-
"Your face is too dark
-
for our sensors to calibrate."
-
"Bitch, I'm black and I'm proud."
-
"Tell your sensors to calibrate that."
-
"I have no reference for "black."
-
"Whoa. Of course you don't."
-
In our hyper-connected world,
-
where most of us carry around handheld devices
-
for our sensors to read."
-
Not Synced
that keep us connected to the world at all times,
-
Not Synced
and tech companies monitor our behavior
-
Not Synced
and purchasing habits constantly,
-
Not Synced
a game in which you harness that technological web
-
Not Synced
to disrupt the schemes of powerful corporations
-
Not Synced
makes perfect sense.
-
Not Synced
But with 2014's Watch Dogs,
-
Not Synced
Ubisoft failed to turn this premise
-
Not Synced
into a compelling game.
-
Not Synced
Watch Dogs 2 makes some meaningful improvements
-
Not Synced
on its predecessor.
-
Not Synced
It gives us a more memorable hero
-
Not Synced
and supporting cast,
-
Not Synced
and a San Francisco that exudes a
-
Not Synced
bit more more personality
-
Not Synced
than the first games' setting did.
-
Not Synced
Unfortunately, Watch Dogs 2 still fails
-
Not Synced
where it matters most:
-
Not Synced
trotting out a series of crushingly-repetitive
-
Not Synced
missions that never come close to making you feel
-
Not Synced
like a hacker extraordinaire.
-
Not Synced
Nearly every main story mission
-
Not Synced
has you infiltrating some heavily-guarded facility
-
Not Synced
or another, in order to steal something,
-
Not Synced
or hack something,
-
Not Synced
and once you find a strategy that works for you,
-
Not Synced
it's very easy to fall into a pattern of approaching
-
Not Synced
all of these missions in more or less the same way.
-
Not Synced
Your character, Marcus Holloway,
-
Not Synced
can't take much punishment,
-
Not Synced
and the environments are filled with enemies
-
Not Synced
who will immediately fall for more reinforcements
-
Not Synced
at any sign of trouble --
-
Not Synced
so you're discouraged from relying on the
-
Not Synced
all-out, guns-blazing approach.
-
Not Synced
This makes sense in a game that wants you
-
Not Synced
to use your hacker abilities to tackle
-
Not Synced
the situations you're faced with,
-
Not Synced
but because failure in this game can be
-
Not Synced
so punishing,
-
Not Synced
and send you back so far,
-
Not Synced
I tended to complete most missions
-
Not Synced
by using the same tactic;
-
Not Synced
the core of my strategy was hanging back,
-
Not Synced
hacking into the building's security systems,
-
Not Synced
picking off the enemies who could call
-
Not Synced
for reinforcements one-by-one,
-
Not Synced
by forging criminal records and having police
-
Not Synced
come in and arrest or kill them.
-
Not Synced
It was passive and often tedious,
-
Not Synced
but it got the job done.
-
Not Synced
Of course, sometimes it's a strength
-
Not Synced
when a game punishes you for failure.
-
Not Synced
In games with precise combat,
-
Not Synced
the prospect of a significant setback
-
Not Synced
can raise the stakes,
-
Not Synced
encouraging you to master the mechanics,
-
Not Synced
and making your victories all the more rewarding.
-
Not Synced
But Watch Dogs 2 is no such game.
-
Not Synced
This is no Dark Souls.
-
Not Synced
This is a by-the-numbers, open world game
-
Not Synced
with mediocre gun play and systems that interact
-
Not Synced
so erratically, that all you can do is try to
-
Not Synced
manage them well enough to complete
-
Not Synced
your objective and get out alive.
-
Not Synced
As shabby as the mission design is,
-
Not Synced
the game deserves some credit for its
-
Not Synced
obviously well-intentioned efforts to acknowledge
-
Not Synced
the existence of structural racism.
-
Not Synced
At one point, the young black protagonist, Marcus,
-
Not Synced
discusses the racial profiling tactics that
-
Not Synced
tagged him as a criminal risk.
-
Not Synced
And his brother-in-arms, Horatio,
-
Not Synced
whose day job is at the Google stand-in, "Nudle,"
-
Not Synced
comments frankly on the racism and
-
Not Synced
condencension he experiences as one of the only
-
Not Synced
people of color in an
-
Not Synced
overwhelmingly-white company.
