverse tan 10 to the minus
one of X plus a constant.
-
That's a result that you'll
see in all the standard
-
tables of integrals, and
it's a result that you'll
-
need to call appan very
frequently, and if you can't
-
remember it, then at least
you'll need to know that
-
there is such a formula that
exists and you want to be
-
able to look it up.
-
I want to generalize this a
little bit to look at the case
-
when we deal with not just a one
here, but a more general case of
-
an arbitrary constant in there.
So let's look at what happens if
-
we have a situation like this.
-
Suppose we want to integrate one
over a squared plus X squared
-
with respect to X.
-
Where a is a
-
constant. This time I'm going to
make this substitution let X be
-
a town theater, and we'll see
why we've made that substitution
-
in just a little while.
-
With this substitution, X is
a Tan Theta. The differential
-
DX becomes a secant squared
Theta D Theta.
-
Let's put all this into this
-
integral here. Will have the
integral of one over a squared.
-
Plus And X squared
will become a squared 10.
-
Squared feet are.
-
The
-
DX Will
become a sex squared Theta D
-
Theta. Now what I can do
now is I can take out a common
-
factor of A squared from the
-
denominator. Taking an A squared
out from this term will leave me
-
one taking a squared out from
this term will leave me tan
-
squared theater. And it's still
on the top. I've got a sex
-
squared Theta D Theta.
-
We have the trig identity that 1
+ 10 squared of any angle is sex
-
squared of the angle.
-
So I can use that identity in
here to write the denominator as
-
one over a squared and the 1 +
10 squared becomes simply
-
sequence squared theater.
-
We still gotten a secant squared
theater in the numerator, and a
-
lot of this is going to simplify
and cancel now.
-
The secant squared will go the
-
top and the bottom. The one of
these at the bottom will go with
-
the others at the top, and we're
left with the integral of one
-
over A with respect to theater.
-
Again, this is straightforward
to finish. The integral of one
-
over a one over as a constant
with respect to Theta is just
-
going to give me one over a.
-
Theater. Plus the constant of
-
integration. To return to the
original variables, we've got to
-
go back to our original
substitution. If X is a tan
-
Theta, then we can write that X
over A is 10 theater.
-
And In other words, that
theater is the angle whose
-
tangent is 10 to the minus
one of all this X over a.
-
That will enable me to write our
final results as one over a town
-
to the minus one.
-
X over a.
-
Plus a constant of integration.
-
And this is another very
important standard result that
-
the integral of one over a
squared plus X squared with
-
respect to X is one over a 10 to
the minus one of X over a plus a
-
constant, and as before, that's
a standard result that you'll
-
see frequently in all the tables
of integrals, and you'll need to
-
call a pawn that in lots of
situations when you're required
-
to do integration.
-
OK, so now we've got the
standard result that the
-
integral of one over a squared
plus X squared DX is equal
-
to one over a town to
the minus one of X of
-
A. As a constant of integration.
-
Let's see how we might use
this formula in a slightly
-
different case. Suppose we
have the integral of 1 / 4 +
-
9 X squared DX.
-
Now this looks very similar to
the standard formula we have
-
here. Except there's a slight
-
problem. And the problem is that
instead of One X squared, which
-
we have in the standard result,
I've got nine X squared.
-
What I'm going to do is I'm
going to divide everything at
-
the bottom by 9, take a factor
of nine out so that we end up
-
with just a One X squared here.
So what I'm going to do is I'm
-
going to write the denominator
-
like this. So I've taken a
factor of nine out. You'll see
-
if we multiply the brackets
again here, there's 9 * 4 over
-
9, which is just four and the
nine times the X squared, so I
-
haven't changed anything. I've
just taken a factor of nine out
-
the point of doing that is that
now I have a single. I have a
-
One X squared here, which will
match the formula I have there.
-
If I take the 9 outside the
-
integral. I'm left with 1 /, 4
ninths plus X squared integrated
-
with respect to X and I hope you
can see that this is exactly one
-
of the standard forms. Now when
we let A squared B4 over nine
-
with a squared is 4 over 9. We
have the standard form. If A
-
squared is 4 over 9A will be 2
over 3 and we can complete this
-
integration. Using the standard
result that one over 9 stays
-
there, we want one over A.
-
Or A is 2/3. So
we want 1 / 2/3.
-
10 to the minus one.
-
Of X over a.
