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Review: Goat Simulator

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    Super BunnyHop
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    The map in Goat Simulator reminds me a lot of the user made
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    amateur maps you'd see for Uneral Trournament or Quake 3.
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    The ones where the mapper would just recreate someting that looks like their own street or their own town,
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    which is cute, but real locations aren't designed for good game play,
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    so you'd have this running undercurrent of creepy nonsense in there.
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    Some kind of uneasy contrast between the familiar environment and its unfamiliar emptyness
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    or the robotic zombie like pedestrians populating it.
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    Come to think of it, that's also the vibe that professional made Tony Hawk levels gave off.
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    That's the weird balance between amateure and professional qualities that Goat SImulator has to deal with.
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    It clearly wasn't designed to be an actual commercial release.
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    It's a playful test level, cobbled together during company game jam,
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    but it had to be spruced up to somehow justify the 10$ price tag and to make customers happy
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    'cause they didn't expect this game to have customers. They didn't expect this game to happen at all
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    They literally tossed the idea out nine weeks ago and 23000 people were like Yeah, Goat Simulator, that would be awesome.
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    We live in interesting times, my friends.
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    Although Goat simulator may feel like it's blazing on a frontier of clever wit,
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    the parity simulator joke has been done countless times before
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    and maybe that's because the simulator genre itself has steadily become a joke of itself.
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    I totally understand the appeal of flight simulators, 'cause I mean, planes are just rad,
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    how the hell can you not get excited about traveling 30000 feet in the air inside of a giant metal tube crammed full of people.
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    I don't know about you, but for some reason I think planes are just the coolest thing ever.
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    In the early 2000's train simulators started to come out and while I am not one of them
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    I know a lot of people out there who think that trains are just the coolest thing ever, so I can dig that.
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    But over the past say 5 years, the edutainment and job training people got wind of this whole simulator thing
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    and now things like Street Cleaning Simulator and Forklift Simulator and Woodcutter Simulator are coming out.
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    We've gotten to a point where warehouses and logistic simulator is actually a thing.
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    These games look and sound awefully silly, so of course people are gonna make jokes about how silly they are.
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    And so now on the freeware scene you see a lot of stuff like room simulator and sitting simulator and goat patting simulator.
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    But unlike those, Goat Simulator itself is a commercial product made by developers who have years of experience
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    and a bit of capital to spend on this project.
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    So what we ended up getting is a $10 mini game novelty about flopping a terrifyingly destructive goat around
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    and scoring points by knocking shit over.
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    It parities the glitches, the surreal physics, the utilitarian level design and the absentminded pedestrians
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    and even the white slanted font of simulator games,
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    while also providing a handful of surprises of its own.
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    And by handful I mean a literal handful, 5 surprises or less, depending on how easily surprised you are.
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    Despite being a fundamentally goalless and cathartic comedy game, Goat SImulator has a scoring system.
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    The crashes and chaos that your goat performs are numerically graded
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    which is a rating that actually takes the backseat compared to how many giggles and laughs those same moves elicit.
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    Goat Simulator also has objectives, it has a constantly updating checklist of challenges to complete.
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    And unfortunately a few of them task you with passing high scores.
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    The problem with that is that without a time limit or some kind of failure state
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    there is really no challenge to passing those scores.
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    You end up just walking in a crowded areas and clicking over and over again to ramp up that score multiplier.
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    Once that multiplier passes 20 or so, the game starts playing the music from that one
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    pre-release trailer that displayed a certain quote that makes it obvious what they are doing with this game.
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    Goat SImulator is not just trying to appeal to people who wanna giggle at a stupid goat flopping around,
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    they're trying to appeal to the Let's Players.
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    And why wouldn't they? After all, this kind of physics sandboxes really worked with that format before.
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    Octodad was a hit, happy wheels was a hit, Surgeon SImulator was a hit and it was pretty much the same joke.
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    The slapstick humor and the intentionable glitches behind the barely controllable clumsy characters in these games
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    makes them more fun to watch than to play.
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    At least in a clasicaly gamey kinetically pleasing kind of way.
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    You press some buttons, something unexpected happens and you giggle at the juxtaposition
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    between what you expected and what actually happened.
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    After all, comedy basically is the observation that something is not fitting your expectations or norms.
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    Soon you get bored after realizing that the difficulty behind driving the most basic player actions in these games
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    lessens the potential for the deeply player driven interactive systems that make for compelling game play.
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    That's why they are novelties, that's why they are little mini games and not fully fledged long lasting things.
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    But since we are living in a bizarrely empathetic version of a cheesy 80's cyber punk dystopia,
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    kids these days don't wanna play games themselves, they wanna watch other people play games.