-
Not Synced
"You haven't experienced
-
Not Synced
corporate life until you're the only brother
-
Not Synced
in a meeting and have to represent
-
Not Synced
all of blackdom."
-
Not Synced
"Jesus!"
-
Not Synced
The presence of Miranda, a black trans
-
Not Synced
councilwoman who does what she can
-
Not Synced
to help Marcus and his colleagues
-
Not Synced
in the hacker collective known as "DedSec"
-
Not Synced
is also welcome.
-
Not Synced
On the other hand,
-
Not Synced
Latinx people in Watch Dogs 2 are
-
Not Synced
primarily represented as the most clichéd
-
Not Synced
kind of gang members imaginable.
-
Not Synced
As important as it us that games give us heroes
-
Not Synced
and supporting characters that break from
-
Not Synced
the long-established molds,
-
Not Synced
there's more to great characterization than
-
Not Synced
simply ticking off a few boxes
-
Not Synced
on a diversity checklist.
-
Not Synced
And Watch Dogs 2 falls short here.
-
Not Synced
Its characters relate to each other more in
-
Not Synced
geek, sci-fi references and cheesy one-liners,
-
Not Synced
than in anything that actually reveals to us
-
Not Synced
who they are,
-
Not Synced
or what makes them tick.
-
Not Synced
So it's hard to get invested in their struggle
-
Not Synced
and their relationships with each other.
-
Not Synced
"Come on, Wesley Crusher! Launch waits!"
-
Not Synced
"Bitch, please. I'm clearly Sisko."
-
Not Synced
"Jake Sisko?"
-
Not Synced
"CAPTAIN Sisko."
-
Not Synced
The San Francisco setting of Watch Dogs 2
-
Not Synced
is recognizable but doesn't feel authentic --
-
Not Synced
despite being packed with landmarks
-
Not Synced
and familiar landmarks,
-
Not Synced
including San Francisco's greatest treasure
-
Not Synced
the sea lions down at Pier 39.
-
Not Synced
It's great to see Pride flags flying in
-
Not Synced
certain parts of the city,
-
Not Synced
and Watch Dogs 2 makes no effort
-
Not Synced
to minimize or deny SF's queer community.
-
Not Synced
But for all that, the game's concerns
-
Not Synced
feel oddly detached from the real issues
-
Not Synced
that face San Francisco today.
-
Not Synced
Graffiti that reads
-
Not Synced
"ARTISTS USED TO LIVE HERE"
-
Not Synced
poignantly speaks to the fact that
-
Not Synced
entire communities are being driven out of the city
-
Not Synced
as tech companies make life here unsustainable
-
Not Synced
for so many.
-
Not Synced
And the occasional passerby may make mention
-
Not Synced
of the gentrification that's taking place:
-
Not Synced
"Super gentrification! It's wretched!"
-
Not Synced
So why isn't DedSec using its power
-
Not Synced
to stand up for marginalized communities?
-
Not Synced
Why isn't DedSec fighting for affordable housing,
-
Not Synced
and against the police injustice
-
Not Synced
that specifically targets people of color?
-
Not Synced
Why not confront the things that are really happening here?
-
Not Synced
The things that really matter?
-
Not Synced
The people who call San Francisco home?
-
Not Synced
Perhaps the strangest thing of all
-
Not Synced
about Watch Dogs 2, though,
-
Not Synced
is its uneasy relationship with power.
-
Not Synced
Ostensibly, DedSec is all about
-
Not Synced
waking up the populace,
-
Not Synced
getting them to understand
-
Not Synced
how power is abused by politicians,
-
Not Synced
tech companies, and government agencies
-
Not Synced
to limit people's freedom
-
Not Synced
to act and think for themselves.
-
Not Synced
But what DedSec never does,
-
Not Synced
is turn that questioning lens on its own use
-
Not Synced
and abuse, of power.
-
Not Synced
It was never lost on me that,
-
Not Synced
playing as a young black man
-
Not Synced
who had been profiled as a likely criminal
-
Not Synced
because of his race,
-
Not Synced
I then harnessed the power of techonology
-
Not Synced
to force criminal records for dozens and dozens
-
Not Synced
of innocent people,
-
Not Synced
and watched them get marched off
-
Not Synced
by the cops themselves.
-
Not Synced
But hey, what was I gonna do?
-
Not Synced
I had a mission to complete.
-
Not Synced
"We will not stand idle while that happens."
-
Not Synced
"DedSec is given you truth.
-
Not Synced
Do what you will."