-
X divided by a is X divided by
-
2/3. Plus a constant of
-
integration. Just to tide to
these fractions up, three will
-
divide into 9 three times, so
we'll have 326 in the
-
denominator. 10 to the minus one
and dividing by 2/3 is like
-
multiplying by three over 2, so
I'll have 10 to the minus one of
-
three X over 2 plus the constant
-
of integration. So the point
here is you might have to do a
-
bit of work on the integrand
in order to be able to write
-
it in the form of one of the
standard results.
-
OK, let's have a look at another
case where another integral to
-
look at where a trigonometric
substitution is appropriate.
-
Suppose we want to find the
integral of one over the square
-
root of A squared minus X
-
squared DX. Again,
A is a constant.
-
The substitution that I'm
going to make is this one.
-
I'm going to write X equals
a sign theater.
-
If I do that, what will happen
to my integral, let's see.
-
And have the integral of one
-
over. The square root. The A
squared will stay the same, but
-
the X squared will become a
squared sine squared.
-
I squared sine squared Theta.
-
Now the reason I've done that
is because in a minute I'm
-
going to take out a factor of a
squared, which will leave me
-
one 1 minus sign squared, and I
do have an identity involving 1
-
minus sign squared as we'll
see, but just before we do
-
that, let's substitute for the
differential as well. If X is a
-
sign theater, then DX will be a
cosine, Theta, D, Theta.
-
So we have a cosine Theta D
Theta for the differential DX.
-
Let me take out the factor of a
squared in the denominator.
-
Taking a squad from this
first term will leave me one
-
and a squared from the second
term will leave me one minus
-
sign squared Theta.
-
I have still gotten a costly to
the theater at the top.
-
Now let me remind you there's a
trig identity which says that
-
the cosine squared of an angle
plus the sine squared of an
-
angle is always one.
-
So if we have one minus the sine
squared of an angle, we can
-
replace it with cosine squared.
-
So 1 minus sign squared Theta
we can replace with simply
-
cosine squared Theta.
-
Is the A squared out the
frontier and we want the square
-
root of the whole lot.
-
Now this is very simple. We want
the square root of A squared
-
cosine squared Theta. We square
root. These squared terms will
-
be just left with.
-
A cosine Theta.
-
In the denominator and within a
cosine Theta in the numerator.
-
And these were clearly
cancel out.
-
And we're left with the integral
of one with respect to theater,
-
which is just theater plus a
constant of integration.
-
Just to return to the original
variables, given that X was a
-
sign theater, then clearly X
over A is sign theater.
-
So theater is the angle who sign
is or sign to the minus one of X
-
over a, so replacing the theater
with sign to the minus one of X
-
over a will get this result.
-
And this is a very important
standard result that if you want
-
to integrate 1 divided by the
square root of A squared minus X
-
squared, the result is the
inverse sine or the sign to the
-
minus one of X over a.
-
Plus a constant of integration.
-
Will have a look one final
example which is a variant on
-
the previous example. Suppose we
want to integrate 1 divided by
-
the square root of 4 -
9 X squared DX.
-
Now that's very similar to the
one we just looked at. Remember
-
that we had the results that the
integral of one over the square
-
root of A squared minus X
-
squared DX. Was the inverse sine
of X over a plus a constant?
-
That's keep that in mind. That's
the standard result we've
-
already proved. We're almost
there. In this case. The problem
-
is that instead of a single X
squared, we've got nine X
-
squared. So like we did in the
other example, I'm going to take
-
the factor of nine out to leave
us just a single X squared in
-
there, and I do that like this.
-
Taking a nine out from
these terms here, I'll have
-
four ninths minus X squared.
-
Again, the nine times the four
ninths leaves the four which we
-
had originally, and then we've
got the nine X squared, which we
-
have there. The whole point of
doing that is that then I'm
-
going to extract the Route 9,
which is 3 and bring it right
-
outside. And inside under the
integral sign, I'll be left with
-
one over the square root of 4
ninths minus X squared DX.
-
Now in this form, I hope you can
spot that we can use the
-
standard result immediately with
the standard results, with a
-
being with a squared being equal
to four ninths.
-
In other words, a being equal to
-
2/3. Putting all that together
will have a third. That's the
-
third and the integral will
become the inverse sine.
-
X. Divided by AA
-
was 2/3. Plus a
constant of integration.
-
And just to tidy that up will be
left with the third inverse sine
-
dividing by 2/3 is the same as
multiplying by three over 2, so
-
will have 3X over 2 plus a
constant of integration.
-
And that's our final
result. So we've seen a lot
-
of examples that have
integration using
-
trigonometric identities
and integration using trig
-
substitutions. You need a
lot of practice, and there
-
are a lot of exercises in
the accompanying text.