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    That's where the money is.
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    After all, PewDeePie has 25, going on 26 million subscribers.
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    He is the #1 YouTube channel across all genres and his sering quote of approval is emblazoned across the Goat SImulator trailer.
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    When he plays a game, it arguably is getting more exposure than it would through traditional game journalists.
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    This man and his colleagues are pretty much responsible for both the success
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    and the over-saturation of an entire new sub-genre of horror games.
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    And while I have a hard time seeing the appeal of his stuff, the reality is that it's just not made for me. Or my demographic.
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    After all, who has the time to watch all this stuff and what kind of audience finds
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    pretty looking grown males acting stupid to be hilarious? Children do.
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    Tween boys do. Back when i was a kid, the mooks behind Jackass and Tom Green were filling this role
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    and I guess few enterprising people of my generation grew up to be ComPewDeePie and MarkPlayer.
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    They are media icons, these people have audiences, they rival cable television
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    and they can turn struggling products into best sellers
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    And to be honest, I'm kind of thankful that the top spot on YouTube is going to someone who is pushing indie
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    and low budget games development rather than Mountain Dew and burritos.
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    'Cause it could be way worse.
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    And we may already be riding a slippery slope towards whatever's worse.
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    Media also keeps us mentally stimulated, relaxed, entertained and it has social utility.
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    The media helps address the basic human need to connect with others.
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    It gives us something to talk about with one another and in some extreme cases a few people end up using media
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    to help overcome loneliness.
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    You might even know a few people who develop para-social relationships
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    in which they develop feelings of emotional attachment to complete strangers they've only seen in the media.
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    And that is what Goat SImulator is designed to do.
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    It was made to be funny and it was made to be especially funny for the audience
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    of YouTube personalities who will drive its sales.
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    Much like the mutually beneficial relationship between yourself and the bacteria that live in your intestines,
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    Goat SImulator and Let's Players can benefit from each other as they entrance kids
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    who watch game play videos with their vicarious friends on YouTube.
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    But only the kids who aren't busy or social enough to play games with their real friends.
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    Otherwise they might notice that playing Goat SImulator alone is ultimately vapid
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    and pointless experience that becomes a chore very fast.
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    After the first 20 minutes of flopping this goat around, there is only a handful of surprises left.
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    But it could've been something more than just that.
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    With more maps, more modes and more challenges and maybe even a Tonny Hawk style unlocking system
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    that actually encourages you to learn how to get high scores efficiently or how to land difficult tricks,
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    Goat Simulator could have actually been a really valuable product instead of a flaccid joke.
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    But being a valuable product is not what it's supposed to be.
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    And that's not what it wants to be.
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    Otherwise the joke might be less funny.
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    No one is going to buy a Goat Simulator without knowing what they're getting into.
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    Goat SImualtor is a completely stupid game and to be honest, you should probably spend your money on something else,
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    such as a hula hoop, a pile of bricks or maybe pool your money together with your friends to buy a real goat.
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    At the end of the day, if I gave Goat Simulator either a positive or negative review,
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    It's not gonna stop it from selling a gazillion copies.
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    The marketing behind it is hilarious, there's incredible modding potential
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    and it would work really well as a quick party game if you can manage to somehow put it in a living room.
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    So while I'd advise that you actually be really careful about buying this game
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    I kinda think that it's nice to see that a product like this can live on the market.
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    Goat SImulator is ultimately a light hearted clean joke at the whole game industry itself.
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    And the fact that people are willing to spend money to produce it and people are willing to spend money to support it
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    might mean that the game industry is more healthy that we tend to make it sound.
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    I mean a Goat SImulator is the 3rd best selling game on Steam right now,
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    so they must be doing something right.
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    It's a testament to the viability of creative and unconventional products in a market
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    that actually supports those kinds of products.
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    But once the game is actually up and running, right in front of your face,
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    once you load it up and actually realize that Goat Simulator really is as dumb and pointless as it was always advertised to be,
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    you'll probably want to do something else.
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    Game gootage from:
    FSX, Mictosoft Train Simulator, Happy Wheels, Octodad: Dadliest Catch, Train Simulator 2012, Surgeon SImulator 2013, Tony Hawk's Pro Skater 3, Sitting Simulator 2014, Room Simulator 2014, Goat Petting Simulator
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    Other footage from:
    The Tom Green Show (1996), Jackass (2000)
    Screen capture of PewDeePie, Makriplier, TotalBiscouit, Game Grumps any others) Youtube channels
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    Written and edited by:
    George Weidman

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Title:
Review: Goat Simulator
Description:

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Video Language:
English
Duration:
10:38

English subtitles

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